• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DF: AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers!

GymWolf

Member
Show me mobile hardware that will run software designed for 36CU AMD GPU 2.2GHz, 8 core Z2, 16GB of GDDR6 and 5GB/s storage. You can't.

PS6 will have two version, one handheld and one normal consoles. At least that's what rumors are saying. From what I understand developers will have to make games that will work on both, like series S but difference in hardware will be more extreme.

To me it looks like a shit show. MS is also rumored developing handheld version of Xbox.
Are they really doing this shitty double console\portable shit?

I thought pro without disc reader was sony at its worse...
 

viveks86

Member
Show me mobile hardware that will run software designed for 36CU AMD GPU 2.2GHz, 8 core Z2, 16GB of GDDR6 and 5GB/s storage. You can't.

PS6 will have two version, one handheld and one normal consoles. At least that's what rumors are saying. From what I understand developers will have to make games that will work on both, like series S but difference in hardware will be more extreme.

To me it looks like a shit show. MS is also rumored developing handheld version of Xbox.
But why would you assume Sony's strategy is the same as MS? What if they are actually releasing two different hardware where devs actually don't have to support both? For all we know, this could be a revival of the PS Vita combined with PS Portal functionality. It might still be RDNA 4 as you said. But I don't know if we can conclude they are also chasing the "play anywhere" goal.
 

Xyphie

Member
"PS6 mobile" will not run PS5 software - you can quote me in 2027/8. It will need special patches and versions of games. No mobile hardware will be able to run 1:1 PS5 code in next few years.

Strix Halo (40CU iGPU) already shows how far away this is from happening. See this video from ETA Prime running it with a 20W TDP cap. GPU is clocked at 600MHz and the CPU cores hover around 1-1.7GHz or so. Things are not radically going to change with some 2nm chip.
 
Last edited:

Bojji

Member
Are they really doing this shitty double console\portable shit?

I thought pro without disc reader was sony at its worse...

That's what i have seen in rumors so far. Looks idiotic as fuck.

But why would you assume Sony's strategy is the same as MS? What if they are actually releasing two different hardware where devs actually don't have to support both? For all we know, this could be a revival of the PS Vita combined with PS Portal functionality. It might still be RDNA 4 as you said. But I don't know if we can conclude they are also chasing the "play anywhere" goal.

Yeah, that could be true as well. But Sony didn't support Vita and it died...
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Show me mobile hardware that will run software designed for 36CU AMD GPU 2.2GHz, 8 core Z2, 16GB of GDDR6 and 5GB/s storage. You can't.

PS6 will have two version, one handheld and one normal consoles. At least that's what rumors are saying. From what I understand developers will have to make games that will work on both, like series S but difference in hardware will be more extreme.

To me it looks like a shit show. MS is also rumored developing handheld version of Xbox.

After the transition to PS4, then the PS4 Pro, then to the PS5, and finally to the PS5 Pro...............you really think Mark Cerny will do that with the PS6?
 

viveks86

Member
Yeah, that could be true as well. But Sony didn't support Vita and it died...
May be they are seeing the Portal's success and are trying to build on that concept as a hybrid that can play standalone games. Will help tap into the Japanese market and capture some of Switch's market share. But yeah, I will admit I am a bit anxious about everyone jumping on the handheld bandwagon too. If Series S held back this generation for 3rd parties, we can only imagine what a handheld would do. It would indeed be a shit show if Sony took that route along with MS :(

For now I'm just going to assume they have something else planned for the second SKU. Cerny better be smarter than that.
 
Last edited:

Bojji

Member
After the transition to PS4, then the PS4 Pro, then to the PS5, and finally to the PS5 Pro...............you really think Mark Cerny will do that with the PS6?

That's what rumors say. Even Heisenberg said something about this? I'm not sure but he knows stuff. I don't like it at all, normal - powerful console will be enough.

Its just Bojji trolling, he is feeling hurt a little by Sony dominance. Let him vent and laugh 😂

It's not my fault that PSSR is like that

images
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
May be they are seeing the Portal's success and are trying to build on that concept as a hybrid that can play standalone games. Will help tap into the Japanese market and capture some of Switch's market share. But yeah, I will admit I am a bit anxious about everyone jumping on the handheld bandwagon too. If Series S held back this generation for 3rd parties, we can only imagine what a handheld would do. It would indeed be a shit show if Sony took that route along with MS :(

For now I'm just going to assume they have something else planned for the second SKU. Cerny better be smarter than that.

