Thought this was a good video on the issues with the game's maps and map design in general.
That music at 2:45..
But yes, the maps are god awful in BF6. Zero room to breath, everything ends up being a choke point, it's a complete mess.
We gave up after a few weeks, everyone I played with just ended up moaning.
But that's the thing with all new games like this and once they started adding easy 'lock on' stuff, it was boring as hell..
Take the Desert Combat mod for Battlefield 1942. Perfection.
Big maps, dumb fire rockets.. you felt like you had the freedom to fly, but could still die with ease from skilled players..
Now take Battlefield 6. Smaller maps, instantly locked on from take off.. that's boring, and instantly makes you play different
And this is before you get to infantry. No matter where you are you're guaranteed to be under fire from somewhere, no room to breath or take stock, no room for any sort of coordination. It gets old quick..
I feel that's why I hit Arc Raiders so hard. You can go the full thirty minutes and not see another player, if you want, absolute freedom but still fun.
I'm not saying BF6 should become a walking simulator, I'm just stating that a game to be fun does need room for the player to breath..
I remember having games in Bf1942 or Desert combat where you could actually plan a route for your squad and have it play out over twenty odd minutes where no one would die, and it would pay off. In BF 6 you try this, you've all died seven times over in two minutes and the flag you were going for has changed hands three times
Zero coordination. Just ADHD bang bang. Gets very boring, very fast.