MH Wilds lost more than 98% of its userbase

I dropped out about 3/4 of the way through the story, it just didn't feel good to play, MH is very outdated and the story is god awful. Even launch Worlds was better all round
 
tsmv7mD.png

DONOe6c.png
 
Last edited:
Capcom will be kicking themselves for missing the Switch 2 train with this.

That said, I played it on PC and dropped it like a ton of bricks after getting my "best" armor set at launch. The end game and challenge was just boring and a huge letdown. I'll return for an expansion but no sooner.... unless they release a Switch 2 version.
 
Last edited:
This is how GAAS and GAAS-like games function, when there's content to play people tune in, and when there isn't, people play other things until there is.
 
Steam reviews work. I was gonna get this but didnt because of steam reviews, it's still on my wishlist but if things dont change it's gonna be gone soon.

Another capcom game where this happened for me was dragons dogma 2. Wanted to get it at release, steam reviews made me reconsider but was still on my wishlist to maybe get it later on sale. A while ago i was cleaning up my wishlist and just thought you were here for a year, your reviews are still mixed, you're out.
 
Last edited:
Game is too easy. I was able to max out everything too within the first couple hours of the "end game"...and that was also pointless since we were bullying these monsters like they're nothing. I don't like the direction Capcom is taking here recently. Dragon's Dogma 2 was the same level of brain dead difficulty. Keep catering to the masses.....I'm no longer interested in buying your games anymore after this.
 
Don't think Capcom will be crying looking at those launch numbers.
Monster Hunter isn't a game that solely relies on launch window numbers. It's a mix between a GAAS and a premium game and they need it to be successful and popular until the launch of the next game. It's by a wide margin their most profitable franchises and the fact that their most popular platform is tanking like this isn't a small deal.
 
This is how GAAS and GAAS-like games function, when there's content to play people tune in, and when there isn't, people play other things until there is.
Pretty much. At the end of the month there's the next major update and the game will blow up again for a while until the cycle repeats.
 
Monster Hunter isn't a game that solely relies on launch window numbers. It's a mix between a GAAS and a premium game and they need it to be successful and popular until the launch of the next game. It's by a wide margin their most profitable franchises and the fact that their most popular platform is tanking like this isn't a small deal.
Does it contain loads of MTX?

I don't play the franchise much. I tried World for a few hours but realised quickly its not for me.
 
I've been getting monster hunters since 3U. There are too many changes un wilds i just don't like, and if that is the direction they want to go then the series isn't for me anymore.
 
Does it contain loads of MTX?

I don't play the franchise much. I tried World for a few hours but realised quickly its not for me.
Not aggressive mtx, but there are loads of cosmetics and content you can buy, so it's a huge revenue stream. It ain't like DD2 where it's "fuck you, we got your money, losers."
 
This is how GAAS and GAAS-like games function, when there's content to play people tune in, and when there isn't, people play other things until there is.
I don't think that applies to Monster Hunter games. There's no new content for Monster Hunter World, yet there are more people playing that one. I've also seen many people go back to either Generations Ultimate or Frontier Z after being disappointed with Wilds easy difficulty and focus on story.

It's not a matter of having new content or not. Monster Hunter scratches a very specific itch and people will play them even if the game released 10 years ago and has no new content. It just seems that there are better choices than the last game when it comes to picking up a fun MH game to play.
 
Obviously, it's the base version of the game without updates Vs the complete version + expansion. Wilds will eventually get there, but it's early days.
It doesn't make much sense. And World never was that low in daily CCU where Wilds is now. 3.5 months after the release it still had 100k+ daily peaks, while Wilds barely reach 20k.
 
It doesn't make much sense. And World never was that low in daily CCU where Wilds is now. 3.5 months after the release it still had 100k+ daily peaks, while Wilds barely reach 20k.
World was the only modern monster hunter game, there was nothing else to go back to. If you want a complete release with challenge and G rank now, you go can go back to either Rise or Word in-between Wilds game updates where it gets stale. I was there back then and there was very little to do in World base game other than grind for decorations, but I would still keep playing because there was no other real alternative in the genre.
 
Doesn't this only include Steam?

For all we know, the community is more active on PlayStation 5; that wouldn't actually surprise me. It's a heavily PlayStation (and Nintendo)-associated IP, in spite of the recent PC uptick for late ports.

Wow, good job on this one Capcom. Keep fucking up your releases like that and the goodwill built during this past few years will be gone.

Again, very loaded statement considering this is only the Steam numbers, and the game was released on two other platforms.

Active player base could be low ATM on Steam but higher on PS5 and even Xbox. But I get why CCU threads get the attention they get: Valve's the only platform with actual transparency in providing player metrics & data (and it's something I've been arguing both SIE and Microsoft should adopt for their own platforms).
 
