Most of the issues in Jedi Survivor had been sorted out, and it is one of better PSSR implementation now (I'd say it's even comparable to DLSS 3.5), also I spent 300+ hours on Dragon's Dogma 2 on PS5 PRO and its PROS far outweigh CONS. I played the game on balanced mode with RT off, and it was pretty much comprehensive 4K 60 experience and is the best DD2 experience available on console, as the game runs 40~50fps with very blurry IQ on base PS5 and even worse on XSX. Also 'disaster' is a bit of an overstatement even for the UE5 games, because PSSR significantly boasts image clarity in moving scenes even in the UE5 games, a feature that's overlooked by likes of DF. These comparison shots are from Alan Wake 2.
There's a reason why devs keep using PSSR on UE5.
Also Black Myth Wukong being an UE5 game with Lumen, is one of the best PSSR implementation ever.
base ps5
ps5 pro
Also people never talk about the artifacts that PSSR actually REMOVES like the FSR fizzle and ghosting.
This is what AVATAR looks like on PS5 PRO vs XSX (which is basically the same as base PS5)
and people like you call it a 'disaster' after watching couple of DF videos.