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Digital Foundry: Alan Wake 2 PS5 Pro Tech Review - Pro vs PS5 - PSSR vs DLSS - Pro RT vs PC

kevboard

Member
Full bs. Look at last of us 1. Pssr is sharper in motion than dlss. So overall is match at this game. Its impossible to hear something objective from pc guys like you.

motion sharpness solely depends on the amount of frames the TAA or reconstruction method takes into account for its accumulation.

this differs from game to game in all TAA variants. in DLSS this usually is dependent on the preset settings the developers use for each of the quality modes.
 

boris1979

Banned
It actually performs worse with slightly lower resolution.

TgWuqYZ.jpeg


Cost of PSSR and higher settings probably. On base PS5 game reconstructs to 1440p from that ~800p, on Pro it's to 4k so cost is higher.

It's also safe to assume that Pro can't reach 6800 or 7700XT performance, it's bandwidth limited to that 30-35% better than PS5.
Absolutely not. Base ps5 is around 50% slower than 3070 in game. On pro is 10. So around 40%.
 

boris1979

Banned
motion sharpness solely depends on the amount of frames the TAA or reconstruction method takes into account for its accumulation.

this differs from game to game in all TAA variants. in DLSS this usually is dependent on the preset settings the developers use for each of the quality modes.
So what? Motion sharpness better on pro. So its advantage of pssr in this game.
 

kevboard

Member
So what? Motion sharpness better on pro. So its advantage of pssr in this game.

yeah, but with how shit this port was at launch, I don't expect the devs to have taken any real care as to how they configured DLSS in this title specifically.

even actually polished games often have issues that could have been mitigated or fixed by adjusting the DLSS preset
 

boris1979

Banned
it is significantly sharper especially in motion. The RT is subtle but it's there. It affects lighting and reflections mostly and run alot more stable especially with tons of objects on screen. The performance mode on the ps5 does not have RT.

The frame gen implemented in the pro is also significantly better from what I seen. If you have a VRR TV, then i think you shoul try balance mode with frame gen on to see if you like it. It has better image sharpness, graphic and 2 more additional RT features. You can also try add RT in single player mode, i think looks and run pretty solid there.
Do you have tv to confirm that frame gen modes support vrr? Because at launch vrr wasnot working witg framegen.
 

boris1979

Banned
yeah, but with how shit this port was at launch, I don't expect the devs to have taken any real care as to how they configured DLSS in this title specifically.

even actually polished games often have issues that could have been mitigated or fixed by adjusting the DLSS preset
Same we can say about how developers using pssr in various games. Last games like Darktide have great pssr implementation.
 

boris1979

Banned
Lots of dumb decisions here. Shouldve never increased graphics settings in the performance mode. Shouldve never tried to upscale from 864p to 4k. there is a reason why people on PC only upscale from 864p to 1440p. It's a waste of bandwidth and performance. the cost of reconstruction in this game is already extremely high. It was around 35% on PC when going from 1080p to 4k. God knows what it is for 864p. Just use the extra 30% gpu you have on improving resolution instead of increasing settings then reconstruct to 1440p from 900p or 960p. Would look much cleaner.

Should've never shipped the game with motion blur on. The shimmering is piss poor and worse than anything ive ever seen. i had to enable high post processing which had a massive 25-30% hit to performance which led me to disable RT reflections altogether. had i known the issue was with motion blur on, i wouldve never done this. Retarded from so-called professionals.

Adding RT reflections was good in theory but again, the extra 30% GPU power just isnt enough. I wouldve thought the extra RT cores would double the GPU performance but thats not happening here. The console is performing very poorly and not upto specs. I saw the same thing in Spiderman 2 as soon as I would enable the higher RT effects, the resolution would tank form a pristine native 4k to really shimmery 1440p image. The new RDNA4 RT cores should be performing way better but just like standard rasterization, the console just isnt performing like a 16 tflops rdna 2 GPU with rdna 4 cores.
Its not 30% at all. In this game compare to 3070 its around 40%. Also majority of people play 40 or 40+ mode In Spiderman 2 at max settings and like it very much. I think 4k native is absolutely useless even at 30 fps. Fully support games there devs have below 1440p min res on pro at 30 fps like Alan Wake or coming Space marine 2.
 

boris1979

Banned
Agree with everything you said.

It needs bandwidth though especially with RT. Not sure where they get this from AMD when infinity cache needed on AMD card. It's too expensive on the die for Sony.

This is the best they could do I think. Seems like any game that does not take a lot of bandwidth the pro will do reasonable well and it seems like kinda rare now but games like AW2 with be more in the future.

The pro is an OK stop gap right now for who prefer to play on consoles but the next generation consoles which already here on pc, I expect it to run at least 4k PSSR quality on most games with higher RT setting. It should doable because of CPU upgrade and alot more bandwidth. The price will sit somewhere around 1k though.

