Agent_4Seven
Tears of Nintendo
So, I wanted to be on a media blackout until release for this one, but something just urged me to watch the latest gameplay as if to warn me and so I did.
Uh, where to even start with this one....
I guess let's start with visuals. Idk what the fuck are they doing, but RE Engine is just looks terrible and awful in most of the games outside of DMCV and RE2-4R, to the point that when it comes to DD2 and latest Monster Hunter Wilds, you need to use RT via RE Engine tool to make the game look great and not flat and dull af. Law and behold, they did it again with Onimusha while during tutorial videos it looks WAY better with much better GI, shadows and lighting, pretty much like in DD2 and Monster Hunter Wilds and with all that RE Engine's performance is awful and terrible beyond belief while the game lacks proper atmospheric, lighting effects, GI and shadows. Now, you'd think that since Onimusha with its much more downscaled and compact environments will look as good as RE4R at least, but no, it looks just as bad as Kunitsu-Gami. Now, it's not about graphics, it's about the mood, the atmosphere and realistic look modern engines can provide and RE Engine can do that like RE4R already showed, but anything it had to offer to visually simply can't be found in Way of the Sword and mind you, the game is set in natural environments during Edo period in Japan, but what RE Engine does here is makes it looks flat, cardboard and lifeless, unlike how the first two games looked and especially the second one with its upgraded visuals with lots of atmospheric effects original game haven't had. The art assets also look low poly and lack detail, but I guess we have to download 50GB Hi-Res texture pack and have overpriced GPU with 32GB VRAM to make it look better while the game lacks everything else I mentioned? Great, simply amazing.
Now, the gameplay. It's not Onimusha and not even close to Onimusha 2 with its way faster and smooth gameplay in comparison to the original. It feels and looks like Ghost of Tsushima with very unsatisfying stop and go executions without smooth and pitch perfect transitions Ninja Gaiden 4 has for example, there's a lot of emphasis on blocking and deflections with executions and dismemberment, yet executions and dismemberment lack any sort of visual impact and satisfaction unlike again in Ninja Gaiden two with excellent visual and sound impacts. Deflections and blocking looks flat and boring visually, which is definitely not something you need to do in a game like this. Like, it's cool that you can block enemy attacks while not facing them directly with unique animation and shit, that's cool, but other than that combat just looks boring and flat. They also tried to do Sekiro boss fights but given everything I just mentioned, it's nowhere near the same quality in terms of animations, smoothness, visual and sound feedback. Uh, don't get me wrong, I get it, you can't just make Onimusha like in good old days, but it doesn't look like they're trying to make the best modern Onimusha at all and stay true to original two games bot combat and visuals-wise at all, just in full 3D.
It just doesn't look like the modern Onimusha game I imagined when they first announced Way of the Sword. I really hoped it'll be similar to RE2R in terms of staying true to the best parts of the original game and at the same time with cool modern and welcome additions, changes to gameplay etc. just like they did it again with RE4R, but instead...
Anyway, I'd love to hear your thoughts on what they showed of the game so far. I can't be the only one here who doesn't really like what they did, am I?
Uh, where to even start with this one....
I guess let's start with visuals. Idk what the fuck are they doing, but RE Engine is just looks terrible and awful in most of the games outside of DMCV and RE2-4R, to the point that when it comes to DD2 and latest Monster Hunter Wilds, you need to use RT via RE Engine tool to make the game look great and not flat and dull af. Law and behold, they did it again with Onimusha while during tutorial videos it looks WAY better with much better GI, shadows and lighting, pretty much like in DD2 and Monster Hunter Wilds and with all that RE Engine's performance is awful and terrible beyond belief while the game lacks proper atmospheric, lighting effects, GI and shadows. Now, you'd think that since Onimusha with its much more downscaled and compact environments will look as good as RE4R at least, but no, it looks just as bad as Kunitsu-Gami. Now, it's not about graphics, it's about the mood, the atmosphere and realistic look modern engines can provide and RE Engine can do that like RE4R already showed, but anything it had to offer to visually simply can't be found in Way of the Sword and mind you, the game is set in natural environments during Edo period in Japan, but what RE Engine does here is makes it looks flat, cardboard and lifeless, unlike how the first two games looked and especially the second one with its upgraded visuals with lots of atmospheric effects original game haven't had. The art assets also look low poly and lack detail, but I guess we have to download 50GB Hi-Res texture pack and have overpriced GPU with 32GB VRAM to make it look better while the game lacks everything else I mentioned? Great, simply amazing.
Now, the gameplay. It's not Onimusha and not even close to Onimusha 2 with its way faster and smooth gameplay in comparison to the original. It feels and looks like Ghost of Tsushima with very unsatisfying stop and go executions without smooth and pitch perfect transitions Ninja Gaiden 4 has for example, there's a lot of emphasis on blocking and deflections with executions and dismemberment, yet executions and dismemberment lack any sort of visual impact and satisfaction unlike again in Ninja Gaiden two with excellent visual and sound impacts. Deflections and blocking looks flat and boring visually, which is definitely not something you need to do in a game like this. Like, it's cool that you can block enemy attacks while not facing them directly with unique animation and shit, that's cool, but other than that combat just looks boring and flat. They also tried to do Sekiro boss fights but given everything I just mentioned, it's nowhere near the same quality in terms of animations, smoothness, visual and sound feedback. Uh, don't get me wrong, I get it, you can't just make Onimusha like in good old days, but it doesn't look like they're trying to make the best modern Onimusha at all and stay true to original two games bot combat and visuals-wise at all, just in full 3D.
It just doesn't look like the modern Onimusha game I imagined when they first announced Way of the Sword. I really hoped it'll be similar to RE2R in terms of staying true to the best parts of the original game and at the same time with cool modern and welcome additions, changes to gameplay etc. just like they did it again with RE4R, but instead...
Anyway, I'd love to hear your thoughts on what they showed of the game so far. I can't be the only one here who doesn't really like what they did, am I?