GHG
Member
They could lock access to Steam/3rd party stores behind a Gamepass subscription.

Excuse me?
So they might force people to pay them a monthly fee to be able to access an external store?
That's insanity. Why would anyone pay for that?
They could lock access to Steam/3rd party stores behind a Gamepass subscription.
Good question, and there are many of them (questions that is). Sadly the only ones sitting in the answers are the industry's leaders in obfuscated messaging.I didn't think of paid online. Will online with Steam be free and still cost on the Xbox UI? Another reason to just use Steam on it lol
Gamepass games![]()
Excuse me?
So they might force people to pay them a monthly fee to be able to access an external store?
That's insanity. Why would anyone pay for that?
Not really, you're just hand waving here. Binaries are compiled for specific systems and hardware. MacOS, Linux, Windows; in most cases, "PC Games" are compiled with Windows dependencies baked in, requiring specific versions for Linux and MacOS for identical reasons. Take for example XCOM: Enemy Unknown - it has a native Linux version, yet, it's PC version is translated from its Windows compile into a Linux version by Proton. No licences are being voided - it's my legal copy of the game. API intercepts don't breach anything at all.We are getting in to the weeds here from a legal perspective but the difference is that Linux as an OS means it still classifies as a "PC" from an EULA perspective, and since publishers for games that require proton/wine are not also selling separate licenses for Linux versions of those same games they have little reason to stop it (or adjust their EULAs to specifically exclude Linux)....
It doesn't run Linux, it runs a stripped back Windows kernel - which Xbox has been doing since literally the prototype of the original Xbox. If the intended software target is Windows, Microsoft's containerisation layer automatically resolves those look ups, otherwise virtual machines wouldn't function. The software literally wouldn't know the difference - which would be the point of the translation layer.... If publishers want to stop it then they easily can by implementing anti-cheat/DRM that isn't compatible with Linux, and they will be able to do the same thing in the theorised "translation layer" scenario that you're talking about here...
Because they're not selling a Windows PC.... Which begs the question, why over-complicate things in this way when you can just simply run Windows...
Not really. Compared to the competition, the value prop is immense: Xbox games, Epic store games, Steam games, GoG games. Microsoft pulls it off, and they'll have a solid proposal on their hands for those who can afford it.... If they decide to go down a translation layer route for this instead of running windows ... then it will go down as one of their most unnecessary blunders/own goals in recent memory.
Sony already has to contend with Nintendo and PC. Stop acting like Xbox is contributing anything to the console space anymoreAmazing that people want zero competition so that Sony can release one game a year while having record earnings. Not saying Xbox is much competition, but absolutely zero? Come on.
A lot of current industry follows in xbox leadSony already has to contend with Nintendo and PC. Stop acting like Xbox is contributing anything to the console space anymore
Not really, you're just hand waving here. Binaries are compiled for specific systems and hardware. MacOS, Linux, Windows; in most cases, "PC Games" are compiled with Windows dependencies baked in, requiring specific versions for Linux and MacOS for identical reasons. Take for example XCOM: Enemy Unknown - it has a native Linux version, yet, it's PC version is translated from its Windows compile into a Linux version by Proton. No licences are being voided - it's my legal copy of the game. API intercepts don't breach anything at all.
It doesn't run Linux, it runs a stripped back Windows kernel - which Xbox has been doing since literally the prototype of the original Xbox. If the intended software target is Windows, Microsoft's containerisation layer automatically resolves those look ups, otherwise virtual machines wouldn't function. The software literally wouldn't know the difference - which would be the point of the translation layer.
Because they're not selling a Windows PC.
Not really. Compared to the competition, the value prop is immense: Xbox games, Epic store games, Steam games, GoG games. Microsoft pulls it off, and they'll have a solid proposal on their hands for those who can afford it.
Sony already has to contend with Nintendo and PC. Stop acting like Xbox is contributing anything to the console space anymore
2006-07 is almost 20 years ago. Clinging on to that thinking it will happen again is some serious self gaslightingShit can change quickly in this field, you know that. Xbox 360 vs. PS3 happened after PS2 crushed the Xbox original. The future isn't decided. I'm sure many people laughed about Xboxes chances after that gen too.
The "competition" here is doing more harm to the industry: raised the game price to $80 and the base console price to $600.Dream cast is still one of my favourite consoles of all time. I'll take this outcome.
Also. Its clear we need competition because it sounds like sony are on cloud coo cool land and making more fumbles than a quarterback with no arms.
