FF7 Remake Part 3 is being developed for Switch 2 simultaneously w/ PS5 version; "main dev team" working on Switch 2 version, dev going very smoothly

Those two games got downgraded versions well after the original version was released.

I don't think Square can justify the expense of doing a downgraded version for Switch 2. But perhaps they won't need to, as long as it maintains the same production values as Rebirth.
For a project this big SE should spend the resources to get a downgraded Switch 2 version.

If they are going to spend money downgrading Rebirth, then they should do the same for part 3.
DIdn't played those games on sw1 so i don't know how much they had to cut to make it run on sw1 but for re9, sw2 is probably the baseline yeah, publishers knew about sw2 specs way before us average joes, they had time to prepare.

Again, not every game get hit on the same way, if a game doesn't have stuff that massively use the cpu, the conseguences are not that bad, i don't expect re9 to have major destruction, advanced ai, many enemies on screen at the same time nor heavy cpu stuff.

The game is probably just gonna look uglier and with worse perf on sw2.
In RE9's case they only decided to bring the game to Switch 2 after seeing how easy the porting process was. The core of the game had already been decided before that point.

As you say, different games are affected differently. But the existence of a Switch 2 version doesn't automatically gimp a game.
 
I remember when some people said that the Switch successor was not going to be capable to run the Final Fantasy 7 remakes… Good old times.
Or not have third party support. You'd think the morons would be filled with crow by now, but they just keep on eating it up anyways.
 
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For a project this big SE should spend the resources to get a downgraded Switch 2 version.

If they are going to spend money downgrading Rebirth, then they should do the same for part 3.

In RE9's case they only decided to bring the game to Switch 2 after seeing how easy the porting process was. The core of the game had already been decided before that point.

As you say, different games are affected differently. But the existence of a Switch 2 version doesn't automatically gimp a game.
I guess some games are being hit more than others, but as an open world lover, i know that genre is usually quite a heavy one so i don't want ps6 open worlds to be made with sw2 on mind.

People had legit fear with gta6 on series s and the difference between a sw2 and a ps6 is gonna be way higher than series s vs series x.
 
Game looks atrocious in places.

If they make part 3 on the same old as fuck UE4 build then there is no hope... You can throw 40GB of RAM on it and it will still look like shit.
Imagine what will happen using the switch 2 as base console porting.
 
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FF7 Rebirth working on the inferior Steam Deck hardware vs the Switch 2 hardware, mostly holding a 30fps.



Again, the Steam Deck version only saw a barebones optimisation.
 
No, you're missing the point.

I *didn't* have to go out of my way to find it. Textures like that are spread through out the game. There have been plenty of DF etc topics with pictures shared that this should be a known enough thing.

Why do you think many folks here are asking for engine updates to the third game? If it were hunky dory, no one would be doing that.
I very much get the point you are finding textures well outside of normal play and pretending like its a true representation of the game.

Again concessions are made in all games, a blurry texture is hardly a thing that only happens in ff7rebirth

What game do you think looks the best. Let's see if its 100% perfect.
 
I very much get the point you are finding textures well outside of normal play and pretending like its a true representation of the game.

No, you very much don't if you're gonna keep insisting that I am specifically finding out of play areas with these low quality textures.

Again concessions are made in all games, a blurry texture is hardly a thing that only happens in ff7rebirth

What game do you think looks the best. Let's see if its 100% perfect.

?

I don't know what other games have to do with it when we're specifically talking about Rebirth's frequency of low resolution textures and people wondering if they'll switch to UE5 to leverage things like Nanite.

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If you were OK with these low quality textures through the game, that's fine. You don't have to jedi mind trick everyone else into believing the same.
 
we all gonna pretend this represents how rebirth looks for the majority of the game

~50% give or take.

Imagine what will happen using the switch 2 as base console porting.

I think newer versions of UE4 or even UE5 will give them better performance. You can use UE5 and treat it like UE4 - baking all the lights and not using any advanced features - it should run better than UE4.

And that way you can always enable them on more powerful systems, that's what Cronos devs did.
 
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~50% give or take.