I expect the ps5, the pro still viable in 4 years when the ps6 arrive. Going from the ps5 to the Ps6 is like go from low setting 1080p to 4k max setting.
At 60 fps 1440 p min is too much. 1080-900p min is very good goal for now and future with 4k upsampling. Also ps6 will not cost 1000 dollars for sure. 700 max for home console and will be ps6 portable.
 

boris1979

Banned
But wouldn't that just result in better image stability for pssr? Here and several games performance is no where near a 4070 and in rt it gets trounced by ampere let alone lovelace. Did you mean devs can lower pssr cost and get better performance closer to a 4070 in the future with better optimized ports or were we bamboozled by hype?
We dont have now and will not have in future many comparisons with same settings. No doubt games like Ratchet have very strong showings against pc versions.
 

boris1979

Banned
It's not Remedy's fault that you are getting RT only in 30 fps mode. It's sony's. The console is simply not powerful enough to run RT in this game at 60 fps. Lack of vram bandwidth, vram size, CPU upgrade all contribute to this. Maybe its powerful enough to run RT In less graphically demanding games like Spiderman 2 but there is a reason ND, SSM, GG and BP did not add RT in the Pro version for their cross gen games. The console is just not able to do both next gen visuals AND RT at 60 fps.

Remedy are just dumb idiots who decided to add more effects in the 60 fps mode instead of simply upping the resolution so that PSSR can finally shine. It's pro-consumer to ship the game with two modes. It's pro-consumer to give them better graphics settings on a brand new $700 mid gen refresh. It's just a dumb move to do it on a console clearly not capable enough.

Cannot compare ND who made a PS4 looking game with PS4 assets and PS4 quality lightings and released it as a next gen game. AW2 is pushing way better quality lighting, assets and visual effects. And that comes at a cost. if you want to continue playing PS4 looking games then dont even bother getting a pro because HFW, GOW Ragnorak, and TLOU1 already look and run at 60 fps at pretty decent resolutions on the base PS5.
Absolutely disagree with you. Everything is in hands of developers. Ratchet and Callisto have phenomenal graphics and 4k 60 with ray tracing. Goal of Coalition studio is 4k 60 with hardware ray tracing on series x. Ray tracing its not only what Nvidia doing. Absolutely not. Also games like Demons Souls shows that you dont need hardware ray tracing for superb real time lightning. And what about Indiana Jones and Id tech?
 

boris1979

Banned
Show me some "objective" results then. We have numbers from old games running around ~30% better than PS5, we also have PS5 Pro native app AW2 that has performance measured.

GPU that is the closest to Pro is 3070, if it wasn't vram limited in many new games it would almost be a perfect match:

AzEI4ar.jpeg




How you measure that?

Last of Us Pro mode is 1440p 60 just like base mode but with PSSR
God of War Pro mode use quality settings in 60fps (unlocked) but is 1440p instead of 4k from base ps5 quality mode.
Demon's Souls is 1440p 60 just like PS5 but with PSSR? etc.



Optimizations for Pro would also make base PS5 version perform better, it's still the same architecture. So far delta seems around that 30% and if games will start to show more than that we will know that something was wrong at launch.
You are wrong. Base ps5 comparing to 3070 is about 50% slower. On pro is 10%. So delta is about 40%. Also of course for every console devs have some custom optimisations regarding async compute, ray tracing and other things.
 

boris1979

Banned




Both of these games run on the PS5. Only one of them was designed to cater to the weak hardware of the PS5. If you can't see the big difference between these two games in visual tech then I don't know what else to tell you.

Avarar looking great on consoles as well. Pc is weakest platform in multiplatform. Low end pcs much slower than ps5 and series x. And Horizon in aspects like models, water and animation is better than Avatar. Your pc master race mentality is terrible.
 

Mister Wolf

Member
Avarar looking great on consoles as well. Pc is weakest platform in multiplatform. Low end pcs much slower than ps5 and series x. And Horizon in aspects like models, water and animation is better than Avatar. Your pc master race mentality is terrible.

If you can't afford a gaming PC that can perform substantially better than the consoles then you might as well not be playing on PC at all.
 

boris1979

Banned
If you can't afford a gaming PC that can perform substantially better than the consoles then you might as well not be playing on PC at all.
No. Sony games have most first places on graphics at last years. And game on ps5 without problem can have better graphics than all other games on 4090. Check digital foundry and nx gamer best graphics lists. Its impossible to deny that Horizon Forbidden West for example on ps5 year launched had better graphics than any game on max settings on pc.
 

boris1979

Banned
If you can't afford a gaming PC that can perform substantially better than the consoles then you might as well not be playing on PC at all.
Tell me one pc game in 22 with better graphics than Horizon. Or maybe you tell me pc game of 2016 with better graphics than Uncharted 4 on ps4?
 
Y’all remember a certain poster who was always chain posting despite being repeatedly told how to multi-quote? He was also a Sony warrior banned a few months ago. Both have poor grammar and syntax as well.

Yep! Definitely has playsaves vibes, all that's missing is repeated requests of wishing/insisting the pro has Zen 7 at 9ghz despite being told constantly to not expect a cpu upgrade based on the leaks.
 
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