Astro Bot has sold 1.5 million copies

Flash in the pan.
82 metascore game is a flash in the pan? No one believe this.
Most are already bored with it.
It's out earning Astro Bot today, and till the end of time. It's also more played than Astro Bot today, and till the end of time.
Why would people buy into the next iteration when they already know the existing one gets stale in a month.
Are you talking about Astro Bot here? That games buzz and talk died about 2 weeks after launch.
 
i think it's still fine, the cost not too much as well. might not as big as big N where people expect the genres there.
it's natural, 1.5M is not low, it's still in the good number. people who thought it will hit 10M is kind of expecting city car vs super car, unless You are Takumi (initial-D), it might never catch up with other big games.
the good thing is, if it considered good income, it would continue, and soon there will be other games in the genre, spawned by Sony. this will broaden the approach variety and good for smaller project for the studio under Sony.
 
82 metascore game is a flash in the pan? No one believe this.

It's out earning Astro Bot today, and till the end of time. It's also more played than Astro Bot today, and till the end of time.

Are you talking about Astro Bot here? That games buzz and talk died about 2 weeks after launch.
I don't care about Astrobot. Metascores are not representative of quality or how strongly a game resonates with its core audience. It only shows how well publishers and journalists have marketed the game. Compared to other GAAS games Helldivers II is a flash in the pan.
 
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The majority of the forum thought it would sell over 6 million lifetime.
In current PlayStation audience that's unfortunately not realistic.

But this game didn't have crazy budget so I would say still very successful.

Let hope Sony themselves see this way and don't do anything stupid like they did with Japan Studio.
 
Kirby Forgotten Land (a very comparable game I think in terms of design and scope) sold like 6~7 million in a year. I wonder how it will stack up to that this time next year.
 
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Game is already out of the charts… A PS5 Pro Bundle is the solution.
I know just the man for the job.


images
 
Kirby Forgotten Land (a very comparable game I think in terms of design and scope) sold like 6~7 million in a year. I wonder how it will stack up to that this time next year.
Kirby is more known IP and the fact there is way more audience for this type of game on Nintendo compare to current audience in Playstation.
 
Kirby is more known IP and the fact there is way more audience for this type of game on Nintendo compare to current audience in Playstation.

it's hard to say which is the bigger IP, given that Astro Bot does not really even feel like its own IP anymore..at this point it basically morphed into just "the PlayStation game" kinda thing, due to all the constant crossover fanservice stuff.

but yeah. sadly this genre is underappreciated outside the Nintendo ecosystem.

it will still be interesting to see in comparison as I feel like these 2 games are the closest competitors in the genre currently.
 
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I don't care about Astrobot. Metascores are not representative of quality or how strongly a game resonates with its core audience. It only shows how well publishers and journalists have marketed the game. Compared to other GAAS games Helldivers II is a flash in the pan.

The Helldivers forumula can get waaaaay better.

Astro Bot can't.

Early gen GAAS vs late gen SP.
 
Knew it wasn't going to do extremely high numbers but thought it'll be at least 3 to 4 million for their first announcement with how much it was pushed as the big PS5 thing. Although I don't know the budget of this, if it's more like Stellar Blade, Wukong, and Granblue Fantasy Relink's budget than 1.5 million is still good.
 
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I think if it releases multi-platform it'll hit 5-6 million sales over the next 18-24 months.

Otherwise, it'll probably stick around 3-4m copies if it remains exclusive.
 
Was expecting a lot more.. considering the word of mouth, and also the fact the entire base had been introduced to the character..

Very unfortunate
 
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The majority of the forum thought it would sell over 6 million lifetime.

9 weeks is lifetime, yeah ok.
In current PlayStation audience that's unfortunately not realistic.
6M is not unrealistic. Ratchet & Clank: Rift Apart sold 1.1M units in 6 weeks and that went on to sell ~4M units by June 2023 (exactly two years after release).
About "current PlayStation audience"... R&C:RA is the third best-selling game in the series, with the first one being the previous PS4 title. Astro Bot is on track to outsell Ape Escape 1-3 and Knack 1-2 (and that's if it haven't already with some or most of these games).
People always pretend that this "old PlayStation audience" actually supported these kind of games, but that's not really the case after the PS1 when Crash Bandicoot was huge; before shit fell off with the PS2 and PS3, with the exception of select series like Ratchet & Clank or LittleBigPlanet (and neither came close to Crash's peak in terms of sales), and that's also with the former selling even worse in the PS3 era, taking until the 2016 PS4 game for the series to be revitalized in terms of popularity.
Let's not even get started with stuff like Puppeteer...
 
