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DF: AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers!

winjer

Member
Holy shit did people actually use FSR 3.1? That looks like unrelenting dog shit. It's honestly so bad that it's not even worth testing.

FSR 3.1 suffers a lot in the performance mode, meaning 50% resolution.
But it's significantly better in the quality mode.
Its an upscaler without an AI pass so it has trouble extrapolating large amounts of pixels.
 

Bojji

Member
You're fundamentally unserious.

  • First you had to codify ML, because your argument doesn't stand up to reality otherwise
    • There are no other consoles on the market with ML upscaling
  • PSSR out of the gate is already better than non-ML upscaling
    • And no, PSSR is far ahead of FSR1, do you know how we know that? Because PSSR is better than FSR3
  • You don't understand why they didn't go with RDNA4

I was talking about FSR4 and you know that. FSR4 is their first ML upscaler, it's called "FSR4" but has nothing to do with previous FSR versions.

Cerny was only talking about raster part of Pro gpu, that's why it's RDNA2. They created custom solution for ML instead of waiting for AMD.

PSSR will cost them time and money, they will need serious improvements for it to match FSR4 (if it's even possible). Using FSR4 on PS6 will be cheaper.

We have yet to see FSR 4 running with 300 TOPs while producing superior results at similar processing cost per frame before declaring PSSR as an 'inferior' custom solution i think.

Why would Sony stick to RDNA 3/4 for PS6 in 2028?... This isn't Nintendo. It will surely incorporate hardware from the future/yet to be released AMD arc along with original customizations like in their past systems. PS5 PRO is already RDNA 4 when it come to RT hardware.

FSR4 will run on 9060 and 9060XT.
 
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Mibu no ookami

Demoted Member® Pro™
I was talking about FSR4 and you know that. FSR4 is their first ML upscaler, it's called "FSR4" but has nothing to do with previous FSR versions.

Cerny was only talking about raster part of Pro gpu, that's why it's RDNA2. They created custom solution for ML instead of waiting for AMD.

PSSR will cost them time and money, they will need serious improvements for it to match FSR4 (if it's even possible). Using FSR4 on PS6 will be cheaper.

Comparing FSR4 to PSSR is dubiously disingenuous.

Just as FSR4 doesn't apply to previous AMD flagship video cards, it couldn't have been expected to run on the PS5 Pro and couldn't be expected to run at anything relating to the costs the PS5 Pro needed to be. The cheapest 9000 series card is 550 by itself... So once again, you're criticizing PSSR and by extension the PS5 Pro because it isn't a PS6 and the cost to launch a PS6 based on a 9000 series GPU would have been tremendous...

Go watch what Cerny said again. And PSSR is an independent investment. It means not being tied down to AMD and it means not being beholden to AMD's timelines.

It took AMD 6 years to put out a proper hardware based ML upscaler. Sony can now develop whatever they want on their own timelines and that independence has a value associated with it. There's no reason to think they can't take all the elements of FSR4 that they want and incorporate that into PSSR moving forward, they're in a partnership with AMD.

You're comparing FSR4 with 1557 TOPS to PSSR/PS5 Pro with 300 TOPS... that you think this is a bad result for PS5 Pro is laughable as you ignore the hardware differences and what the price difference would be for the same or similar result. You'd easily be looking at closer to 1000 dollars for the PS5 Pro with far fewer games utilizing FSR4, although they'd certainly look better.

Like at the end of the day I get that you're biased and that you're largely trolling, but I'm asking you to be better than this, knowing that will go over your head completely.
 

Nex240

Neo Member
You're fundamentally unserious.

  • First you had to codify ML, because your argument doesn't stand up to reality otherwise
    • There are no other consoles on the market with ML upscaling
  • PSSR out of the gate is already better than non-ML upscaling
    • And no, PSSR is far ahead of FSR1, do you know how we know that? Because PSSR is better than FSR3
  • You don't understand why they didn't go with RDNA4
With the PS5 Pro launching in 2024, it's likely going to be the only traditional console on the market for the next 4 years with machine learning upscaling.