Sony already has to contend with Nintendo and PC. Stop acting like Xbox is contributing anything to the console space anymore
2006-07 is almost 20 years ago. Clinging on to that thinking it will happen again is some serious self gaslighting
I used to think System Wars had the craziest fanboys... I've never seen a place so relentless in going after people that like different things. I guess a dedicated game fan can't just like Sony, Microsoft and Nintendo here, they have to pick sides and synchronize or else.
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I don't get people perceive current AMD consoles aren't the same as Xbox OG technically and philosophically.I don't see any reason that with the proper prioritization and optimization, that the ~2027 Series X successor can't be a Windows-based device, simply far more powerful than the ROG Xbox Ally X, because it doesn't need to have the ability to operate portably on battery. I feel like that's the direction this is all going. Xbox console + Xbox PC finally merge into one unified device/library, and they solve the issue of native back compat so the console library can fully move over.
Seems like a win-win to me.
It's become a huge circle jerk. Like a hive mind where people pile in.
What happened to choices?
Someone asked earlier (not to me)
"Why would you want this and why do you trust MS again" (paraphrasing)
If it's a true next gen console I'm on board price dependent. I like Game pass and the Xbox system.
I don't trust MS they are a huge corporation. I don't trust Sony either but doesn't mean I won't buy PS7.
Stop looking at this the wrong way. PS5 owners have no exclusives of note but doesn't mean they can't enjoy their console
?Seems to be quite a bit of concern around this announcement.
Who has said it will knock PS6 out the water yeaaahhhh???So, it seems the Xbox optimists are interpreting this as just "the next Xbox is coming and it is going to knock PS6pro out of the water yeah!"
Well, you go you. But I don't see this as next gen at all. I see it as simply a hybrid that Xbox can release to keep the old library going until the interest dies. And the PC half of the hybrid would definitely be more expensive than any console gamer is used to while not being that powerful. And $1000 is the minimum price for this thing. Good luck.
The problems with this is that only a small percent of players will buy a new console to play old games, engagement is a meaningless buzzword and while multiple skus give players options, they make devs lives much harder (ex: Xbox Series S).A lot of current industry follows in xbox lead
-backwards compatibility
-Online focus
-focus on engagement
-multiple skus to give player options
-multiplatform focus to again, give player options.
They could lock access to Steam/3rd party stores behind a Gamepass subscription.
So, it seems the Xbox optimists are interpreting this as just "the next Xbox is coming and it is going to knock PS6pro out of the water yeah!"
Well, you go you. But I don't see this as next gen at all. I see it as simply a hybrid that Xbox can release to keep the old library going until the interest dies. And the PC half of the hybrid would definitely be more expensive than any console gamer is used to while not being that powerful. And $1000 is the minimum price for this thing. Good luck.
They are leading industry in these aspects.The problems with this is that only a small percent of players will buy a new console to play old games, engagement is a meaningless buzzword and while multiple skus give players options, they make devs lives much harder (ex: Xbox Series S).
There are no industry set quantifiable criteria for engagement.They are leading industry in these aspects.
Engagement is not meaningless buzzword. Its how they measure success. Extremely important as far as I am concerned.
I don't want to hoard games into my backlog. Games that I cannot stop playing, I want more of them.
Simply because these people already have a library of PlayStation games and don't want to own multiple systems. They want to take their library to the next system they purchase, just like you want access to your Xbox library on the next gen Xbox. PlayStation owners will still get the benefits of better frame rates and resolutions when they finally upgrade to a PS6.How many people talked about how important GTA VI is to PS5 pro......
If there was an Xbox that played GTA VI at a higher res and say 60FPS vs the PS5 pro (if its 30FPS). How would these people not want it after all the talk of wanting the best experience for GTA VI?
It makes no sense to me.
We know who're talking about jumping ship. It's not Xbox customers.I don't get the 'unhealthy' claims. Anyone in the Xbox ecosystem is still able to play their games, still has the option of Gamepass and still has the vast majority of multiplatform games coming to the platform.
This 'jump ship' conversation seems more of an issue for next gen, not this one.
You really don't think the expected price of it would be an issue?What?
People are discussing new hardware. If its good, its good and thats all that should matter.
But it's not Windows.If the machine is still windows and runs .exes I dont see how they could implement that.
If it can use other storefront, those storefront arent gonna make xex versions of every game, so i think its safe to assume the thing runs exes.
So, it seems the Xbox optimists are interpreting this as just "the next Xbox is coming and it is going to knock PS6pro out of the water yeah!"
Well, you go you. But I don't see this as next gen at all. I see it as simply a hybrid that Xbox can release to keep the old library going until the interest dies. And the PC half of the hybrid would definitely be more expensive than any console gamer is used to while not being that powerful. And $1000 is the minimum price for this thing. Good luck.
