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The PS5 Pro Is Not Pro Enough

Did The PS5 Pro Fail As A Pro Device?

  • Yes

    Votes: 184 51.8%
  • Depends On The Game

    Votes: 82 23.1%
  • No

    Votes: 89 25.1%

  • Total voters
    355
PS5's TSMC 7 nm process node to PS5 Pro's TSMC N4P (5nm++ / 4nm hybrid) process node is a "half-gen" jump.

TSMC does say that N4P will bring tangible improvements over N5, though, and they provide more data for that comparison than against N4, which is limited to performance estimates. For example, compared to N5, N4P will deliver an 11% performance boost, a 22% improvement in power efficiency, and a 6% improvement in transistor density


PS5 Pro doesn't use RDNA 4.

PS5 Pro GPU lacks RDNA 3 CU's WMMA double FP32 throughput since RX 9600 XT (RDNA 4, 36 CU) was able to rival PS5 Pro's 60 CU GPU (RDNA 2 with improvements).
Completely false. 7nm -> 5nm is a full generation jump. 5nm to "4nm" is optimization.
 
Most of the issues in Jedi Survivor had been sorted out, and it is one of better PSSR implementation now (I'd say it's even comparable to DLSS 3.5), also I spent 300+ hours on Dragon's Dogma 2 on PS5 PRO and its PROS far outweigh CONS. I played the game on balanced mode with RT off, and it was pretty much comprehensive 4K 60 experience and is the best DD2 experience available on console, as the game runs 40~50fps with very blurry IQ on base PS5 and even worse on XSX. Also 'disaster' is a bit of an overstatement even for the UE5 games, because PSSR significantly boasts image clarity in moving scenes even in the UE5 games, a feature that's overlooked by likes of DF. These comparison shots are from Alan Wake 2.


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There's a reason why devs keep using PSSR on UE5.

Also Black Myth Wukong being an UE5 game with Lumen, is one of the best PSSR implementation ever.




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base ps5


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ps5 pro


Also people never talk about the artifacts that PSSR actually REMOVES like the FSR fizzle and ghosting.




AVATAR.gif



This is what AVATAR looks like on PS5 PRO vs XSX (which is basically the same as base PS5)

and people like you call it a 'disaster' after watching couple of DF videos.
Firstly, I gotta appreciate your post M MazingerDUDE . I appreciate it when people bring the receipts.

These specific examples look better than the base ps5. There are other examples where PSSRs cons less palatable compared to the base console.

The problem is that when paying for a premium device, I shouldn't have to deal with any "cons". It shouldn't be better than the base in one way and worse in another way.

This is the current problem with the ps5 pro. Once PSSR2 comes out, if it lives up to the hype, then obviously things will need to be reevaluated.

As it stands right now, the first year and a half has been a disaster for a pro product to me. The net of the disappointment led to me purchasing a 5090 and upgrading my pc.

This is something that I never pursued with the PS4 Pro because it was simply a significantly better than the base in almost every instance.
 
The problem is that when paying for a premium device, I shouldn't have to deal with any "cons". It shouldn't be better than the base in one way and worse in another way.
STOP IT. That's ridiculous. Nothing in this world and definitely not in the gaming space is a "free lunch" without cons. You want to spent $4000+ on that 5080/5090 PC rig right? So you shouldn't have to deal with the fact that PC games have stuttering, inconsistent performance, game crashes, driver issues, OS issues. 5080s were literally broken for the $1000+ at launch with deactivated cores, clock limitations, crashes, and monitor incompatibilities etc (yeah I'm taking from experience as I'm still waiting on my GPU replacement). DLSS is nowhere near perfect as it's issues have been well documented including THE SAME FOLIAGE SHIMMER THAT SOME PSSR GAMES SUFFER FROM after 7+ years of iterating.

If people can spend thousands on those rigs with ALL of the "cons" and issues that come with it, then you can spend $700 and deal with a select few games that have poor integrations of PSSR. The majority of games look and run well beyond their base PS5 counterpart. Just what do you define as a "premium" product? And why would a $700 device be held to a higher standard than one costing thousands?!
 
STOP IT. That's ridiculous. Nothing in this world and definitely not in the gaming space is a "free lunch" without cons. You want to spent $4000+ on that 5080/5090 PC rig right? So you shouldn't have to deal with the fact that PC games have stuttering, inconsistent performance, game crashes, driver issues, OS issues. 5080s were literally broken for the $1000+ at launch with deactivated cores, clock limitations, crashes, and monitor incompatibilities etc (yeah I'm taking from experience as I'm still waiting on my GPU replacement). DLSS is nowhere near perfect as it's issues have been well documented including THE SAME FOLIAGE SHIMMER THAT SOME PSSR GAMES SUFFER FROM after 7+ years of iterating.

