Baldurs Gate 3 isn't an rpg?They don't exist...
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The game is a turn-based RPG, and is based on the AD&D tabletop system. What exactly is in its foundation from modern RPG? And yes, this is one of my favorite games. This game returned to the basics of the classic RPG genre (When everyone in the publishing industry thought the genre was dead), and not to the new modern trends in the genre.Baldurs Gate 3 isn't an rpg?
What a lazy, stupid take
A game released in the 2020s is considered modern, regardless if it pays homage to older games.The game is a turn-based RPG, and is based on the AD&D tabletop system. What exactly is in its foundation from modern RPG? And yes, this is one of my favorite games. This game returned to the basics of the classic RPG genre (When everyone in the publishing industry thought the genre was dead), and not to the new modern trends in the genre.
Both games are great. I just don't consider games whose RPG framework and philosophy are based on the old school RPG - Modern RPG. For me, Modern RPG is an RPG in which the number of mechanics and RPG elements were sacrificed for the sake of increasing the audience. But this is purely my point of view.A game released in the 2020s is considered modern, regardless if it pays homage to older games.
Expedition 33 is another pheneomal RPG that is modern, despite it also paying homage to much older titles like the original Final Fantasy games
many modern games are influenced by older games
It can't happen until voice actors and corporations figure out a good middle ground.NPCs just don't care, AI must fix this, we have to feel our presence.
I mean I agree to a certain extent, but this is largely semantic and at the end of the day we are just choosing to call RPGs we like modern, whereas ones we hate not modern.Both games are great. I just don't consider games whose RPG framework and philosophy are based on the old school RPG - Modern RPG. For me, Modern RPG is an RPG in which the number of mechanics and RPG elements were sacrificed for the sake of increasing the audience. But this is purely my point of view.
A whole thread to shit on ff7 rebirth and ffxvi at the same time?I'm tired, and bored. Have at it Gaf. Come hate with me
Funny you say that, because i was watching Borderlands 4 gameplay the other day, compass with tons of icons seemed confusing as hell.The need to introduce open world maps with all the icons and crap is the biggest one for me.
Your statement feels like the equivalent of the stock market 'line must always go up' mentality.Both games are great. I just don't consider games whose RPG framework and philosophy are based on the old school RPG - Modern RPG. For me, Modern RPG is an RPG in which the number of mechanics and RPG elements were sacrificed for the sake of increasing the audience. But this is purely my point of view.
Level scaling is bad, but gear scaling (technically the lack of) is much worse. Oblivion has both of these issues.I hate level scaling
I mean I agree to a certain extent, but this is largely semantic and at the end of the day we are just choosing to call RPGs we like modern, whereas ones we hate not modern.
again, I think this is semantics. I think we have both good and bad RPGs coming out nowadays, and the better ones tend not to stay as much from their roots
It's much simpler. Because I don't like to put everything in one basket, then we have BG3, 33 goes in one basket with Veilguard, Avowed, Outer Worlds, Final Fantasy XVI, etc. And I prefer to separate such games.Your statement feels like the equivalent of the stock market 'line must always go up' mentality.
The problem is that if you disqualify any RPGs because they based their framework or philosophy of modernizing older ones, you are suddenly crossing out more and more subgenres as the generations increase, until there is only one future-subgenre RPG that can be considered 'modern'.It's much simpler. Because I don't like to put everything in one basket, then we have BG3, 33 goes in one basket with Veilguard, Avowed, Outer Worlds, Final Fantasy XVI, etc. And I prefer to separate such games.
Again, this is purely my point of view.
Oh god yeah. I think that's the worst actuallyI hate level scaling
I hate level scaling
Yeah, my patience is wearing thin with Expedition 33 because it's basically just QTE: The Game, presented in a way to make you think it isn't.Where is QTE option?
Hmm, I'm playing through FFXVI now. I sort of get where you're coming from but the spongey enemies exacerbate the issue I think.Man I couldn't help but think of FF16 while I made my choices. The game lacks impact, and didn't leave any kind of lasting impression on me, other than one of feeling duped. I feel like I got suckered by the game's admittedly stellar demo, and then the rest of the game was all downhill from there.
Outside of Clive, Cid, Joshua, I genuinely don't remember anyone's names. I have vague memories of the main story beats but the villains and their motives were forgettable. Obviously. I forgot them.
Combat, from the beginning, was so bombastic and flashy that I never really felt any sense of growth.
In FF7, going from Fire to Fire 3 to Flare to huge summons like Bahamut Zero or KOTR felt like huge progression. Going from a single attack against an enemy to Slash-All or 4x Cut felt like a big jump in character power. FF7 knew how to make progression feel good. So did many other final fantasy games.
Clive never really gets to experience that. He's powerful and flashy from the start with the only real changes coming from different elemental powers.
BoF3 is another great example of character growth, starting out as a literal child and only being able to transform into a weak (relatively) baby dragon, and then growing into a man and turning into huge screen-dominating beasts really puts into perspective how far the player, and Ryu, have come. BoF3 also had the benefit of a smaller, rich cast of characters and side quests that led to tangible, worthwhile rewards, like granting you access to unique shops that offer items you can't get anywhere else or being able to obtain an accessory that cuts your magic consumption in half.
By comparison, the vast number of FF16's 70+ sidequests are for an item recipe of dubious usefulness or crafting materials that you are probably already swimming in. These do not feel like meaningful engagements. FF7R2's overwhelming number of Chadley Chores didn't feel like meaningful engagements either.
Give me measured character growth, a smaller cast of vibrant, distinct personalities and some sort of side activity that feels worthwhile. And skippable dialogue and cutscenes for the replay. I don't feel like I'm asking a lot.