Graphical Fidelity I Expect This Gen

Haven't played it yet, but DS2 looks like one of the better games visually this gen overall, but it's clearly inconsistent and that is so easily fixable if they had just bothered to actually make use of better geometry tech and rtgi, ugh sony this gen is so disappointing, why can small devs team making their first game manage it, but not massive budget sony studios.
 

need to see more but so far it looks pretty much the same as RE8 both visually and gameplaywise, even in terms of level design
but with the RE7 director at the helm, there might still be some hope
 
Lighting is last generation stuff, all the talk of this being a showcase and this is what we get. PS5 guys will be blown away when they play HB2 (by the graphics I mean).

They won't — just like the media. HB2 is still one of the most visually impressive games of this generation, strictly in terms of graphics.
 
Played a couple of hours of death stranding 2 and man this is as last gen as it gets. This isnt even ps4.5 like demon souls or ratchet, this is like do spiderman 2 at best. The lighting is barely better than last gen. There are some decent looking ground level detail but everything else looks last gen at best. The foliage, the rocks and mountains, draw distance. Volumetric lighting effects. Everything.

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Cutscenes look a generation ahead. Phenomenal work here in terms of lighting and level of detail.

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We all kinda suspected its gonna be like that, cutscenes character models are top notch coz we know that dev studio is capable of amazing things, they already proved it on last gens ps4 with ds1 character models, but in terms of overall graphic fidelity in gameplay hard to compete with hb2 when its 30fps and well below 1080p on series x while ds2 is 1440p60 on base ps5, thats easily over 4x amount of pixels "wasted" for image quality vs what hb2 did, and ofc something had to give, u know best it had to be this way, that 1440p resolution and 60fps made sure in gameplay graphical fidelity is relatively low.
If HB2 went for 1440p60 on series x it would look barely better from first hellblade...

Now another question is- how much of a game/gameplay we got in hb2, and we all can agreee not much, but since its next gen graphic fidelity thread i think hb2 obviously stays at the lead in everythging but characters in cutscenes, thats top notch in both games, personally i prefer DS2 but thats just subjective opinion on artistic take, techwise both games are a standard for current gen in this area(obviously gta6 gonna beat that, but thats in a year).
 
The devs didn't even upgraded sand and snow from fw, they left everything the same.

And people is mad when we call these fuckers lazy...

Fucking dune awakening and sw outlaws have better sand ffs...

I know nothing about the dune game, but I feel like it should have some pretty top tier sand considering.
That's the entire theme of the planet.
 
yeah, that ain't nice. Wonder what's wrong there; seems the engine is fucking up the draw-distance details at times for whatever reason. Aren't you even playing it on the Pro?

When everything chimes in perfectly, I think it's a beautiful-looking cross-gen game, though:

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Those rocks are still ugly and lack proper shadowing.
 
I know nothing about the dune game, but I feel like it should have some pretty top tier sand considering.
That's the entire theme of the planet.
A triple A with sony money behind should not lose in tech against a freakin funcom survival game...

Especially when the last iteration of their tech was in a 3 years old crossgen titles, people expected an evolution, exactly like kojima updated the water from zero dawn to ds1.
 
@ everyone here.

What does "Impressive" mean when you use it?

It should when discussing games refer to "impressive for the hardware it was developed for"......and yet It constantly seems to be used instead to showcase visuals that are either "Aestheticly pleasing to the individual" or as a way of celebrating the quality of the artists treatment of the assets to overcome hardware shortcomings. Non of which falls under "impressive for the hardware" which IMO is what the term has always implied. Especiall in threads like this dedicated to "graphic fidelity".
 
@ everyone here.

What does "Impressive" mean when you use it?

It should when discussing games refer to "impressive for the hardware it was developed for"......and yet It constantly seems to be used instead to showcase visuals that are either "Aestheticly pleasing to the individual" or as a way of celebrating the quality of the artists treatment of the assets to overcome hardware shortcomings. Non of which falls under "impressive for the hardware" which IMO is what the term has always implied. Especiall in threads like this dedicated to "graphic fidelity".
Impressive in this thread means impressive for current gen visuals, aka well above avg what ps5/xsx can produce currently.
Latest example- DS2 characters in cutscenes.
Edit: We can ofc use it in retrospective, aka killzone2 and motorstorm trailers were impressive af back in 2005 e3 sony pressconference, ofc they were fake too :D
 
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@ everyone here.

