I can already not understand what Bowser will have to say about this.Oliver: "I actually though the switch 2 version reminded me of quite a bit of the playstation 4 incarnation of the game"
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Didn't claimed it was like per like the next generation console? The developers.Oliver: "I actually thought the switch 2 version reminded me of quite a bit of the playstation 4 incarnation of the game"
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I can already not understand what Bowser will have to say about this.
Seems like a portable base PS4Switch 2 is a portable ps4 pro ? Around that, Because that's great if so.
I expect more sales for this game then. Wasn't most of sales from this game from the switch version ?
PS4 version with some bespoke adjustments/improvements where possible.
No, this is docked footage.Switch 2 is a portable ps4 pro ? Around that, Because that's great if so.
I expect more sales for this game then. Wasn't most of sales from this game from the switch version ?
No, this is docked footage.
Quick and dirty AI generated.So who is doing the summary?
The Digital Foundry video discusses the upcoming Hogwarts Legacy port for the Nintendo Switch 2, analyzing its graphical and performance characteristics based on limited available footage. Key points include:
Overall, the Switch 2 version of Hogwarts Legacy appears to lean closer to the PS4 version in terms of assets and compromises but includes some enhancements that suggest selective use of current-gen settings. More footage and hands-on testing are needed to fully assess its performance, particularly regarding image quality and loading.
- Context and Comparisons: Hogwarts Legacy was initially released on PS5, Xbox Series X/S, and PC, with a later port to the original Nintendo Switch, which had significant compromises. The Switch 2 version is evaluated against the Xbox Series S and PS4 versions to gauge its quality.
- Asset Differences: The Switch 2 version shows distinct asset changes compared to Series S, such as different table models, simplified rugs, and lower-resolution textures in areas like the Gryffindor common room and Ollivanders wand shop. These suggest a tailored approach for the Switch 2's hardware, akin to last-gen consoles (e.g., PS4).
- Optimizations: The Switch 2 version appears to sit between last-gen (PS4) and current-gen (Series S) in terms of asset quality and world streaming. For example, some walkways in Hogwarts are partially blocked off on Switch 2, unlike the fully open Series S version or fully blocked PS4 version, indicating optimized level design to manage memory and streaming.
- Performance and Resolution: The game targets 30 FPS on Switch 2, consistent with last-gen consoles. A press release from Sega (Japan) claims 1440p docked and 1080p portable with DLSS, but analysis suggests the footage looks closer to 720p internally, with image quality issues like artifacts during complex movement. The upscaling doesn't resemble PC DLSS or FSR, raising questions about the implementation or press release accuracy.
- Loading Times: The Switch 2 version reportedly has reduced loading times and no explicit loading screens in the open world (e.g., entering Hogsme), aligning it closer to last-gen consoles. However, segmentation between Hogwarts and the open world may still exist, unlike PS5/Series X.
- File Size: The Switch 2 version is notably smaller at 24 GB compared to the PS4's 50-55 GB, possibly due to compression or asset optimization.
- Comparison to Switch 1: The Switch 2 version is a significant improvement over the original Switch port, which had major visual and structural compromises, including additional loading screens and altered environments.
- Developer Effort: The developers are praised for creating bespoke assets for different platforms rather than simply cutting down the game, showing a thoughtful approach to optimizing for Switch 2's capabilities.
It's the only thing you are good at though...
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PS4 version was used as base but fused with some assets from Series S version.
They made heavily compressed Switch 2 footage comparison with barely any gameplay footage instead of 40 minutes high quality Cyberpunk 2077 direct capture on CDPR press site.I thought they had the game, but they made a 25min video on the Youtube press releases ? Really ?
There's one more thing I'm good at tho.
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ExactlyThey made heavily compressed Switch 2 footage comparison with barely any gameplay footage instead of 40 minutes high quality Cyberpunk 2077 direct capture on CDPR press site.
uh... not if we go by what was shown so far. it was literally all PS4 assets, with adjustments that opened up some parts, but those opened up parts still used PS4 assets.
I mean why don't they just wait 2-3 weeks before doing this ?ExactlyBut is going to happen eventually…
They didn't want to let Cycu1 have all the views.I mean why don't they just wait 2-3 weeks before doing this ?
They've always done this type of thing, analysing videos from E3 and shit in the past.Game claims to have DLSS and 1440p in official Japanese information. Footage shown didn't use any DLSS and is 720p. So they are analyzing footage that is probably completely early footage and obsolete and release it for what?
Why not just wait two more weeks and do a real analysis?
MODO Docked!!!
And that's the main reason for consternation, in my opinion. The games are being shown in docked mode and never in handheld mode, which is supposed to be what most people are interested in.
In handheld mode, the comparisons are definitely going to be interesting because the developers are going to need a lot of extra optimization time.
P.S. Would it be a possible situation for some games to only have the option to be played in docked mode but not in handheld mode?![]()
Yeah but that's when games are literally months to a year out. This game releases in two weeks. Just wait for it to release to make this video.They've always done this type of thing, analysing videos from E3 and shit in the past.
???? The developers had a lot of problems, and that's why third-party game support on Switch was so poor.Switch 1 did this exact same thing and developers didn't complain about optimization and difficulties getting the game to run in handheld mode. Why would you even think something like a dock only game would be necessary? That's ridiculous.