Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

If you're a real fan, you'll be grateful that Borderlands 4 even exists in the first place, that you are privileged to even buy it, and leave a positive review immediately.

Obviously, only the fake fans have bought it so far, especially on GAF.
 
Not as bad as Cyberpunk but It only run and looks good If you have a really good PC
My experience with Cyberpunk at launch on PC back then (had a Ryzen 3900X and a RTX 2070S) was that i had no performance issues, game ran well.
Was is buggy as hell though? Yeah. Had to reload saves cause NPCs were stuck and i couldn't progress. Physics were going crazy etc etc. Made me stop playing and wait for patches.
Finally played it after the expansion launched on my new 4090 with Pathtracing.
 
If you're a real fan, you'll be grateful that Borderlands 4 even exists in the first place, that you are privileged to even buy it, and leave a positive review immediately.

Obviously, only the fake fans have bought it so far, especially on GAF.
Come On What GIF by MOODMAN
 
Idk what the problem is in your end, but the crashes on my PC completely vanished after installing the 581.29 Nvidia drivers from Sep 10.

Disabled Game Bar which had started again for some reason - Probably an update - Been ok since but thats not to say its fixed

I'm running yesterdays Nvidia Driver and it probably is to do with that looking at the crash logs

Device state: Error_DMA_PageFault, Engine reset occurred: true, Shader = DeferredLightPixelMain, Driver 581.29

which looks to be driver side more than anything
 
If you're a real fan, you'll be grateful that Borderlands 4 even exists in the first place, that you are privileged to even buy it, and leave a positive review immediately.

Obviously, only the fake fans have bought it so far, especially on GAF.
Pitchford really should have swallowed that "real fans" nonsense. Even with less issues it was kinda dumb to say, but if your game isn't running basically flawlessly you don't make grand statements about the indisputable value of your game.
 
I see nothing in this games graphics that even needs the features of UE5.
Are you saying that from playing hands on (youtube videos doesn't do it justice)? Because, to me, on PC, it appears to use Lumen/global illumination and Nanite. It looks different and better than Borderlands 3 in that respect, at least to me (especially with RTX HDR enabled). Geometry feels solid and the graphics overall seems to have more "depth". While not necessarily a part of UE5 features per se, it also does dynamic weather.


Disabled Game Bar which had started again for some reason - Probably an update - Been ok since but thats not to say its fixed

I'm running yesterdays Nvidia Driver and it probably is to do with that looking at the crash logs

Device state: Error_DMA_PageFault, Engine reset occurred: true, Shader = DeferredLightPixelMain, Driver 581.29

which looks to be driver side more than anything
Nevermind, the game started to crash again today.
 
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The Battle of the Titans:

BL4


GW2


40 fps vs 400 fps 10 times worse performance and games look about the same. Wth happened to the devs?


Or BF2 190 fps native 4K with all that foliage going on?


Why did devs fell so low? Wth happened?
 
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Why did devs fell so low? Wth happened?
Devs didn't fall anywhere. Borderlands 4 uses virtualised geometry and hardware Lumen (aka ray tracing). Those are extremely computationally expensive. Now you can argue that the art style in Borderlands 4 mostly makes that unnecessary and you'd be partly right, but the recent Metal Gear clearly shows such technologies can make even lower budget games look fantastic, just at the cost of performance.

Unreal 5 can absolutely use some further optimisations, but on the other hand some gamers are getting silly when they expect a game engine with that feature set to equal the performance of a game will a fully raster pipeline.
 
This is another game where you have to choose to embrace the AI future. If you don't, you'll struggle to eke out 40fps. Turn on DLSS Performance mode with 4X MFG and you'll get a 4k240 experience that is alarmingly close to exactly what that sounds like. Your choice.
 
I saw a benchmark of the game running at avg 80fps in native 1080p... on an RTX 5090, with nothing happening on screen.

Take-Two went crazy releasing the game like this.
 

This is a very strong candidate to the worst optimized game of the year.
Even at 1080p, most GPUs struggle to reach 60 fps.

performance-1920-1080.png
 
With a mix of mostly ultra and high and something on normal, i can run this thing with dlss quality and framegen at 4k and around 90-100 fps.

Some stutters here and there but no crashes in 3 hours.

Much better than expected.

4080/13600k both stock freq.
 
Devs didn't fall anywhere. Borderlands 4 uses virtualised geometry and hardware Lumen (aka ray tracing). Those are extremely computationally expensive. Now you can argue that the art style in Borderlands 4 mostly makes that unnecessary and you'd be partly right, but the recent Metal Gear clearly shows such technologies can make even lower budget games look fantastic, just at the cost of performance.