If people can spend thousands on those rigs with ALL of the "cons" and issues that come with it, then you can spend $700 and deal with a select few games that have poor integrations of PSSR. The majority of games look and run well beyond their base PS5 counterpart. Just what do you define as a "premium" product? And why would a $700 device be held to a higher standard than one costing thousands?!
Firstly, don't tell me how to feel about a device i worked hard to purchase with my money. The moment you start earning the money for me, that's the moment when your interpretation will carry some weight.

Secondly, you have completely misinterpreted my post my post. I should not have to feel any cons relative to the base model. Using your 5000 series example. The 5090 performs better than the 5080 at all times. The image quality on the 5090 is not inferior to that on the 5080 in any way.

This is how upgrades within the same device family have worked and are expected to work. This is not true for the ps5 pro in all instances. Part of the issue is the inability to select the graphics settings similar to pc. The other part is just a straight technology issue with Sony's initial implementation of PSSR.
 
Firstly, I gotta appreciate your post M MazingerDUDE . I appreciate it when people bring the receipts.

These specific examples look better than the base ps5. There are other examples where PSSRs cons less palatable compared to the base console.

The problem is that when paying for a premium device, I shouldn't have to deal with any "cons". It shouldn't be better than the base in one way and worse in another way.

This is the current problem with the ps5 pro. Once PSSR2 comes out, if it lives up to the hype, then obviously things will need to be reevaluated.

As it stands right now, the first year and a half has been a disaster for a pro product to me. The net of the disappointment led to me purchasing a 5090 and upgrading my pc.

This is something that I never pursued with the PS4 Pro because it was simply a significantly better than the base in almost every instance.
What receipts exactly you have provided to define ps5 pro a total failure in this thread following with others absurdities as the pssr is broken and so on ?
 
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Secondly, you have completely misinterpreted my post my post. I should not have to feel any cons relative to the base model. Using your 5000 series example. The 5090 performs better than the 5080 at all times. The image quality on the 5090 is not inferior to that on the 5080 in any way.
Ok and you're conflated different things. In no way is the PS5 Pro hardware worse than the base unit. Not in raw specs, not in storage, not even in value (since the extra storage and increased specs over the base is worth more than the $200 premium). Any cons on the PRO is not the fault of the HW itself but either business strategy or software. Missing the disc drive or vertical stand? Not a fault of the HW. PSSR issues? That's a SW and app issue.

What you're saying is that you shouldn't ever have a worst "experience" on the premium device and I agree completely with that. However, you (and many others) are putting the blame in the wrong place. PSSR woes is in the developer because we already see in most cases, PSSR is a noticeable improvement over the base. Sure Sony as of the platform developer can do things to help...and they are. More comprehensive debug tools, better documentation, and of course more advanced AI models. But at the end of the day, the app has to utilize that capability properly.
 
Ok and you're conflated different things. In no way is the PS5 Pro hardware worse than the base unit. Not in raw specs, not in storage, not even in value (since the extra storage and increased specs over the base is worth more than the $200 premium). Any cons on the PRO is not the fault of the HW itself but either business strategy or software. Missing the disc drive or vertical stand? Not a fault of the HW. PSSR issues? That's a SW and app issue.

What you're saying is that you shouldn't ever have a worst "experience" on the premium device and I agree completely with that. However, you (and many others) are putting the blame in the wrong place. PSSR woes is in the developer because we already see in most cases, PSSR is a noticeable improvement over the base. Sure Sony as of the platform developer can do things to help...and they are. More comprehensive debug tools, better documentation, and of course more advanced AI models. But at the end of the day, the app has to utilize that capability properly.
PSSR was supposed to be the cherry on top. Instead it has become the crutch used to compensate for underpowered pro hardware. The truth of the matter is simple, the ps5 pro cannot 2-4x the resolution like the ps4 pro did on merit alone.

If it could, a lot of devs would not bother with PSSR and if they did, most PSSR implementations would be better. It would be better because the base input resolution would be higher masking the flaws of the first iteration of PSSR.

PSSR is supposed to be a testbed for sony's next gen ambitions. It's been an unsuccessful test so far.
 
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