hououinkyouma00
Member
Looks great, and it's a breath of fresh air personally. AMD has been so disappointing lately, and it was hard to recommend any AMD card over Nvidia for years.
Yup, seems like no one watched Cerny presentation.
Playstation is my preferred platform so I want it do well looking at some previous comments fsr4 wasn't an option because of compatibility, can pssr be improved during this gen I was watching cerny df interview he wasn't clearOr maybe it's because u can only add so much to the apu. Maybe ps5 pro is a tester and ps6 will improve on the pssr? Or sony might get rid of pssr and use fsr4 and improve on the fsr 4
Look who you're talking about... There's little reason to even discuss PSSR here, but here we are.
You again have people who are very angry that the PS5 Pro exists and that it's going to be the best device to play games on probably for the next 4 years (pound for pound).
That they don't realize that PSSR is ALSO going to evolve over the next 4 years (particularly with new hardware) is quite a statement. PSSR2 for lack of a better name will probably get all of the advantages of RDNA4/5.
What's funny is that if Nvidia hadn't come out with the new Transformer model, FSR would be superiorGood job AMD, you are still behind but you are catching up, its the most we can ask of you. Now catch up in Raytracing and Ray Reconstruction so we can finally have a reason not to choose Nvidia (or at least give them some competition).
So AMD should just throw in the towel and let NVidia dominate even more?Nvidia has a massive mindshare advantage so it really makes no difference what AMD is doing. They will have to sell their cards for $200 to get anything meaningful going on in terms of market share.
It very similar to the console market…
Doesn't PSSR function on less than half the TOPS required for FSR 4 on the 9070/XT - I suspect there was design, silicon, power and cost considerations which is why Playstation developed their own custom solution rather than relying on AMD's FSR 4.
DirectX is not the reason Black Myth and Alan Wake 2 perform so much better on Nvidia 4000/5000 series GPUs. It is due to Opacity Micromaps that was introduced with Ada that gives the performance boost with all the foliage tracing. SER and DMM help as well. Maybe the games can do with an update to take better advantage of RDNA4, but DirectX isn’t the problem here.DX need update, it's too old already. Once it update it's will be diffrenece story
I Mean for future, which can be use more efficency RTRT AMD solution. Microsoft should soon implement neural solutionsbut DirectX isn’t the problem here
Sponsored games. We need wait AMD sponsored games. AMD already announce few Path Tracing games, which don't knowbetter advantage of RDNA4
I’m not sure on if that is the case. The 9070 XT number includes sparsity (confirmed by AMD) while the Pro number is unclear. No mention of sparsity was made in the Pro technical presentation. So like for like it may be 390 TOPs vs 300 TOPs.Doesn't PSSR function on less than half the TOPS required for FSR 4 on the 9070/XT
No.is this the fsr we get on playstation 5?
DLSS4 works on all cards, and the performance hit seems comparable to FSR4. so I doubt anyone would use FSR4 over DLSS4.
AMD only (finally) moved to a portable DLL model with FSR 3.1, so all older FSR games can never be upgraded to FSR 4Sponsored games. We need wait AMD sponsored games. AMD already announce few Path Tracing games, which don't know
I’m not sure on if that is the case. The 9070 XT number includes sparsity (confirmed by AMD) while the Pro number is unclear. No mention of sparsity was made in the Pro technical presentation. So like for like it may be 390 TOPs vs 300 TOPs.
So what's the point of PSSR again?
Part of me doesn't think we'll get dedicated machine learning hardware for NextBox and PS6, mainly due to die space limitations and cost, While inferior, PlayStation's custom solution that makes use of larger vector registers, and custom instruction sets to execute machine learning related tasks like PSSR was really "outside of the box" thinking, and definitely is trading some performance for cost, but cost is the big factor.
Armchair prediction: PS6 60/64CU RDNA 3.5/4 Hybrid, GPU frequency of 2500mhz targeting around 1000+ INT-8 TOPS without using dedicated AI Cores/Tensor Cores, 30TF-40TF.
We don't really know that they didn't.Why did Sony not use RDNA 4's machine learning units?
If you were after a 5070 card, would you pay 50 dollars more for an extra 4GB of VRAM, 16 in total? If you would, then you need to compare the 5070 with the 9700XT.
Yeah funny how several people kept correcting me when I was skeptical of Pro compatibility with FSR 4.
"Acshually, it is just an inference engine, it can run on any ML hardware."
It's so hard for people to wait for actual info and dependencies. Question is, will PSSR still be relevant next gen? They might as well work with AMD and have just one solution in the market and use the resources to build other things, like ray reconstruction etc.
Lol pound 4 pound? is this boxing?Look who you're talking about... There's little reason to even discuss PSSR here, but here we are.
You again have people who are very angry that the PS5 Pro exists and that it's going to be the best device to play games on probably for the next 4 years (pound for pound).
That they don't realize that PSSR is ALSO going to evolve over the next 4 years (particularly with new hardware) is quite a statement. PSSR2 for lack of a better name will probably get all of the advantages of RDNA4/5.
In what Ratchet and Clank when it was 1800p it came close to DLSS? You memory holing how at sub 1080p PSSR falls flat in games like Silent Hill 2 and Alan Wake 2?Funny thing is PSSR was out competing with DLSS3 in its first iteration but somehow its bad to folks here lol
Also Cerny said that Sony asked for a targeted changes to RDNA2 arch before even releasing PS5 in 2020 just to implement their custom ML for Pro!
That's a company at the forefront of technology with one hell of R&D team! You can't say the same thing about Microsoft or Nintendo (lol)..its always Sony doing that!
They targeted 5.5GB SSD and created a custom port! before PCie4 was even a thing !! When they set a target they try to achieve it no matter the hurdles.