I think newer versions of UE4 or even UE5 will give them better performance. You can use UE5 and treat it like UE4 - baking all the lights and not using any advanced features - it should run better than UE4.

And that way you can always enable them on more powerful systems, that's what Cronos devs did.

UE5 has come leaps and bounds from 2022 to now, it didn't even support 60fps with nanite and lumen just 2, 3 years ago. Now we're seeing 60fps games with Nanite, Lumen like HB2, Silent Hill f etc.

The only question is if Square decides to switch, how much will that impact their development pipeline.
 
UE5 has come leaps and bounds from 2022 to now, it didn't even support 60fps with nanite and lumen just 2, 3 years ago. Now we're seeing 60fps games with Nanite, Lumen like HB2, Silent Hill f etc.

The only question is if Square decides to switch, how much will that impact their development pipeline.

That old ass UE4 title was already a big mistake in 2024. Using it again in 2027?

I know japanese devs are capable of doing things like that, lol.
 
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Downgraded?

Over Rebirth's already atrocious texture?

ZFkmfUW.jpeg




Bojji Bojji

We need that literal 'wall of shit' picture here!
I played the game on base PS5 in performance mode and I don't recall it looking like this
 
This project is fking mistake. Imagine be more ambitious with the PS4 and PS5, then returning to PS4 point with lower polygon / budget.... PS6 version gonna be a fking joke and wast of power.
 
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No, you very much don't if you're gonna keep insisting that I am specifically finding out of play areas with these low quality textures.



?

I don't know what other games have to do with it when we're specifically talking about Rebirth's frequency of low resolution textures and people wondering if they'll switch to UE5 to leverage things like Nanite.

-

If you were OK with these low quality textures through the game, that's fine. You don't have to jedi mind trick everyone else into believing the same.
Aaah so you are saying that screengrab is a representation of rebirth.

Well does everyone else agree that when they played ff7 rebirth it mostly looked like that.

Because to me you are definitely trying to push a narrative that just wasn't representative of the game experience at least to normal people not looking to prove points online.

But again im keen on this game with 100% perfect textures since ff7 rebirth is apparently so bad all the time
 
That old ass UE4 title was already a big mistake in 2024. Using it again in 2027?

I know japanese devs are capable of doing things like that, lol.


The cynic in me says they'll use the exact same texture assets etc with minimal improvement. And then there'll be people who will find absolutely nothing wrong with that in 2027/2028.


I played the game on base PS5 in performance mode and I don't recall it looking like this

If you played it on Base's Performance mode, it probably looked blurrier than that too. The game's base IQ was pretty lacking, even DF pointed that out.

Probably the main reason so many of us played it in Quality mode.

Timestamped.


 
That's disgusting, imagine using a PS4 as the main platform for your dev team in 2025. BTW Switch 2 sales decrease every week
 
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The cynic in me says they'll use the exact same texture assets etc with minimal improvement. And then there'll be people who will find absolutely nothing wrong with that in 2027/2028.

The textures is one thing they could easily improve. I don't think that was any techincal issue, perhaps more they didn't bother improving.
 
If this sells more on S2 then I can see SE reevaluating their game development priorities, I can see PlayStation just getting a frame rate and resolution jump.
 
~50% give or take.



I think newer versions of UE4 or even UE5 will give them better performance. You can use UE5 and treat it like UE4 - baking all the lights and not using any advanced features - it should run better than UE4.

And that way you can always enable them on more powerful systems, that's what Cronos devs did.
The thing game is like Starwars Outlaw are though as impressive is in handheld, in docked mode you notice immediately how low is the poly counts compared the ps5 version. I'm that sure how ps5 port can deliver a proper grafic fidelity if Switch 2 is the lead platform. But maybe it's not at all the lead platform and I'm discussing about nothing.
 
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let me tell you why: developping modern, beautiful games has become overly expensive and what gimps games isn't the computing power of the avaiable machines, Switch 2 included; it is the fact that studios simply cannot afford to make the effort necessary to squeeze all the juice of our systems. Except for rare exceptions, like RDR2 running great on Xbox one while being a gorgeous open world that nearly hasn't aged.
You guys always conflate discussions about power with graphics fidelity. That's not the primary concern for me.

