Marathon Alpha Impressions

I play most of time SP games the last "Big" multiplayer Game I played was Destiny at launch.

Really hope Bungie has success because they are trying something "different". It will be very difficult since there are tons of options. I prefer industry with Bungie around that without it.
 
All the new players have already moved on to playing Oblivion or Dune.
Only one week access and people would rather play something else.

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Can anyone explain the economy side of this properly? Everything seems focused on credits. But what can you do with credits (aside from faction founder packs). Can you buy like purple level gear from the black market if you have a bad streak but still have a lot of credits?
 
Meanwhile after it went online, the number of players...didn't go up.....on a weekend.

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Yeah i'll give you that one.

But hard to draw any conclusions off a such a small sample size and an "Alpha" test that 5 months out from Launch. With a 7k peak I think its safe to say they sent out less than 20k invites on PC total.

Most of those that tried it seem to either say its promising or they didn't like it. Eager to try it for myself when it get the chance.
 
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Can anyone explain the economy side of this properly? Everything seems focused on credits. But what can you do with credits (aside from faction founder packs). Can you buy like purple level gear from the black market if you have a bad streak but still have a lot of credits?
Probably at some point. Like Tarkov you need to increase faction rep to get access to better items.

I feel like this is going to be another rough launch, hopefully followed by a improvement after improvement until it reaches a steady player count.
Remember how Destiny was received at launch? It scored 6/10 across the board, but they managed to get it to a pretty good level in the end.
 
Meanwhile after it went online, the number of players...didn't go up.....on a weekend.

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They sent a very limited amount of codes to NA only, plus did shut down servers multiple times for maintenance and tests.

Can anyone explain the economy side of this properly? Everything seems focused on credits. But what can you do with credits (aside from faction founder packs). Can you buy like purple level gear from the black market if you have a bad streak but still have a lot of credits?
I didn't play it, but as I understood, by upgrading the level of the factions it unlocks better stuff in the black market, where you can use the credits.

Plus in case you're too short of weapons/gears/stuff, the faction of the mission you're going to do offers you some minimum gear to accomplish the mission, whose quality I assume will increase as the misstion gets more difficult.

In the final game -not available in the alpha- they'll also include cosmetics: character and weapon skins that in theory would include some unlocked via completing factions stuff, plus others would be seasonal stuff. I assume you'll be able to spend the credits there too.

I assume that in on top of this they'll have a rotating store of cosmetics plus a battle pass to spend credits there too.

Being a loot based game I assume the purple and gold gear will be available mostly as lootable stuff.
 
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Everyone knows the "magic gunplay" of Bungie games is heavy aim assist so you can feel like a hero without any practice or skill.
 
Everyone knows the "magic gunplay" of Bungie games is heavy aim assist so you can feel like a hero without any practice or skill.
Have you ever tried to play an FPS on controller with little or no aim assist and magnetism? The skill gap would be huge and 95% of players wouldn't bother.

They are no heavier than say COD.
 
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I really wanted to give this game the benefit of doubt but man, after seeing some proper direct feed footage and that auto-aim ability or whatever, the small maps, the dead looking environment... Nah I'm good.

I guess I'll stick to Hunt Showdown once again.
 
I really wanted to give this game the benefit of doubt but man, after seeing some proper direct feed footage and that auto-aim ability or whatever, the small maps, the dead looking environment... Nah I'm good.

I guess I'll stick to Hunt Showdown once again.
It seems that Bungie addressed the auto-aim concerns and stated that right now they're testing various ways to try and create an even playing field for kb/m vs controllers.
And if needed, the auto-aim systems might be removed even before the alpha ends (or at least auto-aim for mouse).

Can't find the direct source, but Marathon Intel posted this on YT and he seems like a reliable source for Marathon news.
 
DrLupo and friends said it would be tough going back to Tarkov, when Marathon maintenance was active yesterday.

That's a pretty good sign - despite what all the doomers in here are saying.
 
DrLupo and friends said it would be tough going back to Tarkov, when Marathon maintenance was active yesterday.

That's a pretty good sign - despite what all the doomers in here are saying.
Been watching Drlupo since the start of the Alpha, sold me on the game.
 
It didn't start out that way and talked about in this interview

Transcription:

"The game has gone through stylistic changes too, evolutions, which I talk about a little bit.

I've talked about it on social media a little bit, but at the time when we started we were going for just, like, high fidelity realism, that was sort of Plan A, [it was] literally like in the classic video game 'better graphics' sense, you know, Marathon was gonna have better graphics then Destiny because it was the next game, and so that was a very natural thing and we were going to lean into material definition and fidelity and detail and all that stuff.

So the pivot from that kind of realism ambition, to a more stylized graphic simplified approach, that was the biggest most important change from an art directional art point of view probably in my career, and also for the project itself, and even when that announce trailer was made, we were still actively evolving the style, and so there was a very deliberate choice to not try to reflect the exact art style in that announce trailer too, so you know the game won't look exactly like that trailer, but it will have the same sort of inherit qualities, and I'm still very happy with how that trailer came out."



