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Resident Evil Requiem --- Open Spoilers Discussion ---

The game feels rush as hell

Short, nemesis as final boss...no mercenaries, story is stupid.

Clone Wesker there without Chris or jill has no sense, ( now clones like the awful movies)

I prefer village and RE4 without doubts, but the game sells a lot because leon, Capcom will follow this trend.
I fucking hot diggidy agree.

But before there is confusion, Zeno can't be a wesker clone, because he is in files dated back before RC Strike.
He is called an imitation because of his powers and skillset.
The Connections wanted to have everything umbrella ever had, including someone as capable of wesker, so zeno imitates him. And crapcom even uses the same va for wesker from re4r, just to throw of people.

The Nemesis form is a newer one, gamma Variant I think, but still that's copy paste and a weak fight.

All in all this game is more like Leon's greatest hits and nostalgia farm.

What frustrates me is, that people suck crapcoms unwashed dick for Leon's gameplay, yet shat on re6 gameplay back then. All fucking shills.
 
The movies inspire the games now.
Always has...
Video Game Horror GIF by CAPCOM
 
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I fucking hot diggidy agree.

But before there is confusion, Zeno can't be a wesker clone, because he is in files dated back before RC Strike.
He is called an imitation because of his powers and skillset.
The Connections wanted to have everything umbrella ever had, including someone as capable of wesker, so zeno imitates him. And crapcom even uses the same va for wesker from re4r, just to throw of people.

The Nemesis form is a newer one, gamma Variant I think, but still that's copy paste and a weak fight.

All in all this game is more like Leon's greatest hits and nostalgia farm.

What frustrates me is, that people suck crapcoms unwashed dick for Leon's gameplay, yet shat on re6 gameplay back then. All fucking shills.
RE6 would've been fine if Capcom itself didn't break its promises and kept Leon's campaign Survival Horror past the first 30 minutes and focused the action stuff with Chris and Sherry.
 
I'm so glad Leon survived the game.

I assume Chris' "message" for Leon leads into the DLC they're working on? I hope it's more Leon content and not Chris doing something on the side.

I think Grace really is just a random girl Spencer took in/saved. I don't think she's one of the clones. For one, her hair isn't pure white. I think she has her viral immunity because Spencer gave her Elpis. It's why she's his hope. It's him trying to put out something positive into the world, immune to and free from his release T-virus. She's not special, cloned, or experimented on. Just a random who happens to be the first injected with Elpis. TBH, I kind of prefer this. I like the RE protags coming from unrelated beginnings. They don't need to be chosen ones. That said, this did a good job of wrapping up her story and she's effectively a mom. I'm reasonably sure she's another one off character we'll never play as again lmao

Leon put on a wedding ring at the end. I'm going to assume his wife is Claire, because fuck Ada. It's possible Chris' message for Leon was from his wife when he gets back from the job? Like "Call me immediately." I also think it's Claire, because this game almost went out of it's way to avoid mentioning her. Sherry never brings her up, and there isn't so much as a whisper of her at the RPD. It's likely they did this just so the eventual twist of her being Leons wife takes people by surprise.

Alyssa died without ever having a kid. That sucks.

I left LMFAOed @ Hunk. DECADES of his rabid fanbase claiming things like "He would low dif Leon!" just for him to amount to 3 minutes of Leon fodder. What a pointless character.

Zeno is interesting. I thought he was Wesker back with another code name, but consensus seems to be cloning since he's called an imitation and works for the Connections. I'm not sure that's true. Part of me still thinks it's Wesker. One thing we know for sure is that Zeno is a Raccoon City survivor. He has the same syndrome Leon and Sherry, and all the other survivors have. For that to be a thing, he has to have had the original infection and been around the 28 years necessary for the virus to degrade. That makes him either another Project W Wesker child, or Albert himself somehow back. Definitely not a clone. I'm assuming the after credits scene is them retrieving his head/body. It's definitely not them retrieving Elpis because that's pointless. Leon already has it, and it's out in the world. Everyone is going to have it soon. It's just a viral cure. Zeno was a high ranking Connections official, so it makes more sense they were there to retrieve him.

