clarky
Gold Member
Sorry misunderstood your last comment I responded to. Ignore me.Did I say otherwise?
Sorry misunderstood your last comment I responded to. Ignore me.Did I say otherwise?
There's a game for you. It's called Hellblade 2.I was kind of hoping it was a 5 hour game myself. I've put a few dozen hours into a just a couple of games lately. Would be nice to play something that short. But ten hours or so will do.
There's a game for you. It's called Hellblade 2.
Imo, this is a perfectly priced game for a 10-12hour single player story.
I have no idea what the fuck some people's complaints are. People are clamoring for different game trying something different. Here is a new IP, with a single player story focus, visually asthetic game, and the constant complaint is that the voice actress/character model that is cell shaded in the game looks different than the voice/mocap actress. yeesh
Joining the conversation midway, so I might be missing context.I'm saying if we are saying the problem is "uglification" then that isn't a matter of diversity. It isn't even a matter of being "woke". It is just not liking the design. Nothing wrong with that. I said the exact same thing about Star Wars Outlaws.
They like to be precise when they give grades I guess59.42% from 1 review?
Joining the conversation midway, so I might be missing context.
But I think people see the deliberate uglification of characters as a byproduct of a DEI-infested game. In this particular case, people are mad because Sweet Baby Inc. worked on South of Midnight.
The uglification - and other woke things - come as a consequence of that SBI consultancy.
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Joining the conversation midway, so I might be missing context.
But I think people see the deliberate uglification of characters as a byproduct of a DEI-infested game. In this particular case, people are mad because Sweet Baby Inc. worked on South of Midnight.
The uglification - and other woke things - come as a consequence of that SBI consultancy.
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I've mentioned SBI's involvement before as a concern and I think that is legit.......if it has woke narratives in the game. There needs to be more to it than a SBI reference though. We have instances like we had in Veilguard and Spider-man 2 then ok, but I gotta actually see it.
This high 6 to low 7 trash game
It's a weird juxtaposition to have a progressive story against a regressive game, but that kind of contradiction feels almost perfect for South of Midnight. It is, after all, a game about how messy we are as people, and how, sometimes, it makes us so unique in the end.
White people: stop race swapping popular characters! Make your own characters!
Black people: *Makes their own characters*
White people: DEI slop!
Considering this is a game that revolves around deep south culture, it shouldn't be a surprise they went to Sweet Baby Inc. As I'm sure Compulsion Games isn't a team made up of people born and raised in deep south culture. So wanting a consultation studio makes sense. The thing is, I don't even know if there are other studios that would provide service to make sure things are "not offensive" and "accurate" to whatever cultures they want their game to be about or include. According to wiki they were hired for story development and cultural/character consultation.
I think it's safe to say the "uglification" here is just a particular art style that people don't like, I mean, it almost looks like Telltale characters, but it has this weird stop motion-like animation. Can't say much else about what I've seen as I haven't seen a whole lot to make a call. But in any situation, when a studio works with SBI, it's up to that studio to decide what works for them. So, as much as SBI sucks in most cases, the developers that do business with them are just as bad, if not worse.
Totally valid and I forget they're Canadian, lmao. But I assume they're made up of a "diverse team" considering that's their "main" focus and "expertise". Would be hilarious if that was all phone-y, lol.I don't think a Canadian consultant studio is going to help with American south culture, but I get your point. I agree on the character design here.
Even if MS is happy with the result, you never know lmao...Unless MS is still unhappy with the results.
"about ten hours of decent fun" - if that's not a definition of "Mild Success" I don't know what is.When a review is like: "meh," it hurts more than just outright hating a game. This sounds like a game I should wait to pay $5 for.
Wow she is so beautiful!You could at least be honest when you're doing your console warring:
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One of the reviews mentioning that this is also exposition heavy game. So it's interesting how much of this 10-hour exposition heavy game is an actual game."about ten hours of decent fun" - if that's not a definition of "Mild Success" I don't know what is.
Phil "Mild Success" Spencer is on the job!
"about ten hours of decent fun" - if that's not a definition of "Mild Success" I don't know what is.
Phil "Mild Success" Spencer is on the job!
One of the review mentioning that this is also exposition heavy game. So it's interesting how much of this 10-hour exposition heavy game is an actual game.
Cutscenes I imagine. We saw that in some of the previews. Plus MC narrates quite a bit.What do they mean by "exposition heavy"? Lots of back story?
White people: stop race swapping popular characters! Make your own characters!
Black people: *Makes their own characters*
White people: DEI slop!
