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Crimson Desert on PlayStation 5 Pro - The Digital Foundry Deep Dive

The game already fails to hold a locked 60 fps on the Pro and dips into the high 30s fps in certain locations so I expect that performance isn't going to improve with PSSR2... unless the developers implement dynamic resolution scaling or use a lower base resolution. Maybe the engine doesn't support dynamic resolution scaling at the moment? I would be fine with a game that dips slightly below 60 fps (i.e. 55-60 fps) as I have a VRR capable TV but it should never be used as a band aid for massive performance drops and ideally should be used for unlocked 60+ fps framerates so developers still need to optimise properly to hit a locked 60 fps (and 30/40 fps) target.
While PSSR1 had a processing time of 2ms, rumors suggest PSSR2 will be 1.2-1.4ms, so there's a possibility of improved performance.

It would be great if PSSR2 were more efficient.🙏
 
Now that I'm seeing the performance, Balanced mode does make sense on the pro. But I don't plan to upgrade my TV till the PS6 :/

While PSSR1 had a processing time of 2ms, rumors suggest PSSR2 will be 1.2-1.4ms, so there's a possibility of improved performance.

It would be great if PSSR2 were more efficient.🙏

If it's CPU bound, it won't make a difference.
 
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Ngl this pic just looks bad to me lol like wtf is this art direction.
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It looks like things haven't loaded in properly too and the cubes in the background look like dead pixels
 
I'll be interested to see everything again when PSSR 2.0 is actually in the game.

IF I end up playing the game I'll likely play on the 40fps 120hz mode. John said the game had a heavy feel anyways and felt that way even on PC at higher then 60fps so I think the 40fps mode will be nice.
 
The LOD pop-in is not great is it?
The footage looks bad to me. But I consider the game scale. Honestly it's like Dragon Dogma 2 which is what I wanted.
No Pawn system but you can bring some companions with you so hopefully they have some chatter/banter while they tag along.
 
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Haven't been following this game much til now but it's definitely not very visually consistent. The vista views look especially low quality.
 
Ngl this pic just looks bad to me lol like wtf is this art direction.
zPoIfKEpqUB1lzje.jpg


It looks like things haven't loaded in properly too and the cubes in the background look like dead pixels
I mean that screeen looks a lot like an asset flip on Steam.

Overall though i think the game looks very good, although i feel people are overhyping the graphics a bit.
 
The footage at 40 fps under the rain looked awful, like it was running at 720p for some reason.

It's a mix bag, some shots are incredible and look clean while others look really low res, fuzzy. And I know that look cause it was like that in Black Desert as well.

Just need the game in my hands, the moment to moment gameplay definitely will make up for the technical shortcomings and still I think it's incredible feat to pull off on console.
Also this bodes well for big daddy GTA at the end of the year.
 
What a useless video. The more Digital Foundry gets special access to developers, the more they glaze and the videos are light on technical information. Everyone was wondering about the base PS5 performance, but instead they release the Pro version first. :messenger_tears_of_joy:
 
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I have definitely been spoiled by Horizon
Horizon has so much fog... They've built their open world as a funneled experience, and even like that there is so much fog... no wonder you have those graphics close to you when there's close to nothing intensive to render at the distance. And almost no interactivity in this world.
Not to mention the baked lighting compared to dynamic RT which is very intensive...
 
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Hmm, so it's 60fps when you're not really doing anything but dips when you start getting multiple NPCs on screen and get into combat.

Based on all of the other footage we've seen, this game is all about lots of NPCs and crazy particle heavy combat.

I feel like this isnt looking great at the moment for the Performance mode. This coverage from DF was actually pretty poor.
 
So I watched other videos yesterday from random people who went to an event to play it for like 6 hours and I swear it's like they are afraid to fully commit to their criticism.

