MH Wilds lost more than 98% of its userbase

I was going to buy it on PC, but the Steam forum is a horror show of people having issues with bugs/performance related to newer Nvidia drivers. I'm sitting it out until that's fixed, which at this point seems like it's not ever going to happen, so lost sale for Capcom on that one.
 
I mean most of the player-base does drop off when they expend the content, with trickles as they release updates, until the big expansion.

I do think the game still having performance issues across all platforms months later holds it back, and their lack of communication of any important details to progressing these issues has been weak.

Also, Yuya Tokuda (game director) taking away from the game's sale success that it was because the bigger emphasis on storytelling...was just a bizarre reaction divorced from feedback on the game.
 
The main issue is your always playing with players. Make it single player
Singleplayer is where MH as a franchise crumbles. Because the whole point of these games is grinding monsters you've already killed dozens of times, doing it solo will instantly feel repetitive, but when played in coop, with all the chaos happening (not in Wilds obviously because the game is way too easy), repetition doesn't even feel that repetitive at all. I usually do all monsters solo for the first time, then do nothing else but coop cuz solo is extremely boring compared to coop.
 
I don't think it matters one way or another.

The downside is that idiots will only do stupid things with information they don't understand. It can cut both ways - obfuscating a bad look or downplaying a good one that just doesn't look bombastic enough to be good. Either publishers or fanboys can do this btw.

I think CCU watching has been a net negative. I think that it's often used by the gaming internet to muddy the waters of a game's success or to fan the flames of some brigade; and, more importantly, used by marketing firms to boost the "viral" profile of games that really add nothing to the medium, beyond a metric for investors and developers to try to copy-paste. you have to ask the question about bots for F2P mp titles. Bearing in mind that the sales estimates on Steam for games with mid-very high launch concurrent player counts are significantly overinflated. See Expedition 33 and Elden Ring for reference.

It's just reinforced and bolstered the MAU obsession the industry has going right now, which is sending it in a worse direction.

And that's me talking as a consumer. Stepping into the perspective of a publisher or dev, I would hate for my game to be inorganically spurned because there's a screenshot of the Steam CCUs going around.

This kind of thing will happen on Steam and PC in general. It's just the nature of the platform and it's fair enough. If consoles continue to cede their propriety in big or small ways in attempts to match openness with PC, they'll just become PCs. That's why Microsoft's next "Xbox" is going to be a PC with an Xbox logo slapped on the case. Which is a bad thing for everyone, btw.

Well my thing is, if you're a dev or publisher, if your game isn't catching on then the truth is going to eventually come out one way or another. If you're afraid of having a Steam CCU screenshot paint your title in a bad light, wouldn't a PlayStation CCU potentially be beneficial, especially if most of the player base is on PlayStation and not Steam? Right then and there, you could shut a fake narrative down, or at least show that one place's numbers don't tell the whole story.

I also think having those fears ultimately might just prevent devs from getting more engaged with their game's community, which could isolate them from constructive criticism & feedback, as they inoculate themselves into a self-fellating, toxic positivity echo chamber. I'd also say most of the devs and/or pubs who are weary of CCUs, are that way because they likely engage in marketing or messaging tactics that needlessly attack many potential customers simply because of a few asshat bigots whose voices get amplified way too much partly by the games media, and those devs & pubs laser-focusing on them instead of positive feedback from actual fans (or respectable, constructive criticism from actual fans).

Also, I don't think consoles providing more transparency in game player metrics is the same as console platforms ceding themselves to being more like PCs. If that was an actual point, we should've been concerned last gen when PS & Xbox (and eventually Nintendo) adopted PC-like x86-64 CPU technologies and GPUs from PC-centric graphics providers. And not all forms of openness are bad; just because SIE were to, say, enable transparency in CCUs or other MAU metrics of games on PlayStation, doesn't mean they're going to allow other storefronts or OSes to openly run on PlayStation consoles (and potentially disrupt or destroy the tight synergy they already have, or introduce performance & security issues/vulnerabilities at a mass scale). I think that's a bit of a reach.

Technically speaking, free online was something consoles (well, at least PlayStation and Nintendo) already offered even in the '00s, same as PC...were PS2, Gamecube, Wii, DS or PS3 suddenly anywhere near close to being PCs because of that? No, I don't think so.
 