I've codified traditional console because the Switch 2 is going to be a hybrid and while it might have DLSS, it's still going to be significantly lower powered than the base PS5 despite the ML because of its nature of being a hybrid. Microsoft might drop a hybrid of their own, but it's unlikely to be sold for a loss or at cost like traditional consoles. This all goes to the nature of performance for the price.

By launching in 2024, Sony guaranteed itself to have the most compelling hardware for the price for the next 4 years, which is quite a long time in video games (generations used to be 5 years). This means the PS5 Pro is going to be the best buy on the market for years to come. When the PS5 family drops in price by 100 dollars after GTA6 launches and sales slow again, the PS5 Pro is going to be 600 dollars while the Switch 2 is probably going to be 400 dollars... The difference in these two devices is going to be tremendous through the end of the generation.

Time wasn't the only factor in not going with RDNA4. If you weren't just here for trolling and you were here to learn and absorb real information whether it lines up with your ideology or not, you'd have heard Cerny say exactly why they didn't use RDNA4. It would have meant developers would have had to create entirely new libraries for games they had already made or new games. It would have made developing for the PS5 Pro significantly harder and thus probably reduced the number of games that were Pro Enhanced. They took elements of RDNA3 and 4 and added it to their chipset, but largely kept the chipset the same, so the instructions are the same.

Again, it seems like many people's primary argument against the PS5 Pro (and PSSR) is that it isn't a PS6 and frankly that's just super lazy thinking.

And if the only advantage here of going with RDNA4 was the ability to use FSR4, it wouldn't have been worth it. Sony wants to have their own ML separate from AMD. It'll be very interesting to see if that pay dividends in future console competition when games are running on FSR4 on one system and PSSR on another. Not to mention that The PS6 is going to have a massive list of PS5 Pro games that it'll be able to enhance (4 years worth).
New Xbox is probably coming in 2026. Don't feel too bad though, PC gamers pay 800 bucks for a GPU to get outdated in 2 years. Join the club Sony fans.
 
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yamaci17

Member
it didn't took amd 6 years or something
they just didn't want to bother with ML upscaling until it was inevitable
fsr 4 made pssr obsolete, as much as I don't like the other guy whatever comparisons he did is probably on point
 

Bojji

Member
Comparing FSR4 to PSSR is dubiously disingenuous.

Just as FSR4 doesn't apply to previous AMD flagship video cards, it couldn't have been expected to run on the PS5 Pro and couldn't be expected to run at anything relating to the costs the PS5 Pro needed to be. The cheapest 9000 series card is 550 by itself... So once again, you're criticizing PSSR and by extension the PS5 Pro because it isn't a PS6 and the cost to launch a PS6 based on a 9000 series GPU would have been tremendous...

Go watch what Cerny said again. And PSSR is an independent investment. It means not being tied down to AMD and it means not being beholden to AMD's timelines.

It took AMD 6 years to put out a proper hardware based ML upscaler. Sony can now develop whatever they want on their own timelines and that independence has a value associated with it. There's no reason to think they can't take all the elements of FSR4 that they want and incorporate that into PSSR moving forward, they're in a partnership with AMD.

You're comparing FSR4 with 1557 TOPS to PSSR/PS5 Pro with 300 TOPS... that you think this is a bad result for PS5 Pro is laughable as you ignore the hardware differences and what the price difference would be for the same or similar result. You'd easily be looking at closer to 1000 dollars for the PS5 Pro with far fewer games utilizing FSR4, although they'd certainly look better.

Like at the end of the day I get that you're biased and that you're largely trolling, but I'm asking you to be better than this, knowing that will go over your head completely.

Your defense force for Sony will never stop to amaze me.

9070XT and 9070 peak int8 tops:

a2K37xJ.jpeg
apLt0CT.jpeg


9060 will probably be around ~Pro level of tops and will still support FSR4.