Dont think its that hard to quantify.There are no industry set quantifiable criteria for engagement.
A company can change their criteria each month to what suits them better to say "engagement this month was better than the previous one".
Which doesn't translate to higher profits.Dont think its that hard to quantify.
People playing more is higher engagement.
It would be $1k but not next gen. You seem to have the impression that I am saying it would be expensive because it is powerful. I am saying it would be expensive because it would be standard hardware with profit on top. it is not some top range dream console. it would price like one, but that's all it would be.If MS is less concerned about sales it's a good thing for me. I'd rather have more power than be concerned with the price getting closer to $1k. Give me an enthusiast machine. Same goes for the PS6 but I doubt they would do that.
It would be $1k but not next gen. You seem to have the impression that I am saying it would be expensive because it is powerful. I am saying it would be expensive because it would be standard hardware with profit on top. it is not some top range dream console. it would price like one, but that's all it would be.
Yes, lower profits.Which doesn't translate to higher profits.
For example, more people playing a free mmo can mean less GP subscriptions and less game sales.
All shareholders care about is profits. Player satisfaction is indifferent for them.Yes, lower profits.
I would love to play a free MMO thats so good I cannot stop playing. Company profits, I don't care about. At max I will buy a cosmetics to show support, thats all where me thinking about their financials end.
The PC version isn't launching for a few more years yet.How many people talked about how important GTA VI is to PS5 pro......
If there was an Xbox that played GTA VI at a higher res and say 60FPS vs the PS5 pro (if its 30FPS). How would these people not want it after all the talk of wanting the best experience for GTA VI?
It makes no sense to me.
Not at all. Selling MacOS copies separate from Windows copies was standard for a long time. Linux is an open platform with sub-percentile adoption. It's only recently gained steam - no pun intended. If publishers didn't complain when Valve did it with their console-like Steam Deck, they won't complain when Microsoft does it with their console-like Xbox. You're inventing a problem that literally no one thinks exists.The difference is that if a publisher does happen to also have native linux/mac versions of a Windows game then you get all 3 versions in a single package for a single price. Outside of play anywhere, the same cannot be said for console versions of games when purchasing a PC copy....
What?If publishers would rather sell console games to an audience because of more price control ... then they will simply make it so that the "translation layer" no longer works, both functionally and legally.
I never said it was simple. I said Microsoft - the creator of the Windows and Xbox APIs - would create a translation layer to enable Windows API games to work on the Xbox APIs. In terms of complexity, I'd imagine it's extremely complex, given how low-level some developers - such as Rockstar - go.... If it's all so simple then ...
Not really. They'll be looking at it like a normal person would be looking at it: what gets the best gaming devices for the budget on to the market? Trying to ship pre-built Windows PCs for under USD$1000.00 than can compete performance wise with the latest next-gen technology is a laughable proposition. Literally laughable. There's a lot more to a console than just the OS. So, making a bespoke piece of kit is the way to go - and that demands bespoke software. Running a stripped down Windows kernel - which Xbox already does - and running a translation between Windows PC games and the bespoke hardware keeps everything running nice and fast and keeps the cost down. Unless you think Nintendo and Sony should also just ship Windows PCs instead of creating gaming hardware for running games?... Your "solution" for this is far more complicated than it needs to be when the internal teams at Microsoft and Windows/Xbox will be looking at all of this and saying "just run Windows"...
So, basically they are not interested in the best place to play the game. Which is fine. If they want to wait for the PS6 version....Its just like waiting for the PC version.Simply because these people already have a library of PlayStation games and don't want to own multiple systems. They want to take their library to the next system they purchase, just like you want access to your Xbox library on the next gen Xbox. PlayStation owners will still get the benefits of better frame rates and resolutions when they finally upgrade to a PS6.
If you want the best place to play the game, and are genuine about saying that then you will pay the money to play it that way. Nothing wrong with settling for second best if you dont see the value.You really don't think the expected price of it would be an issue?
People had been making a fuss about Switch 2 and PS5Pro prices. And here you are saying the price of Xbox hardware wouldn't be a concern?
A PC with custom parts and limited run, and had to be sold at a profit, is not going to be affordable for console gamers.
We don't know when its launching, or the Xbox is launching.The PC version isn't launching for a few more years yet.
Some arent listeningBut it's not Windows.
It would be $1k but not next gen. You seem to have the impression that I am saying it would be expensive because it is powerful. I am saying it would be expensive because it would be standard hardware with profit on top. it is not some top range dream console. it would price like one, but that's all it would be.