The rumor I seen was that it'll be a PS5 handheld and NOT a PS6 device!!!
 

SweetTooth

Gold Member
That's what rumors say. Even Heisenberg said something about this? I'm not sure but he knows stuff. I don't like it at all, normal - powerful console will be enough.



It's not my fault that PSSR is like that

images

What about PSSR? Better than FSR3 in its inception and competing with DLSS3 whats bad about that?

Its only bad on your mind, us PS fans are enjoying all the benefits that Pro provided and we didn't have to pay $2K for it
 

Bojji

Member
What about PSSR? Better than FSR3 in its inception and competing with DLSS3 whats bad about that?

Its only bad on your mind, us PS fans are enjoying all the benefits that Pro provided and we didn't have to pay $2K for it

It's not comparable to DLSS3. Look at Sony fanboys being angry over DF "talking shit" about PSSR.
 

SweetTooth

Gold Member
It's not comparable to DLSS3. Look at Sony fanboys being angry over DF "talking shit" about PSSR.
Its whether you liked it or not. It was trading blows with DLSS3 in multiple comparisons also the moment you had to zoom 200% to spot differences means they are comparable.

Its crazy that Sony managed this impressive solution and didn't need years of training lol or the die space!
 

Bojji

Member
Its whether you liked it or not. It was trading blows with DLSS3 in multiple comparisons also the moment you had to zoom 200% to spot differences means they are comparable.

Its crazy that Sony managed this impressive solution and didn't need years of training lol or the die space!

It took them years to train it. Cerny said this in the video. And it's worse than DLSS3 in almost all aspects.
 

viveks86

Member
The rumor I seen was that it'll be a PS5 handheld and NOT a PS6 device!!!
The challenge is, how do you keep a PS5 handheld relevant starting 2-3 years from now and 5 years after that? You will then be stuck playing old games or cross gen games. What happens after the cross gen period? May be it could have PS5 equivalent performance (with AI upscaling), but it can't just be a handheld PS5. At some point, people will stop making games for PS5 and move to PS6. So handheld specific content will have to be made for it anyway. Otherwise it will become obsolete real fast. Or force devs to make cross gen games forever just to maintain handheld compatibility, which sounds even worse than a gimped PS6.
 

Elios83

Member
When PSSR starts looking as good as FSR4 it will make sense.

AMD and Sony are co-developing all future tech in AI and ray tracing.
Having a strong FSR4 is good news for everyone but nVidia.
PSSR is already a great solution, it offers a big jump over what the PS5 can do, that's the purpose of the system.
They've also proved that it can be improved quickly.

FSR4 already looks a little better than DLSS3.

They should just replace PSSR. Why waste own dev time when they can just leverage off AMD?

Pro is limited to RDNA2 blocks in its GPU except for ray tracing to keep compatibility and development uniformity with base PS5, it is using already existing resources in a smart way to find the 300TOPs, which is still a fraction of what these GPUs have.
The name of the upscaler is irrelevant, Sony can leverage the best technology AMD has that can run on their hardware.
 

Durin

Member
I was hoping it would at least get close to DLSS3 in quality, but the fact that it's a bit better and in-between it and Nvidia's transformer model...is great for consumer.

If I was back in college with a budget, this would easily be in the "good enough" category, and save the money vs Nvidia offerings.
 
Last edited:

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
The challenge is, how do you keep a PS5 handheld relevant starting 2-3 years from now and 5 years after that? You will then be stuck playing old games or cross gen games. What happens after the cross gen period? May be it could have PS5 equivalent performance (with AI upscaling), but it can't just be a handheld PS5. At some point, people will stop making games for PS5 and move to PS6. So handheld specific content will have to be made for it anyway. Otherwise it will become obsolete real fast. Or force devs to make cross gen games forever just to maintain handheld compatibility, which sounds even worse than a gimped PS6.

And what's the problem with that? We'll get PS5 games until at least 2030. If a PS5 handheld came out in 2026, that'll give that handheld at least 4 years of being relevant. And of course it'll need to be a PS5 equivalent with AI upscaling, that's why I brought it up in this thread. It's possible that's the longer term goal of PSSR.

