Tainted Grail: The Fall of Avalon |OT| Dark Scrolls

Is this game any good?
Do you like the Morrowind/Oblivion-era Elder Scrolls games (janky combat and all)? Then yes.

Do you also like dark fantasy with a side of Arthurian legend? Then double yes.

Are you looking to climb towers to reveal map icons and a guided experience? Then no.
 
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God damn, just spent the weekend lost in this game. Almost done with all quests in first area, really looking forward to what's next.
Its funny that i completely bounced off Avowed while i instantly clicked with Fall of Avalon.
Certified banger.
 
game needs patches

I have played a bit this morning and I got a bug in the first act where I finished one mission for Galahad which changes the fate of many character in the story and after that I went to talk to him again in his camp and he started speaking as if we never met before and offered me again the exact same mission. Absolutely ridiculous

The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems

The game is nowhere near finished. It needs serious patching before it can live up to the praise it's getting.
 
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The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems
I'm not disagreeing with you but after 15 hours or so I haven't had any game breaking bugs like you describe. I've had some janky animations and HUD settings that need fixing each time I start the game and some performance issues on the console but nothing as far as questing goes. Hopefully they fix up any remaining issues because the game could be one for the ages if everything gets straightened out.
 
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Same. I'm in the second map now and while there's been some jank there's nothing that's been completely broken or anything that ruins the experience.
 
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Funniest glitch so far is when you die and your arms/hands get stuck in the spot where you were standing. When you fall they just stretch all the way to the ground.

As far as major bugs I have had none so far and I've put 50 hours into the game across multiple characters. Only recently started in the second area.

No quests have been broken yet and I think I've had three crashes.
 
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A new patch has just landed on Steam (coming to consoles later today):

UI:
Fixed the quest section displaying when there was no active quest in the quest log.,
Fixed an issue where quest or item notifications were sometimes missing.,
Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
Fixed tooltip refresh for currently hovered items in Hero Storage.,
Tooltips in Equipment now update correctly after equipping an item.,
Fixed blinking UI graphics.,
Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
Fixed displaying journal graphics.,
Fixed displaying fishing rod tutorial on gamepad.,
Fixed saving fishing entries in the journal.,

Gameplay:
Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
Fixed Hero Summons attacking friendly Red Priests.,
Devil's Snare and Mandrake plants are now respawning correctly.,
Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
If you have only one hand at your disposal, you will get the one-handed variant of Giant's Grudge.,
Fixed Bromhar No Face's attacks being unblockable and unparryable.,
Fixed having item encumbrance debuffs even when within the limit after save/load.,
Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
Fixed Unnatural Focus Talent not slowing down time correctly.

Technical:
Fixed frequent crash on Xbox in Cuanacht Farmlands area (coming later today).,
Enabled QHD (2560x1440) on PS5 (coming later today).,
Improved performance on PS5 Pro (coming later today).,
When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
Optimized vegetation in Cuanacht.,
Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
Fixed visual artifacts of wyrd barriers.,
Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
Blood Transfusion and Life Transfusion spells optimization and fixes.,
[Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,

Localization & VO:
Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
A lot of VO added and fixed.,
Fixed Executioner's Axe's description.,
Fixed Big Bonk's description.,

Quests:
Raspberries needed for the Maggot's quest will now be correctly counted.,
You will now be able to exit Deirdre's basement correctly.,
Fixed quest "Forked Path" if the player collected Matron's Insignia before getting the quest.,
Fixed quest "The Trial" if the player killed the beast before talking to Kjell.,
Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
Added missing rewards to a few quests.,
Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
Finally can get it on Pro. Based.

Edit: wait. No mention of the screen tearing…
 
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So I have crafting recipes for some armour that gives me stamina and some other stuff and I have all the materials but chance to craft is something like 2% and seems to always give me garbage? How do I go about crafting them?
 
I have played a bit this morning and I got a bug in the first act where I finished one mission for Galahad which changes the fate of many character in the story and after that I went to talk to him again in his camp and he started speaking as if we never met before and offered me again the exact same mission. Absolutely ridiculous

The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems

The game is nowhere near finished. It needs serious patching before it can live up to the praise it's getting.
How is this different from people playing utterly broken bethesda games and saying they are cult classic?