I know that you will love inferior image of PSSR until Sony switches to FSR4, THEN you will love it even more.
 

Paasei

Member
Looking good. Seems that it's finally worth it again to choose AMD. Maybe I do get to replace my RTX 3070 after all.

Only issue, at least for now, is the lack of games that have FSR4.
 

Mibu no ookami

Demoted Member® Pro™
Your defense force for Sony will never stop to amaze me.

9070XT and 9070 peak int8 tops:

a2K37xJ.jpeg
apLt0CT.jpeg


9060 will probably be around ~Pro level of tops and will still support FSR4.

I know that you will love inferior image of PSSR until Sony switches to FSR4, THEN you will love it even more.


What will you say when games on a 9060 don't look significantly better than on the PS5 Pro?

I'm not even saying that sony WON'T switch to FSR4. That's ultimately going to be up to developers, just like how Guerrilla isn't even using PSSR on their next title, but an inhouse upscaling solution.
 

Bojji

Member
What will you say when games on a 9060 don't look significantly better than on the PS5 Pro?

I'm not even saying that sony WON'T switch to FSR4. That's ultimately going to be up to developers, just like how Guerrilla isn't even using PSSR on their next title, but an inhouse upscaling solution.

FSR4 will LOOK the same on all GPUs that support it, so end result should be better than PSSR, XeSS and even CNN DLSS.

People are acting like PSSR is the ugly duckling. It's actually pretty good in mot games that don't try to scale 800p to 4k, you should give it a try.

I can't, I don't have Pro. I have seen enough 4k images and videos to know how PSSR looks and it can look good in some games but it's still the worst ML upscaler.
 
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Mibu no ookami

Demoted Member® Pro™
FSR4 will LOOK the same on all GPUs that support it, so end result should be better than PSSR, XeSS and even CNN DLSS.

Deep sigh. And this is why DF should be criticized for creating trolls like this. How a game looks is only PART of the equation. If I wanted a game to look its best I'd just render it natively, nothing is going to be better than that.

The whole question is a matter of performance in tandem with visuals. The mandate on the PS5 Pro is largely for games to retain 60 FPS. Do you think 9060 will deliver these visuals at or above 60 FPS?

I can't, I don't have Pro. I have seen enough 4k images and videos to know how PSSR looks and it can look good in some games but it's still the worst ML upscaler.

We know you don't have a PS5 Pro. You've been trolling since day -90. Even going as far as to complain about lack of disc drives for a product you don't even own or have any intention of purchasing.
 

Lysandros

Member
I totally forgot about UDNA. You think 2028? I was thinking more along the likes of 26/27 with a healthy amount of cross generational support for the PS5.
I think 2026/27 would be way too early, releasing just 2-3 years after the "mid" gen update (PS4 PRO to PS5 was 4 years).This generation is barely getting together due to multiple peculiar reasons, throwing more hardware will only serve to worsen existing industry wide problems, there is already a hardware bloat in this context. Later the better.
 

Mibu no ookami

Demoted Member® Pro™
I think 2026/27 would be way too early, releasing just 2-3 years after the "mid" gen update (PS4 PRO to PS5 was 4 years).This generation is barely getting together due to multiple peculiar reasons, throwing more hardware will only serve to worsen existing industry wide problems, there is already a hardware bloat in this context. Later the better.

This is actually a great point because the next generation is probably going to be more expensive.

PS5 is likely to have a much longer tail than PS4 and with cross gen support probably pushing much further, having PSSR in place will further pay dividends through 2030 and beyond.

The base systems on the other hand are definitely going to drop to 30 FPS as a standard at some point.

There's really no reason to rush the next console generation with how expensive games are to develop.
 