This is hilarious. The original reveal looked great, great aesthetic, which it sounded like they were aiming for and had ingame, and they thought, hmm you know what, let's make it shit instead…and that that was a seeming conscious decision 🤣
 
On a side note they defiantly need to figure out solo play from what I've seen. Loading in with 2 randoms all with different contracts and objectives causes unnecessary friction imo.
Maybe, maybe not.

Bet the community will adjust to that when the game has been released.
People go in with a completely different mentality right now due to the nature of an alpha.
 
Maybe, maybe not.

Bet the community will adjust to that when the game has been released.
People go in with a completely different mentality right now due to the nature of an alpha.
Can't see it. Why would you ignore your own objective and go help a random team mate that has no comms that's buggered off solo across half the map? Sure you'll get folks like me with a mic and an IQ over 5 but the majority of online dwellers are twats.

They need some sort of contract matchmaking or LFG in game, such a Bungie problem to create. If I have to use an external LFG to find like minded folks again ill scream.
 
On a side note they defiantly need to figure out solo play from what I've seen. Loading in with 2 randoms all with different contracts and objectives causes unnecessary friction imo.
I have no doubt they will introduce solo game mode on launch or short after. Can't see why it shouldn't
 
I have no doubt they will introduce solo game mode on launch or short after. Can't see why it shouldn't
Not just a solo mode. They need a way of matching folks up with the same or similar contracts. Also a lone wolf trio's que where you don't get matched up with pre-mades is essential imo.

It took them years to implement stuff in Destiny so you know we won't get any of it lol.
 
DrLupo and friends said it would be tough going back to Tarkov, when Marathon maintenance was active yesterday.

That's a pretty good sign - despite what all the doomers in here are saying.
He is getting a check for positive mouth... but general audience doesnt seem excited nor interested in this...
 
He is getting a check for positive mouth... but general audience doesnt seem excited nor interested in this...
People seem to be frothing at the mouth for the next Concord for some reason. Destiny fans pissed because D3 got canned, Sony fans because they apparently killed factions etc there's a lot of hate kicking around.

I think the game was always going to be a tough sell but I think it will find an audience when it releases. By all accounts the bones are there and like I keep saying those that have played it and like extraction seem fairly positive on it.
 
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Meanwhile after it went online, the number of players...didn't go up.....on a weekend.

o8BvyTJ.jpeg
This is the dumbest thing ever. You can't compare it to a normal release because the only people playing are the people given access on day 1. A typical game grows over time because its people who bought a game throughout the week. It's impossible for Marathon to grow after launch day
 
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Can't see it. Why would you ignore your own objective and go help a random team mate that has no comms that's buggered off solo across half the map? Sure you'll get folks like me with a mic and an IQ over 5 but the majority of online dwellers are twats.
When I played Hunt, I always played in trios with complete randoms and people always played like a proper team without any comms.

I don't see how it would be different in Marathon.
Rn everybody is mostly checking it out, knowing there's no point in playing seriously yet.
When the game launches, everybody will run into the same issues and understand the importance of teamplay.

Playing with randoms doesn't mean everybody is a braindead moron. The same logic was used with Destiny raids and matchmaking.
They need some sort of contract matchmaking or LFG in game, such a Bungie problem to create. If I have to use an external LFG to find like minded folks again ill scream.
That would just needlessly complicate things.
I'm sure most people will stick together and help eachother complete certain contracts, assuming we're not talking "kill X players" or whatever.
 
When I played Hunt, I always played in trios with complete randoms and people always played like a proper team without any comms.

I don't see how it would be different in Marathon.
Rn everybody is mostly checking it out, knowing there's no point in playing seriously yet.
When the game launches, everybody will run into the same issues and understand the importance of teamplay.

Playing with randoms doesn't mean everybody is a braindead moron. The same logic was used with Destiny raids and matchmaking.

That would just needlessly complicate things.
I'm sure most people will stick together and help eachother complete certain contracts, assuming we're not talking "kill X players" or whatever.
I think you misunderstand me, at the moment each person on a random squad loads in with a completely different set of objectives (contract) and just fucks off to do their own thing, from what I've seen and what others complaints are so far. To compound matters you only get to do one contract at a time. Seems fucking stupid of Bungie to set it up this way.

If you get people with comms or when with friends its a different story of course.
 
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I think you misunderstand me, at the moment each person on a random squad loads in with a completely different set of objectives (contract) and just fucks off to do their own thing, from what I've seen and what others complaints are so far. To compound matters you only get to do one contract at a time. Seems fucking stupid of Bungie to set it up this way.

If you get people with comms or when with friends its a different story of course.
Yeah, I got ya.

But don't you think that's mostly because of this being an alpha test?

Tbh, if I'd have access now, I would do the same because I would be focussed on how everything works and all and not play how I would be playing if the game was actually out.

It's only available to test for 2 weeks.
 
Yeah, I got ya.

But don't you think that's mostly because of this being an alpha test?

Tbh, if I'd have access now, I would do the same because I would be focussed on how everything works and all and not play how I would be playing if the game was actually out.