Unreal 5 can absolutely use some further optimisations, but on the other hand some gamers are getting silly when they expect a game engine with that feature set to equal the performance of a game will a fully raster pipeline.
Why use an engine that performs horrendously in a game with such art style then, if end result is very similar to games that runs 5 times better. You only cut your potential customers and make those who bought your game unsatisfied.
 
With a mix of mostly ultra and high and something on normal, i can run this thing with dlss quality and framegen at 4k and around 90-100 fps.

Some stutters here and there but no crashes in 3 hours.

Much better than expected.

4080/13600k both stock freq.
Happy for you, but they game still hot garbage performance wise.
 
With a mix of mostly ultra and high and something on normal, i can run this thing with dlss quality and framegen at 4k and around 90-100 fps.

Some stutters here and there but no crashes in 3 hours.

Much better than expected.

4080/13600k both stock freq.
So without frame gen x2(guessing), big yikes. What a shit show
 
Play it on console. Had no issues at all so far.

'Ooooh....... but I can't get my 600fps on console..........whah.........

Yes bruv, power kings unite, Series S stand up tall, were playing them games while the PC heros are flicking between medium and low 💪🟢.
 
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Just a few hours after release, Borderlands 4 has already managed to hit Mostly Negative reviews on Steam, with the vast majority of them complaining about performance issues. It's already being described as "a stutter-ridden mess", while there are plenty of reviews that also complain about frequent crashing. Maybe that Conan O'Brien promo video wasn't scripted after all.

It's even worse the further you dive into the reviews too, as a lot of the positive ones also mention there are problems with optimization, input lag, and stuttering, which are at their worst when there are a lot of enemies on screen. From these reviews, it sounds as though Borderlands 4 is in pretty rough shape for anyone that doesn't have a super computer to hand.

You also have a couple of reviews once again blaming Unreal Engine 5 for the issues — and while Epic says it's not the engine's fault but the developers using it — you can't blame fans for thinking it's the problem. Metal Gear Solid Delta: Snake Eater and Wuchang: Fallen Feathers are just two examples of Unreal Engine 5 games launching with performance issues, and it's becoming more and more difficult to believe that this is a developer problem.


Article:
Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing
Randy Pitchford: "I don't understand what the PC people are complaining about. If they are real fans they will continue playing with all the performance issues and stutter"
 
i know the performance of this game is really bad but aside from performance is the actual game really good as the reviews are saying?
 
The game shouldn't really require these demanding specs for the visuals you are getting but to call it some utter disaster is complete hyperbole. A 5600 and 3060 combo can do 60fps average at 1080p, DLSS Quality, and medium settings. Not great, but certainly not some mega disaster either. Review scores are already up to 60% and will likely climb higher.
I'd say that's pretty disastrous. Has to be the most demanding game at the moment right now for middling visuals.
 
I'd say that's pretty disastrous. Has to be the most demanding game at the moment right now for middling visuals.
I agree on the visuals part and it's certainly not ideal, but I wouldn't put it on the same level as Monster Hunter Wilds or Spider-Man 2, both of which were terrible. At least in this game you can decent performance on a 8GB GPU for example.

It does require some hefty optimisation though, no doubt about that.
 
The punchline is that it looks no better than 3. Hell, it's barely any better than 2.

They could have had a return to glory moment and advertised 120fps on consoles just by not using OTT effects that make no difference to the look of the product. It's a heavily stylised game, those realtime lights and shadows don't add anything.

The only benefit I can possibly think of is dev effort, which means nothing when your product ends up with shit reviews left right and centre pointing out the product quality you sacrified.
 
They could have had a return to glory moment and advertised 120fps on consoles just by not using OTT effects that make no difference to the look of the product. It's a heavily stylised game, those realtime lights and shadows don't add anything.
Imagine if they had of licensed Decima....
 
5070 - 33fps at only 1440p
17 fps at 4K...

What settings do consoles even use? Need DF comparison ASAP.
ps5 looks a lot like PC medium settings but at 800p for performance mode and 1080p for quality.

i cant even imagine how this game ll run on NS2
 
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ps5 looks a lot like PC medium settings but at 800p for performance mode and 1080p for quality.

i cant even imagine how this game ll run on NS2
This is just sad. Had they used frostbite they could get native 4K on Pro and better performance and better looking game than that.
 
This is just sad. Had they used frostbite they could get native 4K on Pro and better performance and better looking game than that.
almost any other engine would be better than UE5, ffs this game barely looks any better than Borderlands 3 and that game uses UE4
 
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Yeah UE5 turned out to be a massive POS. No joke, now I prefer Unity-made games to it.
 