What does "Impressive" mean when you use it?

It should when discussing games refer to "impressive for the hardware it was developed for"......and yet It constantly seems to be used instead to showcase visuals that are either "Aestheticly pleasing to the individual" or as a way of celebrating the quality of the artists treatment of the assets to overcome hardware shortcomings. Non of which falls under "impressive for the hardware" which IMO is what the term has always implied. Especiall in threads like this dedicated to "graphic fidelity".

I generally don't think about it that deeply. You kind of just intuitively know when something looks great, no?

With that said, I'm always looking for:
  • Lighting quality
  • Texture quality
  • Environment detail
  • General image clarity
  • Shadow quality
  • LOD
  • Character animations
  • Facial animations
  • HDR implementation
  • Cinematics
  • Performance
Sometimes a game might only impress on half of those points, but it still looks fantastic because of art direction or great baked lighting or some specific standout setpieces or something along those lines. Just depends on the game and our own personal preferences.


There's a variety of hardware at play depending on the user, whether it be entry level gaming PC, 4-5 year old super high end PC, newly built super high end PC, mid range PC, PS5, PS5 Pro, Xbox Series S, Switch 2, etc.. etc.. so it's hard to keep any kind of specific standard in that aspect.
 
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The devs didn't even upgraded sand and snow from fw, they left everything the same.

And people is mad when we call these fuckers lazy...

Fucking dune awakening and sw outlaws have better sand ffs...
Lazy? Are you sure they're lazy? This game has more development time, work & budget went into it than both SW Outlaws & Dune Awakening combined, let's not get crazy, just point out the graphical inconsistencies & reliance on traditional techniques rather than calling the whole product lazy or calling the developers of this product lazy.

I understand your frustration, but uttering the word "lazy" ain't it, it makes us look like 4Channers or something...
 
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Lazy? Are you sure they're lazy? This game has more development time, work & budget went into it than both SW Outlaws & Dune Awakening combined, let's not get crazy, just point out the graphical inconsistencies & reliance on traditional techniques rather than calling the whole product lazy or calling the developers of this product lazy.

I understand your frustration, but uttering the word "lazy" ain't it, it makes us look like 4Channers or something...



Defending a dev who doesn't evolve tech from a 3 years old crossgen game make you look a bit like a sony\kojima fanboy, i guess we all have flaws.

Who gives a damn if the game had more time in the oven if some things remained about the same compared to previous iteration of the engine?

Do we praise duke nukem forever because it was in development for like 15 years? No we don't.

I'm not really frustrated, the writing has been on the wall for a while with sony this gen, i just hoped for more from the supposedly best engine on the market :lollipop_squinting:
(where the best thing about it, the character models, still comes from ue metahumans)
 
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I don't think these people have seen videogames before:



Its a bunch of fixed textures just scaling up/down, popping in and out and rotating with the camera. It's a decent bit of fakery that'd be at home on a good PS4 game, but "INSANE"..?!
 


Its a bunch of fixed textures just scaling up/down, popping in and out and rotating with the camera. It's a decent bit of fakery that'd be at home on a good PS4 game, but "INSANE"..?!

In the meantime, mad max on ps4





Or just cause 4 still on ps4




Like what the fuck are we even talking about?
 
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The amount of people blowing their minds over this blatantly up-rezzed PS4 game is puzzling.

Kojima went from showing games like mgs2, which didn't even look possible realtime, to ds2, which doesn't look meaningfully better than games from 6 years ago.
 
Yeah this must be the biggest case of collective delusion i've seen in a hot minute since maybe indiana jones but worse.

Like how can you fucking shit on ue5 titles but praise this thing like it's unrivaled?

Do ue5\ubisoft games on console run at low pc settings or something?
 
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Yeah this must be the biggest case of collective delusion i've seen in a hot minute since maybe indiana jones...
I called it months ago when I took a dump in DS2 and said people are only hyping up its visuals because of Koj.

His games also get a free pass when it comes to reviews. No way was MGS5 deserving of 93 critics' score. It's a game that has some of the best gameplay I've ever experienced, but as a package it's not even close to being a masterpiece it was hyped to be by the reviewers. I'm not even gonna get into the shit show that was MGS4 and its crazy high score.
 