Skifi28

Member
I can't, I don't have Pro. I have seen enough 4k images and videos to know how PSSR looks and it can look good in some games but it's still the worst ML upscaler.
I feel like people that are PC-only are too caught up in the whole superior/inferior thing, like there has to be a 100% clear data-driven winner which is not really the case when comparing AI results. You keep trying to emphasize the "worst" part, but when comparing AI solutions like these, rarely are there clear winners. You will always have trade-offs like one solution being better in this part but worse in others as we've seen. Even in the video comparison FSR4 was actually better than DLSS4 in some aspects much like PSSR is also better in some and worse in others. We've also only seen very few games running with FSR4 so it's kinda early for grand statements. In the end though, once you hit a "good enough" point all other comparisons are academic at best as they don't really matter. PSSR is great in most games, I've been using DLSS for years and when you're actually playing games and not zooming in 300% at static images it's really hard to tell any differences between them as they both do what they're supposed to. It's the same for FSR4 here, it doesn't really matter if it's inferior to DLSS or not, it seems to be good enough so that people now won't have issues choosing AMD GPUs.
 
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Bojji

Member
I feel like people that are PC-only are too caught up in the whole superior/inferior thing, like there has to be a 100% clear data-driven winner which is not really the case when comparing AI results. You keep trying to emphasize the "worst" part, but when comparing AI solutions like these, rarely are there clear winners. You will always have trade-offs like one solution being better in this part but worse in others as we've seen. Even in the video comparison FSR4 was actually better than DLSS4 in some aspects much like PSSR is also better in some and worse in others. We've also only seen very few games running with FSR4 so it's kinda early for grand statements. In the end though, once you hit a "good enough" point all other comparisons are academic at best as they don't really matter. PSSR is great in most games, I've been using DLSS for years and when you're actually playing games and not zooming in 300% at static images it's really hard to tell any differences between them as they both do what they're supposed to. It's the same for FSR4 here, it doesn't really matter if it's inferior to DLSS or not, it seems to be good enough so that people now won't have issues choosing AMD GPUs.

PSSR is only in "good enough" state when it's upscaling from 1440p to 4k. Below that it has myriad of issues and it's objectively worse than other upscalers in most aspects.

Why defend it? Sony needs to improve quality so saying "it's so good" won't help with that.
 

SKYF@ll

Member
You're comparing FSR4 with 1557 TOPS to PSSR/PS5 Pro with 300 TOPS... that you think this is a bad result for PS5 Pro is laughable as you ignore the hardware differences and what the price difference would be for the same or similar result. You'd easily be looking at closer to 1000 dollars for the PS5 Pro with far fewer games utilizing FSR4, although they'd certainly look better.
RX9070:291 TOPS = 582.5 TOPS(w/Sparsity) *INT8
RX9070XT:389 TOPS = 778.5 TOPS(w/Sparsity) *INT8
PS5 Pro:300 TOPS = 600 TOPS(w/Sparsity) *INT8 *Sony never mentioned Sparsity.
 

Skifi28

Member
PSSR is only in "good enough" state when it's upscaling from 1440p to 4k. Below that it has myriad of issues and it's objectively worse than other upscalers in most aspects.

Why defend it? Sony needs to improve quality so saying "it's so good" won't help with that.
I'm not defending anything, just stating my experience as someone that uses most AI solutions on a daily basis since I see people here with very strong opinions about PSSR without having ever seen it up-close. Youtube videos and questionable DF coverage is not a very good substitute. PSSR will keep improving with training regardless of what anyone says, positive or negative. Using a few bad implementations is not a good way of drawing conclusions when 90% of games look great in my opinion. I've also experienced some really bad DLSS implementations in PC releases over the years, so what?
 
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GHG

Gold Member
RX9070:291 TOPS = 582.5 TOPS(w/Sparsity) *INT8
RX9070XT:389 TOPS = 778.5 TOPS(w/Sparsity) *INT8
PS5 Pro:300 TOPS = 600 TOPS(w/Sparsity) *INT8 *Sony never mentioned Sparsity.

For the purposes of ML it's TOPS in the context of INT4 that you need to be looking at.