Just wanted to add,

The Story isnt just shit, its cringe and not even good Anime like cringe, its just shit all round, even the sexy looking characters arn't saving that

They also streamlined the wrong things, one thing I hate about MH is the way getting weapons out to attack works, its so slow and lumbering, its not fluid at all, once in combat its still fantastic, but getting in and out of it is just bad, not to mention until you get the Earphones, every monster will interrupt a charge attack as its about to complete the animation with a roar. Now its not Souls kind of bs yet where even a slight touch of a boss hurts for some reason and a boss will only target you. But thats the part that needed refinement for me
 
Monster hunter wilds switch 2 version leaked.


monster-hunter-wilds-pc-performance-screenshot-polygonal-characters-v2.jpg



5f462afc571c659f9c15ba6290240612

Rumors say, it's the new ps5 handheld that is running the ps5 game.
 
Sign of the industry in general when it comes to AAA. They made huge profits from it so they wont care. This is why I have progressively leaned towards games like Last Epoch/Path Of Exile 2, long term content that keeps me playing. Would much rather give them my money than Capcom, who have killed their best franchise in order to appeal to the 'I need everything within the first week' crowd.
 
performance

performance is key
 
Dragons Dogma 2 was lackluster.
Monster Hunter Wilds was lackluster.

Some people insist that Capcom is the best publisher of recent years.

And one more time people are still blaming the lack of support for one specific platform for a mid game lack of sucess. If Wilds runs so poorly on PS5, god helps Switch 2 port (I don't even think it's possible).
 
Last edited:
People blaming story for the drop in playercount are silly. The story is relatively short, people that play for the story would have moved on in less than a week. It's the hunts themselves. There's a serious lack of variety. The roster is too small, there are only a few monsters worth farming because there's too much shit gear, and the grind is practically non-existent (save for the gacha grind for the top tier weapons). World did collab after collab, Rise dropped multiple monsters at once, Wilds is just embarrassingly devoid of content.

fiozumim7y5f1.jpeg
 
Me and some friends completely discarded it because of the poor performance. We might pick it up in a few years in some complete edition with all the DLC on some next gen machine.
If your game was apparently designed for Ps6 (don't know how since the visuals aren't even particularly good) then I'll buy it on ps6.

Dragons Dogma 2 was lackluster.
Monster Hunter Wilds was lackluster.

Some people insist that Capcom is the best publisher of recent years.

Yeah I don't get it either. DD2 has terrible word of mouth, people were pretty lukewarm on Wilds, Kunitsu Gami was mid an apparently bombed, even Village seems to have left less of a mark than previous RE (and personally I also thought DMC5 was pretty mid). Don't know how the reception to SF has been since I'm not into fighting games, I think that one is doing fine.

But overall the only stuff they've done in recent years that gets mostly praised is remaking their old games. Their actual new games are mostly just ok.
I am really looking forward to Onimusha, and everything they've shown about it looks cool. But with Capcom I'm more like "cautiously optimisitic" than actually hyped.
 
Last edited:
I don't even play this game but these types of threads/news items are always so retarded. As if a game like this would keep ONE GORRILLION players as CCU?!

20k or anything near that is nothing to scoff at either and most games could only wish to keep a CCU like that.
 
Me and some friends completely discarded it because of the poor performance. We might pick it up in a few years in some complete edition with all the DLC on some next gen machine.
If your game was apparently designed for Ps6 (don't know how since the visuals aren't even particularly good) then I'll buy it on ps6.



Yeah I don't get it either. DD2 has terrible word of mouth, people were pretty lukewarm on Wilds, Kunitsu Gami was mid an apparently bombed, even Village seems to have left less of a mark than previous RE (and personally I also thought DMC5 was pretty mid). Don't know how the reception to SF has been since I'm not into fighting games, I think that one is doing fine.

But overall the only stuff they've done in recent years that gets mostly praised is remaking their old games. Their actual new games are mostly just ok.
I am really looking forward to Onimusha, and everything they've shown about it looks cool. But with Capcom I'm more like "cautiously optimisitic" than actually hyped.
Exactly! Their best recent games are Resident Evil 2 and 4 Remake.

