Super Metroid should get a remake in the dread engine.
Yeah, Dread was absolute shit. Super Metroid is still easily one of the best games ever made. It has truly aged like a fine wine.Still the best 2d Metroid by a country mile, Dread was such a disappointment.
You attention whore seeking asshole.
I keep reading your new name as piles, kinda fits.I'm glad I didn't.
The 16-bit era is mostly a huge pile, I would agree.I keep reading your new name as piles, kinda fits.
![]()
Quit changing ur fookin name!
The 16-bit era is mostly a huge pile, I would agree.
Listen friendo, you already have two tags, you can stop fishing.The 16-bit era is mostly a huge pile, I would agree.
You got me, so I'll give it up.![]()
PSYCH BITCH! It aged fucking phenomenally! I haven't had this much fun gaming in some time!
To elaborate on the stupid thread title, I've played through Super Metroid several...yet somehow never beat it. And the last time was an eternity ago. Having been on another Metroid binge of Zero Mission, Prime 1 and AM2R, I was determined to finally beat Super Metroid. Thankfully, my old former-pothead brain had forgotten everything. Every single thing. It was incredible. Thanks to geriatric amnesia and drug abuse, I was able to experience this absolute masterclass of a game completely fresh. God is indeed real.
I know this game has been discussed to death but seriously, experiencing the actual ending for the first time is still exciting, fresh and amazing in 2025. I had the pleasure of playing this with really good shaders in Retroarch and it looked gorgeous. I forgot how cool these rooms look when the emulated screen curvature makes the backgrounds kind of "roll" over it. The game just feels passionate, clever as hell and fine-tuned to perfection. Also...what a sequel, damn.
I mean, fuck, 10/10 on every front. Gameplay, level design, sound design and music (!!). The only thing that I have to criticize about it are some aspects of the controls. They're a definite learning curve and can feel finicky, specifically the space jump/screw attack can be frustrating imo. I remapped Select to L2 and Pause to R2 which eliminated the pain of switching at least. That being said, I get it. They were ahead of their time and really crammed every detail into this game that it still feels shockingly modern to me. How cool and satisfying is the X-Ray visor!?
Nintendo at this time were unbelievable and this game deserves every ounce of praise in my book. It made me thoroughly happy.
![]()
![]()
Still the best 2d Metroid by a country mile, Dread was such a disappointment.
That isn't the Japanese box art though?Its actually a cut-off version of this image.
Also, the Japanese box art of the game is so superior to the NA version that it's not even funny. For those that don't know, look it up.
![]()
100%. Dread was horribly mid when compared to prior entries. It was good, just not great.Still the best 2d Metroid by a country mile, Dread was such a disappointment.
SotN can't hold a candle. Its progression is too backtracky in comparison. The Sorrow games were better IMO.It's no SoTN, but sure, it's still a great game.
I get why people would like SM more, it's a great game, I just love how SotN did it. The levels, weapons variety, rpg elements, soundtrack.SotN can't hold a candle. Its progression is too backtracky in comparison. The Sorrow games were better IMO.
Super Metroid has so many nifty shortcuts you gain access to with each item.
That isn't the Japanese box art though?
The hell? There ain't two rooms in the whole game that vaguely resemble each other. Even flat corridors look unique in SM.So many of these rooms are long corridors with no variation - I'm looking at you, Norfair.
Okay yeah, I got confused by the wording of your post.
I absolutely love the save room's soft beep boop computing background noise. Even more so because it's usually heard before or after a boss. Like a calm before the storm, and a calm after the storm, it's so immensely soothing.Yea, Dread feels overhyped by people who were new to the series and the fanboys who always praise the latest product as the best thing ever. I can replay Super Metroid the umpteenth time and feel like there's new secrets I discover, whereas Dread didn't have a single optional secret that was exciting even on the first playthrough. Then add the lack of good music whereas Super still has insanely sick atmosphere.
Super Metroid should get a remake in the dread engine.