Gideon being a perfected Nemesis Tyrant was fun. I was a little peeved about him low-diffing Leon in the intro, but I can excuse that now.

Chris/Jill are useless. The world better be ending elsewhere for them to leave this all to Leon despite knowing what's going on. Umbrella, Nemesis, Mr. X, Raccoon City, and Wesker all back, and they're doing... what? Also on that note, I saw that Chris was promoted to Captain in the BSAA. How tf is he only a Captain? This dude and Jill literally founded the BSAA. What is that ranking

Anyway, game was great. Probably my 3rd or 4th favorite (RE4 is still the gold standard).
 
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I'm so glad Leon survived the game.

I assume Chris' "message" for Leon leads into the DLC they're working on? I hope it's more Leon content and not Chris doing something on the side.

I think Grace really is just a random girl Spencer took in/saved. I don't think she's one of the clones. For one, her hair isn't pure white. I think she has her viral immunity because Spencer gave her Elpis. It's why she's his hope. It's him trying to put out something positive into the world, immune to and free from his release T-virus. She's not special, cloned, or experimented on. Just a random who happens to be the first injected with Elpis. TBH, I kind of prefer this. I like the RE protags coming from unrelated beginnings. They don't need to be chosen ones. That said, this did a good job of wrapping up her story and she's effectively a mom. I'm reasonably sure she's another one off character we'll never play as again lmao

Leon put on a wedding ring at the end. I'm going to assume his wife is Claire, because fuck Ada. It's possible Chris' message for Leon was from his wife when he gets back from the job? Like "Call me immediately." I also think it's Claire, because this game almost went out of it's way to avoid mentioning her. Sherry never brings her up, and there isn't so much as a whisper of her at the RPD. It's likely they did this just so the eventual twist of her being Leons wife takes people by surprise.

Alyssa died without ever having a kid. That sucks.

I left LMFAOed @ Hunk. DECADES of his rabid fanbase claiming things like "He would low dif Leon!" just for him to amount to 3 minutes of Leon fodder. What a pointless character.

Zeno is interesting. I thought he was Wesker back with another code name, but consensus seems to be cloning since he's called an imitation and works for the Connections. I'm not sure that's true. Part of me still thinks it's Wesker. One thing we know for sure is that Zeno is a Raccoon City survivor. He has the same syndrome Leon and Sherry, and all the other survivors have. For that to be a thing, he has to have had the original infection and been around the 28 years necessary for the virus to degrade. That makes him either another Project W Wesker child, or Albert himself somehow back. Definitely not a clone.

Gideon being a perfected Nemesis Tyrant was fun. I was a little peeved about him low-diffing Leon in the intro, but I can excuse that now.

Chris/Jill are useless. The world better be ending elsewhere for them to leave this all to Leon despite knowing what's going on. Umbrella, Nemesis, Mr. X, Raccoon City, and Wesker all back, and they're doing... what? Also on that note, I saw that Chris was promoted to Captain in the BSAA. How tf is he only a Captain? This dude and Jill literally founded the BSAA. What is that ranking

Anyway, game was great. Probably my 3rd or 4th favorite (RE4 is still the gold standard).
Not only is Grace a clone, she's the culmination of Spencer's memory transfer objective. Grace has Chloe's memories.

If you run the math on Grace's age from the orphanage flashback, she'd be in her 40's. Grace was born later and implanted with earlier clone's memories.

DLC should be Chris and Leon Co-Op
 
Not only is Grace a clone, she's the culmination of Spencer's memory transfer objective. Grace has Chloe's memories.

If you run the math on Grace's age from the orphanage flashback, she'd be in her 40's. Grace was born later and implanted with earlier clone's memories.

DLC should be Chris and Leon Co-Op
Maybe the clone thing is right. Up in the air for me personally. It seems like it was meant to be a red herring, but it could go either way. It seems strange to not include anything to really confirm it.

