RetroGamingUK
Member
N64 had Mario 64 followed two years later by Zelda: Ocarina of Time.
Saturn didn't have Sonic or Streets of Rage
That's a big reason why N64 vastly outsold the Saturn.
Nintendo made it of the utmost importance that their 2 biggest franchises successfully made the transition to 3D and, as a result ended up with two big sellers that sold consoles. Mario 64 and Ocarina both still being considered two of the greatest ever games to this day is testament to the time and care that Miyamoto and his team took handling them.
Sega, on the other hand, decided to let their two biggest franchises just rot. Yu Suzuki should never have been allowed to proceed with NiGHTS: into Dreams before firstly delivering a 3D Sonic game. As much as I love NiGHTS (and I really love NiGHTS) it should have been put on the back burner in order for Sonic Team to focus on getting a 3D Sonic game ready for the 1996 holiday season to go up against Mario 64 and Crash Bandicoot. It really should have been the company's number one priority following the Saturn's launch. NiGHTs could have then released in 1998 on a much more successful platform and therefore, a larger potential audience. As for Streets of Rage, developer Ancient ended up making Story of Thor 2 (Legend of Oasis) for Saturn instead of Streets of Rage 4, imagine a 90s SoR game with Yuzo Koshiro's music in CD quality. Sequels to the popular Phantasy Star and Golden Axe games were also absent.
Who's to blame for that? Sega of Japan, they focused far too much on the Japanese audience having had their arses handed to them by Nintendo and NEC the previous generation and completely took their prior success in America and Europe for granted.
Saturn didn't have Sonic or Streets of Rage
That's a big reason why N64 vastly outsold the Saturn.
Nintendo made it of the utmost importance that their 2 biggest franchises successfully made the transition to 3D and, as a result ended up with two big sellers that sold consoles. Mario 64 and Ocarina both still being considered two of the greatest ever games to this day is testament to the time and care that Miyamoto and his team took handling them.
Sega, on the other hand, decided to let their two biggest franchises just rot. Yu Suzuki should never have been allowed to proceed with NiGHTS: into Dreams before firstly delivering a 3D Sonic game. As much as I love NiGHTS (and I really love NiGHTS) it should have been put on the back burner in order for Sonic Team to focus on getting a 3D Sonic game ready for the 1996 holiday season to go up against Mario 64 and Crash Bandicoot. It really should have been the company's number one priority following the Saturn's launch. NiGHTs could have then released in 1998 on a much more successful platform and therefore, a larger potential audience. As for Streets of Rage, developer Ancient ended up making Story of Thor 2 (Legend of Oasis) for Saturn instead of Streets of Rage 4, imagine a 90s SoR game with Yuzo Koshiro's music in CD quality. Sequels to the popular Phantasy Star and Golden Axe games were also absent.
Who's to blame for that? Sega of Japan, they focused far too much on the Japanese audience having had their arses handed to them by Nintendo and NEC the previous generation and completely took their prior success in America and Europe for granted.
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