Digital Foundry: Helldivers 2 Xbox Series X|S - DF Review - PS5 Comparisons, Performance And More

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Or is it just one of Phil's balls in my throat?



Helldivers 2 on Xbox Series X is a decent, competent port of the PS5 version - with one major, immediately obvious problem. Xbox Series S? It works, but the compromises can cut deep. Meanwhile, all console versions now include performance metrics - and they prove illuminating on why the game performs as it does.

Note: Xbox VRR footage shows frame-rate numbers with low frame-rate compensation, which in this case is doubling actual FPS numbers.

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe00:00 Overview
00:29 Series X comparison
04:54 Performance Monitor settings
08:31 Series S comparison
12:52 Analysis and conclusion
 
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Series X:

- SX version seems to look very washed out with muted color tones
- For some reason, SX's Performance mode runs at 2/3rd of the brightness, adjusting the in-game brightness does not fix this. HDR also shows muted

- Other than the brightness issue, visual features like shadows, textures etc are identical.
- Perf mode is 1080p, Quality mode is 1728p, identical to the PS5's metrics
- Same TAA quality with FSR1 treatment observed

- Performance is also broadly identical to PS5 with 60 in less stress areas and drops to mid to high 40's in stress combat, once again these are metrics roughly identical to PS5
- Though the lower drops to 40's on Xbox are handled better thanks to the broader VRR and Low Framerate Compensation available on a system-level on Xbox

- 30fps Quality mode is practically flawless with only momentary single drops
- PS5 is similarly locked but it suffers poor frame pacing in this mode .

- All consoles have an in-game Performance monitor that DF tested, added to the game sometime after the original release
- This tool shows GPU render time, FPS etc
- It confirms that there is no DRS employed, the game runs fixed resolutions
- At worst, only modestly over-budget but mostly within render times
- The game seems to be more CPU bottle-necked based on these tools, not GPU
- Quality mode also shows no DRS scale and render time budgets

- The above is with Xbox, on PS5 is mostly the same with some caveats
- Though DF did not see any DRS in-game, these metrics do not show that DRS is on or off
- The frame time section on PS5 does not show proper detail, it's 'busted'


Series S:

- Things like foliage and grass density are simplified, simpler shadows with lower resolution and more pop-in. Less animation in swaying foliage
- Certain textures don't appear or take longer to load
- SSR is cut entirely, no cube map fallbacks so it just shows flat colors
- Resolution shows 1080p in tests but output isn't as clean, which DF thinks means this version uses VRS
- Series S is the only console version that uses DRS and scales between 720p to 1080p
- Performance mode is hovering around 40 to 50 in combat and 60 in less stress areas, basically a match for the other versions
- Quality mode has higher visual settings than Performance but still a bit lower then SX/PS5's Quality mode
- Signs of VRS also observed in Quality mode with a resolution of 1440p and no DRS
- Quality mode shows dips to mid 20's, unlike the other consoles
- Quality mode on Series S was also prone to crash when DF toggled the in-game performance metrics

Verdict:
- The Xbox versions are mostly fine with little that stands out except the color grading on Series X and minor crashing on Series S
- In general, DF thinks Helldivers 2 could use better modern anti-aliasing on all versions and DRS to reduce the existing drops
- The game could also use a 40fps mode
- The system-level 120hz support and LFC make VRR coverage better on Xbox and that's something that should be added to the PS5 version as well *

* adam's note: On PS5, there's no system level 120hz support so developers have to patch it into games themselves.
 
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What is this washed out stuff? I really hope they fix that, this clearly isn't right. Honestly don't like at all how it looks in this footage.
 
so... can someone explain how a whole ass dev team didn't notice that the port they're working on has completely wrong and washed out contrast values?

I know some devs can't tell when texture filtering is off by accident... which happened on PS4 a lot back in the day... BUT THIS? the fuck?
 
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What is this washed out stuff? I really hope they fix that, this clearly isn't right. Honestly don't like at all how it looks in this footage.

Yeah, it's Nixxess so the odds are they'll fix it sooner rather than later.
 
so... can someone explain how a whole ass dev team didn't notice that the port they're working on has completely wrong and washed out contrast values?

I know some devs can't tell when texture filtering is off by accident... which happened on PS4 a lot back in the day... BUT THIS? the fuck?

Fucked HDR is the norm in many games (raised blacks) so this doesn't really surprise me, lol.

Someone has to convince me that most developers aren't using TN monitors from 200x when they are testing games...
 
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Fucked HDR is the norm in many games (raides blacks) so this doesn't really suprise me, lol.

Someone has to convince me that most developers aren't using TN monitors from 200x when they are testing games...

they are probably developing on 4:3 800x600 TFT monitors from 2002.

