Tainted Grail: The Fall of Avalon |OT| Dark Scrolls

Is this game any good?
Do you like the Morrowind/Oblivion-era Elder Scrolls games (janky combat and all)? Then yes.

Do you also like dark fantasy with a side of Arthurian legend? Then double yes.

Are you looking to climb towers to reveal map icons and a guided experience? Then no.
 
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God damn, just spent the weekend lost in this game. Almost done with all quests in first area, really looking forward to what's next.
Its funny that i completely bounced off Avowed while i instantly clicked with Fall of Avalon.
Certified banger.
 
game needs patches

I have played a bit this morning and I got a bug in the first act where I finished one mission for Galahad which changes the fate of many character in the story and after that I went to talk to him again in his camp and he started speaking as if we never met before and offered me again the exact same mission. Absolutely ridiculous

The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems

The game is nowhere near finished. It needs serious patching before it can live up to the praise it's getting.
 
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The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems
I'm not disagreeing with you but after 15 hours or so I haven't had any game breaking bugs like you describe. I've had some janky animations and HUD settings that need fixing each time I start the game and some performance issues on the console but nothing as far as questing goes. Hopefully they fix up any remaining issues because the game could be one for the ages if everything gets straightened out.
 
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Same. I'm in the second map now and while there's been some jank there's nothing that's been completely broken or anything that ruins the experience.
 
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Funniest glitch so far is when you die and your arms/hands get stuck in the spot where you were standing. When you fall they just stretch all the way to the ground.

As far as major bugs I have had none so far and I've put 50 hours into the game across multiple characters. Only recently started in the second area.

No quests have been broken yet and I think I've had three crashes.
 
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A new patch has just landed on Steam (coming to consoles later today):

UI:
Fixed the quest section displaying when there was no active quest in the quest log.,
Fixed an issue where quest or item notifications were sometimes missing.,
Fixed item list and gamepad navigation after consuming food or potions in the Bag.,
Fixed tooltip refresh for currently hovered items in Hero Storage.,
Tooltips in Equipment now update correctly after equipping an item.,
Fixed blinking UI graphics.,
Fixed incorrect state of the Large UI option on the Cloud Conflict popup.,
Fixed displaying journal graphics.,
Fixed displaying fishing rod tutorial on gamepad.,
Fixed saving fishing entries in the journal.,

Gameplay:
Fixed Dal Riata Berserkers and Galahads freezing in place after running away from them during combat.,
Fixed Hero Summons attacking friendly Red Priests.,
Devil's Snare and Mandrake plants are now respawning correctly.,
Filling Beor's heart with player's energy now costs 30 Max HP instead of 40.,
Changed Arcanist's Sword Damage Gain per upgrade level: 21 → 1.,
If you have only one hand at your disposal, you will get the one-handed variant of Giant's Grudge.,
Fixed Bromhar No Face's attacks being unblockable and unparryable.,
Fixed having item encumbrance debuffs even when within the limit after save/load.,
Wyrdstalker will now stalk you more—he was a bit too eager for a fight. He is now much slower outside of combat.,
Fixed Unnatural Focus Talent not slowing down time correctly.

Technical:
Fixed frequent crash on Xbox in Cuanacht Farmlands area (coming later today).,
Enabled QHD (2560x1440) on PS5 (coming later today).,
Improved performance on PS5 Pro (coming later today).,
When saving fails for any reason, the failed save will now be removed. Previously, you could load it and play on a corrupted save.,
Buyback in shops will now store a maximum of 50 items, which will prevent them from downgrading performance.,
Optimized vegetation in Cuanacht.,
Some people were killing enemies a bit too enthusiastically. If you find yourself falling through the world, load a save — it should now fix it.,
Fixed visual artifacts of wyrd barriers.,
Removed headbob that persisted after changing loadout when sprinting with two-handed weapons.,
Caradoc and other NPCs should no longer blur when the player camera was not moved for some time in dark conditions. As wyrd as that was, it was not intended.,
Blood Transfusion and Life Transfusion spells optimization and fixes.,
[Steam] There will now be a warning popup when the game fails to detect Steam. We are still working on a migration feature for people who played without Steam.,

