PS6 Might Not Support PS5 Pro Games Due to Different AI Upscaling Architecture?!

SuperC

Member
So there's been some interesting talk from Kepler about the PS6's hardware and it might be bad news for anyone expecting full compatibility with the PS5 Pro

I don't think Canis/Orion can run PSSR 1.0

The matrix cores from RDNA5 are completely different from what PS5 Pro is using. Maybe they can find a way to implement BC but I wouldn't bet on it

If this is true, it basically means Sony's next-gen console could have a totally different AI upscaling pipeline making the PS5 Pro's custom PSSR tech incompatible
That would be huge since Sony's been heavily marketing PSSR as a key feature for the Playstation brand
 
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I remember when the PS5 only had backward compatibility with 100 games.

If FUD didn't work a year before launch, it will work if it starts 3 years before LOL
 
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If this is true, it basically means Sony's next-gen console could have a totally different AI upscaling pipeline making the PS5 Pro's custom PSSR tech incompatible
It doesn't need to run PSSR - it just needs to run 'an upscaler' that accepts the same API inputs.
Eg. like you can replace DLSS with a FSR or XeSS through a simple wrapper on PC (or a different DLSS version) - the games keep running none the wiser.
 
Hell, even the PS5 Pro didn't need to exist, they just did it to set an ongoing precedent of Pro models.
Just saying
Xbox Series X disc version costs $650 at 1 TB and PS5 Pro disc version costs $750 at 2 TB. And a Xbox Series X seagate 1 TB expansion card costs $135. Even the PS5 Pro is more value for money than Xbox Series X.
It is more value for money than Xbox Series X. So Xbox Series X also does not need to exist?
 
This is a completely non-issue. If people can make games with only DLSS support use FSR then you can bet your ass Sony can make PS6 work for PS5 games with whatever AI upscaling it supports.

If PSSR1.0 doesn't run on it, you'll likely get the same games using something far superior on ps6.
 
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It is common sense. Even Ps5 pro PSSR will integrate to FSR4 next year. What is important is the games back ward compatibility. I really hope it is backward compatible to all PS games from Ps1 to Ps5, if I'm not asking to much :messenger_beaming:
 
It's crazy to think Sony would spend money developing PSSR and the whole Amethyst project with AMD without a migration plan in place.

This isn't PS3 Sony. A key goal of the Cerny era has been to make things as easy on developers as possible.

Also, no one outside of Sony and AMD know wtf they're doing, so we can probably relax with the doom and gloom speculations lol
 
Well, obviously the PS5 Pro is better value than a 2 TB Series X, my point was, it wasn't a big enough leap to be necessary to exist. That's why MS skipped mid gen refresh, going straight to Magnus.
The XSX is the 'mid gen refresh' only it was released at launch and still the PS5 was able to compete with it 99% of the time

We'll probably see the PS6 punching above it's weight and keeping up with Magnus (A.K.A a PC with Xbox branding) too.
 
There isn't even a source in the OP.

There are no PS5 pro games.

And this.

Glad to see they are starting as early as possible this time though. It makes it easy to see the bullshit that's to come and who it will come from.
 
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What is a PS5 Pro game?

We'll have to wait until Hasan releases his masterpiece
abandoned-hasan-kahraman-2000x1270-1.jpg
 
Well, obviously the PS5 Pro is better value than a 2 TB Series X, my point was, it wasn't a big enough leap to be necessary to exist. That's why MS skipped mid gen refresh, going straight to Magnus.
Without PS5 Pro and the need to make a AI upscaler we might not have FSR4 already there and ready for PS6/handheld. PS5 Pro was there to help Sony learning on AI upscaling technology.

PSSR is technically the prototype of FSR4.
 
You know what that means right guys?

We were all RIGHT to get PS5 Pro and many of you non-Pro getters will never be able to play the Pro version of these games(or GTAVI's pro version maybe).

Next gen all you will get is vanilla PS5 BC and whatever they add for PS6.

Those that own the PS5 Pro console will already have the hardware needed to play the PS5 Pro version of these games. Another facet of our dominion. Look on the stern chiseled face of this mental Adonis. The cold unflinching stare of victory. Self assuredness perched upon his lips. Hair a fiery ball of red power, similar to SSJ4 vegeta. Frames without lenses for aura farming. Fit check. THE FUCKING FIT. Shirt matching background. Fresh, clean, smooth. Perfect. The dull grey hell is blasted away between the now and the day the PS5 Pro was announced. My valkyrie.
pretty-cool-cerny.png
 
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I don't even understand why PSSR needed to exist. FSR 4 and framegen are more than good enough.

Hell, even the PS5 Pro didn't need to exist, they just did it to set an ongoing precedent of Pro models.
Speak for yourself, I thoroughly enjoy my PS5 Pro. PSSR exists because its far superior to pre-existing solutions.
 
