Bungie Teasing Marathon News [Showcase In April?] - Soundtrack Clips

No and no. They already have one long-running GaaS game, they're planning to introduce a second one. In this day and age, you can count the continuously running GaaS games on your fingers. A case like Marvel Rivals is the exception, not the norm for any new notable developer releasing a GaaS game now.

There are new major GaaS launched every year... It's not just Marvel Rivals. Sony just launched one of the most successful GaaS games last year in Helldivers 2... which warriors like yourself ignore constantly to focus on Concord, more on that later.

And the Sony canceling part is in reference to someone touting Sony's marketing as a big plus point, that marketing was also there last year, didn't really do much.

Concord did not have a major ad campaign. It was quickly abandoned. Firewalk was a start up and had never released a game before. That you don't realize that this was an outlier and focus on it ad nauseam is evidence that you're a console warrior, as if we needed any additional evidence, your long track record speaks for itself.

Talk about fundamentally misunderstanding the point.

Continued Irony.

I know right? you love throwing that word around not realizing you come off as probably one of the biggest ones. The irony indeed 🙏

More irony.
 
There are new major GaaS launched every year... It's not just Marvel Rivals. Sony just launched one of the most successful GaaS games last year in Helldivers 2... which warriors like yourself ignore constantly to focus on Concord, more on that later.

Cool, now tell me about all the one's they canceled too. You think people are just latching onto Concord? Seems more like you've latched onto the one that made it through while ignoring the corpses around it. 🤭

Concord did not have a major ad campaign. It was quickly abandoned. Firewalk was a start up and had never released a game before. That you don't realize that this was an outlier and focus on it ad nauseam is evidence that you're a console warrior, as if we needed any additional evidence, your long track record speaks for itself.

Oh boy, we're revisionist history-ing things that happened just a year ago. It got top billing in a State of Play, commissioned multiple animated shorts, got Sony to spend an X amount of money to give it a dedicated episode in Tim Miller's Secret Level show along with the assortments of the usual youtube trailers etc.

Mondo Irony indeed, padawan.
 
Cool, now tell me about all the one's they canceled too. You think people are just latching onto Concord? Seems more like you've latched onto the one that made it through while ignoring the corpses around it. 🤭

Games get cancelled all the time... Sucker Punch canceled their original plans before Ghost of Tsushima and Santa Monica canceled their game before God of War 2018.

Sony through the pandemic looked at avenues to expand their development pipeline relying largely on start up companies (because they're cheaper than well established companies like Bungie).

I'm not latching on to Helldivers 2, anymore than I'm latching on to GT7 and MLB The Show, very successful live service games.

The only major live service game that Sony cancelled was TLOU Online/Factions. The rest of these cancellations have been minor projects in various degrees of development.

Oh boy, we're revisionist history-ing things that happened just a year ago. It got top billing in a State of Play, commissioned multiple animated shorts, got Sony to spend an X amount of money to give it a dedicated episode in Tim Miller's Secret Level show along with the assortments of the usual youtube trailers etc.

Mondo Irony indeed, padawan.

Commissioned unreleased animated shorts = an actual marketing campaign? How much was an episode on Secret Level? I don't recall it getting top billing in a State of Play either, but let's say it did. What did that cost Sony and how does that amount to a marketing campaign?
 
I hope it's good….i really really do. Hopefully they have a beta I can try, because I'm not gonna drop $40'on it without trying it.
 
Commissioned unreleased animated shorts = an actual marketing campaign?

Yes.

How much was an episode on Secret Level?

No idea. but back in the Star Wars The Old Republic days, the rumor was that Blur Studio (which made these) can cost up to $1 million per minute of CGI. Not sure how reliable that rumor is, but the key point is that it isn't cheap.


I don't recall it getting top billing in a State of Play either, but let's say it did. What did that cost Sony and how does that amount to a marketing campaign?

It was top billed in the May 2024 State of Play, literally the show opener after the customary introductions.

 

Keep telling yourself that. How many shorts did they actually make? And if they're unreleased how is that marketing?

No idea. but back in the Star Wars The Old Republic days, the rumor was that Blur Studio (which made these) can cost up to $1 million per minute of CGI. Not sure how reliable that rumor is, but the key point is that it isn't cheap.

So the basis of your conclusions here is rumors?

It was top billed in the May 2024 State of Play, literally the show opener after the customary introductions.



And the show closed on Astro Bot... GOTY winner... Is the opening act the top bill or is it generally the closing act?
 
There's a high chance this is going to be a great game as Bungie are masters of their craft. I'm sure a lot of the doubters would feel very differently about its potential if Bungie were not owned by Sony, as it's the usual MS teat suckers going on the attack.
 
Keep telling yourself that. How many shorts did they actually make? And if they're unreleased how is that marketing?

