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007 First Light recommended specs revealed and... oof.

New requirements make me happy, this game (as well as RE9) will run on my laptop at 60fps now :) I'm happy.

I'm done with 2026 (maaaaaybe I'll get some dlcs: AC Shadows dlc, Starfield Shattered Space and age of mythology's new season pass, some AoE2 dlcs, some indies)
You know they didn't optimize anything, right? They just changed the wording in the recommended specifications.
 
The requirements have been updated:



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While these are better 6700XT is pretty far from being 2X of 5070. (3060Ti vs 1660 is okay, close enough.)
 
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Those updated specs seem fine. About 40% of Steam matches or exceeds those specs and they are slightly higher than the base consoles. If it's 1080p/60 native then lower tier GPUs like the 3060/4060 can likely do 1080p with DLSS as well. That is the more than half of Steam users. 3060ti/4060ti/5060ti can easily do 1440p/60 using various forms of DLSS.
 
So what's the recommendation for 1440p/4k outputs?
Simple math is 1440p is 78% more pixels vs 1080p, 4k is 4x more pixels, and thats how 3060ti/6700xt stack up vs other pc gaming gpu's:

So for same settings and 1440p as for recommended 1080p- u will need 5070/4070ti/9070 gpu class for stable 60 no matter what, 1440p with few dips in most demading scenarios likely 3080ti/3090/4070ti/5070 grade.
For 4k who knows if 5090 is enough, likely is close with some rare dips below 60 here and there in most stressful scenarios(can easily be fixed with tiny bit of dlss tho, u wont see the difference, new transformer dlss model is fire).
 
Simple math is 1440p is 78% more pixels vs 1080p, 4k is 4x more pixels, and thats how 3060ti/6700xt stack up vs other pc gaming gpu's:

So for same settings and 1440p as for recommended 1080p- u will need 5070/4070ti/9070 gpu class for stable 60 no matter what, 1440p with few dips in most demading scenarios likely 3080ti/3090/4070ti/5070 grade.
For 4k who knows if 5090 is enough, likely is close with some rare dips below 60 here and there in most stressful scenarios(can easily be fixed with tiny bit of dlss tho, u wont see the difference, new transformer dlss model is fire).
Revolution doesn't scale linearly. You're only increasing pixel shading. As long as you don't run out of memory a doubling of resolution can be done with a GPU only 50% more powerful. It's not an exact science, all depends on the game, GPU, and resolutions.
 
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Revolution doesn't scale linearly. You're only increasing pixel shading. As long as you don't run out of memory a doubling of resolution can be done with a GPU only 50% more powerful. It's not an exact science, all depends on the game, GPU, and resolutions.
Ofc it doesnt, there are all kinds of bottlenecks, bandwith, vram pool, rt/ai upscaling capabilities that are usually way worse on slower/cheaper cards, hell usually in older/weaker gaming mashines its cpu thats bottlenecking 1080p performance if gpu is recently upgraded but im talking just rough estimate.
Now doubling resolution would mean 1080p to 4k or it would mean what exactly? Coz there is no real 2x of 1080p in most games, 1440p is below that at +78% pixels, 4k is far above that with 4x amount of pixels, so lets just say 1080p to 4k usually requires 3x more raw performance assuming both cards dont encounter cpu/bandwith/vram etc bottlenecks :D

Just one example of that, cp2077 maxed 1080p vs 4k, native, pt included ofc, in1080p card pulls way less power(roughly 470W) and still fps hoves around 90-100, in native 4k gpu spikes even above 600W powerdraw but fps drops to around 30.



TLDR: As we can see in this example, even with visible bottleneck in 1080p which made 5090 work far from its max capabilities, 4x lower res resulted in over 3x higher fps :)
 
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