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[MLiD] Why XBOX Helix is Still (Kinda) a Console

Catch me in the bathroom at 3:00 a.m. with all the lights off, I'm sitting down bro. My lazy ass isn't aiming blind.

WEAK!
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MS would love to have Xbox itself being nothing more than an app or Windows Icon that you click on. Pure emulation layer as a part of Windows would be so much easier than what they ACTUALLY did, which was shrinking the entire Xbox hardware into a chip. Sony did the same with PS1 PC on PS2 and 1st generation PS2 BC on the PS3.

As for the Wii shop, that is a console inside a console. That is not a PC license so no contract is broken. You can try to pretend i am lying but that is just you dismissing what I am saying, that is on you. i can tell you the facts, you can ignore it if that makes you happy.
You shouldn't assume that the reason Nintendo didn't run into licensing issues was because it was "Console to console". If that were the case, Xbox would have been able to offer the entirety of the 360 library on the Xbox One and Series platforms. Edit: after rereading your post, I see I may have missed some context. I'll just say that the I don't think we should assume that there is a fundamental difference between "a console within a console" and a "console within a PC". A console is a fixed function computer, and our colloquial definitions and distinctions aren't going to be relevant.

I think it is reasonable to suggest that Microsoft would prefer a situation like the one you suggested, but they have to figure out a solution within the realities of their licensing agreements. Those realities are going to shape their methods.
 
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Why is there "steam killer" in the thumbnail? This thing will be able to launch and use steam. Hell if I bought this thing, i'd be just using MS' store for gamepass (if it still exists and not priced even higher) but I'd be buying shit on steam. Unless there are some Helix specific optimizations for games on the ms store.
 
Why is there "steam killer" in the thumbnail? This thing will be able to launch and use steam. Hell if I bought this thing, i'd be just using MS' store for gamepass (if it still exists and not priced even higher) but I'd be buying shit on steam. Unless there are some Helix specific optimizations for games on the ms store.

Helix specific versions seem to absolutely be a thing.
their presentation makes it sound like a Helix game is easy to then port to PC without much work, but it's not exactly the same code, just VERY close to the same.

so probably for many games it will be the best choice to run the Helix version of a game. and if it's play anywhere you'll always just have the option to install the PC version I guess lol.

Steam compatibility is however also great if there are sales and stuff of course. so maybe you can get a game dirt cheap on Steam, and even tho it will perform slightly worse than the Helix version, it's still worth it due to the price
 
Ca we just accept that "Series X" (or whatever stupid name they picked) was just the last xbox?

It will be only on brand and in the next "gen" will be "Windows Gaming Station (powered by copilot)"
 
So between pc library and xbox library has there been any talk about storage and file structure?
Will the storage have 2 partitions?
If it does have 2 partitions will 1tb of storage be partitioned 50/50 or will user be able to assign?
Can we use the same drive for both pc and xbox?
 
So between pc library and xbox library has there been any talk about storage and file structure?
Will the storage have 2 partitions?
If it does have 2 partitions will 1tb of storage be partitioned 50/50 or will user be able to assign?
Can we use the same drive for both pc and xbox?
I would bet separate partitions, but I'm working with the same amount as info as everyone else. I mentioned my prediction earlier in the thread, that it will work similar to Wii mode on a Wii U. I think you will have to boot in and out of "Xbox" mode to play your console library.

Edit: I also wouldn't be surprised if it came to be that while you can play your Steam/Epic/GOG games on the device, you won't be able to purchase them through it's main interface.
 
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So between pc library and xbox library has there been any talk about storage and file structure?
Will the storage have 2 partitions?
If it does have 2 partitions will 1tb of storage be partitioned 50/50 or will user be able to assign?
Can we use the same drive for both pc and xbox?
No split needed, games will be running through an emulator and likely wrapped in a VM.

 
Hybrid really helped Nintendo, it's the best we've seen.
Because there's a huge market for a handheld (and a bonus that it can be docked as a console). Nintendo also has the highest selling exclusive properties. Xbox is not in that situation and a PC/console hybrid will do little to move the needle. That's why it won't be priced as such.
 