FSR4 leans more heavily on INT4, it's also likely that PSSR does.

If not you would see both PSSR and FSR4 running on older hardware (the base PS5 and older AMD GPUs respectively).

The 9070 XT has 1557 TOPS of INT4 AI compute.
 
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Topher

Identifies as young
PSSR is only in "good enough" state when it's upscaling from 1440p to 4k. Below that it has myriad of issues and it's objectively worse than other upscalers in most aspects.

Eh...."worse" than other upscalers not on console maybe. But who cares? DLSS and FSR 4 isn't available on console. What is the best upscaler on consoles?

And I've played a couple of sub-1440p games so far that were upscaled with PSSR and are more than "good enough". I've also played DLSS upscaled games that had their fair share of "issues". Comes down to developer implementation.
 

Bojji

Member
I'm not defending anything, just stating my experience as someone that uses most AI solutions on a daily basis since I see people here with very strong opinions about PSSR without having ever seen it up-close. Youtube videos and questionable DF coverage is not a very good substitute. PSSR will keep improving with training regardless of what anyone says, positive or negative. Using a few bad implementations is not a good way of drawing conclusions when 90% of games look great in my opinion. I've also experienced some really bad DLSS implementations in PC releases over the years, so what?

You know what also looks "good enough" for most people? 1440p native with simple upscaling to 4k. And that's right, it's decent enough.

Same is true for FSR2 with high enough native resolution, it doesn't look like shit on 4k screen. But standards are higher ML upscaling and people expect close to native 4k image quality. DLSS3 is close to that, DLSS4 achieves that and FSR4 looks to be in between, while PSSR lags behind...

Maybe PSSR looks good enough to you and some other folks but it's objectively worse than other solutions so if Sony wants to keep it, they better improve quality. But if their fans love it they probably won't...

Eh...."worse" than other upscalers not on console maybe. But who cares? DLSS and FSR 4 isn't available on console. What is the best upscaler on consoles?

And I've played a couple of sub-1440p games so far that were upscaled with PSSR and are more than "good enough". I've also played DLSS upscaled games that had their fair share of "issues". Comes down to developer implementation.

XeSS could run on series X and Pro.
 
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SKYF@ll

Member
PSSR is only in "good enough" state when it's upscaling from 1440p to 4k. Below that it has myriad of issues and it's objectively worse than other upscalers in most aspects.

Why defend it? Sony needs to improve quality so saying "it's so good" won't help with that.
I'm currently playing FF7R on a PS5 Pro, and PSSR from 1152p to 4K is great.
Also, there are no serious image quality issues with RT in The First Descendant.
I think PSSR will be a good upscaler if the shimmer of the flickering vegetation and RT noise can be improved.
Watching too much terrible quality video on YouTube can numb your senses.
FnLdi8X.jpg
h9qj6DV.jpg

aAfTDyJ.jpg
 

Topher

Identifies as young
They should encourage it, that would mean more support in games in general. Performance cost is greater than FSR2 but it looks better too:



That doesn't answer the question. If XeSS isn't available on console then what's left? PSSR?
 
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Zathalus

Member
The argument that the Pro doesn’t have enough TOPs to run FSR4 is unknown, but probably untrue. A 3050 with a mere 60 TOPS can run DLSS perfectly fine.

The question is if FSR4 if more intensive to run vs PSSR on equivalent hardware. Nobody knows that yet, and probably won’t unless Sony allows FSR4 to run on the Pro.

Maybe some feature of FSR4 requires INT4 to run, but DLSS utilises INT8 as the level of precision of INT4 is insufficient.
 

GHG

Gold Member
There have been some strange takes in this thread.

What people are failing to understand regarding this whole PSSR/FSR4 debate is that it's a collaborative effort that will feed in to one another as time goes on.