I personally didn't had anything broken on the level of bethesda games, just meh performances for how mid the game look.
 
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How is this different from people playing utterly broken bethesda games and saying they are cult classic?

I personally didn't had anything broken on the level of bethesda games, just meh performances for how mid the game look.

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So I have crafting recipes for some armour that gives me stamina and some other stuff and I have all the materials but chance to craft is something like 2% and seems to always give me garbage? How do I go about crafting them?
Craft stuff to level up the skill. When you suck at it and try crafting stuff thats more advanced you'll more than likely keep failing or create "weak" versions of said item but your skill will grow. As you get better at it you'll create the normal item and eventually more advanced versions that will gain additional stats.

Take cooking for example. If you do the experiment option instead of using a recipe you'll start by creating a bunch of "undercooked food" (and occasionally learning an actual recipe) that will only heal for a little bit but you'll level up and eventually you'll start creating "tasty food" that heals for a fair but more comparatively.
 
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I really liked this game overall.

Things I though could be improved:
  1. 3rd act had piss poor weapon loot, I always got shit I couldn't use with my build. One of the things I like about games like this is scoring new good loot. I used the same weapons from mid act 2 through the rest of the game.
  2. The length was longer than needed. I liked it, but by the 3rd act I was ready to move on. I have the same issues with most games today. 20 or so hours is where I draw the line. Like cut the game content and give me a sequel sooner.
  3. Bugs were insane, but not quite on the Bethesda level. Though it was fun to save a chick and then have her back with her husband and triggering the same conversation that lets you decide to kill her or spare her and then lets you kill her in front of her husband and he is fine with it.
 
New hotfix today but the best part is the last sentence that says "Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!". Hopefully some more optimisation and performance boosts.

 
New hotfix today but the best part is the last sentence that says "Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!". Hopefully some more optimisation and performance boosts.

It is also worth noting that the devs are not doing a licensing deal here. Tainted Grail is literally created by the same company that made a board game, so they will defo polish and improve the game.

I'm finishing Act 2 and while there quite a lot of bugs (including the suddenly quiet Arthur that was fixed recently), it's still nowhere near the Oblivion Remake.
 
I played the demo and enjoyed it. Didn't think the performance was particularly bad on my base PS5. Framerate took a slight hit in some areas. Is the full game of similar or better quality in performance?
 
I've been doing sidequests for many hours but how do I progress the main story?

When I activate the quest (which is something like "get the first piece of Arthur's soul" or whatever) nothing on the map pops up.
 
What's the word on screen tearing on ps5 pro?
Still there. Hasn't been fixed yet. Apparently their biggest update coming between Friday and Monday so hopefully it gets fixed.
When I activate the quest (which is something like "get the first piece of Arthur's soul" or whatever) nothing on the map pops up.
You should have more than one main quest. The other is something about the captain I'm pretty sure.
 
I've been doing sidequests for many hours but how do I progress the main story?

When I activate the quest (which is something like "get the first piece of Arthur's soul" or whatever) nothing on the map pops up.

Still there. Hasn't been fixed yet. Apparently their biggest update coming between Friday and Monday so hopefully it gets fixed.

You should have more than one main quest. The other is something about the captain I'm pretty sure.
All good. Purchased fantasy life i instead for now.
 

BIG Patch: v1.03


Now, let's talk about Patch v1.03. As you'll see below, there's a LOT of stuff!


Before diving into the details, we want to give a quick explanation for some of the bugs.

(Please note: this is not supposed to be an excuse—we take full responsibility for the issues)


When we set out to make Tainted Grail, we wanted to create a deep, complex adventure, both in terms of storytelling and exploration. But we also wanted to give you, the player, as much freedom as possible.


That's why you can kill many NPCs, experience wildly different quest outcomes, and approach things in any order. We wanted to minimize hand-holding, just like we'd expect as players.

Of course, the "cost" of that freedom is that there are SO. MANY. DIFFERENT. OPTIONS.

And sometimes, the most random combinations can cause problems. Here's one bug example we encountered before launch:

Using the relic system, you can upgrade weapons—all good.

But then, if you sell that item to a vendor, it's still fine.

But THEN, a few hours later, when the vendor's inventory resets—boom, the game experiences problems and crashes.


