Super Mario Galaxy 1 + 2 missing checkerboard/dithering effect on Switch 2 (comparison inside)

It literally says Wii at top of the screenshots. Which is obviously not accurate. It's clearly running the game via emulation at a much higher native resolution and thus looks far different than it would have on the Wii.
Again, only says Wii, so JUST the Wii version as the "(1080p)" automatically means it is not running on a Wii.
 
Last edited:
Right but one would think if they just ported and upscaled the wii game...then it would just look the same as the emulated?...
Maybe? Emulation is messy and tricky, and depends how it's being emulated. These are likely done similar to the 3D All-Stars Collection from 2020 where Sunshine and Galaxy were a mixed combination of emulation and porting, with visual changes layered over the top.
 
Last edited:
I'm presuming the screenshots from the Switch version are Youtube screenshots. Youtube compression will nuke fine detail like this.

IrWyP5mZhE2jnQUr.jpeg



Wait for a direct feed screenshot comparison. We have very few good screenshots to properly judge. One of the few I can find on Nintendo's site, which is also only 720p, shows the pattern is still there on the sky:

bnkkmqnuliy3mb7ccely.jpg
GIF by Tokkingheads
 
Again, only says Wii, so the Wii version as the "(1080p)" automatically means it is not running on a Wii.
Exactly, so it's not running on the Wii. It's emulation with changes to the native resolution, at the very least. As you've just indicated.

As i've said we should wait for DF comparisons since this whole thing seems a bit convoluted and screenshots may also have been ripped from YouTube, which as we all know would heavily degrade image quality.
 
Last edited:
Exactly, so it's not running on the Wii. It's emulation with changes to the native resolution, at the very least. As you've just indicated.
It's the Wii version with the original Wii textures (as opposed to existing texture mods) at 1080p/emulated. Should be obvious enough
 
Same crowd that watches frame time graphs and scream UNPLAYABLE if it jumps above 16.6ms or framerate dips into the 50s for even a second
not to be old-man posting but I played Shadow of the Colossus on PS2 at probably 12fps and it was glorious. When you truly love video games the technical stuff (to a point) just doesn't matter.
 
I always assumed that was something they had to implement for whatever reason because the Wii had poor hardware.

I kind of like the removal of it. The only annoying thing is that it's supposedly still there in some places (?).

I'd prefer if it was consistent.
 
I mean this type of thinking explains your disgusting Dragon Ball Super pfp :messenger_ok:
ljiNwWZvg7LGV8tk.png

Seen so many comments about how DB Daima, Super, DB Broly, etc. look so clean.

No, it looks like shit and nothing beats how sick DBZ looked in some episodes and most movies.
 
Do we know who the dev team was behind this one? I wonder if they're working with Forever Entertainment like they did on the DKC Returns remaster.
 
Do we know who the dev team was behind this one? I wonder if they're working with Forever Entertainment like they did on the DKC Returns remaster.
Nah, this would be EPD internal with NERD helping with the emulation and maybe outsourced external contract work for textures, but not being completely worked on by a non-Nintendo studio like Luigi's Mansion 2 HD or DKCR HD. Forever, Tantalus, etc are no doubt already busy on some other graphical remake of an old game.
 
Last edited:
Galaxy 2 is, hands down, the greatest 3D platformer in existence. Can't wait to re-play it.
i couldnt get into it back in 2010 i just was over Galaxy and had other interests. I was certainly over the Wii by then, I never cared for the Remote + nunchuck interface. Excited to give it it's due finally! And it has double the stars to collect of the other 3D Marios. Crazy!
 
Last edited:
That's a win. There is nothing worse than dithering effects being plainly visible on modern TVs. Which is exactly what happens with the abysmal transparency effects used on Switch on a large number of games.
 
When you port a game to another system, stuff is going to be lost in translation. Especially when you bring over a game from very old and weird hardware that had functions that don't exist 1:1 in current ones. It's ultimately up to the dev if they want to find some way to retain it (Night Dive works very hard on this) or leave it out as it is superfluous or they think it looks better without.
 
Dosen't matter. People will still buy it even if it's $70 and missing that thing. Even if it was priced at $80 wouldn't matter.
 
Last edited:
The bee level might be the most egregious example because they were clearly going for a honeycomb/sunflower/wicker aesthetic in the original, but even objects like the steering helm (one of the things you most frequently see) having it while textures around it don't shows how deliberate these patterns are
ZBLb5xzTqacRs9Uu.jpg


For the most part I think they did it to make textures look less blurry, but it's clearly also a stylistic choice. Platformers always loved their oddball textures and I guess many of them come from technical limitations that developers eventually leaned into
oj60uhqK5ef8cX38.jpg


Just recently Bakeru had some cool stylistic textures
tCjubLrowuQuAxCl.jpg


its like saturn era of dithering, I remember Bayo 3 transparencies effects has tons of those.
What you mean is probably alpha dithering which indeed can be pretty ugly. In this case here it's (at least partially) intentional to give textures some flair
 
Last edited:
Really got no idea of what is going on there. Some textures look exactly the same while others have lost a lot if not all of their detail.

Can't think an explanation for this. Maybe they lost the textures and had to recreate them in the cheapest way possible? :goog_relieved:
 
Really got no idea of what is going on there. Some textures look exactly the same while others have lost a lot if not all of their detail.

Can't think an explanation for this. Maybe they lost the textures and had to recreate them in the cheapest way possible? :goog_relieved:

I bet the detail is there, it's just so small that it blends in.
and for some of them they lowered the contrast it seems... not sure why they did that tho...

that's a very typical issue when devs make HD textures while disregarding the original design of the old textures.


honestly, the fan-made HD textures look far better than these. even tho those already took some liberties
 
Once again emulation is better at preserving the originals.
Many people don't know that you can easily play through both games with a normal controller and without having to set up any waggling. Right stick for the pointer works more than well enough to pick up a few starbits here and there and the minigames work flawlessly with Wiimote tilting simply mapped to the D-pad. This profile is probably close to ideal (maybe lower pointer hitzone a bit or swap out one or two buttons if you feel like it)
LauP74F0p2qFWOFw.jpg
 
Last edited:
Thinking about taking my old Wii-U and games including both Mario Galaxy's into Gamestop this weekend to trade in.
But I don't know if I have all the parts. I stuffed it all into a box and it has not been touched in over a decade. :(
Wii-U, screen pad controller thingy, light bar that goes over the tv, power cords, I seem to remember a charging stand with it's own power cord too.
What else is required?
 
Top Bottom