Perrott
Member
Killzone died because it got worse and worse with each mainline release that came after the second game – to the point that even the PSVITA spin-off was a better game than the uninspired Shadow Fall.
And being just decent is not a luxury that a series that topped at ~3 million lifetime units per entry can afford.
I'd argue that the only genuine sequel to Killzone 2 was Mercernary, which retained the heavy game-feel and gritty aesthetic, hence why it was so beloved.
Too fucking bad that, in relative terms, no one bought Killzone 2 and the PSVITA game enough to signal Sony that there was something worth pursuing there.
And being just decent is not a luxury that a series that topped at ~3 million lifetime units per entry can afford.
You're ignoring the fact that Killzone stopped being itself and began to chase trends (COD, Crysis, Far Cry) with both 3 and Shadow Fall.More casuals were playing COD instead of Killzone therefore Killzone mid ? Do you also apply this logic to any other franchise that you love, that sells less than COD ?
I'd argue that the only genuine sequel to Killzone 2 was Mercernary, which retained the heavy game-feel and gritty aesthetic, hence why it was so beloved.
Too fucking bad that, in relative terms, no one bought Killzone 2 and the PSVITA game enough to signal Sony that there was something worth pursuing there.
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