• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Resident Evil Requiem --- Open Spoilers Discussion ---

You have pretty low standards, the game is good but has aspects that bring it down from a 9/10 game.
If liking RE9 makes me have "low standards" fine by me…

Or are you suggesting I only should like the games you like to have your so called "high standards"….if that's the case then fuck that, I like what I like regardless if you people like my taste in games or not.
 
Last edited:
In retrospect I find it a bit strange just how pointless all the weapon management felt in Leon's section. In RE4 finding an upgrading weapons was a huge part of the fun. In Requiem it felt tacked on and I barely did inventory Tetris as well.

Overall I did enjoy my time with it but to be honest, the more I reflect on it, the less I like it. I don't think that time will do this game well and once the dust settles, it will probably end up being remembered as one of the weaker REs. It's so uneven. First part with Grace is a solid 10/10 but it seems Capcom didn't know what to do with game after that.
 
You have pretty low standards, the game is good but has aspects that bring it down from a 9/10 game.

It's one of the best released critically and commercially games of the year so far. Why would anyone have 'low standards' for liking something that seems to be getting universal praise?
 
Game started off great.
Only the open world ish drab leon part was the downside. Bosses are fun. Just the sudden fake openness was eh.

Not bad just less good compared to the rest
 
I've finished this three times now and gotten the platinum. On replays, I realize the game is even more uneven than I first thought. I still think the Grace sections are excellent overall, but between the initial sneak-and-hide gameplay with The Girl, the classic RE gameplay which comprises the bulk of the care facility, and the weird scripted setpiece sequence right after, nothing ever feels coherent. And that's before even taking Leon's segments into account.

Some light spoilers on overall game flow and pacing:

  • The game starts out as straight-up a combat-free horror/stealth game.
    [*]Then we get some classic old-school Resident Evil.
    [*]Then scripted action setpieces.
    [*]Then open-world discount RE4.
    [*]Then cheesy motorcycle mini game.
    [*]Then orphanage stealth sequence.
    [*]Then the lab, but divided between Grace and Leon styles.

Some random inventory/upgrade system musings:

  • Grace's upgrade system with the antique coins disappears after the care facility.
  • Leon's upgrade system doesn't even appear until halfway into the game.
  • Grace gets to use Requiem during the care facility, but Leon gets Requiem back for the second half of the game... when he already has a much larger arsenal, and Grace has essentially nothing.
  • Most of Leon's arsenal is doled out all at once, leaving you without the feeling of building up your character.

It's such a weird, uneven game. The care facility is the only part of the game that feels fully fleshed out, but it's only like one-third the size of a full game.
 
Also, did you guys also think this game even technically seemed uneven? Coming from RE4 Remake maxed on PC I think it looked overall clearly more impressive that Requiem, despite latter having PT.

Animations were very strange at times as well. Like when Leon is hit by an explosion the way he falls looks straight out of a PS2 game. The whole open section in RC gave me Revelations (mean, AA game) vibes. Then I had a couple of Lickers hovering in the air at the end...

Hmm... I really need to replay it once more but man, this game is a bit of a mess. Mixing the two gameplay styles into one game was a bad idea.
 
Last edited:
Just beat it, then beat it again for the speed demon/no heals/no blood crafting challenges.

I enjoyed it a lot.

Leon's wedding ring in the end was interesting.

Part of me feels like Capcom may make a Monster Hunter style RE game someday, where you travel around and hunt monstrosities.

I'm curious where they will take the plot next.

I've finished this three times now and gotten the platinum. On replays, I realize the game is even more uneven than I first thought. I still think the Grace sections are excellent overall, but between the initial sneak-and-hide gameplay with The Girl, the classic RE gameplay which comprises the bulk of the care facility, and the weird scripted setpiece sequence right after, nothing ever feels coherent. And that's before even taking Leon's segments into account.

Some light spoilers on overall game flow and pacing:

  • The game starts out as straight-up a combat-free horror/stealth game.
    [*]Then we get some classic old-school Resident Evil.
    [*]Then scripted action setpieces.
    [*]Then open-world discount RE4.
    [*]Then cheesy motorcycle mini game.
    [*]Then orphanage stealth sequence.
    [*]Then the lab, but divided between Grace and Leon styles.

Some random inventory/upgrade system musings:

  • Grace's upgrade system with the antique coins disappears after the care facility.
  • Leon's upgrade system doesn't even appear until halfway into the game.
  • Grace gets to use Requiem during the care facility, but Leon gets Requiem back for the second half of the game... when he already has a much larger arsenal, and Grace has essentially nothing.
  • Most of Leon's arsenal is doled out all at once, leaving you without the feeling of building up your character.

