Astro Bot has sold 1.5 million copies

Sales comparison with other 3d platformers in this generation.

Super Mario Odyssey - 9.08m in 67 days
Super Mario 3D World BF - 5.59m in 47 days
Kirby and the forgotten land - 2.65m in 5 days
Crash bandicoot trilogy - 2.5m in 90 days
Sonic Frontier - 2.5m in 35 days
It takes two - 2m in 66 days
Astro Bot - 1.5m in 58 days
Ratchet and Clank rift apart - 1.1m in 50 days
Sonic x Shadow generations - 1m in 3 days

damn. that is possibly the biggest money maker here. a rerelease with a smaller experimental game as a bonus. the budget for this must have been tiny. so this many sales must mean a huge profit margin for Nintendo
 
possibly hot take: Helldivers would be better if it wasn't GaaS 🤷

a solid, fully featured game, with a lengthy campaign that allows for solo and coop play.
a ton of end-game stuff to unlock, like better weapons and increasingly harder difficulty modes and modifiers.
and a massively increased weapon and vehicle variety.

no need for GaaS nonsense. if the game had all these things, it would be better in basically every way. the live updating online mode could be an optional bonus mode that runs on an algorithm which barely needs any input from the Devs.
Disagree completely. The game having real time plot advancement at least pseudo-driven by community engagement is an awesome concept and can't be replicated by a singleplayer game. The real thing the game needs is a better code base less prone to bugs, and a bigger dev team to speed up the content pipeline.
 
Disagree completely. The game having real time plot advancement at least pseudo-driven by community engagement is an awesome concept and can't be replicated by a singleplayer game. The real thing the game needs is a better code base less prone to bugs, and a bigger dev team to speed up the content pipeline.

I feel like that whole concept was palyed out real fast. but as I said, this could be handled as an optional online mode that reacts to player engagement dynamically through a clever algorithm.
 
Decent for what Astro Bot is, but I think this shows how many Gaffers are seriously overestimating demand for these kind of games (same as Stellar Blade).

While Astro Bot seems like the 'break-out title' for Team Asobi, these kind of numbers show why Sony is going with the Gaas-strategy.
They can't keep running their business on a few major titles each gen and a handful of these games, they need more steady revenue.

This type of thinking is pure trash! I swear to God this is why companies like Ubisoft and Xbox are trash now compared to what they were 10 years ago.

You guys are purely lost. You have no idea. Stellar Blade and Astrobot both added great diversity to Playstation's lineup this year. They were both good/great games. And they both were made by Asian devs for a "lowish" budget.

Yet this horrible late-stage capitalism thinking will ruin the video game business. GAAS strategy is like rolling dice. Even if the game is fun it still may lose money and never profit. Yet you wanna knock Astrobot for only making $90 million in revenue in 58 days.

It's as if you've never heard of an evergreen game. Do you hate quality? Geez.... I'm only made at your post, because I know in my heart there's 20 executives agreeing with you. And the first thing they'll say is, "see this is why we need to make Concord surely gamers will love that".
 
This type of thinking is pure trash! I swear to God this is why companies like Ubisoft and Xbox are trash now compared to what they were 10 years ago.

You guys are purely lost. You have no idea. Stellar Blade and Astrobot both added great diversity to Playstation's lineup this year. They were both good/great games. And they both were made by Asian devs for a "lowish" budget.

Yet this horrible late-stage capitalism thinking will ruin the video game business. GAAS strategy is like rolling dice. Even if the game is fun it still may lose money and never profit. Yet you wanna knock Astrobot for only making $90 million in revenue in 58 days.

It's as if you've never heard of an evergreen game. Do you hate quality? Geez.... I'm only made at your post, because I know in my heart there's 20 executives agreeing with you. And the first thing they'll say is, "see this is why we need to make Concord surely gamers will love that".
Yeah both Stellar Blade and Astro Bot actually sold great with their budget ratio. For their budget even having a over 1 million copies sold combined from multiple platforms would be considered good like Granblue Fantasy Relink. And Stellar Blade and Astro Bot both did it on one platform.

While something like FFXVI did sell around 3x more than Stellar Blade but it's budget was also at least 5x more. So from a budget to sales profit. Stellar Blade was actually a lot more successful than FFXVI. Even the creator said it was beyond expectation and is planning sequels and a PC release with their first announcement.
 