How do we know she has Chloe's memory? If that were the deal, what's with her having the view the video of Chloe to learn all that? I don't doubt you tbh, but I can't find anything pointing towards that. It seems pointlessly convoluted. What would she do with Chloe's memories? And if that's the case, wouldn't she think her name is Chloe since she presumably spent years with that name in an orphanage?
 
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Chris/Jill are useless. The world better be ending elsewhere for them to leave this all to Leon despite knowing what's going on. Umbrella, Nemesis, Mr. X, Raccoon City, and Wesker all back, and they're doing... what?
I wonder how much Leon gets paid if he's driving a Porsche around. lol the thought of why aren't my teammates with me because I'm A. Dying and B. Deep inside ground zero.

I also had a huge sign of relief when he got a cure. That's twice for Leon. I wonder, was it the exposure to the OG events RC that infected him? Did they ever explain when that happened. That would mean Claire would be infected and so would Chris. Unless I'm wrong.
 
So good ending is canon , correct?

Also did you guys get a message to choose a different ending when you choose the bad ending?
 
So good ending is canon , correct?

Also did you guys get a message to choose a different ending when you choose the bad ending?

Yes, the good one is canon, otherwise there's no resolution to the zeno/gideon plot.

And you only get that message if you choose the Destruction ending first, if you go straight for the Hope/canon ending, the game doesn't give you that message, oddly enough.
 
Maybe the clone thing is right. Up in the air for me personally. It seems like it was meant to be a red herring, but it could go either way. It seems strange to not include anything to really confirm it.

How do we know she has Chloe's memory? If that were the deal, what's with her having the view the video of Chloe to learn all that? I don't doubt you tbh, but I can't find anything pointing towards that. It seems pointlessly convoluted. What would she do with Chloe's memories? And if that's the case, wouldn't she think her name is Chloe since she presumably spent years with that name in an orphanage?
I assume the whole memory transfer thing will be treated as Ethan's mold infection: it's in plain sight and mentioned in files, but since they know most people won't read and pick up on that it will be made into a spectacle twist in a later game.
 
Story was good but the enemy variety and climax left me wanting. Need more Leon with more combat and more Grace with another monster

Outside of RE4 remake, I feel like Capcom always stop one or two areas and enemies short of what it needs
 
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Victors claims of Elpis being anarachy are also interesting. I think it's because so many governments and shadow groups likely have access to viral agent BOWs. I think of it as a kind of nuclear deterrence. The Connections run the world, for example, and we know they have the mold/t-virus/nemesis parasite and likely more. The mold is gone and the rest of to those are derived from T-virus now making them effectively useless.

The reasoning is a bit wacky, but I think it creates a kind of power vacuum while also making billions (or trillions) of dollars in researched BOWs useless. That has to have a pretty wild economical ramifications. It also means there's going to be a huge worldwide shift towards trying to find a suitable replacement for viruses. Whoever finds that replacement will be in a pretty prime position.

I assume the whole memory transfer thing will be treated as Ethan's mold infection: it's in plain sight and mentioned in files, but since they know most people won't read and pick up on that it will be made into a spectacle twist in a later game.
The memory transfer will definitely come back as a plot point. I just don't see it being wasted on Chloe of all people.

Most likely, it'll be used by the Connections to transfer Wesker into Zeno's mind (if Zeno is indeed a seperate character).
 
Story was good but the enemy variety and climax left me wanting. Need more Leon with more combat and more Grace with another monster

Outside of RE4 remake, I feel like Capcom always stop one or two areas and enemies short of what it needs
The Girl should've been let loose in the whole care center after the last prism is acquired, before we moved to the underground. But most people would've bitched and moaned about that if they did it.

Personally, I think the amount of fighting done with Leon was appropriate; more and it would've overstayed its welcome in Raccoon. Could've used a few more areas with Leon in ARK though, after Grace's segment there. One or two extra areas would've been enough and given ample opportunity to exercise the coughing fit mechanic.
 
