FF17, what should it be like?

Final Fantasy XVII should be party based, have a job system, and give us a world that is distinct and memorable that can be both lighthearted and dark. I can remember worlds like Ivalice, Spira, Vanadiel, Eorzea, but can't quite remember what XVI's was called because it was fairly forgettable.
 
For me, please just be Nomura's sci-fi futuristic lots of belts FF7/8/13/15 setting like copycat.

No medieval stuff please.

Battle can be whatever, but something like FF12 again would be nice?

You want it like 8, 13 and 15? The worst Final Fantasy games ever made?

Yes, medieval stuff. It's Final Fantasy ffs.

They should reset and refocus like they did with FFIX.
 
like this...
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I honestly don't care if it's turn based or real time and if it's more sci fi or fantasy focused.
Both are fine with me.

Just make it fucking good:
- A well told, engaging story with likable characters that remains interesting all the way through and doesn't add unnecessarily convoluted Nomura style bullshit
-An engaging combat system that provides a decent challenge, with a good sense of progression and variety either through a decent number of playable characters with unique abilities and play styles, OR a high degree of customization in how you build your party (for example with a Job system)
- A world that's fun to explore, with interesting stuff to find in it (side quests, optional dungeons and bosses, worthwhile loot, etc) which ideally also includes proper towns and cities.
- Well designed dungeons that give you a sense of exploration and make you want to see everything in them before moving on, as opposed to linear hallways that just take you from one fight to the other.
- Good side quests that provide unique and enjoyable narratives or gameplay (ideally both). You can still have generic "kill X enemies" quests, but have them labelled as something else (call them "tasks" or "jobs" or something)
- A well paced main quest that doesn't force you to play what feel like mandatory sidequests for the story to actually progress.
- Go for strong art direction over high end graphics. Nice graphics are nice but not when they come at the cost of literally every other aspect of the game.
- No kids...I hate kids as party memebers in JRPGs.
 
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XVI got the art direction right, though some more colorful areas would've been nice. I don't need filler fetch quests either, just secret areas and hidden optional enemies.

I'd rather see something like FFXII again, or something with ATB. Anything is better than the gameplay of XV and XVI. If they wanted to make a solo character game, they could've just looked at Lightning Returns and take that gameplay. Its seriously underrated and far better than the combat of XVI.
 
XVI got the art direction right, though some more colorful areas would've been nice. I don't need filler fetch quests either, just secret areas and hidden optional enemies.

I'd rather see something like FFXII again, or something with ATB. Anything is better than the gameplay of XV and XVI. If they wanted to make a solo character game, they could've just looked at Lightning Returns and take that gameplay. Its seriously underrated and far better than the combat of XVI.
Yeah I agree.
Although FF XV music lives in my car. It's almost tooo good to have it in my car :P
some XVI tracks too
 
As far removed from FF16 as possible.
Yups, as much as im enjoying ff16(and i do, currently lvl 32 so i roughly beaten 1/3rd of the game, only started playing last week :P ), we know from official sales data ff16 only sold 3,5m copies so far, vs ff15 that sold solid 10m.

So logically what we want is fully open world game, proper team party in it, not a solo-hero with 0 control over other ppl in the team, either turn based or with very strong controll over every party member durning fighting.

Doesnt matter if game gonna be set in middle ages or more future sci-fi, as long as story is believable(in ff16 it defo isnt so far, and i dont mean magic elements, just inter-personal relationships, not gonna give any spoilers but if some1 plays they will know right away story has many cringe/unrealistic moments)- those 20-30minutes sequences of just cgi/in engine cutsceness are way too long, they can be 2minutes at max instead to not bore the player.

Would definitely welcome materia system or something symilar, both adding fun to playstyle/battles/managing characters and on top very grounded in game's setting.

Just my 2 cents, for reference played and finished ff4,5,6,7,8,9,10,12,15 with all its secrets dungeons/bonuses/killing ultimate bossess/done all subquests/post game content etc. Dunno how many hours total i got in the series, definitely well over 2k hours since ff10 took me over 500h on its own and i have beaten ff7 3 times by now :D
 
Female lead is coming. Also, FFV system with Gambits. No turn-based, even Square knows how ridiculous it looks in a fully realized world to have characters standing around infinitely. It's jarring.

Or they could do a Lightning Returns system but for three characters. No paradigms — instead each character can evolve or swap individual class in battle aligning with their archetype. Paradigms can be replaced by some other gimmick system which is similar to CT techs where there are X-class abilities (granting bonuses and/or active/passive abilities).

Quit rehashing the Sphere Grid/Crystarium system, both visually and mechanically. There's nothing rewarding, strategic, or unique about either one. Try turning the character progression system into a minigame of its own that has constraints. Like a limited pool system…

No more Stagger bar, it also sucks and adds unnecessary padding. FF16 is the worst offender of this as it has absolutely no dimensionality other than damage. To the player, this is just currency exchange for HP. FF13 at least adds layering by spreading efficacy across class abilities (one slows time, one builds faster).

I want the aesthetic of FF3, although FF16 mirrors this closely the problem is they lack level design and environmental planning. Incorporate more elements involved with navigating the world, chiefly vehicular (boats, airships, and mounts). Stop building uninteresting levels with no alternate meaningful paths or post-scenario return content.
 