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Yeah this must be the biggest case of collective delusion i've seen in a hot minute since maybe indiana jones but worse.

Like how can you fucking shit on ue5 titles but praise this thing like it's unrivaled?

Do ue5\ubisoft games on console run at low pc settings or something?
I agree its not the generational jump it could have been, but DS2 still one of the best looking open world games ever created. It's not unfair to call the game graphically impressive
 
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Yeah this must be the biggest case of collective delusion i've seen in a hot minute since maybe indiana jones but worse.

Like how can you fucking shit on ue5 titles but praise this thing like it's unrivaled?

Do ue5\ubisoft games on console run at low pc settings or something?
Indiana with path tracing is on another level entirely, and it is definitely next-gen (while some choices may be less striking).

The delusions come from the same side: playstation cross-gen titles or remasters: people saying Horizon Forbidden West or The Last of Us part 1 remake are the best looking ever, while they're all clean-up versions of ps4 games.
 
I agree its not the generational jump it could have been, but DS2 still one of the best looking open world games ever created. It's not unfair to call the game graphically impressive
Compared to what?

Outlaws look comparable, better in some things, worse in others.
Avatar like outlaws
Ac shadow look better
Fw looks barely worse (and someone said that vegetation look better) while being a 3 years old crossgen
Gta6 is gonna dismantle it
Mafia look better except the characters

You have to go into rise of the ronin territory to find an open world that ds2 completely smash in this gen or freakin stalker2\avoved that can be barely be considered AAA and obsidian\other studio is not famous for the graphic of their titles.


Sorry if we expected more from the last iteration of sony best engine.
 
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Indiana with path tracing is on another level entirely, and it is definitely next-gen (while some choices may be less striking).

The delusions come from the same side: playstation cross-gen titles or remasters: people saying Horizon Forbidden West or The Last of Us part 1 remake are the best looking ever, while they're all clean-up versions of ps4 games.
I saw some pics of indiana that looked like early ps4 stuff, the game is wildly inconsistent.

Many games achieve incredible graphic without path-tracing, i wasn't super impressed with that one tbh.

If that one is also another level entirely compared to ds2, we really are in the worst timeline for graphic.
 
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Compared to what?

Outlaws look better or the same at the very least
Avatar look better or the same at the very least
Ac shadow look better
Fw looks barely worse (and someone said that vegetation look better) while being a 3 years old crossgen
Gta6 is gonna dismantle it
Mafia look better except the characters

You have to go into rise of the ronin territory to find an open world that ds2 completely smash in this gen or freakin avoved that can barely be considered an AAA...

Sorry if we expected more from the last iteration of sony best engine.
My point exactly. AC Shadows is the only open world game this entire generation that looked certainly better. DS2 shits on Monster Hunter Wilds, Dragon's Dogma 2, Cyberpunk(consoles), Starfield, KCD2, Hogwarts Legacy

I understand being disappointed, but DS2 is still one of the most gorgeous games this generation
 



Defending a dev who doesn't evolve tech from a 3 years old crossgen game make you look a bit like a sony\kojima fanboy, i guess we all have flaws.

Who gives a damn if the game had more time in the oven if some things remained about the same compared to previous iteration of the engine?

Do we praise duke nukem forever because it was in development for like 15 years? No we don't.

I'm not really frustrated, the writing has been on the wall for a while with sony this gen, i just hoped for more from the supposedly best engine on the market :lollipop_squinting:
(where the best thing about it, the character models, still comes from ue metahumans)

I understand your point, I wasn't even defending them at all, I don't think saying anything less than "lazy" deems you as defensive of the developer, you can criticize them, I'm with you too, I think their reliance on traditional techniques was the wrong call IMO.
 
My point exactly. AC Shadows is the only open world game this entire generation that looked certainly better. DS2 shits on Monster Hunter Wilds, Dragon's Dogma 2, Cyberpunk(consoles), Starfield, KCD2, Hogwarts Legacy

I understand being disappointed, but DS2 is still one of the most gorgeous games this generation
I Mean yeah if we pick bottom of the barrel japanese stuff that are nowhere near western devs when it comes to graphic, with re engine that is absolutely crap for open world, harry potter that is a crossgen game made by a studio at his first big game, yeah ds2 is impressive alright.


