Colin Moriarty: Concord cost 400M. Was viewed as the future of PS.

What worrries is if they gave green light to Concord , what other games are there on the same road with the same thinking/ bussiness strategy? What better projects were left behind for just follow the Gaas bait?
and they also canceled a bunch of games as well.

Remember, Sony bough Bungie for their "expertise" ... Concord was Bungie adyacent. as I said many times.

this falirue is also Bungie's
Also extrange we have not hear nothing from Hermen H about Concord, this just tells the weak leadership he has by just Hidden on the "radio silent" strategy instead of tell to the market /investors what are they doing to avoid future Concord situations.
he doesn't need to say anything. In terms of leadership....are you forgetting what just happened to Bungie like 2 months ago?
 


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

Many would argue that Colins story wasn't very insightful either. 0 years of experience and running with a single source means jack **** if you're not willing to explain exactly who your source is, exactly what they said, the steps you took to corroborate the story etc...

This story isn't going anywhere. I expect Colin to look pretty foolish in a week or two as more light is shed on the topic.
 
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He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

Yup, I haven't fully bought into Colin's $400mil figure yet despite being agreeble to his takes on most matters and think $100-200mil ballpark is more likely, but at the same time I haven't seen a clear rebuttal yet of his claim which you would think could be done quickly by those who have links to people involved with the project.
 
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Where is this idea of "no marketing" coming from? The NFL app had wall to wall Concord ads for a month before release. People with ad blocking software, premium tier streaming services and video game habits might not make the best anecdotals for what was or wasn't marketed. I saw a ton of Concord ads.

It was all over twitch and youtube for me.
 
Many would argue that Colins story wasn't very insightful either. 0 years of experience and running with a single source means jack **** if you're not willing to explain exactly who your source is, exactly what they said, the steps you took to corroborate the story, and exactly what they said.

This story isn't going anywhere. I expect Colin to look pretty foolish in a week or two as more light is shed on the topic.
That is a fair point, like I said earlier in this thread, what Colin said isn't a statement of fact and is a rumour. But a lot of us are choosing to believe him based on the merit of he's character, it's highly possible that the information he has received is incorrect, but I don't believe for a second Colin himself is bullshiting about what he has heard. He tends to do he's due diligence when it comes to sources as well.
 
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Admittedly I'm not too familiar with much these days outside of the Nintendo sphere, but what was this studio known for that Sony felt the need to invest so heavily in this project? All I can seem to find out about them in Sony bought them and they've been making nothing but Concord for years. Why would such a massive investment be placed in an untested studio. Im really confused by this.
 
We know the parent company collected 250M for this turd, so we can only presume it will be an outrageous amount of money. If it is 400, 300, or 200, it doesn't make the issue any less ridiculous. The only difference is that Sony will have more cash for the severance packages.
 
That is a fair point, like I said earlier in this thread, what Colin said isn't a statement of fact and is a rumour. But a lot of us are choosing to believe him based on the merit of he's character, it's highly possible that the information he has received is incorrect, but I don't believe for a second Colin himself is bullshiting about what he has heard. He tends to do he's due diligence when it comes to sources as well.
I don't think Colin is intentionally lying. He's human, like everyone else, and subject to the same errors in judgment. What I suspect happened is that he was approached by a dubious source that appeared credible on the surface. Unfortunately, Colin didn't take the necessary steps to corroborate the story with multiple sources. Given his strong bias against GAAS and his tendency to support speculative narratives—like the claim that 'Jim Ryan was clearly fired'—he's more vulnerable to this type of deception.

Colin also tends to analyze things like Moby Games credits, team sizes, and development timelines to estimate project budgets. However, he seems to skip this approach when it comes to Concord, likely because his biases direct his focus toward more conspiratorial interpretations.
 
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He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.


We have those Insomniac leaks which described things like licensing fees, royalty fees on software, DLC, and hardware (bundles), and marketing budgets which Concord wouldn't have to account for except for marketing budgets. The question becomes what is the offset, if any, of Insomniac's development team size and efficiency compared to Firewalk Studios.
 
