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If there's one aspect of Concord that I hope
does feel like Overwatch, it's kit design. The easiest way to kill my buzz for a hero shooter is to give me heroes that mostly play the same (sorry Apex Legends, Valorant, and XDefiant). It's encouraging that Firewalk wants to embrace the "asymmetry" of its Concord heroes.
"We're influenced a lot by fighting games and even strategy games in the interesting way the asymmetry of their characters makes every matchup feel really different," said lead gameplay designer Claude Jerome.
"Leaning into the asymmetry of the characters, really pushing the possibility space of two different characters colliding, it's all about creating opportunities for improvisation," said lead character designer Jon Weisnewski. "That's where we can get out of the way and let players find their own magic."
It's good talk, and it's backed up by moments in the trailer. 1-OFF, the yellow cylindrical robot from the cinematic, literally towers over every other hero on the map. He clunks around the arena like a beacon, placing jump pads and serving as mobile cover for teammates, and his only "gun" is a vacuum. I want to try it out so badly.
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