Playstation is my preferred platform so I want it do well looking at some previous comments fsr4 wasn't an option because of compatibility, can pssr be improved during this gen I was watching cerny df interview he wasn't clear
I think those discussing are well aware of this. The point being made is how TOPS is measured and communicated. If sparsity is considered as part of the calculation, effective TOPS is doubled, which is the number currently being circulated by Nvidia (and now AMD) for their cards. The assumption DF is making is that Cerny is using sparsity in his 300 TOPS number, when there was no such confirmation.Dense and Sparsity only differ in the way they handle zeros in a matrix.
Dense still handles zeros as they are in a matrix. Sparsity doesn't consider them, it's like a compression algorithm.
So sparsity is faster in matrices with many zeros, while dense is faster in matrices with few zeros.
Also, sparsity uses less memory.
You are a very ignorant person if you think the phrase "Pound for pound" only applies to boxing.Lol pound 4 pound? is this boxing?
If PS5 Pro was $499 you would have a point maybe. But for 700 or 800 (if you need a disc drive) it's not the best value. Spending up to 800 bucks on a new machine and not getting new goodies like path tracing is pretty silly.You are a very ignorant person if you think the phrase "Pound for pound" only applies to boxing.
I’m not sure on if that is the case. The 9070 XT number includes sparsity (confirmed by AMD) while the Pro number is unclear. No mention of sparsity was made in the Pro technical presentation. So like for like it may be 390 TOPs vs 300 TOPs.
so good to see some competition, AMD just matched Nvidia's best CNN model with their own CNN model, let's hope they could match DLSS4 if they change to transformer
These scalers will all converge at some point, though. Maybe even inside 5 years they'll all be perfect at these base resolutions. Then it'll be a race to see how low the base res can go.
Good on AMD on finally closing the gap.Seems to be a lot more performant than the Transformer model, at least in Rift Apart.
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Honestly, the performance cost of DLSS4 is unacceptable in this case. It's 19% slower than DLSS3. Sure, you get much better IQ, but you're also knocked down an entire GPU class.
Does not mean the ML part was ready, as they stated it's a custom version. Maybe just to cut costs, maybe AMD had trouble finishing that part. But the fact is PS5 Pro ML is custom and can mean it's a mix between 4 and previous, or an entirely different thing.Yup, seems like no one watched Cerny presentation.
Look who you're talking about... There's little reason to even discuss PSSR here, but here we are.
You again have people who are very angry that the PS5 Pro exists and that it's going to be the best device to play games on probably for the next 4 years (pound for pound).
That they don't realize that PSSR is ALSO going to evolve over the next 4 years (particularly with new hardware) is quite a statement. PSSR2 for lack of a better name will probably get all of the advantages of RDNA4/5.
Funny thing is PSSR was out competing with DLSS3 in its first iteration but somehow its bad to folks here lol
Also Cerny said that Sony asked for a targeted changes to RDNA2 arch before even releasing PS5 in 2020 just to implement their custom ML for Pro!
That's a company at the forefront of technology with one hell of R&D team! You can't say the same thing about Microsoft or Nintendo (lol)..its always Sony doing that!
They targeted 5.5GB SSD and created a custom port! before PCie4 was even a thing !! When they set a target they try to achieve it no matter the hurdles.
Its, which makes Sonys achievement all more impressive!
And have an even more expensive console then they already have? Console market has not got the appetite for expensive consoles.Sony fucked up, they should have waited for full RDNA4.
And have an even more expensive console then they already have? Console market has not got the appetite for expensive consoles.
*Cerny "We customized the AI accelerator so that 3x3 multiplication and accumulation at 8 bits can be performed in one cycle."I’m not sure on if that is the case. The 9070 XT number includes sparsity (confirmed by AMD) while the Pro number is unclear. No mention of sparsity was made in the Pro technical presentation. So like for like it may be 390 TOPs vs 300 TOPs.
PSSR is the worst ML upscaler. AMD delivered much better results on day one.
Sony fucked up, they should have waited for full RDNA4.
Holy shit did people actually use FSR 3.1? That looks like unrelenting dog shit. It's honestly so bad that it's not even worth testing.FSR 3.1 vs FSR4 in motion:
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AMD users didn't have any choice the last 6 yearsHoly shit did people actually use FSR 3.1? That looks like unrelenting dog shit. It's honestly so bad that it's not even worth testing.
We have yet to see FSR 4 running with 300 TOPs while producing superior results at similar processing cost per frame before declaring PSSR as an 'inferior' custom solution i think.Part of me doesn't think we'll get dedicated machine learning hardware for NextBox and PS6, mainly due to die space limitations and cost, While inferior, PlayStation's custom solution that makes use of larger vector registers, and custom instruction sets to execute machine learning related tasks like PSSR was really "outside of the box" thinking, and definitely is trading some performance for cost, but cost is the big factor.
Armchair prediction: PS6 60/64CU RDNA 3.5/4 Hybrid, GPU frequency of 2500mhz targeting around 1000+ INT-8 TOPS without using dedicated AI Cores/Tensor Cores, 30TF-40TF.
We have yet to see FSR 4 running with 300 TOPs while producing superior results at similar processing cost per frame before declaring PSSR as an 'inferior' custom solution i think.
Why would Sony stick to RDNA 3/4 for PS6 in 2028?... This isn't Nintendo. It will surely incorporate hardware from the future/yet to be released AMD arc along with original customizations like in their past systems. PS5 PRO is already RDNA 4 when it come to RT hardware.
casual people won't careHoly shit did people actually use FSR 3.1? That looks like unrelenting dog shit. It's honestly so bad that it's not even worth testing.