"yep, the colors look the same to me guys! SHIP IT!"
 
they are probably developing on 4:3 800x600 TFT monitors from 2002.

"yep, the colors look the same to me guys! SHIP IT!"

Nixxes:

thumbs-up-computer-worker-nerd-on-phone-at-cubicle.jpg
 
I assume the washed-out look and color will be fixed at some point. Nixxes is usually competent at quickly fixing some issues in its ports with patches. It's incomprehensible why it wasn't appreciated.

Aside from that, it's a pretty good port.

But the fact that Quality Mode still has framepacing and stuttering on PS5 one year post launch is shocking when it works perfectly on XSX, which again benefits from its higher VRR range and 120Hz by default.
 
so... can someone explain how a whole ass dev team didn't notice that the port they're working on has completely wrong and washed out contrast values?

I know some devs can't tell when texture filtering is off by accident... which happened on PS4 a lot back in the day... BUT THIS? the fuck?

This! Often I have to wonder how some stuff is not found before the game receives the go ahead for release.

Fucked HDR is the norm in many games (raides blacks) so this doesn't really suprise me, lol.

Someone has to convince me that most developers aren't using TN monitors from 200x when they are testing games...

Unfortunately because proper HDR can truly transform a game, especially with a very capable TV.
 
This game has some of the best volumetric effects ive ever seen.

The game is CPU bound on zen 2 CPUs, shocker!

P.S Good to see Sony first party studios taking our hard earned dollars to make Xbox ports instead of porting DriveClub, Bloodborne, The Last Guardian, KZ, Motorstorm and other sony franchises to PS5.
 
This game has some of the best volumetric effects ive ever seen.

The game is CPU bound on zen 2 CPUs, shocker!

P.S Good to see Sony first party studios taking our hard earned dollars to make Xbox ports instead of porting DriveClub, Bloodborne, The Last Guardian, KZ, Motorstorm and other sony franchises to PS5.
Helldivers 2 on Xbox is giving them more money than all of those games together...plus half of those flopped originally, what makes you think the remasters would be hits? (DriveClub, KIllzone except 2 and 3, Motorstorm with sales decreasing with each entry, etc). There's a reason you have remasters for God of War, etc...and not those.
 
Helldivers 2 on Xbox is giving them more money than all of those games together...plus half of those flopped originally, what makes you think the remasters would be hits? (DriveClub, KIllzone except 2 and 3, Motorstorm with sales decreasing with each entry, etc). There's a reason you have remasters for God of War, etc...and not those.
literally all those games were greatest hits on the ps3 and ps4, but yes, all sony cares about now is maximizing profits and some 60 fps patches for DC, TLG and Bloodborne despite having a support porting studio inhouse is not profitable enough.
 
literally all those games were greatest hits on the ps3 and ps4, but yes, all sony cares about now is maximizing profits and some 60 fps patches for DC, TLG and Bloodborne despite having a support porting studio inhouse is not profitable enough.
I honestly still think Bloodbourne is getting a remake on PS6 exclusively day one like Demon's Souls was a remake on the PS5.
 
This game has some of the best volumetric effects ive ever seen.

The game is CPU bound on zen 2 CPUs, shocker!

FSR1 in the year of our old 2025 is unacceptable. The game needs FSR2 or 3 treatment, and 120hz support on PS5.
 
Seems like a decent port outside of the fucked up contrast. Hopefully they fix that ASAP.

so... can someone explain how a whole ass dev team didn't notice that the port they're working on has completely wrong and washed out contrast values?

I know some devs can't tell when texture filtering is off by accident... which happened on PS4 a lot back in the day... BUT THIS? the fuck?

Wouldn't be surprised if some of the devs actually thought it looks good. For some reason many devs love the washed out look.
Every other game is like "you know what would make this whole area look better? If we killed the contrast by adding this grey mist everywhere!"
 
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Seems like a decent port outside of the fucked up contrast. Hopefully they fix that ASAP.



Wouldn't be surprised if some of the devs actually thought it looks good. For some reason many devs love the washed out look.
Every other game is like "you know what would make this whole area look better? If the killed the contrast by adding this grey mist everywhere!"
most devs play their games on lcd monitors. cheap ones at that.

thats why HDR implementations in games are still so shit 9 years after HDR support was added to the PS4 pro. how many devs have OLED monitors?
 
I'm confused.
The analysis of NXG and DF is different.

Ign does not seem to test the higher difficulity levels on console. Helldive for example REALLY taxes the CPU - that DF shows. It never hold near 60fps on ANY console there. It taxes even somewhat high end PC CPU:s
 
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