They played for 4 hours from a fresh save and the ones I watched said the same things. Controls were overly convoluted and awkward, game is super slow, puzzles don't make sense, quests not only don't always specify what they want, but they also can change what is required without notifying the player, the platforming can be tedious (1 part had them waiting for over a minute for a floating rock to do its route and then we're faced immediately by a second) and other smaller stuff too.
Some parts had one of the floor staff jump in and tell the player what to do necause they were stuck and in 1 instance even that staff member needed help from another person.

These are the types of thing I was worried about from trailers. I think I will pass on this game.
 
So I watched other videos yesterday from random people who went to an event to play it for like 6 hours and I swear it's like they are afraid to fully commit to their criticism.

They played for 4 hours from a fresh save and the ones I watched said the same things. Controls were overly convoluted and awkward, game is super slow, puzzles don't make sense, quests not only don't always specify what they want, but they also can change what is required without notifying the player, the platforming can be tedious (1 part had them waiting for over a minute for a floating rock to do its route and then we're faced immediately by a second) and other smaller stuff too.
Some parts had one of the floor staff jump in and tell the player what to do necause they were stuck and in 1 instance even that staff member needed help from another person.

These are the types of thing I was worried about from trailers. I think I will pass on this game.
Yep, and knowing what reviewers are like, i wouldnt be surprised to see a MC in the 70's for this.

Still getting it though.
 
People being angry that Digital Foundry released the PS5 Pro analysis first forget that they are a business too. They want a many views as possible and spreading it out like this, helps.
 
Just saw that. This game is doing to sell millions in the first week alone. Maybe even wukong numbers if not Elden rings.
It will sell millions of copies, but it definitely wont reach the numbers of Wukong. You probably don't realize how insanely hyped Wukong is in China and other Asian countries. Only a game from R* could break Wukong's record.
 
The game already fails to hold a locked 60 fps on the Pro and dips into the high 30s fps in certain locations so I expect that performance isn't going to improve with PSSR2... unless the developers implement dynamic resolution scaling or use a lower base resolution. Maybe the engine doesn't support dynamic resolution scaling at the moment? I would be fine with a game that dips slightly below 60 fps (i.e. 55-60 fps) as I have a VRR capable TV but it should never be used as a band aid for massive performance drops and ideally should be used for unlocked 60+ fps framerates so developers still need to optimise properly to hit a locked 60 fps (and 30/40 fps) target.
VRR only kicks in on the PS5/Pro at 48 FPS,anything below 48 will have screen tearing which means the quality and balanced mode can not use VRR at all,PSSR 2.0 will not fix this problem at all.
 
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VRR only kicks in on the PS5/Pro at 48 FPS,anything below 48 will have screen tearing which means the quality and balanced mode can not use VRR at all,PSSR 2.0 will not fix this problem at all.
They can implement LFC on release, the game don't have even PSSR2, we don't know what they are working for patch day 1. Although this video is the example why they didn't want sent the keys or why the physical game don't have the full game, base version has to be really bad state until patch 1
 
Very impressive showing but this 4K 60 video means nothing with the old PSSR. We need another one with the updated version. I understand why Pearl Abyss only send the most powerful console to review first for marketing purposes, but sending the base console build that is not going to modify the upscaler method would give us a better idea of the quality of the final product. Still a very good feature review by John.
 
So they are gonna have another deep dive of the pro version when pisser 2 release?

What is the point of analizing the game now that it looks worse than the final version? Nobody with a pro and an internet connection is ever gonna play this version...
Marketing...

The marketing for this game is huge, one of the biggest campaigns ive seen online for a game in a while
 
I'm more perplexed by the choice of reviewing a version that nobody is gonna ever play or see because pisser2 release when the game release...

There was a lot of noise about no footage of console versions of the game and how they're avoiding showing it. They released this to calm those people down. Things will only get better with the PSSR2 patch.
 
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Horizon has so much fog... They've built their open world as a funneled experience, and even like that there is so much fog... no wonder you have those graphics close to you when there's close to nothing intensive to render at the distance. And almost no interactivity in this world.
Not to mention the baked lighting compared to dynamic RT which is very intensive...
Who cares when the end result looks better? We are talking about a five year old game here with Forbidden West. And this the problem using RT on current consoles (even Pro), it is resource intensive but if you can get similar results without it which gives you loads more overhead for other stuff then why use it other than for DF to soil their trousers over it.
 