It's such a weird, uneven game. The care facility is the only part of the game that feels fully fleshed out, but it's only like one-third the size of a full game.

I agree completely. It feels like a series of minigames, in a way. Like 4 or 5 different teams cobbled something together. Leon's sections, especially, feel like a downgrade from the re4 formula to me. Enemies dont respond anywhere near as much to getting hit in specific body parts (knees, mostly) and there isn't really a distinct feeling of progression with the weapons.

All in all, I enjoyed it quite a bit narratively, but gameplay wise it falls off after Rhodes imho.
 
Last edited:
Saving Elpis was the good ending? Maybe I didn't follow well enough lol. I didn't need to see my boy's head get blown off. Also, Capcom asking me if I want to rewind and choose a different ending lol. Nice. I was gonna stick with it and choose another on a second playthrough but I couldn't resist.
 
It was the canon ending,.but they didn't have the balls to go through. That's why everyone gets happy ending with Emily saved on top of that. Weak.
 
I've finished this three times now and gotten the platinum. On replays, I realize the game is even more uneven than I first thought. I still think the Grace sections are excellent overall, but between the initial sneak-and-hide gameplay with The Girl, the classic RE gameplay which comprises the bulk of the care facility, and the weird scripted setpiece sequence right after, nothing ever feels coherent. And that's before even taking Leon's segments into account.

Some light spoilers on overall game flow and pacing:

  • The game starts out as straight-up a combat-free horror/stealth game.
    [*]Then we get some classic old-school Resident Evil.
    [*]Then scripted action setpieces.
    [*]Then open-world discount RE4.
    [*]Then cheesy motorcycle mini game.
    [*]Then orphanage stealth sequence.
    [*]Then the lab, but divided between Grace and Leon styles.

Some random inventory/upgrade system musings:

  • Grace's upgrade system with the antique coins disappears after the care facility.
  • Leon's upgrade system doesn't even appear until halfway into the game.
  • Grace gets to use Requiem during the care facility, but Leon gets Requiem back for the second half of the game... when he already has a much larger arsenal, and Grace has essentially nothing.
  • Most of Leon's arsenal is doled out all at once, leaving you without the feeling of building up your character.

It's such a weird, uneven game. The care facility is the only part of the game that feels fully fleshed out, but it's only like one-third the size of a full game.
This, a game this inconsistent can't be a 9/10.

Game feels like different teams worked on different sections, and then stitched together the final package.
 
Last edited:
As is the game is a 7. It's very lacking in content. If they add a Merc/Raid mode and a DLC campaign featuring whatever it'll bump up to 8 or 9.

2nd half of the game has a watered down Merc/Raid Mode progression system.
 
Half the game is action, but you don't really get to the real action of the game until the 2nd half. Before then you get little tiny bits of action in the first half with Leon, but for the most part that first half is Grace. That's part of why the lack of Raid/Mercenaries mode is really felt here. If you want to start killing the shit out of zombies again, you have to go through the first half of the game first. Unless you make a separate save at the beginning of RC.

My understanding is that this game went through a couple of reworks, like it was originally all about Leon and Grace was added later if you can believe that. After they finally settled on what the game was going to be, they rushed to get it completed since production was delayed. So the lack of extra modes makes sense, but it still sucks.
 
Beat it for the first time. Excellent game but I wouldn't call it one of my favorite RE games.

While I enjoyed her sections, I don't like Grace as a character as all I found myself asking is how she managed to join the FBI. Had she not been an FBI agent, I think I'd have enjoyed her character better.

I don't think open world, even as minimum as it is, works well with RE. If it has to be somewhat open, I'd rather have it be more like the original RE3, where I can explore the city but there is a set path I should be taking.

I did enjoy the story more than I thought, that said, I feel this game should've gotten the Revelations title as it reveals a lot about the past. It also does a good job revealing more about Spencer sense we don't get much about him other than he wanted power. Though I'm seeing people getting confused about his character sense in RE5, doesn't seem like he regretted his ways very much, only regret for his failure.

Did not want to kill HUNK but I scared my wife when I yelled "LEON IS FIGHTING HUNK".

I called that Elpis would be the cure knowing Elpis is a minor god of hope and seeing Leon's condition. Though I am wondering will other survivors of Raccoon City get that cure? Clair survived, so did Ada so I assume they are sick too.

Speaking of which, how is the T virus even effecting Sherry? I would think the G virus would heal her like in RE6. I'm assuming it's why it's just on her hand vs all over her body.

I don't think Sherry and Leon are married, just that Leon is. The ring is on Sherry's pinky finger and not her ring finger. The guy has five different women who would give him a chance though I'm sure Ada would be the one.