I mean this is just weird, lol. Commissioning something that advertises an upcoming game *is* marketing.

You don't consider the CGI shorts Blizzard did for Overwatch characters as marketing for that game?

Weird.


So the basis of your conclusions here is rumors?

Blur being an expensive studio is not a rumor. That's a fact.

The only rumor is we don't know exactly how much was spent. Tim Miller commented that they had to cut 3 episodes to keep the show under budget, that's the only known thing.


And the show closed on Astro Bot... GOTY winner... Is the opening act the top bill or is it generally the closing act?



FvBUAWX.png





🤷‍♂️
 
There's a high chance this is going to be a great game as Bungie are masters of their craft. I'm sure a lot of the doubters would feel very differently about its potential if Bungie were not owned by Sony, as it's the usual MS teat suckers going on the attack.
There's more of the Anti GAAS Sony crowd if you ask me.
 
I mean this is just weird, lol. Commissioning something that advertises an upcoming game *is* marketing.

You don't consider the CGI shorts Blizzard did for Overwatch characters as marketing for that game?

Weird.

And contracts are cancelled all the time. None of these videos released, what's weird is you thinking they're the same thing.

Blur being an expensive studio is not a rumor. That's a fact.

The only rumor is we don't know exactly how much was spent. Tim Miller commented that they had to cut 3 episodes to keep the show under budget, that's the only known thing.

Mega Man got a short and has no active games announced. The idea that this was this mega ad campaign is just laughable.


LOL, yeah, next time I watch boxing or go to a concert, I'll consider the first person up top billing...
 
When SIE fully acquired Bungie turning it a 100% owned subsidiary, Hermen Hulst and other SIE staff joined their board of directors.
Yeah, just like the heads of all the other divisions, including Hideaki Nishino. Never argued against that.
Later, When SIE created the Studio Business Group (leaded by Hermen) and Platform Business Group (leaded by Nishino), Bungie was moved under Hermen's group.

Technically is separated from PlayStation studios, but are under Hermen and Studio Business Group, which basically is PS Studios + Bungie + PS Productions.
They are under Hermen, but not under Scott Rohde.
You're being honestly annoying, lol.
 
Is this f2p or nah

Don't know for sure yet, rumors earlier said it's gonna be $40 at launch.

And contracts are cancelled all the time. None of these videos released, what's weird is you thinking they're the same thing.

ok? what's weirder is thinking that the game never got any marketing which we both know that's factually incorrect.


Mega Man got a short and has no active games announced. The idea that this was this mega ad campaign is just laughable.

huh?

Where did anyone say an episode had to mean a game was coming out?


LOL, yeah, next time I watch boxing or go to a concert, I'll consider the first person up top billing...

Ok, you do you, fam. It's a very straightforward thing.
 
Don't know for sure yet, rumors earlier said it's gonna be $40 at launch.



ok? what's weirder is thinking that the game never got any marketing which we both know that's factually incorrect.

I didn't say it go zero marketing, but to say it got the marketing that Marathon will get or other AAA sony games, is just misleading.


huh?

Where did anyone say an episode had to mean a game was coming out?

If it was massively expensive, why would Capcom and other companies have dead IP in there?

Ok, you do you, fam. It's a very straightforward thing.

Nothing to even respond with here. These weren't credits. Sony often closes with their biggest game, I don't think opening with it is common.
 
If it was massively expensive, why would Capcom and other companies have dead IP in there?

I'm sorry, but what's your point here, is it that the pristine, super expensive looking, CGI production wasn't expensive? Or why studios like having their IP be made into these productions for exposure?

As far as I know there's no new DMC game coming at the moment either yet a whole entire DMC anime series just landed.

The two things aren't mutually exclusive.

Nothing to even respond with here. These weren't credits. Sony often closes with their biggest game, I don't think opening with it is common.

You don't have to respond, you didn't know what top billing meant.

Now you do.
 
Last edited:
ok? what's weirder is thinking that the game never got any marketing which we both know that's factually incorrect.
I think what he's trying to say is that the Secret Level episode was a marketing effort that didn't exactly translate into public reception leading to launch.
To make it clearer, by the time the series premiered, that episode was basically promoting a game you couldn't buy anymore, which is why he thinks it's kinda pointless to count that (or so I believe).
 
I think what he's trying to say is that the Secret Level episode was a marketing effort that didn't exactly translate into public reception leading to launch.
To make it clearer, by the time the series premiered, that episode was basically promoting a game you couldn't buy anymore, which is why he thinks it's kinda pointless to count that (or so I believe).

Right, I'm not saying the Secret Level episode did any wonders for the game, it was already buried. But the money spent and work done was already ready for production, shelving it at that point would have been a waste, not to mention could have possibly violated some contractual agreements too, I reckon.

But the key point I'm making is that saying that that IP didn't have any marketing money behind is is pretty wrong.
 