Yeah sure, Ghost of Yotei says Hi.
You don't think I disdain Yotei for how lazy it is? AC Shadows runs circles around it visually, and they did nothing to improve the underlying game design.

It's no accident that all of these PS 1st parties start following that trend in the gen when they put extended crossgen in place and prime each of their games for PC porting.

Maybe the game will actually target good art design and optimization and not throw a bunch of clutter on screen that results in a vasolined 60fps experience in PS5 this time?

I get what you're saying in regards to Switch 2, but Rebirth was a technical mess on PS5. That level of poor image quality is inexcusable. I had to suffer through the 30fps version with horrible motion blur smoothing just to see the game clearly.
Developing for more and weaker platforms simultaneously is not going to quell any of that. If anything, it'll be worse. There is no angle where adding more SKUs is beneficial to the development pipeline of a game.

When Rebirth came out on PS5 did you guys think it was gimped and with PS4 graphics?
The scale was nice. Visual inconsistency was not good. Yes, I do think reusing the same technologies gimped its potential.
 
I'm telling you now. Trying to have rebrith level graphics in an open world on ue5 will look even worse at 480p

There must be something that suits the developers. Why else would studios like CDPR leave their own in-house tech to work on UE5 instead?

The Witcher 4's in-engine demo has also seemingly resolved the travel stutter issue and they showed it running on base hardware at 60fps with Lumen and Nanite.
 
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I don't know. I played Remake 2 times on PS5 before, didn't play Rebirth. Was planning to buy 2 parts on PC in the future but I'm curious.

If they use UE4 for the last game they might "remaster" trilogy with UE5 to milk the cow further. I don't wanna buy "FF7 Remake Project UE5 Remaster Trilogy" at all. Will wait what course SE will take.
 
I played the game on base PS5 in performance mode and I don't recall it looking like this

Because overall it didn't look like that.
It's just inconsistent, some parts of it look great, other look rough. But some people like to post the same cherry picked screenshots of the absolute worse looking parts of the game and pretend the whole thing looks like that.

I have problems with Rebirth but IMO the overall presentation and production values were fantastic, aside from the blurry IQ in performances mode (which is weird, because it actually runs at more than 1080p but somehow looks worse).
It's the first "HD" Final Fantasy that actually offered what felt like a proper JRPG world (in terms of presentation) with a lot of environment variety and several towns that actually felt pretty alive. If some rough textures and some basic gemoetry are the cost of making something like in a relatively short time, I'm all for it.

FFXVI had better "graphics" but it also had a boring, static feeling world with low variety and and overall design that felt straight out of some mid budget PS3 era game. All the cool cities and shit are just for cut scenes and a couple of linear story missions.
 
How on earth is that copium? Are you denying that the Switch is not significantly less powerful to the point of hampering what a late gen PS5 game could/should be?

they are making these on an old version of UE4... there's nothing they could do in a final fantasy 7 remake on UE4 that could be in any way in issue to port to the Switch or even last gen consoles.
 
100% this.

Some dodgy textures aside, FF7R-1 on PS4 already looked CG like in its presentation, better than Advent Children, Rebirth on PS5 had some massive and detailed environments whilst offering CG like presentation on top over a 60-100 hour game.

Game dev is more about budget, time and clever implementation of modern techniques now, rather than flops and all that jazz.

Agree. I believe FF7 Remake/Rebirth has one of the most beautiful visuals I've seen this gen. It's not perfect cuz some of low textures but if it looks better than Advent Children, it's a win.

Besides, the visuals from the ps4 era peaked already, no?
 
Someone explain to me: does switch 2 already received part one? Or reintegrade is part one? Which remake games are on switch 2 already and which ones are still coming?
 
Someone explain to me: does switch 2 already received part one? Or reintegrade is part one? Which remake games are on switch 2 already and which ones are still coming?
Switch 2 is getting FF7 Remake Integrade early next year (2026). This is basically FF7, Part 1, with some extra content (already on PS5 and PC).

FF7 Rebirth (part 2) is said to be coming to Switch 2 late next year.

Neither FF7 games are coming to Switch 1.

 
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