Some people in here are not gonna agree with ds2 looking better than kcd2 tho, maybe character wise, but again not exactly a dev famous for graphic.

But compared to all the big boys made by people that are competent with graphic, ds2 is nothing special except the ue metahuman character models.

The only thing i can give you is that i play everything on pc and these games probably don't look as good on console.
 
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Lazy? Are you sure they're lazy? This game has more development time, work & budget went into it than both SW Outlaws & Dune Awakening combined, let's not get crazy, just point out the graphical inconsistencies & reliance on traditional techniques rather than calling the whole product lazy or calling the developers of this product lazy.

I understand your frustration, but uttering the word "lazy" ain't it, it makes us look like 4Channers or something...
I have great hopes for that game graphics then I greatly lit down from last previews then release, gameplay, and designers did great job but graphics programmers and tech director are lazy as fuc., this alongside sony bullshit direction on graphics and visuals generally this gen, any defend for those losers on a graphics theard Are just bullshit
 
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I understand your point, I wasn't even defending them at all, I don't think saying anything less than "lazy" deems you as defensive of the developer, you can criticize them, I'm with you too, I think their reliance on traditional techniques was the wrong call IMO.
If you have a less offensive word with the same meaning, i'm all hears.

Not improving upon existent tech after more than 3 years with same engine sound like lazy work to me, especially in a game like ds2 where the location is like a second protagonist, probably the open world where detailed terrain, sand and snow rendering should be the top priority.

The game should fucking massacre fw like ds1 massacred horizon 1.
 
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Question for the thread, what would megatextures have been like in today's world? How do you think it would have evolved if id stuck with it?

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Don't really see much point in it any more now that virtualized geometry can just make all of that textured detail into workable geometric detail.
 
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I saw some pics of indiana that looked like early ps4 stuff, the game is wildly inconsistent.

Many games achieve incredible graphic without path-tracing, i wasn't super impressed with that one tbh.

If that one is also another level entirely compared to ds2, we really are in the worst timeline for graphic.
Indiana falls short because of artistic choices and inconsistencies, yes. But the tech behind it really is up there with the best.

DS2 has that realistic look in cutscenes that really stands out. But during gameplay there's not much going on that differenciate it from last gen, resolution and image quality aside.
 
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Slimy working harder than a dirty AIPAC-backed politician to downplay & defame Death Stranding 2's level of visual quality. 😭
TBH, I posted only two screenshots. I really didnt have to work that hard.

That said, me taking two screenshots, uploading them on twitter and copy pasting them here is more work than kojipro engineers did to upgrade their engine to allow better for better LODs in the distance. Since they literally did nothing.
 
TBH, I posted only two screenshots. I really didnt have to work that hard.

That said, me taking two screenshots, uploading them on twitter and copy pasting them here is more work than kojipro engineers did to upgrade their engine to allow better for better LODs in the distance. Since they literally did nothing.
I get it, you're frustrated, I'm disappointed too, it is an inconsistent game when it comes to visual quality, their reliance on traditional lighting & geometry techniques put a damper on it, but it still has that graphical polish to it that you won't see in 99% of other games even those that use Nanite like Black Myth Wukong, that game can look extremely inconsistent to a very bizarre level honestly, you can feel the Sony money here with DS2, it is much more cohesive visually.

Msamy Msamy sorry if I bothered you, you're a cool person.
 
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Didn't they ditched the tech because it was a bitch to work on it?

If rage is anything to go by, it could have been incredible.
Doom 2016 used mega textures and it was ditched with Eternal. There was a big improvement between Rage and Doom 2016 and while Eternal's textures up close, I actually think 2016 looks more gritty especially at a distance. I think it probably would look really good if they kept using it but you would probably need 24 gigs of vram.
 
The amount of people blowing their minds over this blatantly up-rezzed PS4 game is puzzling.

Kojima went from showing games like mgs2, which didn't even look possible realtime, to ds2, which doesn't look meaningfully better than games from 6 years ago.
Its not puzzleing if ya follow the money and always expect the usual Kojima fan delusions. People will be spitting the same nonsense with the next Naughty Dog Release.
 
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