Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

I'm on PS5 Pro, played for 6 hours with a friend (in the same house but not split-screen) just there. He's on a PC with a 3080 Ti and very good CPU from midway through the GPUs life cycle.

Game crashed once for me, but 3 times for him, the voice chat would sometimes just not connect and we'd have to remake the group. V-sync was off by default on PC for some reason.

We both did like the graphics well enough, nothing as good as most modern titles but the overall image quality at 60fps is great and the gun play is very fun, for the most part, it can be janky definitely.

The framerate stayed at 60fps a lot of the time it seemed to me and I'm easily irritated by that, it might have dropped more than I noticed. Once I had to remake group from main menu to fix a consistent stutter, but was fine after that, I think it was after we threw down a ton of items in one area.

The HDR is really nice, not quite say Dead Island 2 quality, but really good, which is a miracle considering the state of HDR in games.

I think HDR adds significantly to the quality of the image, I'd guess it would be a lot flatter looking with SDR and/or on a lower end TV without local dimming or enough zones.

So yeah PC version in rough shape but were having a good amount of fun, we wouldnt have restarted the game 6 times if it was total shit and no fun.

"Funny" glitch on a mission we were to kill some enemies and they spawned underground so we had to wait til 2 of them killed themselves (somehow? We assume) and the other just suddenly popped out of the wall from his confinement.
 
I played yesterday for an hour and performance was excellent.

I have noticed a pattern with pc gamers, they don't want to upgrade their hardware and want to run modern games with the same fps as games from 5 or 6 years ago

I understand that performance in some games has been objectively bad but I think some people should take a look at themselves and wonder if maybe their hardware is the issue. Many dont want to admit it but it is
 
The game shouldn't really require these demanding specs for the visuals you are getting but to call it some utter disaster is complete hyperbole. A 5600 and 3060 combo can do 60fps average at 1080p, DLSS Quality, and medium settings. Not great, but certainly not some mega disaster either. Review scores are already up to 60% and will likely climb higher.
 
Borderlands has always been a series defined by its art style, not its realistic graphics.

So what are they doing that's actually demanding? Or is it just the sheer weight of UE5 dragging it down like the heavy mess it so often seems to be?
 
So GearBox and Take Two pushing it out with 3 weeks left in the financial quarter to boost 3rd quarter sales numbers and financials

regardless of the dogshit state the game is in.

This is my face of not surprise.
 
Had about 8 crashes up to the point you met claptrap.

One point it loaded and crashed at exactly the same point for 5 of them. The bit with the big waterfall right at the beginning.

There are definite hitches. You can see them on the frame time graphs I did on the first 5 minutes video I posted.

Turning frame generation on is an instant improvement on this. Made aiming easier as well as turning down the sensitivity on mouse to 0.9 from 1.0.
 
I can confirm I crashed three times, 2 times the first time you enter gameplay and 1 time right after starting the game.

I restarted PC, turned off overlays and turned of motion blur. Can't pinpoint was exactly fixed it, but was finally able to play.
 
My RTX 4070 hands 60 fps at 1080p baddass settings. What you got going on there?
At native 4k maxed settings, the 5090 is often in the 40-50fps range.Even at 1080p the benchmark i saw was averaging around 80-90fps, which is ridiculous for a 5090.

And this is the version sent out to reviewers, so i wouldnt gloat yet console fanboys. Especially as performance will be fixed, just like with Bordrerlands 3 which also ran like shit at launch.

 
Never buy a major studio game release on PC at launch unless you want to be a play tester. Wait a while, play one of the other 100,000 games in your library and eventually either the dev or the community will have fixed it. At that point you can get it at half price with the DLC.
 
The general consensus on frame generation seems to be its done very well - that should help those who need extra frames and dont mind the very minimal lag. increase.

Also usually if FG is good - ive found AFMF 2 to work very well. Can someone try it out , especially if youre around te 70 -80 range, i bet itll make it feel like 120 fps.
 
