Topher
Identifies as young
jagged edges? lol you want clean lines not a blurry mess.
Neither DLSS or PSSR provide both clean lines and a clear image so pick your poison.
jagged edges? lol you want clean lines not a blurry mess.
Cant wait for 3/4x frame generation editions of 50series cards thatll cost an extra 300$ or 600$ more than regular 2x FG ones.Wonder if we're getting DLSS 4 in January?
Not sure. Cerny said the PS5 is 45% faster than the Pro. The 4070 is 60-70% faster than the PS5. It could be 10-15% faster in rasterization, but the Pro’s bandwidth is also 14% higher. We also don’t know how exactly the ray tracing compares. The bottom line is, there are significant differences to the point that they’re not all that similar. It’s not a case of the 6700/2070S vs PS5 where they generally perform within 5% of one another. That’s similar.How much more performance will the 4070 have over the PS5 Pro..?
I’m confused. The game’s footage isn’t uncapped on the Pro. It’s capped to 60fps. Why are you talking about uncapping the frame rate on the Pro? It’s not yet possible, hence why it’s not reasonable to ask for a performance comparison at the moment.I didn't say uncap the PS5 Pro, I said uncap the PC.
When you have two uncapped games on PS5 Pro and PC we're going to have pretty good understanding of benchmarking across the two.
If you look at it this way, I guess. NVIDIA is investing more in their consumer GPUs than ever before because they have more money than ever. Do they invest a bigger share in AI? Absolutely, but it’s not negatively impacting the consumer business, on the contrary. Their focus on this side hasn’t decreased, it has just increased on the AI side.They are. They're still releasing high end GPUs but that's not where their focus is. Their focus is in AI chipsets.
Nah, don't agree. NVIDIA may have been a consumer GPU company first in the past and not anymore, but they were also not a 3 trillion dollar company. Relatively speaking, their focus has shifted, but what do we care that they're investing only 10% in consumer GPUs when that 10% is 200 billion dollars compared to 90% that used to be 50 billion (just pulling out random numbers btw).I'm not saying Nvidia isn't going to put out high end video cards. What I'm saying is it isn't their focus. They're not a primarily gaming company anymore.
You're going to see diminishing returns on Nvidia GPUs in the future.
Cant wait for 3/4x frame generation editions of 50series cards thatll cost an extra 300$ or 600$ more than regular 2x FG ones.
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Fuck them. I just need FSR 4 not to suck and then I will not be giving them more money anymore. Directly at least.Legit concern. There is no telling what kind of conditions Nvidia puts on their next iteration of DLSS. Hell, for all we know DLSS 4 will only work with 5000 series GPUs (unless they have already said otherwise). Imagine being a 4090 owner and getting that news.
Yes, one of the comparisons shows jagged edges on the DLSS screen. It's not common, but it's there.jagged edges? lol you want clean lines not a blurry mess.
100% Tesla for example...Legit concern. There is no telling what kind of conditions Nvidia puts on their next iteration of DLSS. Hell, for all we know DLSS 4 will only work with 5000 series GPUs (unless they have already said otherwise). Imagine being a 4090 owner and getting that news.
That's one way to artificially lessen diminishing return cards being developed here on out.Legit concern. There is no telling what kind of conditions Nvidia puts on their next iteration of DLSS. Hell, for all we know DLSS 4 will only work with 5000 series GPUs (unless they have already said otherwise). Imagine being a 4090 owner and getting that news.
Honest question, What is causing a lot of the Ps5 Pro video to appear noisy? I have seen that in several different places. Is it a hardware issue or is it something that can be fixed?
I assume theyll attempt something like that to make people feel more pressure to upgrade only for AMD to make that very feature (but worse) available on even 20series GPUs within like 2 years. There will be little reason to upgrade otherwise if you have a high end 40 series cards, but i really hope i am wrong. Given the leaked specs theyd have to make massive architectural upgrades to rt cores for Blackwell to have a good way to market those cards (at least aside from a 5090 which will sell just based on the power)Legit concern. There is no telling what kind of conditions Nvidia puts on their next iteration of DLSS. Hell, for all we know DLSS 4 will only work with 5000 series GPUs (unless they have already said otherwise). Imagine being a 4090 owner and getting that news.
You mean Youtube compression? Could also be something like lower resolution effects like reflections for example not playing nicely with upscaling, at least yet. Upscaling tends to make things noisier compared to native res and its especially easy to see if you zoom in. Shouldnt be hardware related at all.Honest question, What is causing a lot of the Ps5 Pro video to appear noisy? I have seen that in several different places. Is it a hardware issue or is it something that can be fixed?
It's not Sony's fault that AMD is behind...
You compare PSSR to what's currently available on PS5 and that's FSR3
It deserves that. And, probably, also likes it.DLSS and PSSR going blow for blow
Meanwhile FSR
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Fuck them. I just need FSR 4 not to suck and then I will not be giving them more money anymore. Directly at least.
What I'm saying is we need to compare AI vs AI in case you don't get it.
I'd be surprised if PSSR/FSR4 weren't the exact same thing. Either way, it bodes very well for AMD's upcoming GPUs because this is a massive upgrade over FSR3.I would not be opposed to Sony sharing what they have learned with PSSR with AMD. Or maybe licensing out the tech even (assuming Sony owns it entirely). Nvidia needs viable competition.
Why???