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5090 can barely lock 60 fps at 1080p. $5k card is 1080p gpu now, thanks to the amazing Unreal Engine Five
The RTX5090 has $2000 msrp and it's actually available at that price right now. I know that's still expensive, but it's nowhere near $5000 as you said.


ym18jbW2roZdM6ru.jpg


Moreover, the RTX 5090 certainly isn't struggling to run Borderlands 4 at 1080p60fps, as my 4080S can already achieve a locked 60fps with Badass (maxed out) settings at 1080p. I'm guessing you watched YouTubers who showed you Borderlands 4 performance while the game was still compiling its shades in the background. When I first started playing the game, the performance was much worse for around 5–10 minutes, but soon I was getting 95 fps instead of 45 fps in exactly the same place. Even if you just change the graphics settings you need to wait few minutes before performance will improve.


Here's 1080p DLAA (native) with badass (maxed out) settings on my RTX4080S. Keep in mind the RTX5090 is twice as fast (and two times as power hungry and three times as expenisve :P).


1080p-1.jpg


2.jpg


3.jpg


4.jpg



At 1440p with DLAA (native) and high settings, the game runs below 60 fps on my PC. However, I think the 5090 could handle these settings and maintain a consistent 60 fps, because even my 4080S isnt that far from that target,


1440p-DLAA-badass.jpg


1440p-DLAA-badass-2.jpg



With DLSS-Quality Borderlands 4 already runs at well over 60fps at 1440p and badass settings.


1440p-DLSSQ-badass-2.jpg


1440p-DLSSQ-badass.jpg



With FGx2 on top of that the game runs at high refreshrste and game feels smooth as butter. I measured 32-36 ms with FGx2. Without FGx2 latency was 28-32ms, so not big difference and you get much smoother and sharper image during motion. IMO DLSS FGx2 is a must in this game.

1440p-DLSSQ-4.jpg


1440p-DLSSQ-5.jpg

Borderlands4-2025-09-14-11-29-28-697.jpg


Here's comparison between badass vs high vs medium settings at 1440p DLSSQ + FGx2:


On my old 2560x1440 LCD I would probably play with badass settings, but on 4K OLED monitor I want sharper image, so I need to lower some settings.

I need to use medium settings at to get similar framerate at 4K DLSSQ (75-90fps)


With FGx2 I get around 130-150fps


With high settings preset and DLSSPerformance I get the same framerate ad medium settings with DLSSQ.


Here's 4K DLSS Ultra Performance with high settings and FGx2 (170-180fps).


4K Ultra Performance with Medium Settings and FGx2 190fps. I wouldn't be surprised if the PS5's image quality looked worse than that. Perhaps a kind PS5 owner will share a screenshot taken in exactly the same spot for a proper comparison. I didn't buy that awesome console, so I can't post my own comparison.


I dont want to defend Borderlands 4, becasue this game is much more demanding as a typical UE5 game and in my opinion, the graphics do not justify the requirements. Some of the assets in the game, especially the textures and trees reminds me Xbox Classic games, so not even X360.


The lighting can looks stunning at times, but I think it would be possible to achieve similar look with much lower cost. Borderlands 4 is almost as demanding as PT games and that shouldn't be the case, because "lumen" supposed to be faster than standard RT and that was the whole point of it. However, thanks to the AI, even this demanding game is perfectly playable on PC. I'm totally convinced that I'm playing at 4K with 130–140 fps, and that's what matters to me. Sure, 4K DLAA (native) and real 240fps would be even better, but it wouldnt change my experience that much. I paid for Tensor Cores and I dont mind using the AI technology that my graphics card provides.
 
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What's the difference between ultra and badass graphics preset anyway? The individual settings all go to ultra max?
Ultra is just a generic term we use for max settings. Many games don't even have a preset called Ultra. Borderlands 4 has 5 presets; Low, Medium, High, Very High, and Badass. In this instance, Badass is the equivalent of Ultra/Max.
 
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Ultra is just a generic term we use for max settings. Many games don't even have a preset called Ultra. Borderlands 4 has 5 presets; Low, Medium, High, Very High, and Badass. In this instance, Badass is the equivalent of Ultra/Max.
I'm sorry, I mean what's the difference between very high and badass? All individual settings go to very high max. I haven't seen any setting with badass.
 
Never likes BL artwork, looks like cheap attempt at celshading.

Cant believe how shitty it's performance with this kind of graphics
 
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