And thats why you will eat up gaas from now on ... so dont complain

tbf this isn't a 3rd person AAA narrative adventure game. This is the type of game that fits better on Switch. Let's see how it perform when it gets ported to other platforms.
 
Genuinely one of the top 5 games Sony have ever made. Up there with the very best 3D Mario games and I never thought I'd say that.

1.5m is a good start. It will have legs and they'll have to grow the IP over decades. Mario didn't sell 15-30 million copies per game overnight.
 
The majority of the forum thought it would sell over 6 million lifetime.


58 days is NOT lifetime. It's hard to understand why people have lost their minds over a game that's clearly quality.

Nobody seemed to have an issue with Hifi Rush when it was clearly a GOTY contender and sold waaaaaay less than 1.5 million in 2 months.

Shouldn't we be praising diverse lineups? This game has no paid DLC, wasn't broken at launch, no woke stuff like Taash, etc. Just straight gameplay and fun. Just like Hifi Rush. And it's selling better. This should only be viewed as a good thing.

Did people forget it only took 3 years to make Astrobot? And with only 60 devs. And Sony spent no money on marketing.
 
In my opinion the game is fantastic and it sold well but I just hope Sony see it that way as well.

If Sony dose anything idiotic like shutting down ASOBI Team over not doing GOW numbers then I'm fucking done with Sony and they can just fuck off.
 
This is supposed to be a thread about Astrobot and already Nintendo fans are hijacking the thread by comparing Nintendo franchises to this totally brand new IP, like a bunch of smug pricks picking on the new kid in school. :messenger_expressionless: Not surprised.
 
The problem for Sony and their family friendly push is that they don't have the studios who can focus on it.

Depending on how things turn out with Lego Horizon they should take a look at Studio Gobo and they should, take a look at working with Toys for Bob on Jak and Daxter and Sly Cooper.

The same way studios like Naughty Dog should graduate from Uncharted and The Last of Us, you can use other studios to keep those franchises alive.

I think canceling TLOU Online/Factions was a mistake, but I get it in the sense that they missed the timing on it. I think a lot of people presume that all those assets go into the trash, but what's more likely is that a lot of those assets will simply be used in a multiplayer mode in a future Naughty Dog game, but another team like Firewalk could have taken over the game.

This is how a lot of mobile games turn out really successful and Destiny Rising looks like it could be a massive success.
 
TLOU and Uncharted should never leave ND's hands. The edge of those IPs is their overall quality. Lower the level and they will become some Crystal Dynamics mediocrity. Besides, their stories are finished. ND must start from scratch if they want to stay on top.

It's a crucial time for Sony because their two flagship studios, ND and SM must prove themselves again with brand new IPs. They can't fail.
 
That's ridiculous. Mario Odyssey did roughly 5M in 6 weeks on Switch, and that's the fastest selling 3D Mario ever made, an IP that is infinitely bigger than AstroBot.

5M after 9 weeks was never in the cards. It'll take years to get there and beyond, which the game hopefully has the legs for.
Mario Odyssey selling 5m on an install base of 7-8 millions Switch players back then really illustrate the vast difference with this game selling 1.5m on the PS5 with 60m+ install base
 
Mario Odyssey selling 5m on an install base of 7-8 millions Switch players back then really illustrate the vast difference with this game selling 1.5m on the PS5 with 60m+ install base

It illustrates people buy Nintendo consoles for Mario

This isn't rocket science

Astro Bot is a new ip in comparison
 
Decent for what Astro Bot is, but I think this shows how many Gaffers are seriously overestimating demand for these kind of games (same as Stellar Blade).

While Astro Bot seems like the 'break-out title' for Team Asobi, these kind of numbers show why Sony is going with the Gaas-strategy.
They can't keep running their business on a few major titles each gen and a handful of these games, they need more steady revenue.
This is a funny thing to say after Sony literally took $400 million and flushed it down the toilet on Concord
 
possibly hot take: Helldivers would be better if it wasn't GaaS 🤷

a solid, fully featured game, with a lengthy campaign that allows for solo and coop play.
a ton of end-game stuff to unlock, like better weapons and increasingly harder difficulty modes and modifiers.
and a massively increased weapon and vehicle variety.

no need for GaaS nonsense. if the game had all these things, it would be better in basically every way. the live updating online mode could be an optional bonus mode that runs on an algorithm which barely needs any input from the Devs.

There's no such thing as a "fully featured game". All development is hamstrung by time, therefore Helldivers 2 only benefits from its GAAS nature.
 
