Hellblade 2 is almost there, but we've still looking some limitations...I mean I don't see why the current generation couldn't pull this off. FFXVI, Rebirth, and others could definitely come close
I mean I was blown away at Junping Flash for the PS1. I always wanted something to look like FF7 advent children, but I think by the end of X/5 we'll either be there or close and with AI integration it might be even betterHellblade 2 is almost there, but we've still looking some limitations...
I mean, the real jump something for PS6...
But we're so far ahead everything made in PS2 as a pre rendered CGi, and some impressive PS3 CGi by the time...
you are the nicest person here, and you are beautiful as a girlHow many threads are you gonna make about this? You could have used your own existing thread about CGI to post this.
Don't know if The Witcher will touch that level, cause of the open world and complexity...
But a linear game surely will!
Sure!I mean I was blown away at Junping Flash for the PS1. I always wanted something to look like FF7 advent children, but I think by the end of X/5 we'll either be there or close and with AI integration it might be even better
Whats the different? You post CGI video to make point of want your games look like CGI, exactly as your previous thread.you are the nicest person here, and you are beautiful as a girl
I mean, i'm sorry... I know all those threads look the same, but if you pay attention they are all diferent
but talking about the same concept, CGi and Real Time graphics...
But ok... I'm sorry again
come on man!N
Nope nope nope you will get what high end pc gaming looks like right now. You will not magically get this level of detail and framerate.
Expect 4000 series levels at max
Don't know how to express this things.. and my english is poor yet...Whats the different? You post CGI video to make point of want your games look like CGI, exactly as your previous thread.
N
Nope nope nope you will get what high end pc gaming looks like right now. You will not magically get this level of detail and framerate.
Expect 4000 series levels at max
I'm in love with you!I worry about some of you guys.
Don't know if The Witcher will touch that level, cause of the open world and complexity...
But a linear game surely will!
Sure!
Advent Children is amazing because of the Cloth Simulations, I'd like to see characters with all those clothes reacting to the physics...
But consoles need more power to render all that elements, reacting in real time... And gain, more textures, lighting, ray tracing...
Something you don't know, and I discovered recently, is that hardware needs to render much more poligon, to make clothes so malleable!
like, the double of a simple character needs today... We've making 120k to 200k poligon characters, so we'll need to jump 400k poligons per character...
I personally like the Could's face in FFVIIRemake more than Advent ChildrenBtw the characters faces in FF7R are so close to advent children.
I personally like the Could's face in FFVIIRemake more than Advent Children
![]()
![]()
The faces in Advent Children in unnaturally too clean, there is barely any skin texture on them.
I'm not sure I would agree with that, after playing FFVII Remake, going back watching Advent Children movie, there something off about Could's face.They all have that difference in the skin texture. Like I said I have the movie on now and every scene is very dreamy looking so the smooth skin makes goes with it. I'm sure some of it is down to technology, though.
I mean the bone structure in their faces being so close. They lifted their faces almost straight out of this movie. Cloud looks pretty similar but some of them are nearly exact.
Wait I think I'm about to get a look at aeris... Damn they don't show her face.
Shit the fight scenes in here are great.
I'm not sure I would agree with that, after playing FFVII Remake, going back watching Advent Children movie, there something off about Could's face.
![]()
![]()
But then again I have same problem with CGI in FFVII Remake.
![]()
I think I just prefer the in-game faces in Cloud more than its CGI models.
Sure!I'm watching advent children right now. Me n wife are tripping because FF7R on a PS4 looks better. The cloth does move well, though.
Btw the characters faces in FF7R are so close to advent children. a few of them in AC have more properly asian eyefolds but only slightly. It's only 20 min in but tifa, reno, rude, and what you could see of aeris are dead ringers. Cloud is pretty close.
Sure!
We've making progress in so many elements on games today!
But some kind of elements don't... Cloth and haird physics are the hardest things to do...
But textures, animations, particle, ray tracing, subsurfacing scattering, and another things we've seen, PS5/Xbox are so far ahead from 2000's CGi
I might have to agree with that..But then check out rude and reno. Those are super close.
Elder Scrolls will be similar to Avowed...Looks like this could be done next Gen with enough money and ability even in an open world game. Look how GTAVI looks like this gen. 8-10 year dev cycle and 2 billion dollars all games will look like that. LOL. Witcher 4 will be close. Elder Scrolls VI, not so much.
yeah, but geometry and cloth physics are tricks that make a large gap between real time rendering today, and even old CGi...I might have to agree with that..
![]()
![]()
![]()
![]()
I think the lighting and texture work on the skin is just better in FFVII Remake.
I might have to agree with that..
![]()
![]()
![]()
![]()
I think the lighting and texture work on the skin is just better in FFVII Remake.
PS6? We're barely on the cusp of the PS5 Pro! This is what happens when someone with a foot fetish sniffs to much toe jam. Op stick to Crocs you naughty depraved fiend
![]()
Video game still lack that soft body feeling of those cgi / dem rule34 video .
dem jiggling physics.
I personally dont care about game looking "CGI" or not, I rather devs put their resources on more important things. When it comes to visuals the only thing I care about is overall aesthetic.yeah, but geometry and cloth physics are tricks that make a large gap between real time rendering today, and even old CGi...
The closest CGi graphic game next year will be HELLBLADE 2, and there are so amazing things in the game that cloth physics look unnecessary..
I mean, it seems like devs need to prioritize things instead others... But maybe next gen will bring so much power to render all those elements at the same time!
These graphics will probably become the norm in 10th gen at 60fps.
Current gen can handle it at about 20-30fps so next gen should be able to handle all of this at 60.yeah
This level of cutscenes, not the open world gameplay part, but the intro, sure!
I mean, all those high poly characters, all things happening at the same time and the amazing Q.I, Ray Tracing, Explosions and particles...
Next gen consoles must look like that or even better on games like Hellblade...
Next Tomb raider reboot?Current gen can handle it at about 20-30fps so next gen should be able to handle all of this at 60.