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Ninja Gaiden 4 Releases October 21, 2025

Me on release day:

Jack Black Halloween GIF by BuzzFeed
 
I have a few concerns but the action looks fast and fluid. There don't seem to be as many flow-ruining 'cinematic finishers' this time, at least that they've shown.

Plantinum could use a win, I'm really hoping this ends up being good. The new MC is kinda growing on me. Nice to see a true edgelord game in 2025, and I'm being 100% honest.
 
I hope it lives up to the hype and is not a rehash of Razor's Edge. I don't expect it to be as good as Itagaki-era Ninja Gaiden but if it is at least decent like DMC5 there is still hope for the franchise.
 
there are no signs of any UE5 features. so probably Platinum's engine. thank fuck... because I wouldn't want another NG2 Black situation
That situation was caused by using Sigma 2 as a base instead of the original not Unreal Engine 5. The Black designation was misleading.
 
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That situation was caused by using Sigma 2 as a base instead of the original not Unreal Engine. The Black designation was misleading.

I am not talking about the gameplay, I am talking about the eye cancer that were the visuals of that game. it also ran like shit on top of that.
typical UE5 slop. click the Lumen button, don't bother baking good looking GI, end result is an unstable looking mess that runs like shit.
 
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I am not talking about the gameplay, I am talking about the eye cancer that were the visuals of that game. it also ran like shit on top of that.
typical UE5 slop. click the Lumen button, don't bother baking good looking GI, end result is an unstable looking mess that runs like shit.
I don't care if Unreal Engine 5 kicked your dog. Bottom line is Unreal Engine 5 looks and runs better than Team Ninja's deprecated in-house engine. A little setting adjustment would be a small price to pay had they remastered the definitive version of the game.
 
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I don't care if Unreal Engine 5 kicked your dog. Bottom line is Unreal Engine 5 looks and runs better than Team Ninja's deprecated in-house engine. A little setting adjustment would be a small price to pay had they remastered the definitive version of the game.

it does not and it does not.
Black 2 looks and runs like shit, as do most UE5 games.

I'd take even Bayonetta 1's visuals over NG2 Black's any day. and Bayo1 would probably run at 400fps on Series X, while NG2 black looks like your console is dying if you dare to try playing at 120fps.
the PC port is also insanely demanding for zero logical reason.
 
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I don't care if Unreal Engine 5 kicked your dog. Bottom line is Unreal Engine 5 looks and runs better than Team Ninja's deprecated in-house engine. A little setting adjustment would be a small price to pay had they remastered the definitive version of the game.

Team Ninja's deprecated engine:
rottiedumbbell.jpg


UE5:

close-up-of-dog-carrying-dumbbell-on-field.jpg
 
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This game is gonna suck with Ryu only having 1 weapon and the rest coming as DLC LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
 
You might be thinking of Ninja Gaiden 3 as the others had quite a bit of platforming and many less populated sections where fighting was optional.
Nah I just played Ninja Gaiden 2 Black and it had nothing like this. There's the odd wall run here and there but that's it.

It's been a LOOOOONG time since I played Ninja Gaiden 1 but I don't remember anything like what's show here.
 
Nah I just played Ninja Gaiden 2 Black and it had nothing like this. There's the odd wall run here and there but that's it.

It's been a LOOOOONG time since I played Ninja Gaiden 1 but I don't remember anything like what's show here.
Sigma 2 had some dumb streamlining to Ninja Gaiden 2's structure and Black is based on it. The optional tests of valor and a few sections throw waves of enemies but most do not in the original.
 
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The mobility and attack speed look great. The blood effects are over the top. I hope there's an option for some middle ground on the gore. I wouldn't want to turn it off, but that looks a bit annoying it's so over the top.

My real question is how does the game handle different difficulty levels, and what are the higher difficulties like? The thing I absolutely loved about the original game on Xbox was how enemies were more passive on the easier difficulty, and highly aggressive on the higher difficulties. Having enemies that would block my attacks and counter them forced me to get creative with the combat and learn new methods. It was more than just applying multipliers to health and damage. I sure hope they carry that into NG4.

Ninja Gaiden at it's best scratched the same itch as the Souls games. I hope this can do the same and it's just a flashy presentation.
 
eh.. why is this even Ninja Gaiden?

it seems to play nothing like Ninja Gaiden Black which should have been the template

looks to me more like like Ninja Gaiden 3 - without the Ninja, katanas etc and with claws on your back
 
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