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The Girl should've been let loose in the whole care center after the last prism is acquired, before we moved to the underground. But most people would've bitched and moaned about that if they did it.
The Girl unfortunately I feel is a very scripted monster. It doesn't come close to the Alien in Alien Isolation at all. Which is a bit disappointing. Because once you learn how The Girl works they are no longer much of a real threat. Outmanuever or Stun and they can't really do much.
 
I was still a bit on the younger end when RE1 came out, so my first introduction to the franchise was actually RE3, and I worked my way backwards, which is why I never really understood the "not scary, not survival horror" comments on the later games; the games were always action horror to me, with the survival aspects only really being at the start, even RE1 goes balls to the walls crazy around midway, blasting enemies left and right with all kinds of over the top weapons. Grenade launchers in a mansion? LOL.
Every single one of the games, without fail, at the end I'm armed to the teeth with an inventory that would make these guys jealous:
arnold schwarzenegger predator GIF

And it's exactly what I love about them, the "serious camp", cool characters and great mechanics/action. So when REmake came out, after code veronica, I did have a bit of whiplash, because that game specifically has a tonal shift that does very heavily lean on the "survival" and "spooky" so it's much more of a slow-burn experience, with more resource management and more "impending dread", not just by the atmosphere, but also including new enemies like the crimson heads; it's the only game in the franchise that made me a lot more careful and methodical specifically because of the crimson heads.
Great game overall, but never one I thought as truly representative of Resident Evil.

Then RE4 released and oh boy
gordon-ramsay-finally.gif

The game is just dripping with mikami's love for videogamey shit.
The addition of melee being viable was sorely needed in the action core loop the originals already had, and also made sense for the growth of the character; rookie no longer, time for a suplex.
Leaning hard into serious camp again, the merchant, new game plus, it's videogaming bliss.
This is why for the longest time, RE5 was my favourite in the franchise, it takes all of that stuff and makes it even more videogamey; more delicious melee, more cool characters, more campy villains, reloading ammo while in another animation, completely persistent upgrades with an infinite item box, coop, the godlike mercenaries reunion. A game meant to blast through over and over again.

So when RE7 came out, I wasn't a big fan at first, in fact I'm still not a fan of the start of the game, it's an even harder tonal shift than REmake, because it tries too hard with the supernatural, instead of biohazard, horror fake-outs and all the jump scares. Though of course midway through it reminds you it's a Resident Evil game and you're just fucking shit up left and right again.

I'm always on a media blackout for capcom games, so I was actually a bit worried the grace sections would again be a strong tonal shift and lean too much into "spooky" dread again. Thankfully this isn't the case.
At first it does seem that way, but as soon as the game introduces the crafting and the injector, it becomes pretty clear grace isn't going to stay entirely helpless for very long; leon giving grace requiem was a great sign of what's to come.
They give you enough resources that both "action horror" and "survival horror" are both viable approaches for grace, but make it more satisfying to sneak around so you actually want to play this way; great that they pulled it of this way, because I generally don't like sneak and hide horror games, but fully enjoyed grace's sections here.

The brief snippets you get to control leon felt like a great way to show the contrast between them and have a bit of a "release" before going back to sneaking.
And not just contrast in gameplay, but in character growth as well; grace goes from ptsd stricken, scared and shaky (and I mean who wouldn't be after seeing a BOW), to confident and selfless herself. Her aim tightens, she stops stumbling and stuttering, and when needing to protect emily she just becomes angry/annoyed at The Girl and is ready to fuck her shit up.
Leon is just supercop, always. I mean we talk about HUNK dodging bullets like a badass, but Leon sees an axe wielding maniac rush him and dodge bullets and doesn't even blink lol; just a normal day in the life for Leon oh Sheeeeet Kennedy.