One last note, don't like how they did new game plus. I'm fine with not having my weapons all given back immediately but can they at least keep their upgrades? Especially since you can unlock further upgrades.
 
I don't think there's gonna be new reviews for the game 6 months down the line. Nor will its status as the fastest launch for a RE game change.
A dozen video essays and reevaluations in 5 years will expose it for being average. RE5 was the best selling RE upon release and now its seen as Temu RE4.
 
I don't think there's gonna be new reviews for the game 6 months down the line. Nor will its status as the fastest launch for a RE game change.

That means nothing to me. Critics and Players glazed the fuck out of Dragon's Dogma 2 on release too. Right now there's a combination of Honeymoon Period and the Leon Effect going on, and I don't think the Leon Effect is a meme. It's a real thing. People love the character, and it's probably given them tunnel vision from the game's faults. It's not a small handful of contrarians. I've seen a lot of people on all corners of the internet bring up the same problems they had with the game. I'm not saying Requiem will be viewed as a bad or average game. But I do think when the dust settles and enough time has passed, it won't be getting the same amounts of praise it is now.
 
The only part I didn't like was finding the bomb parts, to be specific: everything that happens after the Spider boss until you detonate the gate, which is like 2 hours at most. Thats it. I loved RPD, Orphanage and ARK.

It is a solid 9 for me.
 
Last edited:
Just beat it, then beat it again for the speed demon/no heals/no blood crafting challenges.
Any tips for knocking these out? I'm making my way through insanity now, and then all that will keep me from the plat is that run.
 
There seems to be a divide between people who understand a person's rating of a game is weighted by their subjective experiences and those who don't.

I'm at an 8/8.5 for RE:R, but I understand why people might rate it lower, and I'm actually a little jealous of people who rate it higher.
 
Any tips for knocking these out? I'm making my way through insanity now, and then all that will keep me from the plat is that run.

Infinite Ammo. You can do your Speed Demon/No Heals/No Blood in one run if you've unlocked that. Completing Insanity nets you 40k points, and you need 50k to get Infinite Ammo, so just save up for that.

Endless ammo for the Requiem makes it a breeze. I did my run in 2 hours and 30 minutes.
 
Last edited:
So I decided to do the Final Puzzle on my insanity run to save time. The meat grinder part where you can't kill any zombies and they all have to go into the grinder was too difficult so I gave up and just started killing them.

It gave me the doll anyway. You don't actually have to avoid killing the zombies.

Infinite Ammo. You can do your Speed Demon/No Heals/No Blood in one run if you've unlocked that. Completing Insanity nets you 40k points, and you need 50k to get Infinite Ammo, so just save up for that.

Endless ammo for the Requiem makes it a breeze. I did my run in 2 hours and 30 minutes.
I'll have to do it the hard way then. I unfortunately used what few points I had on mortal edge and the submachine fun for Leon on insanity.

There seems to be a divide between people who understand a person's rating of a game is weighted by their subjective experiences and those who don't.

I'm at an 8/8.5 for RE:R, but I understand why people might rate it lower, and I'm actually a little jealous of people who rate it higher.
I'm kind of in the same boat. I can't help but compare this to the 10/10 of RE2/4makes. Graces section is the best survival horror we've ever had IMO. I love Leons section and I'm enjoying it, but it really is just RE4 at home. It makes me want to give RE4make a 5th playthrough lmfao.

The story missteps also kind of lost me. Not a fan of Zeno being wasted. Dr. Gideon was an amazing villain and I wish he survived for another entry. Emily surviving because Leon missed her vitals was lame and invalidated one of the best scenes in the game.

Raccoon City was too drab. They should have done better with the horror atmosphere. They could have had it fully reclaimed by nature/vines TLOU style and overrun by BOW that evolved over the years like new versions of hunters, sewer gs, and lickers. The spider was great, and I wanted more random monsters like that.
 
Last edited:
So I decided to do the Final Puzzle on my insanity run to save time. The meat grinder part where you can't kill any zombies and they all have to go into the grinder was too difficult so I gave up and just started killing them.

It gave me the doll anyway. You don't actually have to avoid killing the zombies.

Interesting to know, it seems like no one really knows exactly what the flags are.

I'll have to do it the hard way then. I unfortunately used what few points I had on mortal edge and the submachine fun for Leon on insanity.

At the minimum get the infinite durability knife for Grace, play on casual to help with some auto regen when in Danger status and make sure to get your knife back if Grace lodges it in a zombie's neck, if you lose it like that, it's lost for that run.
 
Interesting to know, it seems like no one really knows exactly what the flags are.



At the minimum get the infinite durability knife for Grace, play on casual to help with some auto regen when in Danger status and make sure to get your knife back if Grace lodges it in a zombie's neck, if you lose it like that, it's lost for that run.
I've got the knife. Good to know casual has auto regen, that doesn't sound so bad.

