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Crimson Desert - Digital Foundry - High-End PC's Biggest Visual Upgrade - Ray Reconstruction/Ray Regeneration

 
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Season 12 Please GIF by PBS


do your thing please, I wanna know the details without watching the video in fear of spoilers. :lollipop_crying:


- Ultra draw distance and better settings than any console on higher end PC's
- This is the "first video" covering the PC version (they're gonna milk this one)
- The key PC only advancements, AMD and Nvidia's ray regeneration/reconstruction
- RT lighting of the game is optimized to run even on low end GPU's
- The RTGI runs at 1/16th rays per pixel and RT reflection 1/14th the resolution, the denoiser helps clean up the image and helps the game run on a wide number of devices

- The boost from AMD/Nvidia regeneration was so massive that Alex could not believe at his first testing
- Standard denoiser can look flat in some areas, notably indoors, and miss contact shadows, with ray reconstruction a lot of indirect lighting is added/improved, grounds the scene better, contact shadows, grass etc all get lit properly
- Both AMD and Nvidia's regeneration work similarly and both provide a notable visual boost over PS5 Pro
- The difference can often look like turning entire ray tracing on and off
- Regeneration denoiser also helps improve stability and removes flicker seen on indoors
- Regeneration is akin to unlock "Ultra" quality lighting

- The catch is performance cost
- Reconstruction causes 14% performance loss on Nvidia and 24% on AMD cards using DLSS/FSR4 respectively
- AMD's method can also cause some pixelation on elements not seen in Nvidia's output
- Nvidia's reconstruction have some minor visual bugs, eg it makes rain disappear almost completely and can cause shadow maps to flicker
 
Once again us 5080 peasants gonna have to chose between nextgen lighting and 60fps at decent enough IQ( 4k dlssed perfomance is 1080p internal res).
Under those settings game drops into 50s easily on 5080 which means we will have to go with ultra perf 4k dlss aka internal res of 720p- 1/9th of 4k native pixels compared to 1/4th with dlss perf which siginficantly degrades IQ even more :(
5090 master race wont experience that problem at all, hell maybe they can even play game on 4k dlss balanced, if only i spent 4k usd on my gpu...
 
my god this game looks unbelievable. So glad to see a dev team worked their asses off to make their own game engine that works for them and their game, and not settle for a standard proprietary engine.
 
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I watched game with my nose upclose my 4k 32inch monitor at 4k yt quality(which is far from actual native 4k) just to see if game on max settings experiences that nasty pop-up in midrange but alex took that footage in a way we couldnt see many lod transitions- either very short snippes of movement or pure still shots, so im still left in the dark here :messenger_astonished:
 
The differences can be quite stark sometimes.

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This can't just be the denoiser though. It almost seems like the PC version casts more rays or something.
 
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DO you want the technical explanation or the gonzito special explanation?
Barely ten posts in and we are already into the homo stuff? :goog_relieved: :goog_relieved: :goog_relieved:

More like viva top-tier PCs.

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Basically need a 4090+ for 4K DLSS Performance without frame gen.
Isn't that for the Cinematic quality? I believe the devs said that mode isn't even meant for normal gameplay.
 
All fine and dandy but high-end indeed. It won't run like this on my 5600x/7700 XT shitbox.
It apparently will still perform well on 1080p or even 1440p though.

I'm glad the developers of this provide a proper option for this. At lot of them cheap out and either optimize for the lower-end or make it run like ass.
 
Barely ten posts in and we are already into the homo stuff? :goog_relieved: :goog_relieved: :goog_relieved:


Isn't that for the Cinematic quality? I believe the devs said that mode isn't even meant for normal gameplay.
It's basically battaglia glazing ray reconstruction for 11 min and barely talking or showing the difference between i don't know, cinematic settings vs ultra or very high, you know what someone expect from a pc deep dive made by a professional channel, dude is more of a bag of tools than what xbox fanboys have been waiting since the launch of series X...