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So if its better value for money than XSX, why did MS make XSX?
Uh ... 4 years apart? And Series X is only that high due to tariffs and MS no longer wanting to subsidize consoles.
The XSX is the 'mid gen refresh' only it was released at launch and still the PS5 was able to compete with it 99% of the time

We'll probably see the PS6 punching above it's weight and keeping up with Magnus (A.K.A a PC with Xbox branding) too.
Sony is also doing a two SKU at launch strategy with Orion and Canis. Guess what, they will probably do a PS6 Pro in 2030. So it's not the same analogy. Also Magnus AT2 is Console, it will run both Console and PC games.
Without PS5 Pro and the need to make a AI upscaler we might not have FSR4 already there and ready for PS6/handheld. PS5 Pro was there to help Sony learning on AI upscaling technology.

PSSR is technically the prototype of FSR4.
Ok, if PSSR is the prototype to FSR4, then why is Sony doing PSSR2?
 
I would think games can easily be patched to support PS6 upscaling though so I cant see this being an issue (I wouldn't be surprised if it actually supports it out of the box though with no patches needed, I'm sure they would have thought about converting PSSR instructions to the new upscaling methods)
 
Uh ... 4 years apart? And Series X is only that high due to tariffs and MS no longer wanting to subsidize consoles.
Why is PS5 not that high due to tariffs? Also lol a trillion dollar corpo can't subsidize a game console after selling 30 million of those.
Sony is also doing a two SKU at launch strategy with Orion and Canis. Guess what, they will probably do a PS6 Pro in 2030. So it's not the same analogy. Also Magnus AT2 is Console, it will run both Console and PC games.
One of Sony's next gen SKUs is a handheld, so it actually has use. Unlike the Series S|X strategy.
 
Uh ... 4 years apart? And Series X is only that high due to tariffs and MS no longer wanting to subsidize consoles.

Sony is also doing a two SKU at launch strategy with Orion and Canis. Guess what, they will probably do a PS6 Pro in 2030. So it's not the same analogy. Also Magnus AT2 is Console, it will run both Console and PC games.

Ok, if PSSR is the prototype to FSR4, then why is Sony doing PSSR2?
PSSR2 is FSR4?
 
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Well, obviously the PS5 Pro is better value than a 2 TB Series X, my point was, it wasn't a big enough leap to be necessary to exist. That's why MS skipped mid gen refresh, going straight to Magnus.
I believe if the tables were turned and it was MS that had a pro console at a similar spec you wouldn't say it was a waste of time. You sound like you're in the sales force for Microsoft with your constant spamming of Magnus and the grand master plan of MS in every thread.
 
Why is PS5 not that high due to tariffs? Also lol a trillion dollar corpo can't subsidize a game console after selling 30 million of those.

One of Sony's next gen SKUs is a handheld, so it actually has use. Unlike the Series S|X strategy.
PS5 Bill of Materials was lower to begin with. Sony is diverting stock from Vietnam to U.S., a country with lower tariffs than imposed on China. I think Sony also has an automated factory in Japan. Plus Sony is still willing to eat any $50 losses per unit.

That's why MS is also taking some production for Surface and xbox out of China.

Series S has a use too. It trained devs to build for two profiles. And the xCloud running Series S profiles allows them to save energy and cooling costs while they scale Cloud Gaming.
 
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I believe if the tables were turned and it was MS that had a pro console at a similar spec you wouldn't say it was a waste of time. You sound like you're in the sales force for Microsoft with your constant spamming of Magnus and the grand master plan of MS in every thread.
An RDNA 2.9 Midgen Xbox "Pro" would be a waste of money too.
 
This is a completely non-issue. If people can make games with only DLSS support use FSR then you can bet your ass Sony can make PS6 work for PS5 games with whatever AI upscaling it supports.

If PSSR1.0 doesn't run on it, you'll likely get the same games using something far superior on ps6.
Exactly. There's no way the ps6 will not run ps5 games better than the pro, just like the ps5 was better than the ps4 pro.
 
Uh ... 4 years apart? And Series X is only that high due to tariffs and MS no longer wanting to subsidize consoles.

Sony is also doing a two SKU at launch strategy with Orion and Canis. Guess what, they will probably do a PS6 Pro in 2030. So it's not the same analogy. Also Magnus AT2 is Console, it will run both Console and PC games.

Ok, if PSSR is the prototype to FSR4, then why is Sony doing PSSR2?
Do you know what a prototype is? Why has Nvidia kept evolving DLSS1 with DLSS2, DLSS3 etc?
 
What is a PS5 Pro game? It just means PS6 will have a different upscalling mode than the PS5 Pro. Also..."I don't think Canis/Orion can run PSSR 1.0", isn't PS5 Pro's PSSR gonna get a substancial update next year? Doesn't that mean PS6 won't have issues with it if this is just 1.0?

Sounds like a lot of trouble over nothing. Sony won't be wasting all these pro modes for their PS6 for sure.
 
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Ok, if PSSR is the prototype to FSR4, then why is Sony doing PSSR2?
For someone supposedly following this stuff I would have thought you would already know that answer. Cerny clearly laid out that console and PC upscaling has different core goals. One prioritises fixed framerate/VRS, the other VFR/Fixed resolution. I imagine there are other technical factors around viewing distance and other TV centric preferences. Thats on the output side, on the execution side they are looking for a more efficient model that better utilises the available hardware.

Sony will always have a console specific fork of Amethyst, just like AMD has a PC specific fork in FSR.
 
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