I just don't get it, why can't such a great game sell more copies. Even Silent Hill 2 sold 1 million in 1 or 2 weeks…

Me and my friend (early 40s) bought it day 1. I think younger gamers just have different tastes and I hate it.
 
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There's no such thing as a "fully featured game". All development is hamstrung by time, therefore Helldivers 2 only benefits from its GAAS nature.

Excuse Me Reaction GIF by One Chicago


Nintendo often literally sits on fully featured, fully finished games for months until releasing them, simply to spread out releases.

a game that gets planned out by a team and then all the planned content is present in the game, is a fully featured game.
 
I just don't get it, why can't such a great game sell more copies. Even Silent Hill 2 sold 1 million in 1 or 2 weeks…
Because no matter who good a game is, sometimes it won't sale high numbers.

Valkyria Chronicles were fantastic games and got great reviews but it just didn't sale well.
 
This is a funny thing to say after Sony literally took $400 million and flushed it down the toilet on Concord
And HD2 made even more than that, so it's already covered the failure of Concord and still has revenue coming.

Astro Bot won't be able to do that at all.
 
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In my opinion the game is fantastic and it sold well but I just hope Sony see it that way as well.

If Sony dose anything idiotic like shutting down ASOBI Team over not doing GOW numbers then I'm fucking done with Sony and they can just fuck off.

Sony has already stated the point to making Astrobot was to have experimental/budget games that emphasize gameplay and fun to generate revenue. $85 million in 2 months is a good start.

And HD2 made even more than that, so it's already covered the failure of Concord and still has revenue coming.

Astro Bot won't be able to do that at all.

Astrobot wasn't made to make GAAS money. We all know this.
 
This type of thinking is pure trash! I swear to God this is why companies like Ubisoft and Xbox are trash now compared to what they were 10 years ago.

You guys are purely lost. You have no idea. Stellar Blade and Astrobot both added great diversity to Playstation's lineup this year.

So did Helldivers 2 and so will games like Marathon and Horizon MMO.
They were both good/great games. And they both were made by Asian devs for a "lowish" budget.
Nobody is arguing against that.

In fact, both will co-exist and compliment eachother. Both Gaas and smaller titles, as well as AAA, are all part of the same library.
Exactly the diversity you claim to want. One doesn't replace the other.

Yet this horrible late-stage capitalism thinking will ruin the video game business. GAAS strategy is like rolling dice. Even if the game is fun it still may lose money and never profit. Yet you wanna knock Astrobot for only making $90 million in revenue in 58 days.

It's as if you've never heard of an evergreen game. Do you hate quality? Geez.... I'm only made at your post, because I know in my heart there's 20 executives agreeing with you. And the first thing they'll say is, "see this is why we need to make Helldivers 2 surely gamers will love that".
I took the liberty to replace Concord with Helldivers 2, if you don't mind.

See how it reads?
 
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Excuse Me Reaction GIF by One Chicago


Nintendo often literally sits on fully featured, fully finished games for months until releasing them, simply to spread out releases.

a game that gets planned out by a team and then all the planned content is present in the game, is a fully featured game.
No it isn't. It's just all the content they could fit in their development cycle. GAAS games allow for more time in the oven which leads to better products.
 
Both are made to generate revenue.
But in this day and age, Gaas is almost a necessity to add to the library to keep funding those AAA and A/AA titles while not tanking your company.
Make too many Concords and your company will tank.

Gaas devs are lucky the continued lie keeps getting repeated. We keep thinking they are cheap to make, when that's not the reality. We'll learn in 2-3 years how much your average Gaas game cost to make though.
 
Make too many Concords and your company will tank.

Gaas devs are lucky the continued lie keeps getting repeated. We keep thinking they are cheap to make, when that's not the reality. We'll learn in 2-3 years how much your average Gaas game cost to make though.
Helldivers 2 already showed not all Gaas titles will be like Concord.

How come people suddenly seem to have completely forgotten about HD2, which released this year as well?
 
But in this day and age, Gaas is almost a necessity to add to the library to keep funding those AAA and A/AA titles while not tanking your company.
It's so strange to hear people say this when the opposite is literally what happened.

PlayStation used their SP revenue generated from the PS4 generation to build their GAAS fleet.

Sony used to make rice cookers. They didn't use their Sony Walkmen money to make better rice cookers. That's not how business is done.
 
It's so strange to hear people say this when the opposite is literally what happened.

PlayStation used their SP revenue generated from the PS4 generation to build their GAAS fleet.