I misremembered this part it's saying "story that leans too heavily on exposition". That's what was meant by it.What do they mean by "exposition heavy"? Lots of back story?
However, it feels like you're being tour-guided through a museum of backstory and exposition-dumping scenes that Hazel isn't actively involved in. It's like attending a funeral of someone you've never met. Everyone will likely be very sad around you, but since you don't have an attachment to the deceased, you probably won't experience it the same as everyone else.
I misremembered this part it's saying "story that leans too heavily on exposition". That's what was meant by it.
Can it beat Concord. Tune in to find out.
Can it beat Concord. Tune in to find out.
[h4][/h4]Let me tell you about something that often sneaks its way into storytelling, sometimes for better, sometimes for worse—something called exposition heavy writing. Now, exposition, in and of itself, is a crucial element of storytelling. It's the way an author or creator conveys background information, setting details, character histories, world-building, or crucial plot mechanics to the audience. Without exposition, we'd be lost, stumbling around in a story with no sense of where we are, who these people are, or why any of it matters. But when we say something is "exposition heavy," we're talking about a very particular kind of imbalance—one where the exposition is so overwhelming, so dense, so ever-present that it bogs down the actual experience of the story.What do they mean by "exposition heavy"? Lots of back story?
That's what was more damning for me in this review. I dropped ragnarok because of this garboUgh....I hate shit like that
Yeah, that's because some anti-DEI folks are thinly veiled racists.
That's what was more damning for me in this review. I dropped ragnarok because of this garbo
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already peaked.
another great success in the making.
YesThis is early access, right?
i meant for today.This is early access, right?
That "cheeky backdoor"? Is what is actually said in the game?
The problem with these 'turds' is that if game pass didn't exist. These games would all be flops commercially.I see lots of people digging at a lot of GP games without ever trying them, and on top of that, and on top of that, acting like 7's and 8's are "turds" OMG. So many lol takes all over the place.
i meant for today.
i think this game is goign to struggle to reach 1000 players at relase
Dunno about you, but I hear people say that around the Louisiana bayou all the time in between sipping on tea.
lol....my man knew exactly where I was going with that.
My manChuck Berry knew exactly where my man
Topher was going with that. Now I must leave before my man
LectureMaster sues me for copyright infringement.
So in other words, a game that is just good enough for a sub service...lol seriously, talk about damming with faint praise. "You can extract a few hours of mild enjoyment from it as long as your expectations are low" nah I'm good
[h4][/h4]Let me tell you about something that often sneaks its way into storytelling, sometimes for better, sometimes for worse—something called exposition heavy writing. Now, exposition, in and of itself, is a crucial element of storytelling. It's the way an author or creator conveys background information, setting details, character histories, world-building, or crucial plot mechanics to the audience. Without exposition, we'd be lost, stumbling around in a story with no sense of where we are, who these people are, or why any of it matters. But when we say something is "exposition heavy," we're talking about a very particular kind of imbalance—one where the exposition is so overwhelming, so dense, so ever-present that it bogs down the actual experience of the story.
Imagine you're watching a movie, reading a book, or playing a video game, and instead of being shown what's happening—through action, dialogue, or carefully placed details—you're being told everything in big, indigestible chunks. Perhaps the protagonist embarks on an adventure, but before they take a single step, another character launches into a five-page monologue about the history of their people, the ancient war between the kingdoms, the socioeconomic structure of their world, and the political intrigue that has been festering for centuries. Maybe, just maybe, some of that information is important. But does it need to be all delivered at once? Probably not.
Exposition-heavy storytelling can feel like sitting in a classroom rather than experiencing a living, breathing narrative. Instead of unfolding naturally, information is dumped on the audience in a way that can feel forced, sluggish, or even condescending. It's as if the writer doesn't trust the audience to pick up on details through context or discovery, so they lay it all out explicitly, removing any sense of intrigue or mystery.
Of course, there are times when a heavy dose of exposition is necessary or even enjoyable. Think about classic detective stories, where the big reveal often comes in the form of an elaborate explanation at the end. Or consider sci-fi and fantasy, where world-building is essential—sometimes, a bit of dense exposition is the price of admission. Some writers even make exposition-heavy storytelling work by integrating it seamlessly into character interactions or by making it entertaining through a unique narrative voice. But when done poorly, it can grind a story to a halt, leaving the audience feeling like they're wading through a textbook rather than engaging with a compelling piece of fiction.
So, in short (or, well, long), to say something is "exposition heavy" is to say it leans too much on telling rather than showing, relying on large, often unwieldy chunks of information that can slow down pacing, weaken immersion, and sometimes, let's be honest, bore the audience to tears.