Why does being a character designer (Del) give you insight into the company's finances :lollipop_confused:
Working in the AAA space probably affords you opportunities to work alongside, or interact with producers who have a stronger understanding of game budgets. Does this mean this Del character should be believed with 100% certainty? Of course not. That said, you have to weigh his point of view with Colin Moriartys point of view. Both are human and failable.
 


He's not being very insightful though is he. 15 years of experience means jack shit if you're not willing to explain or break things down for the rest of us.

If people can refute this. Do it. Don't just say it's not true. Prove it.

It's very hard to believe that this game had a specially high budget compared to the other equivalent ones. And it's even harder to believe it had a too high cost in outsourcing.

Most outsourcing job is art and animation, followed by audio.

Concord had 16 characters with a very limited amount of animations, only a weapon each and a few small stages.

Compared to the big open world games that Sony makes like Spider-Man or Horizon, the amount of work related to art, animation and audio is tiny. The support and outsourcing teams are pretty much the same ones and have the same price for any Sony team. Way less work to do in support/outsourcing means way less cost in outsourcing.

Even in the case they had to restart the game from scratch 2 or 3 times (I assume wasn't the case) still would be cheaper.

In AAA games normally around 90% of the team who works in a game isn't from the lead dev studio. It's mostly from support & outsourcing teams, publishing, marketing/PR and corporate. That non-lead dev team costs outside support / oursourcing shoud be equivalent to any AAA game.

Their lead dev team had the normal size of a AAA lead dev team, nothing specially big. The time they took to develop it falls in the current average for AAA games of around 5-9 years. Like many other Sony teams they're in an expensive city (same as Bungie) and most their devs are experienced in very successful AAA games. The cost of their studio shouldn't be too expensive compared to the other ones.
 
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All I'm going to say is anyone here that believes any bit of this is a total fucking clown just like Colin. He is just trying to get attention. Sony thought this game was going to be huge? I guess that's why they told investors they had no big games this fiscal year months and months ago right? What a clown show
gonna cry tobey maguire GIF
 
$2bn. 4x more than they next-most-expensive game of all time, Cyberpunk 2077. Genshin Impact, Star Citizen, and Monopoly Go! apparently cost more, but I'm comparing released, traditional games with a single-player story.

Why has GTA V, the most profitable media release ever with over 185 million sales and billions in revenue, never been released on the most popular gaming hardware on earth? Because a primarily handheld mobile device with weak online infrastructure does not conform to GTA online's strengths.

The core GTA VI experience will NOT be single player.
 
It was all over twitch and youtube for me.

Same, plus Facebook (the app which I can't ad block) and even had it pop up as a side panel ad on our Roku TVs. I really don't understand why people keep acting like there was no marketing budget for it. Might not have been traditional TV advertising spots, but it was out there.
 
This will get debunked but no one will care that it wasn't true. Maybe some people will look at Colin as slightly less reliable, but even he will simply say he put a caveat up that he isn't a journalist anymore.

People want to hate Concord so they want to believe the most outrageous information about it, whether it is plausible or not.

Colin could say he totally made it up to see how the internet would react and no one would care that it was made up.
 
Colin was definitely a doubter of the $200M price tag that was roumored a few weeks ago. For him to turn around and throw out this number from a source tells me he's pretty convinced.
 
Why Concort was the future of Sony:

-This year Sony's State of Play were lame but Concord had a lot of space.
-Big budget/Quality CGI.
-Believe PRO + Concord + Cerny was real but Sony had to cut it.
-The Amazon Chapter about Concord. Why a Chapter about a game with no legacy or story like the others.

So really the 400 md cost it's not net problem , it could be 100, 200, etc.

What worrries is if they gave green light to Concord , what other games are there on the same road with the same thinking/ bussiness strategy? What better projects were left behind for just follow the Gaas bait?

