DF: Hogwarts Legacy Switch 2 Preview: A Huge Leap Over Switch 1, But What About Series S And PS4

daclynk

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Anticipation Popcorn GIF



Edit: keep it safe.
 
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Oliver: "I actually thought the switch 2 version reminded me of quite a bit of the playstation 4 incarnation of the game"

jurassicpark-jurassic.gif
 
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so it's essentially a port of the PS4 version with some bespoke (mostly data streaming related) adjustments/improvements where possible.
which was to be expected
 
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Switch 2 is a portable ps4 pro ? Around that, Because that's great if so.

I expect more sales for this game then. Wasn't most of sales from this game from the switch version ?
 
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Everyone with a Series S can dunk on another system. :messenger_neutral:

But seriously, who gives a shit how it matches up to a PS4? Or maybe I should ask why anyone does? If there was an over under bet on how many people are trying to decide do I buy this on ps4 or switch 2, I'd take the under even if the line was single digits.
 
They are still no working with their own direct footage. I mean how much content can you make second hand footage?
(n)
 
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So who is doing the summary?
Quick and dirty AI generated.

The Digital Foundry video discusses the upcoming Hogwarts Legacy port for the Nintendo Switch 2, analyzing its graphical and performance characteristics based on limited available footage. Key points include:
  • Context and Comparisons: Hogwarts Legacy was initially released on PS5, Xbox Series X/S, and PC, with a later port to the original Nintendo Switch, which had significant compromises. The Switch 2 version is evaluated against the Xbox Series S and PS4 versions to gauge its quality.
  • Asset Differences: The Switch 2 version shows distinct asset changes compared to Series S, such as different table models, simplified rugs, and lower-resolution textures in areas like the Gryffindor common room and Ollivanders wand shop. These suggest a tailored approach for the Switch 2's hardware, akin to last-gen consoles (e.g., PS4).
  • Optimizations: The Switch 2 version appears to sit between last-gen (PS4) and current-gen (Series S) in terms of asset quality and world streaming. For example, some walkways in Hogwarts are partially blocked off on Switch 2, unlike the fully open Series S version or fully blocked PS4 version, indicating optimized level design to manage memory and streaming.
  • Performance and Resolution: The game targets 30 FPS on Switch 2, consistent with last-gen consoles. A press release from Sega (Japan) claims 1440p docked and 1080p portable with DLSS, but analysis suggests the footage looks closer to 720p internally, with image quality issues like artifacts during complex movement. The upscaling doesn't resemble PC DLSS or FSR, raising questions about the implementation or press release accuracy.
  • Loading Times: The Switch 2 version reportedly has reduced loading times and no explicit loading screens in the open world (e.g., entering Hogsme), aligning it closer to last-gen consoles. However, segmentation between Hogwarts and the open world may still exist, unlike PS5/Series X.
  • File Size: The Switch 2 version is notably smaller at 24 GB compared to the PS4's 50-55 GB, possibly due to compression or asset optimization.
  • Comparison to Switch 1: The Switch 2 version is a significant improvement over the original Switch port, which had major visual and structural compromises, including additional loading screens and altered environments.
  • Developer Effort: The developers are praised for creating bespoke assets for different platforms rather than simply cutting down the game, showing a thoughtful approach to optimizing for Switch 2's capabilities.
Overall, the Switch 2 version of Hogwarts Legacy appears to lean closer to the PS4 version in terms of assets and compromises but includes some enhancements that suggest selective use of current-gen settings. More footage and hands-on testing are needed to fully assess its performance, particularly regarding image quality and loading.
 
So Switch 2 could play God of War Ragnraok and it would look as good as it did on my PS4 Pro?

Same with Elden Ring?

You know, MANY gamers insisted that you install the PS4 version of ER on PS5 for the best experience.

