Todd gives Skyblivion Modders free copies of Oblivion Remastered - no intention of shutting down Skyblivion

Matt_Fox

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Skyblivion Mod Team just posted this:

"Huge thanks to our friends @BethesdaStudios for their continued support of #Skyblivion! As massive fans, we're beyond grateful for the generous gift of Oblivion Remastered game keys for our entire modding team! This means so much to us. Thank you for everything."

"Also, to clear up any confusion Bethesda made it clear that they have no intention of shutting down our project."
 
Not really. For a few times Bethesda tried to exploit modders work.
And both modders and gamers refuse to go along with Bethesdas bulshtit plan.

Not really?

What other company routinely promotes mods and gives them blessings like this topic's OP.

Nintendo?
 
Not really?

What other company routinely promotes mods and gives them blessings like this topic's OP.

Nintendo?

Nintendo's games don't even have mods because they don't release on PC (at least not in any official capacity).

Where are you even going with this?
 
Not really?

What other company routinely promotes mods and gives them blessings like this topic's OP.

Nintendo?

What other company tried to screw with modders and gamers, like Bethesda did?
And it failed, because both gamers and modders pushed back,. so they had to change course.

And Bethesda is not the only company that supports mods. CDPR also supports mods openly.
There was even a time when Epic and Id supported mods from the community.
And the kind of supporting mods was Valve. A company that turned several mods into full fledged games.
 
Where are you even going with this?

That Bethesda has pretty much always been more friendly towards mods and modders for years now, they even hire people who work on some ambitious mods as employees.

It's an exceptionally rare thing in the industry.


What other company tried to screw with modders and gamers, like Bethesda did?
And it failed, because both gamers and modders pushed back,. so they had to change course.

When did this happen?

Are you talking about paid mods? That doesn't prohibit modders from putting out free mods.
 
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When did this happen?

Are you talking about paid mods? That doesn't prohibit modders from putting out free mods.

Yes, and it was quite a contentious affair, with modders and gamers pushing against Bethesda.
The whole community pushed back against Bethesda and their attempt to exploit mods ands gamers.
 
Yes, and it was quite a contentious affair, with modders and gamers pushing against Bethesda.
The whole community pushed back against Bethesda and their attempt to exploit mods ands gamers.

Ok?

If someone makes a mod that they think is good enough that they should get paid for it, it's on them to put it. Besides, most most the stuff on Creation Club etc was always Bethesda made, the majority of fan mods have always been free whether on Nexus Mods or Bethesda's own free mod website which even works on consoles.
 
That Bethesda has pretty much always been more friendly towards mods and modders for years now, they even hire people who work on some ambitious mods as employees.

It's an exceptionally rare thing in the industry.

It's not something that's unique to them though. CDPR have done similar and have also collaborated with modders to incorporate their work in to official releases, as have Valve.

This isn't something rare or unique. It's actually more rare to find a developer who is hostile towards mods.
 
Ok?

If someone makes a mod that they think is good enough that they should get paid for it, it's on them to put it. Besides, most most the stuff on Creation Club etc was always Bethesda made, the majority of fan mods have always been free whether on Nexus Mods or Bethesda's own free mod website which even works on consoles.

Most of the stuff on the Creation Club was made by Bethesda because modders and gamers on PC told Bethesda to sod off.
 
Of course they're not going to shit it down. There's still a chance - when it comes out - that some people who don't own Skyrim Special Edition and the original Oblivion will want to play it. That means they'll have to buy those games, which means money for Bethesda!

The non cynical answer though is that Bethesda has no reason to be worried about this.
 
Most of the stuff on the Creation Club was made by Bethesda because modders and gamers on PC told Bethesda to sod off.

.. and ?

The mod makers have the facility, tools and support from Bethesda to continue making mods the way they like.

I still don't see the problem(s) you're raising. Bethesda has been very friendly towards mods and modders since basically forever.
 
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.. and ?

The mod makers have the facility, tools and support from Bethesda to continue making mods the way they like.

I still don't see the problem(s) you're raising. Bethesda has been very friendly towards mods and modders since basically forever.

You didn't follow what Bethesda tried to do at the time?
 
That is because they had to backtrack on their plans.

In the tweet embed Adam shared, they're touting Skyblivion even while knowing they had an unannounced remake project in the works.
Do you have examples of other publishers spotlighting modders on their social media, in a similar manner?
 
In the tweet embed Adam shared, they're touting Skyblivion even while knowing they had an unannounced remake project in the works.
Do you have examples of other publishers spotlighting modders on their social media, in a similar manner?

Do you have examples of companies that tried to exploit modders like Bethesda did?

It's nice that Bethesda is doing right, for once, but we can't forget of their past history.
 
How dare Bethesda make an ok gesture towards some modders! It's good to see there are a couple of people here willing to make a stand against this evil and let them know we will never forget!
 
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Come on man. They tried to make money (and share it with creators, as I recall) and it didn't work as they hoped but it's not like they aren't supportive of modders. That's crazy talk.