Last edited:
I'm part of the World players. Got into the series with the bundles a few months back and currently very much enjoying the game. I've got Rise to enjoy after when I want my next MH fix, so I'm comfortable not getting Wilds for quite some time yet.

It's a shame Wilds had the performance issues, I'm sure that doesn't help things. Not everyone knows about REFramework/other fixes, so they'll be put off and move on to something else.
 
I don't think that applies to Monster Hunter games. There's no new content for Monster Hunter World, yet there are more people playing that one. I've also seen many people go back to either Generations Ultimate or Frontier Z after being disappointed with Wilds easy difficulty and focus on story.

It's not a matter of having new content or not. Monster Hunter scratches a very specific itch and people will play them even if the game released 10 years ago and has no new content. It just seems that there are better choices than the last game when it comes to picking up a fun MH game to play.
Yep, the series is not a GaaS. Main game + expansion has been the norm since the PSP days. Getting additional content via free updates is just a natural evolution due to modern distribution methods.

Wilds is a financial success for Capcom, however it's a failure to longtime fans. Adding new content won't fix the core issues.
 
It's a heavily PlayStation (and Nintendo)-associated IP
Game had more than a million CCU on release. Monster Hunter is big on PC, and even if it's just an assumption, I'd say it's safe to say it's the same in PS5 and Switch since those platforms are also offering an alternative to it (Worlds and Rise). But yeah, just assumptions, no way to really know.

Wilds is a financial success for Capcom, however it's a failure to longtime fans.
Same as Dragon's Dogma 2, allegedly. Good for them, bad for everyone else. :goog_relieved:
 
I didn't find it appealing enough to continue playing after beating all monsters and getting some decent equipment. I had my fun and moved on.

Time to release Monster Hunter Generations on PC. Do it, cowards.
 
Probably because there isn't that much to do when you "finish", and MHW is right there as an alternative since it's packed with content and multiple end game activities.
Once Wilds gets the same kind of activities and more fun event quests, and it will, then people will go back; once the inevitable expansion releases I can see it easily hitting 400k+ CCU again.
 
This is the most shithole product from Capcom that i've purchased in years. Ultra excited to play the game, wait for it for five plus years, and get a mobile game in disguise of an AAA. Still disgusted with what they've done to my MH. These kind of games (and DD2) is what makes me lose hope in Capcom as a whole.
 
Last edited:
This is the most shithole product from Capcom that i've purchased in years. Ultra excited to play the game, wait for it for five plus years, and get a mobile game in disguise of an AAA. Still disgusted with what they've done to my MH. These kind of games (and DD2) is what makes me lose hope in Capcom as a whole.
Lesson learned: never buy a Capcom product that's being released close to the end of the fiscal year. Chances are it's been rushed and undercooked.
 
Doesn't this only include Steam?

For all we know, the community is more active on PlayStation 5; that wouldn't actually surprise me. It's a heavily PlayStation (and Nintendo)-associated IP, in spite of the recent PC uptick for late ports.



Again, very loaded statement considering this is only the Steam numbers, and the game was released on two other platforms.

Active player base could be low ATM on Steam but higher on PS5 and even Xbox. But I get why CCU threads get the attention they get: Valve's the only platform with actual transparency in providing player metrics & data (and it's something I've been arguing both SIE and Microsoft should adopt for their own platforms).
That's cope. The game is 75th on playstation most played.

The game is a fucking disaster. Reminds me of New World, actually. Massive sales and success on launch, but zero endgame, zero challenge, zero content support to keep the live service going. This is MH Wilds for you.
 
Last edited:
This is how GAAS and GAAS-like games function, when there's content to play people tune in, and when there isn't, people play other things until there is.

I've never thought of monster hunter as a GAAS tbh. They certainly don't run the series like it's a GAAS and they don't update it with new content like it is. I look at it as a single player game that people move on from until there's a dlc expansion that adds new areas etc.
 
Lesson learned: never buy a Capcom product that's being released close to the end of the fiscal year. Chances are it's been rushed and undercooked.
Sure, we all saw this before the first beta was released, and after trying the messy beta, it was only confirmed. But everyone has been waiting for the damn game for over half a decade, and if you're into MH, i mean, you gotta buy the damn thing, it's not like there's any alternatives. And i think Capcom knows this. They have no competition (which to me is fucking insane btw), so they release slop, and everyone into MH have to get it because it's that or nothing at all.
 
Last edited:
I dropped out about 3/4 of the way through the story, it just didn't feel good to play,
Same.

I've played hundreds of hours of Monster Hunter games dating back to the PSP and I couldn't stomach the story in this one.

Having to deal with the twerpy little kid and having to sit through long cutscenes between each fight killed my enjoyment of the game.

MH works best when the stoy is kept to a minimum and you're just allowed to fight monsters.

Alma was cool, though. I liked her.
 
Top Bottom