You're fundamentally unserious.
- First you had to codify ML, because your argument doesn't stand up to reality otherwise
- There are no other consoles on the market with ML upscaling
- PSSR out of the gate is already better than non-ML upscaling
- And no, PSSR is far ahead of FSR1, do you know how we know that? Because PSSR is better than FSR3
- You don't understand why they didn't go with RDNA4
With the PS5 Pro launching in 2024, it's likely going to be the only traditional console on the market for the next 4 years with machine learning upscaling.
I've codified traditional console because the Switch 2 is going to be a hybrid and while it might have DLSS, it's still going to be significantly lower powered than the base PS5 despite the ML because of its nature of being a hybrid. Microsoft might drop a hybrid of their own, but it's unlikely to be sold for a loss or at cost like traditional consoles. This all goes to the nature of performance for the price.
By launching in 2024, Sony guaranteed itself to have the most compelling hardware for the price for the next 4 years, which is quite a long time in video games (generations used to be 5 years). This means the PS5 Pro is going to be the best buy on the market for years to come. When the PS5 family drops in price by 100 dollars after GTA6 launches and sales slow again, the PS5 Pro is going to be 600 dollars while the Switch 2 is probably going to be 400 dollars... The difference in these two devices is going to be tremendous through the end of the generation.
Time wasn't the only factor in not going with RDNA4. If you weren't just here for trolling and you were here to learn and absorb real information whether it lines up with your ideology or not, you'd have heard Cerny say exactly why they didn't use RDNA4. It would have meant developers would have had to create entirely new libraries for games they had already made or new games. It would have made developing for the PS5 Pro significantly harder and thus probably reduced the number of games that were Pro Enhanced. They took elements of RDNA3 and 4 and added it to their chipset, but largely kept the chipset the same, so the instructions are the same.
Again, it seems like many people's primary argument against the PS5 Pro (and PSSR) is that it isn't a PS6 and frankly that's just super lazy thinking.
And if the only advantage here of going with RDNA4 was the ability to use FSR4, it wouldn't have been worth it. Sony wants to have their own ML separate from AMD. It'll be very interesting to see if that pay dividends in future console competition when games are running on FSR4 on one system and PSSR on another. Not to mention that The PS6 is going to have a massive list of PS5 Pro games that it'll be able to enhance (4 years worth).