You compare CURRENT upscaling on base PS5/Series X vs PSSR
That's what matters
You buy a PS5 Pro to get an improvement compared to the base PS5
Who cares about fu***ing PC, AMD, Intel or Nvidia??
Why???
I'd be surprised if PSSR/FSR4 weren't the exact same thing. Either way, it bodes very well for AMD's upcoming GPUs because this is a massive upgrade over FSR3.
Upscaling only needs to be good enough in the same way that video compression needs to be good enough. AV1 and HEVC also have small differences but they're hardly worth fussing over.
When the leaks first broke, I speculated that PSSR might be a fork of FSR. No way to know really unless Sony says so. Having those ML components on the GPU seems to be the key here, for the most part.
You compare CURRENT upscaling on base PS5/Series X vs PSSR
With PSSR PS5 Pro has overall better RT reflections in motion than DLSS 3.7 using CBR and slighlty better (with less aliasing) than DLSS 3.7 quality. Alex at this point with the 4 splitted comparison showing the best results for PSSR: "I need more time with PSSR"
The first is using CBR RT on PC. Clear win for PSSR.
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But even against DLSS 3.7 quality, PSSR is the best, less aliasing and cleaner reflections in motion. Shocking honestly.
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Legit concern. There is no telling what kind of conditions Nvidia puts on their next iteration of DLSS. Hell, for all we know DLSS 4 will only work with 5000 series GPUs (unless they have already said otherwise). Imagine being a 4090 owner and getting that news.
With PSSR PS5 Pro has overall better RT reflections in motion than DLSS 3.7 using CBR and slighlty better (with less aliasing) than DLSS 3.7 quality. Alex at this point with the 4 splitted comparison showing the best results for PSSR: "I need more time with PSSR"
The first is using CBR RT on PC. Clear win for PSSR.
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But even against DLSS 3.7 quality, PSSR is the best, less aliasing and cleaner reflections in motion. Shocking honestly.
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I'd hazard a guess that most with 4090's will be upgrading to 5090's.
I think PS5 uses CBR reflections, unless it was updated with the Pro.You "forgot" about full res reflections on PC:
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The real question that hasn't been answered and won't be initially is how much does PSSR cost devs. You can already see that some devs have decided not to use it for their older games and there has to be a reason for that.
I think PS5 uses CBR reflections, unless it was updated with the Pro.
jagged edges? lol you want clean lines not a blurry mess.
Im still struggling to see why you rated DLSS more than PSSR
Looks almost identical in most cases
Cerny said 2-3x faster. As for why? Because this is a quick and dirty patch for an old game that had middling sales.Yeah but PSSR seems to be integrated by devs into this while DLSS don't have the same access, That's why with RT CB reflections are cleaner with PSSR.
On the other hand, why they are still using CB reflections on hardware that is rumored to have 2-4x more RT power?
Cerny said 2-3x faster. As for why? Because this is a quick and dirty patch for an old game that had middling sales.
A fun comparison will be Spider-Man 2.
Cerny said 2-3x faster. As for why? Because this is a quick and dirty patch for an old game that had middling sales.
A fun comparison will be Spider-Man 2.
Is SM2 getting a more robust patch? I think it will be quick and dirty just like R&C
Nothing was said yet, but I bet it will. Don't you find it odd how conspicuously absent it has been, with Rift Apart getting all the spotlight? I'm guessing they're cooking up something nice for it. It's also still selling very well and we're getting the PC version in a few months. Maybe they're adding some stuff that they will later port to PC? Just speculation on my part, but it will be at worst equal.Is SM2 getting a more robust patch? I think it will be quick and dirty just like R&C
Nothing was said yet, but I bet it will. Don't you find it odd how conspicuously absent it has been, with Rift Apart getting all the spotlight? I'm guessing they're cooking up something nice for it. It's also still selling very well and we're getting the PC version in a few months. Maybe they're adding some stuff that they will later port to PC? Just speculation on my part, but it will be at worst equal.
The entire point of PSSR and DLSS is that you get better image quality for less resources over all. Everything benefits from it. You’re working with a smaller frame buffer.
Unless you meant cost as in development time to integrate it into the game. We’ve heard from one anonymous and small studio that it’s simple to implement, but it might also depends on the version of the PlayStation SDK the game was compiled against as to whether it can even be used as far as “older” games go.
And what resources can be allocated to a game can often depend on the publisher. To bring an older game up to the latest version of the SDK and re-certify it might not be seen as worth it.
Good catch, but is it because of DLSS? I never heard it about it having problems with color accuracy.![]()
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At their absolute limits at the far plane of the frustum comparing both techniques it seems like DLSS 3.7's colour accuracy inconsistency throughout is fully exposed at this point. And its anti-aliasing ability of small particles seems to be exceeded at this range too.
Not sure what I'm supposed to see in terms of color accuracy? Everything looks bordeline identical to me minus the sky, due to dynamic clouds, and some leaves, probably also dynamic.Good catch, but is it because of DLSS?
There's much more full screen footage in it!Are you sure that's new? I think it's just a cut from the video from two weeks ago.
New TLOU Part II PSSR footage:
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So goddamn good.
What? Which one? The lack of handling small particles? Or the colour inaccuracies in the entire image? but can be easiest seen at this extreme where the sky is definitely supposed to be blue, the top left bracket at the side is supposed to have another charcoal pixel to complete the shape, and the post metal panel next to it is supposed to be dynamically lit and shaded like the PSSR version.Good catch, but is it because of DLSS?