When you finally get to control leon, the game of course turns up the intensity so the encounters can keep up with the devastation leon can dish out, instead of the complete fodder in the care center that are tuned for grace.
It has some pacing issues during this section, but I still enjoyed every bit of it and it also looked great. I can understand some people not liking it because it's "brown", but from a tech perspective, it's extremely well made. What I don't understand however is some suggestions to have it be night instead....bruv what? There's no power in the city, outside would be dark as fuck, and inside locations would be pitch black, slowing leon's gameplay down to a crawl because of requiring a flashlight everywhere, heck the encounters themselves would probably become very annoying for not being able to see enemies attacking from the side or above you. I'm sure capcom iterated on this and realised it just looked and played like shit, not at all like the videogamey goodness we have now.
Daylight also means that they can still create lighting indoors, by just having windows, or cracked walls/ceilings for some actual atmosphere instead of just pitch black nonsense.
But I digress.

The power fantasy of leon's section is almost perfect, the fact you can parry anything, including bosses is very satisfying, the only real gripe I have with it (aside from some pacing issues), is the supply box, I don't really understand why the games post RE5 don't have the persistent item box so you can store your upgraded weapons; RE4 didn't have it either, but it at least let you keep everything you had in the case for a NG+, REm4ke brought the item box back so you can keep replaying and upgrading, yet RE9 has neither of these things, there's so many things to upgrade and try in the supply box yet there's no where to put them or use them on other playthroughs. It made me wind up not buying anything from it except the silenced handgun (for the lickers later), and only upgrade guns I found later like the semi-auto sniper rifle and the shotgun from Kendo; a bit of a waste imo, I hope they update the game with a proper NG+. The lack of mercenaries is also downright criminal.

All in all loved every moment of it, performance is also outstanding on PC, and while I would dislike a game that's fully like the start of RE7, I would actually welcome a game that's fully just like Grace's sections

So I'll update my rankings now, being at the bottom doesn't mean I think the game is bad, just that I like the others better for different reasons:

R3make - yeah yeah I know people hate this game, but I've never been a fan of 1:1 remakes, if I want to play the original I'll just go do that, it's still there. It's at the top for me because it just has the most exquisite pacing, there's only been a few games I feel have achieved such level of focus, making it an insane rollercoaster I love blasting through.
RE5 - mentioned the reasons above already, the reason it ekes out RE4 remake for me is mercenaries reunion.
REm4ke - goated, the added mechanics and the return of the item box is what push it so far above the original for me.
RE9 - Only reason it's sitting below RE4 is because of the things I mentioned it lacks for me, no proper NG+, no item box, no mercenaries, no nothing...if capcom manages to add these things it would be goated status as well.
RE8 - RE7 if you just turn it into RE4 lol
RE2make - great overall, but I don't like how insanely spongy the enemies are and how imprecise aiming is, and the randomness of mr X just started to annoy me at some points; also no dodge like Jill, and no new game plus either 😑
RE4 - the classic that started my obsession with this franchise and become completely invested in the lore and story.
RERev2 - fun little side game, finally barry playable, finally claire again; RE4 mechanics as a base.
RE6 - another game that gets a lot of hate, but I had a lot of fun with it, the action mechanics are honestly still the best and made mercenaries ridiculously fun to play; the random moments of 4 player coop during certain sections was cool too. Many pacing issues though, and the stumble/stagger mechanic isn't good either (it's fine on regular difficulties, but on pro..oh god stop falling over please 😩) , also no item box, but at least it had NG+...
REmake - mentioned above
RE7 - mentioned above
RECV - claire's back, and it looked amazing (at the time).
RERev - more jill yes please
RE0 - it's only really higher than the rest because it has rebecca
RE2 - the one where I went, this Resident Evil shit is quite good innit?
RE1 - specifically the DS version I would rate slightly higher than REmake, but the original is just pretty old at this point.
RE3 - the one that started it all for me, but I don't really enjoy games where I get chased around a lot, so I have to put it at the bottom even though I still think it's a good game.

capgod-keeps-winning-v0-zd7rfj8882691.jpg
 
The Girl unfortunately I feel is a very scripted monster. It doesn't come close to the Alien in Alien Isolation at all. Which is a bit disappointing. Because once you learn how The Girl works they are no longer much of a real threat. Outmanuever or Stun and they can't really do much.
After 2 Remake and people's reaction to Mr. X we're not getting true stalkers anymore. Which is a shame, great horror mechanic. Fucked 3 Remake good too, since that game was designed around a stalker.