Right, I'm not saying the Secret Level episode did any wonders for the game, it was already buried. But the money spent and work done was already ready for production, shelving it at that point would have been a waste, not to mention could have possibly violated some contractual agreements too, I reckon.

But the key point I'm making is that saying that that IP didn't have any marketing money behind is is pretty wrong.
Right, that was the case indeed, but if that money produced marketing material that wasn't realized when this was an actively sold product, then that 'marketing' just basically never happened, which I think was his point overall (or maybe I'm making an entirely different point myself, lol).
 
Very interested in seeing more about this one. Love Tarkov so a different AAA extraction shooter take is right up my alley. I just hope they don't poison it with microtransactions and the like. Also hoping for day 1 release on PC.
 
I'm sure they were full of fear and doubt, am I right?

You would know, you've already searched for them. :messenger_smirking:

Not sure what they have to do with this though, they're neither the developer, nor publisher, for Marathon. Let's stick to what's relevant.
 
Last edited:
No, since the moment SIE acquired the 100% of Bungie the board of directors of Bungie is their CEO, their CTO, a cofounder (Jason Jones), Hermen and (SIE's marketing VP) Eric Lempel. Nishino and the other heads of SIE divisions aren't of their board of director.
That's good to know, I guess. Doesn't exactly mean anything, though.
And as subsidiary, Bungie reports to the head of the Studios Business Group, who also is the head of PlayStation Studios, Hermen Hulst.
Yes, but they're not under PSS management, as I said. Otherwise they would report to Scott Rohde, like every other internal studio at SIE.
Yes, I didn't say they are under Scott Rohde. Scott is the Head of Internal Production at PS Studios (not the business group or Bungie).

If this is the case it's your issue, not mine. I'm just debating in a public forum.
What exactly are you debating? Lol. You're just coming to tell me that they report to Hermen Hulst (which I already know), which isn't exactly anything I was arguing about.
So yep, you're annoying.
 
Last edited:
Isnt this some extraction pvp crap without campaign?
One of the new screens shows the old ass Halo 1 weapon pose with hand clipping through the weapon lol

 
Last edited:
Isnt this some extraction pvp crap without campaign?
One of the new screens shows the old ass Halo 1 weapon pose with hand clipping through the weapon lol


Not trying to dissuade you from your hate boner but it's not a hand clipping. Just a finger reflection in the mirror-polished side of the gun.
 
Unmatched gun play.


Literally one step below hitler when it comes to microtransactions and keeping in game content viable. :messenger_grinning_smiling:
They do tend to take advantage of people's good will. Although I loved Destiny and got my moneys worth out of the game. They tend to find amazingly new ways to charge people for content.
 
That's good to know, I guess. Doesn't exactly mean anything, though.

Yes, but they're not under PSS management, as I said. Otherwise they would report to Scott Rohde, like every other internal studio at SIE.

What exactly are you debating? Lol. You're just coming to tell me that they report to Hermen Hulst (which I already know), which isn't exactly anything I was arguing about.
So yep, you're annoying.
I'm just saying that even they technically aren't part of PS Studios, they report to the head of PS Studios, are in the SIE business unit of PS Studios headed by that same guy, the same guy that is in their board of directors.

Other than this, Bungie will be involved with PS Studios in other areas, internally working like other teams from PS Studios.

As an example the GaaS areas of Bungie's games, like for the rest of SIE GaaS titles, are and will be overviewed and reviewed by the Sony Live Services Center of Excellence. Which is handled by the related PS Studios, SIE Publishing and Bungie areas/experts (in case of PS Studios, from their previous Live Service Hub team, their Tech & Services team and Studios teams).

And well, to reduce redundancies some Bungie staff were moved to SIE teams that were doing the same job for PS Studios (can't remember the departments but I'd say were the typical ones like HR, PR etc), which pretty likely means will be handled from there as done for the other internal SIE teams.

TLDR: I mean that even if they aren't technically inside PS Studios, in practice they almost are.
 
Last edited:
Everything about this oozes style. Substance within it remains to be seen (though I won't be the best person to judge that, that's for sure!), but the art direction, soundtrack, everything is top notch.
 
You would know, you've already searched for them. :messenger_smirking:

Not sure what they have to do with this though, they're neither the developer, nor publisher, for Marathon. Let's stick to what's relevant.

Tell me why you're doubting this game so much then. It's coming out on the Xbox, after all. No reason to hate it :LOL:

Bungie hasn't really had any big misses. Some expansions, sure, but by and large all their games have been a success.

I really don't see this game flopping at all. Perhaps it's not a massive success but I don't think Bungie is going to fail here. Their mechanics and style are amazing and people who play Destiny (and there are LOTS) will be playing this game too.
 
Last edited:
Top Bottom