Just saying. Just saying. Diminishing returns are hitting hard right now. You need 10x the horsepower to get 1.5x the visual effect. Switch 2 is across the DR line and so it will be absolutely fine. Think of all the game on PS4 Pro and now think of how little the PS5 is actually an upgrade over PS4 Pro and you see what I mean. Like, I get it, I'm a PS5 Pro guy, but if we get PS4 Pro level with a Switch 2 there is absolutely nothing to complain about and also Switch 2 will get every port.
defend season 1 GIF by The White Princess
 
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uh... not if we go by what was shown so far. it was literally all PS4 assets, with adjustments that opened up some parts, but those opened up parts still used PS4 assets.
  • Asset Differences: The Switch 2 version shows distinct asset changes compared to Series S, such as different table models, simplified rugs, and lower-resolution textures in areas like the Gryffindor common room and Ollivanders wand shop. These suggest a tailored approach for the Switch 2's hardware, akin to last-gen consoles (e.g., PS4).
  • Optimizations: The Switch 2 version appears to sit between last-gen (PS4) and current-gen (Series S) in terms of asset quality and world streaming. For example, some walkways in Hogwarts are partially blocked off on Switch 2, unlike the fully open Series S version or fully blocked PS4 version, indicating optimized level design to manage memory and streaming.
 
Is it just me or does the swiitch 2 feel like it has no aura right now? Switch 1 came out of the gate like a cannon but this thing launches in 2 weeks and it feels like nobody cares.

It might just be me.
 
MODO Docked!!!

And that's the main reason for consternation, in my opinion. The games are being shown in docked mode and never in handheld mode, which is supposed to be what most people are interested in.

In handheld mode, the comparisons are definitely going to be interesting because the developers are going to need a lot of extra optimization time.

P.S. Would it be a possible situation for some games to only have the option to be played in docked mode but not in handheld mode? 🤔
 
Game claims to have DLSS and 1440p in official Japanese information. Footage shown didn't use any DLSS and is 720p. So they are analyzing footage that is probably completely early footage and obsolete and decide to make statements about it?

Why not just wait two more weeks and do a real analysis?

Are they just trying to ride the algorithm and get easy views?
 
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Game claims to have DLSS and 1440p in official Japanese information. Footage shown didn't use any DLSS and is 720p. So they are analyzing footage that is probably completely early footage and obsolete and release it for what?

Why not just wait two more weeks and do a real analysis?
They've always done this type of thing, analysing videos from E3 and shit in the past.
 
So far what we expected tho this version looks close to last gen versions than other Switch 2 ports, or maybe I'm missing something, let's wait for final version to check
 
MODO Docked!!!

And that's the main reason for consternation, in my opinion. The games are being shown in docked mode and never in handheld mode, which is supposed to be what most people are interested in.

In handheld mode, the comparisons are definitely going to be interesting because the developers are going to need a lot of extra optimization time.

P.S. Would it be a possible situation for some games to only have the option to be played in docked mode but not in handheld mode? 🤔


Switch 1 did this exact same thing and developers didn't complain about optimization and difficulties getting the game to run in handheld mode. Why would you even think something like a dock only game would be necessary? That's ridiculous.

They've always done this type of thing, analysing videos from E3 and shit in the past.
Yeah but that's when games are literally months to a year out. This game releases in two weeks. Just wait for it to release to make this video.

It's like they're grasping at straws just to talk about anything they possibly can.
 
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Switch 1 did this exact same thing and developers didn't complain about optimization and difficulties getting the game to run in handheld mode. Why would you even think something like a dock only game would be necessary? That's ridiculous.
???? The developers had a lot of problems, and that's why third-party game support on Switch was so poor.

Porting games to docked mode is definitely going to be easier than doing it for handheld mode. Perhaps giving the option to make games only for docked mode could be a lesser evil in favor of encouraging Studios and publishers to release games on Switch 2 and not discarding the option because a port to handheld mode is impossible.

Imagine denying the possibility of a GTA VI on Switch 2 because a port to handheld mode was impossible 🤷
 
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