At best, we'll get sections with stalkers.
 
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I picked the bad ending first (felt the devs wanted you to pick this first) I was in shock. Before I could start processing the prompt came up and I thought nice! Glad they didn't kill off Leon.
 
I'm kind of annoyed they killed off Gideon already. His character was like the joker and was totally into the vibe. I also think he needed more screen time.
 
Is there any lore on who "the girl" (the stalker enemy) is? Seems like they left it pretty ambiguous unless I missed something?
 
Finished my first playthrough.

POSITIVES:
- 3rd person is back
- Walking through Rhodes Hill Chronic Care Center feels straight out of RE 1 and 2. Just an insane amount of zombie variation.
- Going back to RPD was great. It hits different when you played the game for the first time back in 1998. Some gamers have waited 28 years for this moment.
- Having Alyssa Ashcroft's story finished by her daughter was a really nice touch.

NEGATIVES:
- The beginning section of Racoon City was very boring.
- Boss fights are way too easy.
- The beginning
- Didn't have a chance to fight Zeno. He just...died.
- The final boss fight was a bit disappointing
 
I think I'm just kinda done with the Leon glazing at this point.

I don't hate the character itself, I hate how the character just ends up swallowing the attention again and again, both in the game itself and the new gen tiktok ass fans that treat him like a kpop idol. There's no doubt in my mind this would've been a better RE game if it stuck to Grace being the primary lead with Leon showing up in small chunks like the first half.

There's also no doubt in my mind they would've been able to exercise that kind of restraint if it was Chris, Jill or Claire, and that the only reason they went so OD on the almost masturbatory 2nd half is because they went with Leon.
 
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I think I'm just kinda done with the Leon glazing at this point.

I don't hate the character itself, I hate how the character just ends up swallowing the attention again and again, both in the game itself and the new gen tiktok ass fans that treat him like a kpop idol. There's no doubt in my mind this would've been a better RE game if it stuck to Grace being the primary lead with Leon showing up in small chunks like the first half.

There's also no doubt in my mind they would've been able to exercise that kind of restraint if it was Chris, Jill or Claire, and that the only reason they went so OD on the almost masturbatory 2nd half is because they went with Leon.
Leon is the face of the god damn franchise. STFU and get your ass back to bingo.


2f735ffee054bc0b5a08cf3b6da20e8c0b4cd310.gifv
 
Okay I just beat the game. I feel like this ending kind of sucks.

I think Ark should have been expanded and had a lot more drops, I kind of expected there to be way more in terms of Intel there. Maybe I missed a game but I don't know who the Xeno guy is and don't care.

I don't like that they reused the Resident Evil 3 remake boss fight one bit.

Kind of a lackluster ending for me, honestly the game just starts going downhill sadly. The best of the game is front loaded and it's slowly steps down over time though not dramatically in any given case.

I think it could have been better but overall I really like the Raccoon City segments with leon, I don't care for the motorcycle and thought it was a bit much and ridiculous. Victor is kind of a weird enemy and I don't think he was used all that well or at least not as well as he could have been the longer the game goes on. Especially the end.

I chose to save Elvis and release it because it seemed to me like it was a cure and that is what was going on. I feel like the whole thing with Grace being some child Spencer adopted was dropped rather abruptly unceremoniously without much follow-up and therefore somewhat pointless.

Overall I really enjoyed the game but still nowhere near Resident Evil 4 in terms of the experience as far as I'm concerned and while I do want to replay it I can think of several segments that I don't want to replay at all ever.

Still, good stuff on the whole. No idea why they wouldn't have New Game Plus like Resident Evil 4 which did it perfectly. I rolled through like six playthroughs and sequence on that when that came out.
 
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