It's only available to test for 2 weeks.
Unknown, but it would be nice if your squad could share and stack contracts and work collectively towards a goal. Seems obvious to me but its only an Alpha hopefully they work things out for launch.
 
Unknown, but it would be nice if your squad could share and stack contracts and work collectively towards a goal. Seems obvious to me but its only an Alpha hopefully they work things out for launch.
Don't get me wrong, you could be right after all.

But as I'm always queueing up solo in any team-based PvP game (Extraction, Moba, Hero Shooters) I never really encountered these kind of issues, apart from the rare troll.

It's probably why they implement matchmaking based on experience level and not SBMM.
 
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Don't get me wrong, you could be right after all.

But as I'm always queueing up solo in any team-based PvP game (Extraction, Moba, Hero Shooters) I never really encountered these kind of issues, apart from the rare troll.
I still have PTSD from solo queuing Trails back in the day to get Not Forgotten.
 
I still have PTSD from solo queuing Trails back in the day to get Not Forgotten.
I had the same with Destiny raids, for every time I had to go out of my way for an hour through the Bungie app to get a fireteam together, only to be stuck with complete braindead morons anyway.

Might as well put matchmaking in, at least.

And if you want to play strictly solo, you know the risks.
 
I had the same with Destiny raids, for every time I had to go out of my way for an hour through the Bungie app to get a fireteam together, only to be stuck with complete braindead morons anyway.

Might as well put matchmaking in, at least.

And if you want to play strictly solo, you know the risks.
Duo's looks completely viable in this game from what I've seen so far. So if a random team mate drops or fucks off at least you won't be completely screwed.
 
On a side note they defiantly need to figure out solo play from what I've seen. Loading in with 2 randoms all with different contracts and objectives causes unnecessary friction imo.
This is probably the biggest issue the game has at the moment. There are 4-5 locations on each map, but each contract only has 1-2 locations. You can only do one contract at a time. With a new contract, there is about a 50% chance you'll stumble across an objective if you just follow your teammates around a map throughout a match

I'm mostly just focusing on loot progression. If I stumble across an objective, I'll complete it, but not everyone will have that mindset. I have barely unlocked any "cores" tho. Imo, they should just do away with specific location tasks. They already have plenty of contracts that are not specific to any location. "Deal 1000 explosion damage" or "Extract with 2 Trip wire mines" ect

This game will not have a solo mode until way after launch, imo, if ever. The game and the character abilities are designed around 3 players. It's not balanced for solo play

The perfect version of Marathon is everybody starts with no abilities and progressively unlocks traits as each season progresses. But I think Bungie realized how much of a nightmare that would be when it came to balancing the game that they scrapped it
 
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On a side note they defiantly need to figure out solo play from what I've seen. Loading in with 2 randoms all with different contracts and objectives causes unnecessary friction imo.
They have to get solo queue in game and not take years in doing so.

I mainly play solos and its just not fun with randoms and everyone doing their own thing

DrLupo and friends said it would be tough going back to Tarkov, when Marathon maintenance was active yesterday.

That's a pretty good sign - despite what all the doomers in here are saying.
Will see how people like him feel after they sponsored window runs out especially if viewer count continues to slide
 
They have to get solo queue in game and not take years in doing so.

I mainly play solos and its just not fun with randoms and everyone doing their own thing


Will see how people like him feel after they sponsored window runs out especially if viewer count continues to slide
Been a problem in Destiny for years, Can't seem them doing anything decent until everyone screams loudly enough.

Remember "Guided Games" what a joke. Took them years just to add a lone wolf que to Trails. So I'm not holding my breath on this one.
 
This is the dumbest thing ever. You can't compare it to a normal release because the only people playing are the people given access on day 1. A typical game grows over time because its people who bought a game throughout the week. It's impossible for Marathon to grow after launch day
Exactly.
Imagine if Helldivers 2 had an alpha with only ~30k players. No friends to play with. Everyone doing their own thing and only showed less than half of the game.

The doomers would've had a field day with that one lol
 
He is getting a check for positive mouth... but general audience doesnt seem excited nor interested in this...
The Marathon Discord has 414K people, around 100K of them active. As reference the Insomniac one has like 60K people, and the Helldivers one 900K+ people.

The gameplay reveal had a peak of over 500K CCU viewers in Twitch alone, plus tons of millions of views in Youtube with the different videos. In twitch since it's a closed alpha the amount of channels streaming and viewers is highly capped, but if we look at the average amount of viewers per channel to make it independent of the amount of channels, it has great numbers, above the currently hot news games:
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The original game reveal teaser with the original video alone had over 20M views, etc. Several Tarkov/Destiny streamers and youtubers are getting like twice the number with Marathon than they usually have with the other games (meaning, make sure they'll keep covering this game).

There's plently of general audience interest since most of these numbers are way higher than the equivalent ones for other games, but the game as of now is limited now for being a closed alpha limited to NA.

Over time they should keep adding more players and eventually release an open beta that would also include the players from other regions.
 
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