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Never buy a major studio game release on PC at launch unless you want to be a play tester. Wait a while, play one of the other 100,000 games in your library and eventually either the dev or the community will have fixed it. At that point you can get it at half price with the DLC.
Its not true though is it. I only have a 3700x and a RTX 3070, and Hell is Us ran a locked 60fps for me at 1080p. Same with Cronos, although i had turn textures and shadows down a notch as that game is super vram heavy. MGS Delta ran max settings, except shadows turned down one notch as they were more demading than even RT for some reason, at 1080p/60 with DLSS on quality. Also been playing FF16 lately, and again 1080p/60, and that was a game that struggled resolution wise on PS5.

Its actually only the odd game, and usually a UE5 game that has bad ports these days.

Also apparently the XSX (and i presume PS5) version runs around 800p in performance mode with B4. Thats what i read anyway from early testers. So its not like its a PC only thing.
 
Its not true though is it. I only have a 3700x and a RTX 3070, and Hell is Us ran a locked 60fps for me at 1080p. Same with Cronos, although i had turn textures and shadows down a notch as that game is super vram heavy. MGS Delta ran max settings, except shadows turned down one notch as they were more demading than even RT for some reason, at 1080p/60 with DLSS on quality. Also been playing FF16 lately, and again 1080p/60, and that was a game that struggled resolution wise on PS5.

Its actually only the odd game, and usually a UE5 game that has bad ports these days.

Also apparently the XSX (and i presume PS5) version runs around 800p in performance mode with B4. Thats what i read anyway from early testers. So its not like its a PC only thing.
Maybe. But there's absolutely no downside to waiting 24 hours to see how things pan out.
And the longer you can wait the better. (Patches get released, there's sales/discounts, you can see what other unexpected issues crop up such as DRM and anti-cheat issues.)
 
A 5600 and 3060 combo can do 60fps average at 1080p, DLSS Quality, and medium settings.
The combo you list (Daniel Owen's video) is good for low settings. Not medium. The 9800X3D, 3080 combo can do "high" (which is medium as it's the middle preset).

This game is ridiculously demanding for what it is.
 
The combo you list (Daniel Owen's video) is good for low settings. Not medium. The 9800X3D, 3080 combo can do "high" (which is medium as it's the middle preset).

This game is ridiculously demanding for what it is.
Low settings get 75fps average. A 3080 does high/1440p and gets about 60fps average. So the game is certainly demanding, but not some disaster that most people can't get playable frame rates on.
 
Another masterpiece by UE5, the only way to have a game that cost twice, looks the same and run worst than a game released 6 years ago. Let's go!
 
Tim Sweeney assured me that the problem was not Unreal Engine 5.
In the past, game devs have either built an engine for their own game, naturally with full control, or when using Unreal, or whatever, it was often heavily modified, which gave probably almost the same control. At least the important AAA games seemed to never not do something on top of just licensing the engine.
Some bean counter in current times probably said we already pay for engine licensing so it has to do everything out of the box, no modification work will be necessary. And this is the result. Just my assumption. Unreal promises more than ever, but it probably still needs some good engine people within the game's own team to make it run well, like previously.
 
Then that means that Thief1987 is trying to run the game NO DLSS and is unable to get 1080P 60?
I'll run my 4070 again with no DLSS and see how bad it gets. BRB

edit-I ran turned DLSS to full resolution at 1080 it drops to the mid 40 FPS I saw it hit 45 several times.
I think it looks fine in DLSS quality.
4k Dlss ultra performance isn't doable with my RTX 4070 without turning things way down, especially the lighting.

Always use DLSS if the game offers it.
Theres near literally never a need for native res cept for DLAA.

Rendered internally or whatever is a pointless metric at this point.

Ive used DLSS Ultra Perf on a 4K panel (which is 720p "internal") and it looks fine.
If DLSS Q or even Balanced looks good for you and you are getting good frame rates then just use that.

Use DLSSwapper to be updated to the latest version of DLSS and make sure you are using the latest preset.
 
Denuvo mixed with UE 5 = disaster.

Also, another case of launches on PC bad = PC Master race hahaha
Launches on Consoles bad = Stupid fucking devs :messenger_pouting::messenger_loudly_crying::messenger_pouting:
 
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