Huge collection of Fixed Camera games on the way...!

At the Fixed Camera Appreciation Society, we just put out a new issue of our newsletter listing just some of the incredible new fixed camera games on their way in 2026, including...
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and
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These games look incredible! If you're interested in more, here's the Fresh Angles announcement...!
 
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Clicked on your link hoping to find team of people clad in smoking jackets and horse racing attire all sitting in a 1800's style British drawing room debating over the very necessary topic of Fixed Camera Games. Pipes and pipe smoke fill the room, people are all stood around the wall, some pointing angrily at various game titles. There is even a headline about a dueling incident between to members who were fighting over the status of Eternal Darkness.

I will let you imagine how I felt when the steam group page opened.

But thank you for the list none the less.
 
Clicked on your link hoping to find team of people clad in smoking jackets and horse racing attire all sitting in a 1800's style British drawing room debating over the very necessary topic of Fixed Camera Games. Pipes and pipe smoke fill the room, people are all stood around the wall, some pointing angrily at various game titles. There is even a headline about a dueling incident between to members who were fighting over the status of Eternal Darkness.

I will let you imagine how I felt when the steam group page opened.

But thank you for the list none the less.
Oh. Jeez. Sorry to disappoint. Not sure we can manage that with the current Steam Community, but I'll see if we can conjure up something like that in the future. Otherwise, you are more than welcome. =)
 
The Florist looks very good.

I wish they remade DMC 1 with the fixed cameras. When well done, it helps in creating a great atmosphere.
Yeah, same. I'm of the opinion that fixed multicam has a lot of interesting possibilities which are currently unexplored... though we're starting to see games now that are doing some interesting experiments. Like, there's a game with a demo called The Time I Have Left...
It's an interesting exploration / thriller / JRPG game, but when I was paying attention in the game, I noticed that they were very deliberately ensuring that they maintained viewer planarity unless they had a very formal space-change (eg. opening and passing through a closed door) - for comparison, Resident Evil 1 HD potentially breaks planarity about 6 times in the first three minutes (approx). The Time I Have Left guys are using camera-relative controls, which a lot of people find disconcerting when the camera angle changes in fixed camera games... but because the camera angle in The Time I Have Left stays fairly consistent (for Y vertical), that discombobulation never has a chance to happen. Well worth a look, if that sounds interesting.
 
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