Also extrange we have not hear nothing from Hermen H about Concord, this just tells the weak leadership he has by just Hidden on the "radio silent" strategy instead of tell to the market /investors what are they doing to avoid future Concord situations.
The most worrisome thing is just the belief they had in those characters. Sony needs to clean house of all the tastemakers they have. It's clearly not the same people who made so much good faith from the PS4 first party line up. Now they want to feed their customers an HZD remake? It's just delusional. Sony has a wealth of talent and funding; it just needs to be focused through the right lens. I don't think Hulst is it. Horizon is a fine game but at best I always viewed it as a compromise. Get great tech and very solid gameplay but you have to deal with some aesthetic and story buffoonery. Not something to be the tip of the entertainment spear. Just a fine addition to an otherwise stacked line up like it was on PS4.
 
Where is this idea of "no marketing" coming from? The NFL app had wall to wall Concord ads for a month before release. People with ad blocking software, premium tier streaming services and video game habits might not make the best anecdotals for what was or wasn't marketed. I saw a ton of Concord ads.
Never had heard about the game before the infamous YouTube presentation
 
I have no idea in the figures being thrown around, but the toxic positivity point absolutely makes sense. I cannot begin to impress on you just how high mediocre thickos rise in corporations.
 
Wait no way. How many employees was there in the company? Who was getting why over pay? 150 ppl, let say on avg getting 150k a year. 8 years that only 180mil. Wtf something not adding up
Don't ever run a business with math like that. Here is a few titbits...

  • Offices
  • Workstations
  • Software
  • Servers
  • Licensing
  • Taxes
  • Marketing
  • Legal
  • You get the idea
400M is a joke though but 8 years Western tech dev is expensive.
 
400 MILLION?!

Just shut the fucking studio down holy shit. Clearly no one with a brain was working at PlayStation in n decision making roles over the past 7 years, because this would have been cancelled so goddamn fast otherwise.
At the scale of gaas, it doesn't matter who you are, you could spot a lot of weaknesses within Sony's studios, it didn't happen arbitrarily.
 
CVpkhbd.jpeg

so.... it's real?
TIEPCkb.jpeg
How the F do you get credited as a Professor without actually being a professor? Unless that isn't the infamous Professor?
If that is so, there are much deeper issues with the company if higher up allows that to happen when real professors have put in the real work to "earn" that honorific.
 
How the F do you get credited as a Professor without actually being a professor? Unless that isn't the infamous Professor?
If that is so, there are much deeper issues with the company if higher up allows that to happen when real professors have put in the real work to "earn" that honorific.
we know the answer:
Toxic Positivity
 



Wow math! Let's assume that the other games are all in the same production stage as Concord and divide 250 million by three! So smart! Meanwhile they're so far ahead with the other games that we haven't even heard about them and also they needed to outsource development for Concord while Firewalk continued with the other 2 projects instead of using their own employees according to this logic!

This guy is a moron
 
How the F do you get credited as a Professor without actually being a professor? Unless that isn't the infamous Professor?
If that is so, there are much deeper issues with the company if higher up allows that to happen when real professors have put in the real work to "earn" that honorific.

Agreed on all points. The really shitty thing, though, is that going by that person's job title - they were/are one of the higher-ups. Just goes to show how fucked things are in that studio, imo.
 
Nah, that number of 400M can't be right. Even if you consider US coastal wages, you are not getting there. We have a pretty good idea what the burn rate on Star Citizen is for example, and if you apply that here, and then some, you are still not getting to 400M.

And that "future of PlayStation" thing probably comes from their concept of how to fight toxicity in multiplayer online games.
 
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My personal shorthand for this is the move to "content". It's games, music, movies vs. content. Of course there have always been cynical cashgrab products in all these spaces but there absolutely has been a shift in atmosphere and I keep thinking of it as all this shit being content vs. something at least rooted in artistic expression.

Probably some rambling shit here but yea, this shift has been very apparent to me across all entertainment forms for years and years. That "style" has influenced many older filmmakers etc. as well by now imo.
Yep, once VCs, Private Equity and Tencent moved in, it was done.

its-joever.png
 
The more comically retarded details that come out, I'm actually starting to admire the hustle of the clowns who secured that funding.
Yep, also sheer incompetence on Sony's side. I mean, lol, Hulst tweeted multiple times that the game was great. How out of touch is he to do that?
 
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