Seems like this is going to be one of the easier plats in the series.
 
Right, but the general perception of the game will change amongst gamers.

You'll be one of them.

🤩
Yeah, I mean, didn't Veilguard get crazy good reviews at launch, and then a year later, a bunch of outlets were like, "Uh, actually, now that we've had time to sit with it, maybe it wasn't so good after all..."

I feel like most high-profile games are just going to get high scores out of the gate regardless, especially the ones that are part of legacy franchises.
 
Any tips for knocking these out? I'm making my way through insanity now, and then all that will keep me from the plat is that run.
I bounced around this video last night. If you are stuck anywhere it's great, he verbalizes his strategies and mistakes.


By the way, steroids fills your health but doesn't count as healing.

Edit: Ah shoot you said Insanity. I can't delete the post now, sorry for not catching that part.
 
Last edited:
I don't really understand why "open world" is even used in relation to this game for the Racoon City segment. It's almost completely linear - it's not open world ish, it's not open world at all. It's as "open world" as RPD was in RE2 in that there are a couple of different objectives you can decide to do in the order of your choosing, but that's the extent of it.
 
Probably a top 5 RE game for me but overall it's a 6/10, completely carried by the Grace chapters. The Leon parts are generic action trash and the combat system is much less sophisticated and engaging than even OG RE4, in my opinion
 
As is the game is a 7. It's very lacking in content. If they add a Merc/Raid mode and a DLC campaign featuring whatever it'll bump up to 8 or 9.

2nd half of the game has a watered down Merc/Raid Mode progression system.
raid mode is 10
Leonardo Dicaprio Look GIF by Once Upon A Time In Hollywood
 
I mean if they add a raid mode and it's full of gear, progression, upgrades, difficulty modes, enemy variety from every corner of the series, unlockable characters then yes Requiem will be elevated to a 10.
 
Last edited:
Any tips for knocking these out? I'm making my way through insanity now, and then all that will keep me from the plat is that run.
Just do it on casual and it is an easy run. Your hp recharges when critical, so as long as you avoid getting hit twice in a short period you are fine.

You have infinite saves so you can reload and retry parts if they take too long.
 
To be fair she got it before anything else happened. Surprised it didn't break in her pockets from all the jumping and falling down she does.
I'm also trying to figure out what's weird/funny about this. She picked it up in the beginning of the game and to her it was just some random generic old media, with no way to know what it contained or what to run it on.
 
Alright my man look, I'm kinda with you on this game but I think we said our peace. I don't think that ultimately we should be telling people how they should feel.
It's not about telling people how they will feel, once this is a few months out people the general praise of this game will be more 50/50.

There's a lot of excitement around the game right now, and it's the new thing.

In no way is this a bad game, but if you look at it critically there's many areas that take the time down from being an all timer.
 
Last edited:
In no way is this a bad game, but if you look at it critically there's many areas that take the time down from being an all timer.
And yet in GAF they consider games like Witcher 3, RDR2 and even Skyrim "all timer" even tho all these games have dog shit gameplay and combat….but no those people have "high standards" for liking those games.

No game is "perfect" but you still can like the game and rated 9/10 because you enjoy playing it despite its not being "perfect".
 
Last edited:
And yet in GAF they consider games like Witcher 3, RDR2 and even Skyrim "all timer" even tho all these games have dog shit gameplay and combat….but no those people have "high standards" for liking those games.

No game is "perfect" but you still can like the game and rated 9/10 because you enjoy playing it despite its not being "perfect".
I dunno man Skyrim is a 11/10 game

 
And yet in GAF they consider games like Witcher 3, RDR2 and even Skyrim "all timer" even tho all these games have dog shit gameplay and combat….but no those people have "high standards" for liking those games.

No game is "perfect" but you still can like the game and rated 9/10 because you enjoy playing it despite its not being "perfect".
All of the above 3 have something unique to them that warranty such statements. RE9 doesn't. It's objectively a very uneven game and it's only fair to not let that slide for Capcom. They can do better.
 
All of the above 3 have something unique to them that warranty such statements. RE9 doesn't. It's objectively a very uneven game and it's only fair to not let that slide for Capcom. They can do better.
If you can tolerate terrible gameplay and combat to get "unique" part of the game then more power to you but I can't.....but those same people have no right criticize other people's taste games.
 
Last edited:
If you can tolerate terrible gameplay and combat to get "unique" part of the game then more power to you but I can't.....but those same people have no right criticize other people's taste games.
But that's the thing... RE9 for large parts has neither something unique nor good gameplay. Stop being so stubborn.
 
Top Bottom