Sony used to make rice cookers. They didn't use their Sony Walkmen money to make better rice cookers. That's not how business is done.
Sony has clearly stated that their goal is to become less reliant on 3rd party, which has always done the heavy lifting for the platform.

But as times are changing and companies like MS are acquiring major companies, it's only logical to find ways to 'replace' 3rd party, for worst-case scenarios.
Gaas titles are part of that strategy.
 
Helldivers 2 already showed not all Gaas titles will be like Concord.

How come people suddenly seem to have completely forgotten about HD2, which released this year as well?

I'm a Playstation guy through and through. So I haven't forgotten about HD2. I just hate when people make this GAAS games vs. Single player games as if only one can exist.

It's clear it's going to be a mix. Both are needed. Astrobot is as successful to it's goal as HD2 is to it's goal.
 
I'm a Playstation guy through and through. So I haven't forgotten about HD2. I just hate when people make this GAAS games vs. Single player games as if only one can exist.

It's clear it's going to be a mix. Both are needed. Astrobot is as successful to it's goal as HD2 is to it's goal.
Well yeah, that has always been my point in any of the Sony gaas discussions.

So fully agreed.
 
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No it isn't. It's just all the content they could fit in their development cycle. GAAS games allow for more time in the oven which leads to better products.

the exact opposite is true. GaaS games are usually devoid of content, and are so intentionally.

part of the GaaS design is slow drip feeding of new content. this means developers are directly motivated to release a game in a state that is as bare bones as they possibly can, even if more content is already finished and ready to go.

why do you think the just recently released Pokemon TCG Pocket mobile game only has around 250 cards currently? they are using real Pokémon cards, of which more than 16.000 ones already exist. why aren't there 16.000 cards in the game? or at the very least the ~4000 currently legal to use cards in official tournaments?

weird isn't it? well no... it's very clear why. because this way they can make weekly or bi-weekly events in the game where they slowly add them.

the GaaS design and business model requires a constant carrot on a stick, so to say. players need to constantly return in a semi-regular schedule to keep the game alive and healthy. this almost necessitates holding content back and then spreading it out, one dripfeed at a time.

basically what I described with Nintendo's release strategy that they do with fully finished games, is what GaaS developers do with fully finished features and content so that they can fill gaps and not have droughts
 
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the exact opposite is true. GaaS games are usually devoid of content, and are so intentionally.

part of the GaaS design is slow drip feeding of new content. this means developers are directly motivated to release a game in a state that is as bare bones as they possibly can, even if more content is already finished and ready to go.

why do you think the just recently released Pokemon TCG Pocket mobile game only has around 250 cards currently? they are using real Pokémon cards, of which more than 16.000 ones already exist. why aren't there 16.000 cards in the game? or at the very least the ~4000 currently legal to use cards in official tournaments?

weird isn't it? well no... it's very clear why. because this way they can make weekly or bi-weekly events in the game where they slowly add them.

the GaaS design and business model requires a constant carrot on a stick, so to say. players need to constantly return in a semi-regular schedule to keep the game alive and healthy. this almost necessitates holding content back and then spreading it out, one dripfeed at a time.

basically what I described with Nintendo's release strategy that they do with fully finished games, is what GaaS developers do with fully finished features and content so that they can fill gaps and not have droughts
GDS (GAAS Derangement Syndrome)

I love hearing how the GAAS market is both saturated and how GAAS games are "devoid of content". Choose one.

You come to a saturated, highly competitive market without "content" and you're Concord. You can't compete in the GAAS space (AKA The Big Leagues) if you don't have something special in the tank.

Dislike GAAS all you want, but so many of you are desperate to blind yourself to it's strengths it's hilarious.
 
Sony has clearly stated that their goal is to become less reliant on 3rd party, which has always done the heavy lifting for the platform.

But as times are changing and companies like MS are acquiring major companies, it's only logical to find ways to 'replace' 3rd party, for worst-case scenarios.
Gaas titles are part of that strategy.

We don't disagree there.

I just hear people say "They're going to use their GAAS profits on making AAA SP games" all the time and it has never made any sense. You use your money on whatever you think is going to be the most fruitful. If you look at the history of successful GAAS companies, they're making significantly fewer SP games today than they did early on because money is most effectively spent on supporting your GAAS juggernauts...not a Death Stranding size game.
 
You guys gotta chill out. Those are pretty good sales considering the release window, let's wait until after the holidays before we start drawing conclusions.
 