Localization & VO:
Added LOTS of missing Japanese localization (Cuanacht, main story, quests, items, etc.).,
A lot of VO added and fixed.,
Fixed Executioner's Axe's description.,
Fixed Big Bonk's description.,

Quests:
Raspberries needed for the Maggot's quest will now be correctly counted.,
You will now be able to exit Deirdre's basement correctly.,
Fixed quest "Forked Path" if the player collected Matron's Insignia before getting the quest.,
Fixed quest "The Trial" if the player killed the beast before talking to Kjell.,
Fixed quest "Forked Path" where you couldn't continue the quest after finding the novice's body.,
Added missing rewards to a few quests.,
Fixed Neante questlines being impossible to continue. This should fix retroactively so she should have the correct dialogues now.
Finally can get it on Pro. Based.

Edit: wait. No mention of the screen tearing…
 
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So I have crafting recipes for some armour that gives me stamina and some other stuff and I have all the materials but chance to craft is something like 2% and seems to always give me garbage? How do I go about crafting them?
 
I have played a bit this morning and I got a bug in the first act where I finished one mission for Galahad which changes the fate of many character in the story and after that I went to talk to him again in his camp and he started speaking as if we never met before and offered me again the exact same mission. Absolutely ridiculous

The game is bug infested, literally. I dont understand how people are accepting these issues and saying is a banger. Yes the game is good but you cant ignore all these problems

The game is nowhere near finished. It needs serious patching before it can live up to the praise it's getting.
How is this different from people playing utterly broken bethesda games and saying they are cult classic?

I personally didn't had anything broken on the level of bethesda games, just meh performances for how mid the game look.
 
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How is this different from people playing utterly broken bethesda games and saying they are cult classic?

I personally didn't had anything broken on the level of bethesda games, just meh performances for how mid the game look.

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So I have crafting recipes for some armour that gives me stamina and some other stuff and I have all the materials but chance to craft is something like 2% and seems to always give me garbage? How do I go about crafting them?
Craft stuff to level up the skill. When you suck at it and try crafting stuff thats more advanced you'll more than likely keep failing or create "weak" versions of said item but your skill will grow. As you get better at it you'll create the normal item and eventually more advanced versions that will gain additional stats.

Take cooking for example. If you do the experiment option instead of using a recipe you'll start by creating a bunch of "undercooked food" (and occasionally learning an actual recipe) that will only heal for a little bit but you'll level up and eventually you'll start creating "tasty food" that heals for a fair but more comparatively.
 
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I really liked this game overall.

Things I though could be improved:
  1. 3rd act had piss poor weapon loot, I always got shit I couldn't use with my build. One of the things I like about games like this is scoring new good loot. I used the same weapons from mid act 2 through the rest of the game.
  2. The length was longer than needed. I liked it, but by the 3rd act I was ready to move on. I have the same issues with most games today. 20 or so hours is where I draw the line. Like cut the game content and give me a sequel sooner.
  3. Bugs were insane, but not quite on the Bethesda level. Though it was fun to save a chick and then have her back with her husband and triggering the same conversation that lets you decide to kill her or spare her and then lets you kill her in front of her husband and he is fine with it.
 
New hotfix today but the best part is the last sentence that says "Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!". Hopefully some more optimisation and performance boosts.

 
New hotfix today but the best part is the last sentence that says "Also, our biggest patch yet is coming sometime between Friday and Monday, depending on how quickly we can get everything in!". Hopefully some more optimisation and performance boosts.

It is also worth noting that the devs are not doing a licensing deal here. Tainted Grail is literally created by the same company that made a board game, so they will defo polish and improve the game.

I'm finishing Act 2 and while there quite a lot of bugs (including the suddenly quiet Arthur that was fixed recently), it's still nowhere near the Oblivion Remake.
 
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