Cerny:

"PS5 Pro uses the new advanced [ray tracing] feature sets that AMD created as the next step in their roadmap architecture," Cerny told me. "But if you look around, there are no other AMD GPUs that use it yet. We motivated the development, and I'm very happy we did so -- the response from the developers has been extraordinarily great."


AMD:



We don't have the raw INT4 numbers for the PS5 Pro's solution, but it's highly unlikely to be anywhere near the numbers the 9070 XT is capable of. Based on the PS5 pro's INT4 capabilities, what we see now on the machine using PSSR it might be punching above it's weight, it could be in line, or it could be lagging - but we don't know unless the INT4 number is published (since leveraging INT4 is the big step change for FSR4).

But overall, PSSR and the collaboration allows Sony to both be in control of the situation (for their consoles) while also helping push AMD forward in this area, instead of having a situation like before where they had to wait and rely on FSR 1-3 which severely lagged other solutions across the industry (both from Nvidia and even Intel).
 
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GHG

Gold Member
Wasn't Guerilla using their own custom AI upscaler in HZD remaster?

We have more than three options.

Yeh, that's something that is unique to Decima though and we likely won't see that being applied outside of the games which use that engine.

They obviously looked at the FSR/PSSR options and decided that something different was required for better IQ while using their engine.
 

Aaravos

Neo Member
PSSR has already been improved since the Pro released. Sony has updated PSSR a handful of times. Each better than the last.
IF that's the case then it's good news I've only been playing handful of games recently I had stop with silent hill 2 shimmering was terrible hopefully that gets updated soon as well not really interested in pc gaming so quality ai upscaler for consoles is essential
 

Fake

Member
Yes, but most devs are not going to create their own solution.

Still good on my book compared to FSR 1.

Yeh, that's something that is unique to Decima though and we likely won't see that being applied outside of the games which use that engine.

They obviously looked at the FSR/PSSR options and decided that something different was required for better IQ while using their engine.

Those custom engine solutions always are impressive.

Everything is better than using FSR 1.
 

winjer

Member
Nvidia and AMD now have in their drivers, an option to auto update the DLSS version.
I bet Sony is able to do that with the PS5 Pro. The system detects a game using PSSR and automatically updates to the newest and best dll.
 

Bojji

Member
Is this part really necessary? Yes, I'm sure they'll stop training the AI.... I'm trying to speak objectively as someone that is playing on both PC and Console, don't try and make this an "us" vs "them".

I mean, hardcore sony fans will always love everything Sony does. I HOPE they don't listen to them but to people that are more critical about PSSR (like DF).

I wasn't targeting you with this comment.

Nvidia and AMD now have in their drivers, an option to auto update the DLSS version.
I bet Sony is able to do that with the PS5 Pro. The system detects a game using PSSR and automatically updates to the newest and best dll.

They can obviolsy. But I doubt they will, Sony loves leaving everything to developers.

That's why we have shit 120hz, VRR, LFC support.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I was talking about FSR4 and you know that. FSR4 is their first ML upscaler, it's called "FSR4" but has nothing to do with previous FSR versions.

Cerny was only talking about raster part of Pro gpu, that's why it's RDNA2. They created custom solution for ML instead of waiting for AMD.

PSSR will cost them time and money, they will need serious improvements for it to match FSR4 (if it's even possible). Using FSR4 on PS6 will be cheaper.

You don't know this at all! You're assuming Sony won't make a PS5 handheld. You're assuming FSR4 will be better than PSSR 2.0 for all games on the PS6. You're assuming the R&D cost for Sony wouldn't pay for itself in ways you are able to understand on the PS6. Plainly, what I'm saying is you're being too short-sighted. We as tech-minded gamers should want MORE A.I. models, not less.
 

Bojji

Member
You don't know this at all! You're assuming Sony won't make a PS5 handheld. You're assuming FSR4 will be better than PSSR 2.0 for all games on the PS6. You're assuming the R&D cost for Sony wouldn't pay for itself in ways you are able to understand on the PS6. Plainly, what I'm saying is you're being too short-sighted. We as tech-minded gamers should want MORE A.I. models, not less.

