Does Luke Stephens remind anyone else of the rich private school antagonist in a John Hughes movie?
Apparently this? 45 fps?i am beating a dead horse. Any of the previews mention consoles?
Apparently this? 45 fps?
it's a game you play for the gameplay more than the story but all the crazy/awesome stuff we've seen in previous video is real. I adore Dragon's Dogma and that's exactly how I felt about it so that sounds perfect for me.
Skill-Up's complaint is that the game's introduction to it's systems is too much too soon, making the player have to remember a ton of things that won't be re-explained thus making it feel too convoluted at the start.
Also part of that complaint is around the default control scheme which felt a little odd to him (like pressing square to jump). It also includes button combinations for simple actions like shooting a bow (this is an issue that I feel happens for PC devs who are still new to console and think of a controller like a keyboard rather than a controller). You will be using every button on the controller and multiple different combinations for different actions or modifiers of actions.
Also there is no 'yellow paint' in the game, so he was stuck at a point where you had to climb a wall to solve a puzzle and the devs had to let him know that he was able to climb it (I consider this a fault of modern AAA developers training gamers for years to look for this, rather than building systems to encourage creativity and exploration).
Otherwise, he was having a really good time once he got the hang of things, and there were a lot of cool moments that I won't spoil but you can watch if you want.
I'm curious from the gameplay side and not ps5 pro performance side:
-How is difficulty and enemy variety?
-Is there lots of cool bosses to challenge you?
Love this, thanks for the laugh.yellow-paint sniffers
Higher than what hm. No numbers provided anywhere in that post.PlayStation Spectral Super Resolution (PSSR) makes it possible for Crimson Desert to hit 4K resolutions at higher frame rates,
Watch the video, game is confusing and that in many places.it's funny that an outlet called "Skill-Up" bases most of their complaints in having serious skill issues.
The complaint about this game not been your typical braindead open world slop is cringe.
I'm so happy that for once AAA devs treat the audience as smart people and filter out the yellow-paint sniffers.
Higher than 30fpsHigher than what hm. No numbers provided anywhere in that post.
blog.playstation.com
FightinCowboy said that he asked about the console performance and they said anything they said, people wont believe them, so they sent a console copy to DF to analyze and make a video.![]()
Crimson Desert hands-on report: four hours in the RPG’s massive open world
A huge world awaits in Crimson Desert, with plenty to do and explore starting March 19.blog.playstation.com
PS5 and PS5 Pro enhancements
With an enormous, gorgeous open world, Crimson Desert can be pretty graphically demanding, and Pearl Abyss will leverage the PlayStation 5 and PS5 Pro to help deliver some impressive visuals, particularly at long distances. The PS5's SSD is key for streaming the huge world, for a start, and developers will make heavy use of the PS5 Pro's High CPU Frequency Mode to make viewing and moving through the world as seamless as possible.
Pearl Abyss also told me it optimized Crimson Desert for the PS5 through a number of features to help maintain all that detail at its large scale, making use of Geometry Shader Oversubscription and NGG Culling to render lots of elements without losing detail. On PS5 Pro, the recent upgrade to PlayStation Spectral Super Resolution (PSSR) makes it possible for Crimson Desert to hit 4K resolutions at higher frame rates, and its raytracing capabilities make lighting effects more realistic and natural.
Yes, there something more complex than RDR2 camp with the possibility of sending NPC from camps to missions/quests.I just read there is base building and farming in this game too? Man...
To DF:FightinCowboy said that he asked about the console performance and they said anything they said, people wont believe them, so they sent a console copy to DF to analyze and make a video.
Yeah they're being sneaky with the details lolHigher than what hm. No numbers provided anywhere in that post.
I have to be a bit fair and say that I can't blame him 100% for this. This stuff has been happening since the PS3/360 generation and that generation is now two decades old.I'm so happy that for once AAA devs treat the audience as smart people and filter out the yellow-paint sniffers.
Hey! I'm one of those lol. I love getting a new game and having to learn how to play it, getting better over time and having to make an effort to beat the challenges it throws at me. Reminds me of the old times haha.difficult/frustrating puzzles, "gigantic learning curve" for first 4 hours, "possibly the most complex control scheme I've ever experienced in an action game...creates a lot of frustration early on," puzzles that are poorly explained or unclear... Those are the sorts of things that will turn me off a game, although they may not bother other people.
You jest but the game was giving me "BOTW for adults" vibes for a while lol.Finally the Zelda next gen.
I have to be a bit fair and say that I can't blame him 100% for this. This stuff has been happening since the PS3/360 generation and that generation is now two decades old.
It was a strong course correction from every generation before it where tons of people were stuck at certain points in games (even popular ones) due to either non explanations, random one-time occurrences, or simply being obtuse in general.
It means that many gamers of today in their 20s and early 30s were subjected to, and trained on, the idea that anything 'climbable' has to be highlighted along other such 'assisted' gameplay techniques to help push them along.
I think breakout hits like Dark Souls have swung some people back in the other direction but there are still times where gamers are unsure if they can actually climb stuff or just 'climb stuff' because a certain section of a game allowed you to do so.