Not exactly. They only gave a very small percentage to modders.
That is why Bethesda was rejected by modders and gamers.
Let's not do some revisionist history here, trying to pretend Bethesda was in the right.
 
In the tweet embed Adam shared, they're touting Skyblivion even while knowing they had an unannounced remake project in the works.
Do you have examples of other publishers spotlighting modders on their social media, in a similar manner?

You should try stepping outside of the strange little bubble you've created for yourself. It's really not something that's uncommon for games with strong modding communities.







 
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Not really. For a few times Bethesda tried to exploit modders work.
And both modders and gamers refuse to go along with Bethesdas bulshtit plan.
I mean

It is a good in theory, but Bethesda fucked it up royally. But I'd rather donate to modders directly than have corporate get in the way and get as big of a cut as they were taking
 
Not exactly. They only gave a very small percentage to modders.
That is why Bethesda was rejected by modders and gamers.
Let's not do some revisionist history here, trying to pretend Bethesda was in the right.
No one is claiming that

Let's get it exactly right though, what was the revenue split? Can anyone remember?
 
Nice of Todd, shame he wasn't as friendly and as generous towards Fallout 4 PC fans with last years update that broke mods or the Fallout London team not mentioning it at all while hiring some of them and even Obsidian with New Vegas, he's had PR boost with Oblivion RM but leopard's and spots comes to mind for me, although it's an Elder Scroll, so it will always come above all the rest for him, unless it's making a new one lol.
 
Do you have examples of companies that tried to exploit modders like Bethesda did?

It's nice that Bethesda is doing right, for once, but we can't forget of their past history.
How can it exploitation when the modders themselves agree for their mods to be monetized??
 
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Nice of Todd, shame he wasn't as friendly and as generous towards Fallout 4 PC fans with last years update that broke mods or the Fallout London team not mentioning it at all while hiring some of them and even Obsidian with New Vegas, he's had PR boost with Oblivion RM but leopard's and spots comes to mind for me, although it's an Elder Scroll, so it will always come above all the rest for him, unless it's making a new one lol.
That's a good point, I forgot about that. Especially when Fallout London directly led to more sales so that people could maintain separate Steam and GOG installs. A very unfortunate situation.
 
That Bethesda has pretty much always been more friendly towards mods and modders for years now, they even hire people who work on some ambitious mods as employees.

It's an exceptionally rare thing in the industry.




When did this happen?

Are you talking about paid mods? That doesn't prohibit modders from putting out free mods.
There was a lot of problems with paid mods attempt due to how much modders utilize other mods and it set different modding communities against each other. It was a stupid move and it's good that Bethesda backtracked and instead pushes them through their DLC/MTX service now at least.

At the same time I think Bethesda IS friendly in general toward modding community and has been for years. CDPR, Larian and a few others are as well.
 
The Remaster is amazing and one if not the best remaster ever at least on the level of Metroid Prime remaster or Ninja Gaiden 2 Remaster.

But the Skybivion team has nothing to worry about as it could very well still end up being better and last longer.

While the remaster if amazing and some people wanted to have the same jank, there's also a lot others that would end up enjoying Skybivion more as it'll feel more like a remake because while the remaster is mostly just a nice graphical UE5 pasted on top of the old engine with some additional enhancements. it's still the same game. So I don't see the Skybivion team being worried in the slightest especially if they got some stuff that people would enjoy it more than the remaster. They're probably looking at the remaster as a friendly competition and motivation to work even harder and to further improve on what the remaster lack. Plus like mentioned before they already got some things better.

With Skybivion,, it's not just a skyrim pasted on the old Oblivion with some enhancement and graphics like the UE5 pasted on Obivion. The Skybivion team actually went much further and redesigned entire towns, dungeons, locations, and other things making it more immersive and more logical. Like a town being bigger, more populated, extra locations, dungeons not being the same. There has already been some people not feeling immersed enough in the remaster cause towns are too barren especially the Imperial City, art style, or the game being mostly the same and wishing more. Skyobivion would have lots of redesigned dungeon to make them much better and different. Not to mention keeping the more vibrant art style and making them even better. NPCs right out the bat should also look more appealing and less like A.I generated freaks. And as time goes on the hype and honeymoon phase will get weaker and weaker.

Plus the later most important thing that would immortalize the game would be mods and mod support definitely goes to Skyobivion with the already matured creation kit from Skyrim. And since the Skyobivion team were already planning to try and releasing this game by 2025 2 years ago and still plan on it even now. That means that it should be nearly finished and not just one of those projects that's still a long far off so Skyobivion already have most of the things done. At most it'll probably be delayed to early 2026. At that time the Oblivion remaster thing would die down and most people would be trying out Skyobivion.

For us Elder Scroll fans, it's the best of both words since people get to try out remaster and have fun for a long while and by the time everyone is bored of it, Skyobivion is right around the corner. And then later in 2026 we might get a Fallout 3 remake/remaster and then hopefully Skywind late 2026 or early 2027.
 
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