That's quite low, yes 2 months blabla, but still very low. Sony games aren't Nintendo games, they won't keep make good sales after 6 months or 1 year. 65M consoles sold and 1.5M for this game ? Yeah, not good.

PS : I bought the game on day one.
 
That's quite low, yes 2 months blabla, but still very low. Sony games aren't Nintendo games, they won't keep make good sales after 6 months or 1 year. 65M consoles sold and 1.5M for this game ? Yeah, not good.

PS : I bought the game on day one.
That's not really true. They aren't on Nintendo's level where they can keep the launch price for years on end and keep selling but many Sony 1st party games sell tons after the launch window. They get prime marketing spot on the dashboard any time they are discounted.
 
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Who woulda thought Astrobot would be a system-seller? Congrats on this success. We as an industry need more games like this. Work flawlessly out the gate, well made quality games.

Less half baked, rushed, patch laden day one releases that take months to get to an acceptable state.
 
It's good for the genre, and probably its budget.
Highly agreed. 1.5 million should be seen as a success for any non-Nintendo game in this genre.
There a reason most companies aren't making games like this one.
Platformers on average have been pushed down to AA or below, and people will have to accept this. Franchises like Mario and Astro Bot are the exception.

To be harshly honest an AA budget should be good enough to work with for a platformer anyway.
 
It's good as long as Sony thinks it is. I don't know if you guys realize this, but Sony rarely reveals sales numbers for its first-party releases in its IR slides, and when it does it's because it's legitimately very happy with the results.
This is what Hiroki Totoki said regarding Astro Bot:
Astro Bot, released on September 6, has received a Metacritic score of 94 and has garnered high praise from the gamer community. It is a hit which has sold over 1.5 million copies in the nine weeks since its release.

37% of the users who purchased Astro Bot had not purchased a first- party title from us in the last two years.

The percentage of younger age groups and families purchasing the title was much higher than other titles, and the title is contributing significantly to a widening of the user base through the acquisition of new users and the expansion of our title portfolio.
Reaching new audiences is something Sony has talked about a lot this whole generation, and Astro Bot has ultimately accomplished said goal.
Sony definitely sees value in producing more games of that kind, and it's no coincidence that LEGO Horizon Adventures is launching so soon after Astro Bot.
 
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AstroGOAT doing the lord's work

For a gaming world with more Astros and less Concords and Veilguards 🙏
Wish I was into Astro Bot, it definitely looks like a good game. But I would have been into it if it had a legit setting and story similar to like Ratchet and Clank for a platformer.
 
Sales comparison with other 3d platformers in this generation.

Super Mario Odyssey - 9.08m in 67 days
Super Mario 3D World BF - 5.59m in 47 days
Kirby and the forgotten land - 2.65m in 5 days
Crash bandicoot trilogy - 2.5m in 90 days
Sonic Frontier - 2.5m in 35 days
It takes two - 2m in 66 days
Astro Bot - 1.5m in 58 days
Ratchet and Clank rift apart - 1.1m in 50 days
Sonic x Shadow generations - 1m in 3 days

So it's probably gonna end up selling 5 million total units in 2 or so years.

That's good considering it cost probably around $50 million to make.
 
So it's probably gonna end up selling 5 million total units in 2 or so years.

That's good considering it cost probably around $50 million to make.
If it only cost around 50 million then it's a good amount, even 1 million sold as the first announcement would be good. Just that many thought it'll sell a lot more since they pushed Astro Bot to be the face for Playstation.
 
The Helldivers forumula can get waaaaay better.

Astro Bot can't.

Early gen GAAS vs late gen SP.

possibly hot take: Helldivers would be better if it wasn't GaaS 🤷

a solid, fully featured game, with a lengthy campaign that allows for solo and coop play.
a ton of end-game stuff to unlock, like better weapons and increasingly harder difficulty modes and modifiers.
and a massively increased weapon and vehicle variety.

no need for GaaS nonsense. if the game had all these things, it would be better in basically every way. the live updating online mode could be an optional bonus mode that runs on an algorithm which barely needs any input from the Devs.
 
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