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I don't think there should be anymore new FF worlds. They should build upon the great ones they already have like X-3 or even a X prequel would be cool. Better yet give us more games like the Ivalice trilogy (12, Tactics, and Vagrant Story) that are each totally different games set in the same world. God I wish we had more dark fantasy settings like Vagrant Story...
 
Female lead is coming. Also, FFV system with Gambits. No turn-based, even Square knows how ridiculous it looks in a fully realized world to have characters standing around infinitely. It's jarring.

There is a way to make it engaging, sort of how Like a Dragon approaches it. They keep on moving dynamically, close to an object will take that into the battle, there are tag follow up moves etc. Or perhaps more real time akin to Veilguard, which isn't a good game but I do prefer what they tried to achieve with its combat more than what FFXVI ended up being.
 
FFVII remake/rebirth combat mechanics.
FFVII Rebirth openworld structure but cut the ubisoft sidequest bloat.
4 to 8 unique party members.
NOT Final Fantasy 16.
Profit!
 
you described XV :P
Why is everyone hating on it so much !!!!
15 doesn't have an interesting or varied cast. It's a bunch of dudes wearing black who barely develop across the story.
This is to say nothing of the fact that there's no female playable characters.
 
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They should give Final Fantasy XVII to Yoko Taro, I think he could make something amazing with the right team. And also keep Nomura as far away as possible from XVII.
 
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Actually i am going to say something crazy. First it should be turn based.

Maybe the atmosphere, should be either a cyberpunk or near future post pandemic and rise of some form of advanced AI. Make the summons of Ifrit and others mostly some form of AI. Different than Digimon (of course).

Something like either FFVIII or Astral Chain.
 
More fantasy in Final Fantasy.

Medieval, techno-futuristic or whatever, it doesn't matter.

What's needed is a Japanese game, not a copy of Western games.

And did I mention fantasy? What I liked about the 2D era and pre-calculated settings was that you had a creative overflow. No limits. That's sorely missed.

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My biggest wish is that it would be produced by Tomoya Asano. He has produced a few gems for Square-Enix this gen.

Obviously this will never happen, but I can dream.
 
Please don't do a FF17, just remake 1 and 4 and 5 and 6 and 8 and 9 and than after all this years you can remake 10 and 13 and redo everything.
 
I would say better. Do the combat system from FF12. Make it a saga about saving the world from the chaos of the end. And revenge for a side character. Add some cool mini games. Put Tifa Lockhart in there and explain that she is in every universe now like cid.
 
I don't think any future final fantasy story will be able to surpass the shadowbringers arc in XIV.

Why not let Natsuko Ishikawa write FF17?

I hear Shadowbringers brought up all the time as some of the best writing at modern Square Enix, so maybe they should let that talent cook on a new title?

Maybe let the Octopath Traveler director (Keisuke Miyauchi) have a shot at a new game while your at it; he's younger than most at SQ and has two successful games under his belt.

Or perhaps the new talent brought in to create the FF7 Remake combat should have his shot. Teruki Endo was the battle designer for FFR, but was the lead game designer for Monster Hunter World before then. If anyone at SE has the talent for a new FF game it would be him.
 
More fantasy in Final Fantasy.

Medieval, techno-futuristic or whatever, it doesn't matter.

What's needed is a Japanese game, not a copy of Western games.

And did I mention fantasy? What I liked about the 2D era and pre-calculated settings was that you had a creative overflow. No limits. That's sorely missed.

S1SIv6S.jpeg


p9ixQNU.jpeg


jfS3aYo.png



1WcUwEG.jpeg
Idk what you mean by a "copy of Western games" as if Japanese devs are the only region capable of high fantasy imaginative worlds.
 
My biggest wish is that it would be produced by Tomoya Asano. He has produced a few gems for Square-Enix this gen.

Obviously this will never happen, but I can dream.

Is there a specific reason they wouldn't let Asano produce FF17? As you said, he's been on a hot streak (with some misses) since Bravely Default. Name another producer at Square with as many hits under their belt.
 
I don't mind Yoko Taro take a crack at FF series…..but also requires fans to keep open mind instead of crying about "it's not my FF".
 
XIII got criticized and they made XV open world. XIV got praised and they made XVI with some similarities.

I'm not sure what they should do and i also think VII's Remake is distracting SE a bit.
 
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FF7 Rebirth but with new compelling world and characters and its own twist. Streamline the "open world" a bit too and less collectibles but more cool locations/side quests to stumble on. Main narrative and locations is the most important though.
 
It should be like a Final Fantasy game. I always say my dream FF would have the artstyle of Yoshitaka Amano (characters, beasts, world, everyrhing).
 
It should be like a Final Fantasy game. I always say my dream FF would have the artstyle of Yoshitaka Amano (characters, beasts, world, everyrhing).
Yes, Amano's artstyle could legitimately be brought to life now instead of a generic anime look.
 
15? The worst Final Fantasy games ever made?

Personally, I think 15 is the best FF game ever made. Probably one of the best JRPGs I've played as well.

For 17 I want them to go back to a future setting or a steam punk setting. Also, add a first person view option and make the combat more fluid like modern GOW or DmC. Fuck, maybe they could do a space fantasy theme and have planet hoping like Starfield.
 
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