Death Stranding 2: On the Beach |OT| Ain't That A Beach

Hideous Snake

Gold Member
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Looking forward to starting this on thursday morning before work. Gonna take my sweet time with it.
Thank you for the OT, nicely done.
 
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Today we are eating good!

First impressions are great, the image quality is incredible on base PS5, textures are crisp and character models look insane, YouTube videos don't do justice
 
Nice OT!

Really curious what the performance is like on PC. I only have a lowly 6800XT and 5800X3D. :lollipop_weary:

EDIT: Oh lmao, just checked and it's only out on PS5 for now. That suits me fine though, still need to play the directors cut anyway.
 
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Awesome OT!

When you see all of the characters together like that, you realise how rich the cast really is.

I can't bloody wait to jump into this one. Looks like I'll be going for early access.
 
Now we have a home for this epic quest. Im very excited for my physical copy on June 26. Those with CE and Deluxe with early access, enjoy the journey and Im looking forward to use your structures. Keep on keeping on. 💪
 
Dunno whether to start this this week or finish off the side quests for Clair Obscur and the last 2 trophies for ER: Nightreign and take my time more with this

Looking great though
 
Now we have a home for this epic quest. Im very excited for my physical copy on June 26. Those with CE and Deluxe with early access, enjoy the journey and Im looking forward to use your structures. Keep on keeping on. 💪
I played a few hours after midnight, after which... yeah, I passed out, a few too many nightcaps and all that. It was so nice than after waking up and getting back to the game, there were already a few ladders and climbing spikes that made all the difference. The "asynchronous multiplayer" aspect was, and is, the greatest innovation of Death Stranding.
 
I tried really hard to get into the first game. Just could not do it. Is 2 more of the same?

If you didn't like the first one I don't see how this one could convince you. It's more of the same but better made, with more complexity and depth. But if the gameplay loop wasn't for you then yeah stay away
 
Excellent OT! I'm looking forward to playing this, even though I'm pretty sure I won't finish it, similar to the first game.

But damn it looks pretty, and I always love a Kojima joint.
 
Really nice OT. It feels great to be back out there doing deliveries again. I really like the aerial camera, it gives an impressive sense of scale. I'm only a couple hours in but it's exactly what I was hoping for so far, same core as the original but improved upon. I'm having fun with the new resting rooms and the new VR training missions they have.
 
what can I say, it's incredible just like the first one. So far it's been mostly re-tutorializing on DS1 mechanics, very basic stuff but it's so good to be back in!
 
I played a few hours after midnight, after which... yeah, I passed out, a few too many nightcaps and all that. It was so nice than after waking up and getting back to the game, there were already a few ladders and climbing spikes that made all the difference. The "asynchronous multiplayer" aspect was, and is, the greatest innovation of Death Stranding.
The asynchronous multiplayer aspect in DS1 directors was was really a breath of fresh air. It lessens my worries on some of my missions, deliveries and travel and it feel so good too see structures on a very difficult terrain especially on mountains and those infested with mules and BT's in DS1. And because of those aspects on DS series, the game becomes more cerebral, challenging, innovative and but you still feel not alone. The game is also catharsis for me.
 
Anyone posting open spoilers will get the dog shit slapped out of them, when in doubt use spoiler tags, most definitely with screenshots.

Patiently waiting for my physical copy to arrive on Thursday but I have a 3 day weekend free after that, marathon session incoming, you all enjoy!
 
The asynchronous multiplayer aspect in DS1 directors was was really a breath of fresh air. It lessens my worries on some of my missions, deliveries and travel and it feel so good too see structures on a very difficult terrain especially on mountains and those infested with mules and BT's in DS1. And because of those aspects on DS series, the game becomes more cerebral, challenging, innovative and but you still feel not alone. The game is also catharsis for me.
Even before the Director's Cut, at a late stage of the main story in DS1 you have to backtrack quite a bit (I think that doesn't spoil anything, we'll leave it at that). And the fact that I could do so, by just riding on a highway that I in part (but certainly not all by myself) helped to build, felt really cathartic. But even more so when playing the Director's Cut during the Covid lockdown. It really drove home the point of "we may be in isolation but still connected".
 
It's pre-ordered and can't wait to dive in.

But first I'll need to finish GOW: Ragnarok and watch a recap of DS1.
There is a 17 page slideshow presentation narrated by Deadman that offers a decent recap apparently, at least for anyone who has played the original.
 
Man this game just feels so fucking good to play. All the systems, the controls, animations, the amazing haptic and trigger implementation adds a lot aswell. Also vehicle controls are massively improved, atleast the truck i found. Combat is hilarious now you can do so much shit. I advise to do the VR tutorial for it when its available
 
As a player who loved the First game,i think the recap is enough to ppl remember things..
I saw an article saying that the recap and in game codex logs are enough to get those that didn't finish or play the first game up to speed. Would you say that's accurate? I'm keen to just hop into the second game as it looks a bit more interesting to me than the first.
 
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