This show how many people who actively talk about videogames don't really have critical thinking or don't even play at all. Capcom is one of the most praised game publishers on internet these days, and I think they are ok, but definitely not that good.
 
I'm happy to be part of the 98%. Capcom has been too slow on updating the game, as MH World by this time now had already dropped their Title Update 2 and almost dropping Title Update 3. Meanwhile, we didn't even get the trailer for Title Update 2 for Wilds.

Capcom may say this is no live-service game but really tell a very different story when there are so many microtransactions and events to keep the players engaging long-term with the game.
 
Lmao and thats the problem. All the things that Wilds does poorly is a direct result of the Portable series fans whining. Its the reason Wilds is a boss rush rather than doubling down on Worlds ecosystem focus.
Blaming Rise/handheld MH fans for what the World team is solely responsible for is just a lame cop out and weak.
 
Singleplayer is where MH as a franchise crumbles. Because the whole point of these games is grinding monsters you've already killed dozens of times, doing it solo will instantly feel repetitive, but when played in coop, with all the chaos happening (not in Wilds obviously because the game is way too easy), repetition doesn't even feel that repetitive at all. I usually do all monsters solo for the first time, then do nothing else but coop cuz solo is extremely boring compared to coop.
ok then whats the problem with the game and why arent people playing it, seems like wilds is just a bunch of chaos because of the multiplayer ascpect,. to me playing alone felt better always as monster hunter . you may be bored of that but many prefer the single adventure monster hunter. Its harder and more personal as a lone adventurer
 
Title Update 2 for Wilds.
Yep. World is still peak Monster Hunter. That franchise didn't need to become open-world. World size is just perfect.
i disagree it can be done well but capcom messed it up . with open world you need to change the formula by alot they failed to do so, apart fromthe map being open the whole game is missing alot tht open world games have like other activities and difrent checkpoints of intrest and cities.
 
The game is a technical mess that has less monsters than what World has
People are misremembering world at launch, it ran like shit too and it had only 1 monster more than Wilds, this on top of pc players having to wait 7 months for the game (and it still ran sub 60 unless you had the best hardware) and didn't get synchronised updates until nearly two years later.

World eventually became good and iceborne was outstanding from start to finish, but the only thing World really had over Wilds is the update cadence, which is terribly slow for Wilds and is something they have to address if they want to keep higher player counts for longer times.
 
They should have made Risebreak2 instead of World2Open, just harder & slower paced (for home systems vs portable quick play), with not seeing monster locations from the start so you search for them and ditching spiribirds in favor of more food buff systems, the rest is ace. Also improving the rampages instead of dumping them as the expansion did, they were unfairly bashed by loud trolls, similarly to the (way more) awesome swimming in Tri. They weren't more frequent or worse than scripted end game elder dragon fights in the past, they just needed some adjustments (maybe less but tougher monsters so they don't appear too weak vs normal quests, more barricade systems slowing them for towers & npcs to do more damage before they progress and for you to fight them more during the process, aggroing them away from targets). Bring back wirebugs & parkour 🔥
 
Last edited:
No pushback from the MH diehards, nor game journos regarding the increase in price to $70, and the lack of content... (At launch)
Problem is, with the kind of sales numbers that the game had at launch, no amount of pushback by the diehards will amount to anything. I felt just completely helpless when I realized the game was a downgrade compared to World for me, and just decided to move on instead of getting myself worked up about it. That kind of sales presence vindicates them whether the changes suck ass or not, so they're only going to continue to make it mainstream and "accessible" in the name of the mighty dollar.

I only wish I'd have figured out I didn't like the game before my refund period ran out. I kept stupidly thinking it would eventually get better.
 
I doubt Capcom gives a shit since it's made money at retail
They give a shit because they sell a fuckton of DLC and later on Expansion Packs. The sale of these products hinges on the assumption that people enjoyed and are still playing the vanilla game. Also this might impact the sales of future MH games as fans may be more wary now of buying an MH game day 1.

No pushback from the MH diehards, nor game journos regarding the increase in price to $70, and the lack of content... (At launch)
I feel more and more that the real push back is visible in Steam user reviews. Youtube/Twitch feeds are so compromised by corporate interests and game journalists most likely don't play past the basic introductory story mode regardless.
 
Last edited:
Top Bottom