nani17
are in a big trouble
I am genuinely hyped for the new Steam Machine, but my excitement hit a major snag when I remembered its core OS: SteamOS, a Linux-based system. While Linux compatibility via Proton is amazing, it is currently blocked from playing many of the biggest multiplayer online games. This is not a failure of Linux itself, but a technical hurdle caused by kernel level anti cheat software that publishers have not yet enabled for Proton.
This is the list of major titles currently unplayable or unsupported, often due to this anti-cheat barrier:
These games combined have close to 300 million estimated monthly users. Right now, three of those games are in the top 10 most played games on Steam, currently accounting for close to 820,000 concurrent players.
It is possible Valve is working hard with these developers in the background to try and pull these games over, but this anti-cheat gap is a massive risk. The Steam Machine is ready, but the biggest games are not. Valve's success might depend on these major publishers finally flipping the switch to enable their anti cheat for Proton.
You also have to think if GTA 6 lands on the PC let's say in late 2027 and you cannot play gta 6 online on your steam machine that is a huge problem. Sure just like to steam deck you'll probably be able to install Windows I still think it's a slight problem
EDIT: The specs 8gb of vram for future proofing not good at all.
This is the list of major titles currently unplayable or unsupported, often due to this anti-cheat barrier:
- Grand Theft Auto V Online (Blocked due to BattlEye not enabled for Proton)
- Destiny 2
- Valorant (Blocked due to the proprietary Vanguard anti-cheat)
- Fortnite (Epic Games has not enabled EAC support for Linux)
- Call of Duty (Modern Titles) (Blocked by the kernel-level RICOCHET anti-cheat)
- Apex Legends
- Battlefield 2042/ 6 (Blocked by EA's custom anti-cheat)
- Tom Clancy's Rainbow Six Siege
- PUBG: Battlegrounds
These games combined have close to 300 million estimated monthly users. Right now, three of those games are in the top 10 most played games on Steam, currently accounting for close to 820,000 concurrent players.
It is possible Valve is working hard with these developers in the background to try and pull these games over, but this anti-cheat gap is a massive risk. The Steam Machine is ready, but the biggest games are not. Valve's success might depend on these major publishers finally flipping the switch to enable their anti cheat for Proton.
You also have to think if GTA 6 lands on the PC let's say in late 2027 and you cannot play gta 6 online on your steam machine that is a huge problem. Sure just like to steam deck you'll probably be able to install Windows I still think it's a slight problem
EDIT: The specs 8gb of vram for future proofing not good at all.
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