Anyway, that's just a quick preamble to help explain where some of the weird bugs are coming from. That said, we're extremely motivated to find and fix every single one, so your experience with Tainted Grail keeps getting better.


We also really appreciate your continued support!

Here are the full patchnotes.


Critical Fixes:

  • Fixed one source of crashes. We have another crash fix in progress as well, but it needs more extensive testing before being pushed out to you guys
  • (PC Missing Saves) The most common cause of missing saves on PC has been due to the game failing to find Steam and loading GoG or fallback saves. Last week, we added a pop-up informing you when Steam could not be found. This week, we have added a pop-up that asks you whether you want to move saves found in the other folders to your Steam folder automatically. We recommend that everyone migrate using the pop-up.
  • Items with special effects have been optimized. This should help with performance for players further in the game or hoarders who have many unique items with them.
  • Fixed a few memory leaks in our UI visuals
  • A quest in the fields of Cuanacht will no longer permanently block player saving Monstrous Marriage)
  • Lockpicking now uses the main camera. Significantly decreasing memory footprint is especially important on consoles.

Most Requested:

  • After finishing the game, you can now choose to keep playing and explore the world further or to quit.
  • Added kill prevention to some essential NPCs in Cuanacht and Forlorn Swords regions. The player will now have to intentionally execute them, preventing accidental murders by the player or other enemies
  • Prevented enemies from shooting backwards when the player dodges behind them
  • Added an option in the fireplace to bring Qrko back when it's lost.
  • Visual change for spells such as Impenetrable Shield, Mystic Ward, and Arcane Aegis.
  • (Items) Item weight is now displayed to two decimal places for very light items; otherwise, it remains rounded to one decimal place.
  • (Items) Rebalanced upgrading of 53 different Weapons so that they gain both damage and improve their special effects
  • (Items) Added item effect gains upon upgrading in handcrafted sets
  • (Items) Rebalanced armor weight loss when upgrading
  • (Summons) Fixed player summons sometimes not attacking when outside of player FoV
  • (Summons) Fixed player summons not attacking NPCs that are, by default, non-hostile towards the player, but the player is engaged in combat with them
  • (Summons) From now on, summons should be able to exit interiors with you
  • (Summons) Disabled collisions with player summons outside combat
  • Retroactively fixed dialogue flow with Barlaam in the quest "The Trial"

Achievements:

  • Fixed conditions for the Crown of Ashes achievement/trophy
  • Fixed conditions for And My Axe! achievement/trophy
  • Fixed: Honor Over Life achievement/trophy was blocked if the Brothers in Arms quest was completed despite the player not giving all dog tags to the Quartermaster. If you were affected by this bug, now you can come back to Quartermaster and give him the remaining dog tags despite completing the quest earlier to obtain the Honor Over Life achievement/trophy. Ninian's dog tag is now required for the Brothers in Arms quest. Pate's dog tag is not required anymore for the Honor Over Life achievement/trophy

Quests (Warning! Possible Spoilers):

  • (Spoiler: HoS Main Quest) Yorath will no longer die after 7 hours in-game if you convince him to leave HoS
  • Dialogue fix, some options in Drest's dialogue would end it prematurely, blocking further progress
  • Unholy Matrimony can be completed if NPCs are killed before talking to them.
  • Denholm now gives the correct reward for the quest "Forging a Path"
  • The player will now be able to ask Asgall about Tom only once.
  • The Extinction of the Weak quest marker should correctly target Dolf.
  • Stitch By Stitch quest markers and respawning ores fixed.
  • See no Evil quest markers fixed.
  • Fixed NPC Abner's dialogue lines.
  • Divided we Fall and Arthur's Crown interactions and non-linear flow improved.
  • The Old Letter should be found only in one specific place.
  • A Carnation to Remember can be finished after finishing other quests.
  • Blade in the Shadows can be completed if you decide to collect the bounty before talking to the NPC.
  • Fixed "Deep Calleth Upon Deep" quest. The chest will no longer stay in the inventory.
  • Fixed dialogue flow for quest "The Weight of Honor"
  • Petition The Lord quest should correctly lead the player
  • Cuckoo's Egg failed task can lead to failing a quest.
  • Over My Dead Bodies consequences.
  • The Silent Burden quest should give rewards, and its progression should be more straightforward
  • Denholm will now correctly pay the player for his silence in the quest: Burdening Letter
  • The player will no longer be able to continuously speak with Brother Vitus about abortion
  • Removed some incorrect dialogue from Lile
  • Fixed an issue where the player could not lie to Rigby when delivering his book.
  • Fixed Eira's dialogues after she returns home.
  • Fixed an issue where the player couldn't progress the Stonewardens questline if they sold Kvorr's Amulet. The recipe will be restored to players who lost it upon entering the Forlorn Swords.
  • (Spoiler: Brotherly Love) Fixed a bug where exiting the conversation with Rob before asking about his grandfather would block progress.
  • (Spoiler: Alchemists) The Alchemists questline can be continued after killing Dolf by reading his research.
  • (Spoiler: Sweet Dreams) Nest portal should now be easier to interact with