The Steamdeck has some games that aren't working on it. And some that are, are bad versions. Yet, people still like that device. So why not a handheld PS5?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I don't think he's saying it's half baked, just that Sony wanted an ML upsampling solution which could work within the very tight design and silicon constraints which has been the nature of console gaming.

FSR 4 simply couldn't offer this.

He's mad Sony has an A.I. solution to image scaling and the "competitor" doesn't.
 

64gigabyteram

Reverse groomer.
Because I want competition to drive Nvidia further into innovation. The marketing, especially the top of the market, gets better when there is serious competition to one up each other. Nvidia's owned it now for 3 strait gens without any competition. The 5090 has suffered for this and for sure the eventual 6090 will suffer from it. They have no incentive to do major gains at the moment.
To be honest Nvidia seems to be doing enough innovation at the top with or without AMD lighting a spark under their ass. That's just what they do as a GPU manufacturer and that's why they get away with charging the prices they do and having as little supply they do. RTX Remix is great, Ray Reconstruction is great, Transformer is great, and they came up with all these innovations while being by far the leading GPU producer. I don't think AMD suddenly taking back 35% of the market and becoming a dominant force again would somehow speed up or accelerate things.

If you have money to afford Nvidia just buy an Nvidia and be done with it. I buy AMD for deals (and VRAM)
 

GHG

Gold Member
Why they even released it if it was so half baked?

So your logic is that they should have not bothered and just stuck with an older version of FSR, instead of developing their own custom version along with helping AMD for all future versions of FSR (inclusive of FSR4)?

Why?
 
Last edited:

Bojji

Member
I don't think he's saying it's half baked, just that Sony wanted an ML upsampling solution which could work within the very tight design and silicon constraints which has been the nature of console gaming.

FSR 4 simply couldn't offer this.

End result doesn't really deliver so I think it is half baked. Console is expensive anyway.

He's mad Sony has an A.I. solution to image scaling and the "competitor" doesn't.

I never gave a shit about Xbox. You are mistaking me with someone else.

Xbox is dead, you are still looking for Xbot enemies?

I know... it's not my first "Boji on a PS5 Pro thread" experience... unfortunately.

bBTZcWC.png

This is not PS5 Pro thread.
 
Last edited:

viveks86

Member
I don't think he's saying it's half baked, just that Sony wanted an ML upsampling solution which could work within the very tight design and silicon constraints which has been the nature of console gaming.

FSR 4 simply couldn't offer this.
At least... not yet. Could be the whole point of collaborating going forward.
 

viveks86

Member
Indeed, although I am curious as to how things will progress moving forward, will Playstation iterate upon PSSR for the PS6 on the UDNA architecture, or will they pluck the latest iteration of FSR 4 or 5?
I don't think we will be able to tell who contributed to which piece without them openly declaring it. Depends on how open they want to be about Project Amethyst and its goals and how well they are preventing duplication of research work between the teams. But my guess would be a single solution on console to prevent fragmentation/confusion. And if I were Sony, I'll brand it PSSR even if it is just running an optimized version of FSR 4+ under the hood.
 

Durin

Member
And what's the problem with that? We'll get PS5 games until at least 2030. If a PS5 handheld came out in 2026, that'll give that handheld at least 4 years of being relevant. And of course it'll need to be a PS5 equivalent with AI upscaling, that's why I brought it up in this thread. It's possible that's the longer term goal of PSSR.

The Steamdeck has some games that aren't working on it. And some that are, are bad versions. Yet, people still like that device. So why not a handheld PS5?

We also live in the age of diminished graphical returns this gen (PS5 Pro reveal got squinting memes on social media next to PS5 base games) , combined with games scaling more than ever for multi-platform releases. Plenty of games are still getting PS4 versions today, and the Switch 2 is going to release as a portable with PS4 level fidelity that developers will want to scale their games to support.

Sony putting out another portable will just ensure that more games target lower spec hardware, which will also benefit PC users with budget or older specs as well. I also wanna see Sony support backwards compatibility with whatever their handheld is, so I can like a Steam Deck play games back in the PS1-PS2 era, along with PSP + Vita titles. License their own first-party stuff, and then work down to the cult classics.
 
Top Bottom