Pop
Member
Credits are over an hour long.....
wtf
Dev budgets are out of control
Credits are over an hour long.....
Senior management usually have no filter and say whatever's on their mind. But this time, they were all quiet?You're literally not allowed. If you tell them you don't like a character they're going to ask why. How do you answer that and keep your job?
Senior management were the ones who started the "too good to fail", "we're in this together", "we're doers, not talkers" etc. train.Senior management usually have no filter and say whatever's on their mind. But this time, they were all quiet?
we need more. We need to compensate for the people ignoring this massive historic failure.Is this technically the same topic as the other thread?
This catastrophic failure is positive on so many levels. However, the aspect of the game's direction and dismissing any criticism as 'white noise' is what I find most satisfying....Complete Market Rejection.They REALLY thought this game was going to be the end all be all but the fact that they refused to take any form of criticism, even internally, could only lead to failure. You had a free beta that only reached 2500 people and of those 2500, only 700 returned the buy the game, a problem was clearly there.
Over the years, I have been convinced that the topic of DEI, 'woke' ideology, etc., is actually real, and that there are people in positions of power pushing this agenda at the expense of the product and consumers in order to appeal to an elusive market they’ve created in their minds (as part of the mainstream audience).Senior management usually have no filter and say whatever's on their mind. But this time, they were all quiet?
Credits are over an hour long.....
another oneThe likes of Ryan and Herman have done unfathomable damage. Herman is not fit to be in his position
Toxic positivity vs honest criticism
The likes of Ryan and Herman have done unfathomable damage. Herman is not fit to be in his position
Its the classic Emperor Has No Clothes story where everyone was convinced everything was fine within the Firewalk Studios castle until the game starts showing up in public.Also not surprised at the whole "toxic positivity" narrative surrounding the company. This is what always happens in woke DEI environments. You cant criticize anything without being labelled an ist or a phobe, so people just learn to keep their mouths shut.
My guess is the ex-Firewalk employee being sourced likely said the number, but napkin-mathed it or barely knew anything about the hard finances of the operation.How big were they? I find the $400m hard to believe.
Seriously, how is this possible? I'm so confused. Didn't any of the higher-ups take a look at those awful character designs and say something? Not even one?
Damn, Everything that is linked in one way or the other to Bungie feels utterly rotten. Worst acquisition of the decade probably
Credits are over an hour long.....
You should see schools and universities now days. Grade inflation to the wazoo.Toxic positivity almost sounds like giving every kid a trophy that led to creating the most entitled fucking generation ever.
I am sorry but sometimes people have to be told no.
According to the video the 400 million does not include the purchase of the studio.It must be including the purchase of the studio.
If that's the number Moriarty's heard because it's what's being thrown around internally, the studio will get shut down, and someone's job at PlayStation leadership is forfeit.
Labor in China, Korea or even Japan is a lot cheaper vs Seattle. Not to mention benefits, office rental and so on.I thought they were around 90-100.
Haven't played any of them but they all look spectacular. Planning on buying PS5 just for those and Astrobot.
Still trying to understand how on earth this Concord thing looking as ugly as it looked had a budget over 200m... (Now seems it's over 400...)
This is not categorically true. I currently work at a pretty progressive organization, and I have no issues offering or receiving criticism. I’m a white dude and I’ve never been negatively labeled like that. We support good ideas, and shit on bad ideas all the time. Just to play a bit of devil’s advocate, here.Also not surprised at the whole "toxic positivity" narrative surrounding the company. This is what always happens in woke DEI environments. You cant criticize anything without being labelled an ist or a phobe, so people just learn to keep their mouths shut.
Toxic positivity vs honest criticism
The likes of Ryan and Herman have done unfathomable damage. Herman is not fit to be in his position
DEI environments are filled with narcissists.Also not surprised at the whole "toxic positivity" narrative surrounding the company. This is what always happens in woke DEI environments. You cant criticize anything without being labelled an ist or a phobe, so people just learn to keep their mouths shut.
Whats dumb is that the evil white dude is going to be their largest money spending audience. It should be the last one to piss off.I mentioned this before. Thers this thing among western devs that they see themselves above criticism, and when players call them out they attack the players with "bigots", "phobes", "cisms" white privelege, etc ,etc, not to mention the hundreds activists that infiltrated the videogame industry but hate gamers, especially if they are white and males. Literally they treat they potencial costumers like trash, forgeting that the players are the ones with the money that will ensure they have a job for a next project. Meanwhile in Asia thers this oposite mentality when the devs do everething they can to please they players.
Luckly the players "woke" up and started voting with they wallets and now all these activists sucking the joy out of games are starting to feel the pain. I have absolute no simpaty for anyone that loses a job while working in the videogame industry at the same time they go on twitter say they hate gamers. Get rekt.
Im schizophrenic and even i don't have delusions that bad.Too good to fail?
Jeez, the delusion is beyond salvation. Those people truly lived in their fetish
Lmao, gtfo. There's no shot. I'm gonna keep coping about this: It must've been the long-term allocated budget for all of the post-launch support. Right?According to the video the 400 million does not include the purchase of the studio.
Spot on. Ends up as a bubble of yes sayers. Goes for any closed bubble, especially politically driven. Everyone who isn’t inside the bubble can see the problems but nobody think it’s worth mention it because of how aggressive those inside usually are if you’re critical.Also not surprised at the whole "toxic positivity" narrative surrounding the company. This is what always happens in woke DEI environments. You cant criticize anything without being labelled an ist or a phobe, so people just learn to keep their mouths shut.
Thats the "professor" muthafucka show some respect.I need some back story on why this transformer keeps showing up on every concord thread
I'll take it one step further and say that people need to be shamed and ridiculed in order to understand when their choices/lifestyle are taking them down a path they shouldn't be taking.Toxic positivity almost sounds like giving every kid a trophy that led to creating the most entitled fucking generation ever.
I am sorry but sometimes people have to be told no.
Can't wait for Kotaku to call Eve an amazing deep character and a symbol for empowering women everywhere when Stellar Blade 2 comes out.weren't all the mainstream journos at places like kotaku, blaming the evil bad bigotted gamers for the games failure?
they don't get the right to write articles now about the actual fuckups at the studio, you can't play defense weenies and then now that it's ok to dislike concord, go and actually do journalism.
Toxic positivity is a product of feminism or more specifically women.Toxic positivity is a problem of many studios, especially those with corporation structures. When you try to speak about problems you are being ignored. If you try hard then they’ll push you out from the company. It’s very short sighted approach and destructive but this is how corporations work. There aren’t any problems just challenges, etc.
I know at least few studios that are like that, some of them are beloved by gamers.