Audio:

  • Fixed Giant Sentinel audio volume levels
  • Fixed the sounds of Vilekin's Eldritch Reaver, which is guarding the Pict's Hideout in Act 3
  • Fixed the audio length of one of the Rune's lines.
  • Resolved an issue where Skuld would begin to speak but immediately stop when approaching the gate in Theuds Village within the Ghost Realm.
  • Wyrdness music event update - improved layer adaptation for dynamic transitions
  • There should now be combat music while fighting the boss in Sagremor Castle

Texts & VO:

  • Added multiple missing VOs
  • (JP) Added another BIG batch of missing Japanese localization for dialogues (Forlorn Swords/Whispers). That should cover probably 99% of the missing dialogue loc. Any left missing will be added soon.
  • Fixed descriptions of several items (Great Mistake, Chatterblade Fragments, Heiko's Crumble, Oldsteel Fang, Hollow Core)
  • Fixed Absorption spell description to properly state Mana Shield as a percentage value
  • Fixed Spell Syphon talent description
  • Added description of Skull Knight's Blade Sword

Technical:

  • Fixed an edge case that prevented all hero attacks from happening. Most often happened on fast travel from the bonfire to a different map
  • (New) Swimming in the ocean should now take waves into consideration
  • Fixed an issue where some enemies could disappear at certain angles after death.
  • Fixed an issue that prevented players from attacking after switching loadouts while lumbering.
  • The sometimes-missing VFX on player hands while wielding magic should always be visible now
  • Fixed controller vibrations breaking in some cases
  • Fixed various two-handed axes not properly registering heavy attacks on lumbering spots.
  • (New) Item tooltips now accurately reflect player stats when requirements aren't met, making stat comparisons easier in shops, crafting, relics, and upgrades.
  • Resolved performance issues on PlayStation 5 in Dungeon Galahad
  • Added two new debug console commands: template.revive-npc and memory.clear-faction-unforgivable-crime. Provided as is.
  • (Future) A fix for the infinite selling of an item will land in the next patch. So, build your piles of gold and items before then. You can always use mods if you really want to have infinite amounts of any item

Gameplay:

  • Added Marrowghast helmet recipe to Ukko's shop
  • Fixed Arcane Mace item Mana Cost
  • Fixed stat increases when upgrading certain armors (Alisa set, Festering set, Flayed Drowner's set, Spellslinger's set)
  • Increased effects of individual parts of the Archdruid set
  • Fixed Gem of Dodge not properly decreasing Dash Cooldown
  • Fixed ReusableResources Talent sometimes duplicating all of the currently held Ethereal Cobwebs
  • Fixed Galahad's Mace sometimes not applying Burn on hit
  • Deirdre's chest can no longer be opened with a lockpick
  • Changed Arnulf's loot in Smuggler's Bay
  • Sour Herring and Cheese no longer decreases the encumbrance limit when eaten
  • Added a player's room to the Children of Morrigan hideout.
  • Fixed Weightbound spell affecting hero summons
  • Buffed Bors in Sagremor Castle
  • Fixed Heiko's Crumble description and effects
  • Update the Tidepiercer projectile collision
  • Fixed projectiles made by Scourge Of The Seas and Tidepiercer occasionally not hitting enemies
  • Rebalanced and fixed Bear's Claw to be in line with other items of its tier
  • Fixed Severing Ray sometimes using Light Cast logic when being Heavy Casted
  • Giant's Club is no longer a usable weapon