Who needs Ai models that are inferior to others? Serious question.

If PS6 "mobile" has RDNA4/UDNA it will be able to run FSR4.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Who needs Ai models that are inferior to others? Serious question.

If PS6 "mobile" has RDNA4/UDNA it will be able to run FSR4.

The mobile Playstation will NOT be a PS6! It'll be a PS5, but in handheld mode. It may not be able to run FSR4, that's the point everyone keeps trying to tell you but you keep ignoring.

- FSR4 is inferior to DLSS4, so why use FSR4 then?
 

Bojji

Member
The mobile Playstation will NOT be a PS6! It'll be a PS5, but in handheld mode. It may not be able to run FSR4, that's the point everyone keeps trying to tell you but you keep ignoring.

- FSR4 is inferior to DLSS4, so why use FSR4 then?

Because you can't use DLSS on AMD?

"PS6 mobile" will not run PS5 software - you can quote me in 2027/8. It will need special patches and versions of games. No mobile hardware will be able to run 1:1 PS5 code in next few years.

And yeah, it will be PS6, there will be two PS6 consoles.
 

GymWolf

Member
:unsure:

On nvidia gpu?
A 4080, yes.

I don't wanna install nvidia app, dlss swapper and non-official versions of inspector
I don't wanna ask every time on gaf what fucking preset i have to use
I don't wanna do all of that and still have problems like the countless people i read about here, on reee and reddit asking why their dlss doesn't work even if they did everything right.

Reading people on reee trying to make dlss4 work on wilds without creating problems with capcom anti-tamper or whatever bullshit gave me AIDS.


I just want a fucking ingame toggle for noobs like me where i can chose cnn or transformer or straight up release new games with only transformer model.

I don't think it's too much to ask, i play videogames to relax not to lose my mind trying to make this shit work because nvidia can't manage to put a fucking ingame toggle like the one you have where you chose quality, balanced or perf mode.

To this day i still haven't tried dlss 4 :lollipop_grinning_sweat:

Edit: now i realize that you asked the question because fsr4 is not compatible with nivida gpus, well things can change ..
 
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Hairsplash

Member
Part of me doesn't think we'll get dedicated machine learning hardware for NextBox and PS6, mainly due to die space limitations and cost, While inferior, PlayStation's custom solution that makes use of larger vector registers, and custom instruction sets to execute machine learning related tasks like PSSR was really "outside of the box" thinking, and definitely is trading some performance for cost, but cost is the big factor.

Armchair prediction: PS6 60/64CU RDNA 3.5/4 Hybrid, GPU frequency of 2500mhz targeting around 1000+ INT-8 TOPS without using dedicated AI Cores/Tensor Cores, 30TF-40TF.
what want in a ps6(pro) is the AM5 +
9070 (same speed… 2.1G due to the PS6(5pro) has a PSU limitation of 420w, so about 300 watt power budget) +
pcie5 nvme certified 14GB read speed (double of what it is now) +
GDDR7 ram at 28G, (the dream would be 36G)…
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Because you can't use DLSS on AMD?

"PS6 mobile" will not run PS5 software - you can quote me in 2027/8. It will need special patches and versions of games. No mobile hardware will be able to run 1:1 PS5 code in next few years.

And yeah, it will be PS6, there will be two PS6 consoles.

Bro...........are you drunk? :messenger_tears_of_joy:
 

Bojji

Member
Bro...........are you drunk? :messenger_tears_of_joy:

Show me mobile hardware that will run software designed for 36CU AMD GPU 2.2GHz, 8 core Z2, 16GB of GDDR6 and 5GB/s storage. You can't.

PS6 will have two version, one handheld and one normal consoles. At least that's what rumors are saying. From what I understand developers will have to make games that will work on both, like series S but difference in hardware will be more extreme.

To me it looks like a shit show. MS is also rumored developing handheld version of Xbox.
 
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