Selling 1.5 million copies in 9 weeks is a strong performance, particularly when compared to Dragon's Dogma 2, which has sold 3.3 million copies in 7 months across three platforms.
 
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You guys gotta chill out. Those are pretty good sales considering the release window, let's wait until after the holidays before we start drawing conclusions.
No more waiting is needed. It's already down on sales lists and talk is slowing down. There are 60m PS5 owners, are there really no platformer fans among the fanbase anymore?
This is IT. This is THE platformer. THE game for any Playstation fan. A literal system seller. And the only Sony first party studio game this year besides pulled Concord and the Horizon remaster. It rated high and has had a ton of positive word of mouth and it'll be nominated and likely win the GOTY award at TGA.
It should've sold more. What exactly are people waiting for here? What are people playing??
 
We don't disagree there.

I just hear people say "They're going to use their GAAS profits on making AAA SP games" all the time and it has never made any sense. You use your money on whatever you think is going to be the most fruitful. If you look at the history of successful GAAS companies, they're making significantly fewer SP games today than they did early on because money is most effectively spent on supporting your GAAS juggernauts...not a Death Stranding size game.
I think it's a matter of interpretation, really.

The person who started it was Shawn Layden.
He was the one that started the change in strategy of PC releases and Live Service games.
(There's an interview somewhere of him stating that while many within Sony felt the same way, it ultimately was him that brought it up)

He and others after him have repeatedly stated that their 'old' strategy of AAA-blockbusters is becoming unsustainable for the company, so to be able to keep that going, Sony needs to look for other ways to generate revenue to run their business. That way, they can continue focusing on the blockbusters like people are used to (there are just going to be less of them). Live Service games are just one of those way (movies/series another, for example).

So it's not like all the revenue from their Gaas games will be funneled directly into AAA-development, but back into the Playstation business in general, which includes AAA-development.
 
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We don't disagree there.

I just hear people say "They're going to use their GAAS profits on making AAA SP games" all the time and it has never made any sense. You use your money on whatever you think is going to be the most fruitful. If you look at the history of successful GAAS companies, they're making significantly fewer SP games today than they did early on because money is most effectively spent on supporting your GAAS juggernauts...not a Death Stranding size game.

Yah that never make sense. It's like saying they are going to use their profits from TLOU or GoW on making more PSVR2 games. That's how it sounds.
 
Mario Odyssey selling 5m on an install base of 7-8 millions Switch players back then really illustrate the vast difference with this game selling 1.5m on the PS5 with 60m+ install base
Yeah, Mario is a huge system seller with a high attach rate. Just goes to show how uneven the comparison is.

Expecting AstroBot to perform similarly or even surpass Mario is ludicrous.
 
Yeah, Mario is a huge system seller with a high attach rate. Just goes to show how uneven the comparison is.

Expecting AstroBot to perform similarly or even surpass Mario is ludicrous.

Yah. Its even more ridiculous some people actually thinks they should be mentioned in the same sentence.
 
Point is. Fanboys had unrealistic expectations for this.
Fanbosim had part in this but also being hopeful game does well so we get more games like this.

For me its no exaggeration that this entire gen Astro bot is the only game from Sony's internal first party I personally enjoyed.
 
Decent for what Astro Bot is, but I think this shows how many Gaffers are seriously overestimating demand for these kind of games (same as Stellar Blade).

While Astro Bot seems like the 'break-out title' for Team Asobi, these kind of numbers show why Sony is going with the Gaas-strategy.
They can't keep running their business on a few major titles each gen and a handful of these games, they need more steady revenue.

It was made by 80 people and probably had a budget of like 50m instead of thr 400m of concord. Sony already lost billions with their gaas strategy and didn't release something noteworthy besides helldivers 2 which is also dead by now. Hulst and Jimbos push for shitty gaas is the biggest tragedy this generation. They are EA and Activision level of greediness.

I hope Hulst will be fired after the next gaas bomba because he is basically on the aame greed level as kotick.
 
It was made by 80 people and probably had a budget of like 50m instead of thr 400m of concord. Sony already lost billions with their gaas strategy and didn't release something noteworthy besides helldivers 2 which is also dead by now. Hulst and Jimbos push for shitty gaas is the biggest tragedy this generation. They are EA and Activision level of greediness.

I hope Hulst will be fired after the next gaas bomba because he is basically on the aame greed level as kotick.
Send Sony an angry email, maybe it will help.
 
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