Misc

  • Frostgrots are now considered animals
  • Moved the location of copper ore in Ulfr Village
  • Fixed a diggable chest in Gunnnvaldr Village
  • Qrko will now be more aligned with the ground it's standing on.
  • The campfire mistakenly affected the player's total weight. Not anymore!
  • Improved level-up notification
  • Improved quest notification
  • Fixed interaction with the alchemy station in the Tomb of the Good Druid
  • Fixed an issue whereby a player could fall outside the water in one of the Cuanacht rivers
  • Journal was not counting summon's kills
  • Fixed bonfires in Cuanacht
  • Fixed wyrdstone mining in Cuanacht dungeons

Visual Changes:

  • Human summons are wearing proper summon markings on their clothes
  • Blind status VFX rework
  • Fixed missing lip movement for some speaking characters.
  • Updated Foredweller, Remor Mage, and Wight attack VFXs to better represent their actual area of effect
  • Fixed VFX charge explosion on Snail
  • Fixed distortion Y-offset on Bonefires
  • Fixed mask layer of Bonefire (fire visible from the top)
  • Guards in Cuanacht will now wear helmets.
  • Dark clouds are no longer visible in Dungeon Frig
  • Fixed color issues in the effects Flickerbolt, ThunderLash, and Stormpiercer.
  • Updated visual effects for the Mistbearer boss fight.
  • Additional VFX AOE for Archmage and Wight enemies
  • Fixed bounds in vfx FloatingSnow
  • Fixed bounds in vfx CompanionLight
  • Fixed the bug with the elevator chain in Corrupted Temple
  • Blocked unused doors with boards in the Horns of the South castle
  • Fixed trees placed in the wrong places in HOS and Forlorn
  • Ghosts with hair should render correctly after game load.
  • Fixed the issue where wheat was generated underwater in Cuanacht.
  • Added missing DepthFadeCard under the ladder in Broch
  • Killing planes have been added to high places in Sagremor Castle, and the rock embedded in the floor in the underground section has been removed.
  • VFX Heart of the Plague visibility of the debris layer
  • Fixed a floor gap near the portal in Prolog Jail
  • Fixed the issue with the furnace clipping through the floor in the player's house in Cuanacht
  • Improve the Snow Explosion effect used in Cold Magic.
  • Updated visual effects for the Tidepiercer slash explosion
  • Updated the visual in the Wyrdspawn Dead event.
  • Tidepiercer coatings fix
  • Drain of Vigor visual update
  • Projectile trails tweaks
  • Added visual effects to signal ore acquisition when destroying it.
  • Tweak VFX when activating souls in the Resurrection Room.
  • Conchur's beard now moves when he talks.
  • Updated Gytha's appearance.
  • Úlfr Tribesfolk NPCs now wear helmets.
  • Fixed floating coins and removed objects located outside the map in the Dungeon_Crypt_Small level.
 
The choice to kill or help Galahad makes no sense. I have no stake in this fight and barely know both sides of this conflict. From what I've seen helping him is actually the better option. Kamelot pours a ton of gold into the South and helps them construct the second lighthouse which, it turns out, acts like a massive menhir and protects everyone from the Wyrdness. Plus the captain that gave me the assignment to kill him is so over the top evil and unreliable the game almost screams "don't trust this turd".

I tried fighting him but the bossfight is so insanely hard it's almost as if the game tells you "no man, go for the other choice".
 
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The choice to kill or help Galahad makes no sense. I have no stake in this fight and barely know both sides of this conflict. From what I've seen helping him is actually the better option. Kamelot pours a ton of gold into the South and helps them construct the second lighthouse which, it turns out, acts like a massive menhir and protects everyone from the Wyrdness.

I tried fighting him but the bossfight is so insanely hard it's almost as if the game tells you "no man, go for the other choice".
He was insanely tough when I tried fighting him with my stealth dagger/archer character. Decided to side with him for that playthrough lol.

Wasn't too bad on my two-handed character, but he is also kind of broken.

As for the sides, it's pretty clear that while Galahad has ultimately made some choice that were good overall, his methods are evil as fuck. The room you find him in paints that clearly. The actual choice is more about further events, but it's definitely a major one for quests and loot.
 
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