Some RPGs you'll obviously stuck being underpowered /less skilled if you just rely on main missions like Skyrim, the game literally wants you to get lost in the map and discover new areas out of curiosity.It really depends on the implementation, but generally I like it.
I think having relevant elements (be it weapons, armor, upgrades or even bosses and levels) be missable is a key component of making exploration actually feel rewarding.
When devs worry too much about all players getting and seeing everything you end up with exploration that only rewards you with boring currency you don't really need, or randomly generated loot that's crap 95% of the time or sidequest that have nothing to offer except maybe a decent story (if you are very lucky)
Seriously. I started looking at the Plat trophy guide to see how many playthroughs or what is marked as "Missable" before starting to play. Being able to go back and play levels is okay (and allows post game fun), but linear games that require you do some random thing in a level or you have to start all over again drives me nutswhen i find out i have to massivley backtrack in order to do shit for a platinum, or start a new playthrough![]()
That shit should be illegal. I always hated the Sierra point and click games for it even if they were splendid otherwise.Slighlty offtopic. But missable items that prevent you from finishing the game, after hours of gameplay, unable to get said item. I'm looking at you Sierra, King's Quest and Police Quest.
I agree, I think it's just plain bad and one of the few things I absolutely hate about their games.It's especially bad in FROM's games because of how vague and cryptic the quests in these games are and you have to guess many times what to do, only to realize later that you just locked yourself out of a very good item and the only way to get it now is to do another playthrough.
These are the only games where i check the internet before i make a decision that looks like it's a part of a quest. And even then i still manage to miss something because even something as simple as walking to a place on the map can break a quest or piss off an NPC.