SKYF@ll
Member
While PSSR1 had a processing time of 2ms, rumors suggest PSSR2 will be 1.2-1.4ms, so there's a possibility of improved performance.The game already fails to hold a locked 60 fps on the Pro and dips into the high 30s fps in certain locations so I expect that performance isn't going to improve with PSSR2... unless the developers implement dynamic resolution scaling or use a lower base resolution. Maybe the engine doesn't support dynamic resolution scaling at the moment? I would be fine with a game that dips slightly below 60 fps (i.e. 55-60 fps) as I have a VRR capable TV but it should never be used as a band aid for massive performance drops and ideally should be used for unlocked 60+ fps framerates so developers still need to optimise properly to hit a locked 60 fps (and 30/40 fps) target.
It would be great if PSSR2 were more efficient.