Admittedly RR on looks much better :lollipop_grinning_sweat:
 
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Barely ten posts in and we are already into the homo stuff? :goog_relieved: :goog_relieved: :goog_relieved:


Isn't that for the Cinematic quality? I believe the devs said that mode isn't even meant for normal gameplay.
Yes it is. Dunno about the devs saying that. It seems to be in the game settings, unless it's specific to the pre-release build. It doesn't look like the Unobtanium setting in Frontiers of Pandora or Cinematic in some UE5 games that need to be edited in to show up.
 
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It's basically battaglia glazing ray reconstruction for 11 min and barely talking or showing the difference between i don't know, cinematic settings vs ultra or very high, you know what someone expect from a pc deep dive made by a professional channel, dude is more of a bag of tools than what xbox fanboys have been waiting since the launch of series X...
Thanks for the Input. Not giving him a click as always.
 
It's basically battaglia glazing ray reconstruction for 11 min and barely talking or showing the difference between i don't know, cinematic settings vs ultra or very high, you know what someone expect from a pc deep dive made by a professional channel
Yeah I thought the same while reading adam's summary (thanks adamsapple adamsapple !). Glad to know that RT looks super cool but I'd love to know more about what the settings do and specially, their performance cost. That way I'll be able to tune those settings perfectly without much of a hassle.

Yes it is. Dunno about the devs saying that. It seems to be in the game settings, unless it's specific to the pre-release build. It doesn't look like Unobtanium in Frontiers of Pandora or Cinematic in some UE5 games that need to be edited in to show up.
Not something I see often but some games like KCD included a "cinematic" preset with a warning message of "dude be careful this shit requires way more resources than the other settings!". Could be the same here, and iirc the PC requirements included RT as ON so I'd assume we should get a nice perf boost when going from cinematic to ultra (or that's what I hope at least lol)

The minor visual bump probably isn't worth the trade of couch sitting
2026 and people are still unable to connect the PC to the TV?
 
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The game seems to struggle with close pop-in just like BDO did, hope it gets fixed.

Lighting difference with RR is insane, looks like i was worried for nothing, visuals are saved. Give us transformer 2 RR already leather jacket man.
 
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Still undecided whether my 5090 or Pro will provide the superior experience. The minor visual bump probably isn't worth the trade of couch sitting
Maybe you should have gone to an eye doctor before wasting money on a product needing functioning eyes to be worth the money.
 
Yeah I thought the same while reading adam's summary (thanks adamsapple adamsapple !). Glad to know that RT looks super cool but I'd love to know more about what the settings do and specially, their performance cost. That way I'll be able to tune those settings perfectly without much of a hassle.


Not something I see often but some games like KCD included a "cinematic" preset with a warning message of "dude be careful this shit requires way more resources than the other settings!". Could be the same here, and iirc the PC requirements included RT as ON so I'd assume we should get a nice perf boost when going from cinematic to ultra (or that's what I hope at least lol)


2026 and people are still unable to connect the PC to the TV?
They are probably gonna milk another 1-2 videos for optimal pc settings etc.

The video needed only to be long enough to have mid-video publicitary spots, but i'm not malicious, like at all :messenger_smirking:
 
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Will my 4070 Super get close to this? Debating now to get PC or Pro version.
You have to remembber the 'cinematic' settings are future proof setting, which is why all the footage the devs showed off was at Ultra settings.

I have zero doubt i will be able to get 60fps at 1080p, or even 1440p at Ultra settings and Ray reconstruction on my 4070ti.
 
Minor? Lol have you seen the video man?
Yes, I read the description. Plus I don't like to over stress my PC. The heat it throws off is insane.

Edit: I'm just messing for the record. We can all clearly see the Pro has an advantage in some areas and PC in others.
 
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They are probably gonna milk another 1-2 videos for optimal pc settings etc.
We just had Digital Foundry Season 15, Resident Evil Requiem. Season 16 is Crimson Desert. My favorite was probably Season 10 Cyberpunk 2077. Season 13 PSSR was also cool but a bit long.
 
Will my 4070 Super get close to this? Debating now to get PC or Pro version.
We have the same GPU. My plan is to play it at high/ultra, RT and 2K with DLSS set at Quality.

4K takes a ton of resources and with my shitty sight I probably won't even notice it lol.
 
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