So they are gonna have another deep dive of the pro version when pisser 2 release?

What is the point of analizing the game now that it looks worse than the final version? Nobody with a pro and an internet connection is ever gonna play this version...
The point, for the game dev and publisher, is to flex by putting their game under the microscope without even the day 1 patch (unless that breaks the game 🤣) and come out with praise. This is a really good way to hype it.
 
I very late to the Crimson Desert is real party but still i wanted to say, as a ps5 professionnal myself,

Mary Mary Singing GIF by We TV



Can't wiat for next week
 
I've been reading about the base PlayStation 5 since yesterday... and they keep repeating the same thing about them not showing anything...
Why doesn't the idea of waiting to buy a game cross some people's minds?
If I had a base PlayStation 5, I would wait to see the graphics, analyze whether it falls within my acceptable visual parameters, and then make the purchase. That would be the logical thing for an informed consumer to do.
 
The point, for the game dev and publisher, is to flex by putting their game under the microscope without even the day 1 patch (unless that breaks the game 🤣) and come out with praise. This is a really good way to hype it.
They could have flexed even more if they did the deep dive when pisser 2 was out but ok.

I understand that df want to milk this bitch dry and pearl abyss is probably happy about it.
 
They could have flexed even more if they did the deep dive when pisser 2 was out but ok.
This will drive preorders, even without the day one patch it looks quite awesome… big flex for a new contender.

I understand that df want to milk this bitch dry and pearl abyss is probably happy about it.
Win win.

Plus custom engine (yes!) and a game that looks stellar and delivering on its promises on all platforms.

So win win again and none of the usual discussion… which just seems to try to snatch negativity from the jaws of victory.
irfotWyyh26ngR1e.jpeg
 
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er .. how do they 'only have a PS5 Pro with the game installed' .. did the publisher send them a pre-installed console?

If they were given keys, can't they just switch the same account that redeemed the key to a base PS5 to test ?

the justification is weird, lol. Unless the publisher specifically asked them to hold back on PS5/Series coverage.
I can only assume the publisher asked them to cover the worst selling PS5 SKU first, or it was what DF recommended first.

Either way it's annoying for the majority of PS5 owners. Like, talk the talk in terms of transparency, how people wouldn't believe them anyway... but then pull off some shit like this? 🤣

On top of that, no PSSR2 just makes a lot of this video pointless as there will need to be a follow up anyway... Just milking shit for views.
 
I'll take it a hundred times over the generic shite the rest of Asia is doing.

Out of curiosity, which avatar you don't want?

My boi Cerny (awesome guy BTW, I just don't know why some people treat him like god) as avatar is probably the biggest humiliation for me.
 
I think the real interesting part will by an analysis with PSSR 2.0. But the first impression is very pleasing. Guess ill buy it für PS5, but Series X might be interesting as well, since the cpu is a little bit faster, so maybe the drops in demanding areas will be less visible?!
 
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I don't blame DF on this one, they got invited for the "PS5 Pro" showcase of the game. I'd say it's the devs/publisher that are to blame here.

I'll be buying this on the PC so I'm curious to see this plays out.

But honestly speaking if you are on base ps5 and care about framerate/resolutions it's time for you to upgrade to the Pro which is the system for you on the console side
 
This will drive preorders, even without the day one patch it looks quite awesome… big flex for a new contender.


Win win.

Plus custom engine (yes!) and a game that looks stellar and delivering on its promises on all platforms.

So win win again and none of the usual discussion… which just seems to try to snatch negativity from the jaws of victory.
irfotWyyh26ngR1e.jpeg
I don't really trust df at all, they call everything incredible for clicks, even stuff that i would call mid at best, i'm gonna wait to play the game on my pc to check if this engine is black magic or if it has clear drawbacks like the aggressive pop in we all noticed.
 
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