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The motivations could be "warrior" in nature on either side, but that's not really relevant unless someone is just using it along with typical warrior rhetoric. Originally this was questioned and debated due to the mere fact that it never made sense for a console to include other stores. As I've said, I'm more in the "hybrid" camp now and talking about it and exchanging thoughts is what has brought me there so I really don't see the problem in the discussion myself.

You say, questioned and debated but I only have ever really seen one side make the statement "it's a pc" over and over again. I have seen conversation in the last week around what is it? But in general it's always "it's a pc" and I see that a lot more than " it's a console"
 
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Helix specific versions seem to absolutely be a thing.
their presentation makes it sound like a Helix game is easy to then port to PC without much work, but it's not exactly the same code, just VERY close to the same.

so probably for many games it will be the best choice to run the Helix version of a game. and if it's play anywhere you'll always just have the option to install the PC version I guess lol.

Steam compatibility is however also great if there are sales and stuff of course. so maybe you can get a game dirt cheap on Steam, and even tho it will perform slightly worse than the Helix version, it's still worth it due to the price
No matter how easier is to develop for a platform you still have to put manhours at it and this costs money ... why any dev would be inclined to do so if they just can make their regular pc code and launch in the exact same PConsole (thanks vaibhavpisal vaibhavpisal love the name) is beyond me... specially considering is going to probably be a very niche product.

MS games and direct partners (if they exist) will probably have some sticker of "optimized for" but all the other third partys ? Why ? Only if this brings then any monetary advantage given by MS which I really dont see it happening for again a "niche" device.
 
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There is barely anything custom about PS4 and PS5 APUs, yet - they are considered proper consoles.

Having "off the shelves" stuff doesn't change anything when it comes to console/pc differentiation (PS3 had 7800 GTX with 1/2 memory bus and rops).
let's just ignore decompression, DMA, tempest, cache scrubbers, coprocessors, coherency it's all inside ps5 apu and yet it's barely anything.
 
You say, questioned and debated but I only have ever really seen one side make the statement "it's a pc" over and over again. I have seen conversation in the last week around what is it? But in general it's always "it's a pc" and I see that a lot more than " it's a console"

Generally yes, because most people believe that's what it is. And not just console warriors. Everything about this screams "PC". But there have been plenty who have pointed out Microsoft's use of the word "console" over and over again in defense so it isn't entirely one-sided. I mean......just look at the thread title.
 
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let's just ignore decompression, DMA, tempest, cache scrubbers, coprocessors, coherency it's all inside ps5 apu and yet it's barely anything.

Isn't most of this stuff just somewhere on the motherboard, not APU (outside of cache scrubbers obviously)? PS5 is pretty much standard GPU and standard CPU (with many cutbacks), you are talking about SSD and Audio stuff mostly.
 
Isn't most of this stuff just somewhere on the motherboard, not APU (outside of cache scrubbers obviously)?
no all is inside ps5 apu.
PS5 is pretty much standard GPU and standard CPU (with many cutbacks), you are talking about SSD and Audio stuff mostly.
you won't get any these ASICs in your standard gpu, cpu or apu, SSD is only DMA others like audio, coprocessors eleviates cpu performance, cache scrubbers, coherency is for bandwidth. this is far from standard.
 
no all is inside ps5 apu.

you won't get any these ASICs in your standard gpu, cpu or apu, SSD is only DMA others like audio, coprocessors eleviates cpu performance, cache scrubbers, coherency is for bandwidth. this is far from standard.

And end results are mostly on par with equivalent PC hardware and Xbox that don't have most of it? Those things do help but are small stuff compared to raw CPU/GPU power. This remind me of that "secret sauce" talk from Xbox one launch...
 
And end results are mostly on par with equivalent PC hardware and Xbox that don't have most of it? Those things do help but are small stuff compared to raw CPU/GPU power. This remind me of that "secret sauce" talk from Xbox one launch...
you said: 'There is barely anything custom about PS4 and PS5 APUs'
i proved you wrong, we could debate about performance in orher thread.
 
you said: 'There is barely anything custom about PS4 and PS5 APUs'
i proved you wrong, we could debate about performance in orher thread.

I was talking about GPU and CPU and you know that. You added bunch of other stuff.

PS4 uses cut down 7870 with expanded GPGPU functionality + laptop Jaguar cores. How this is exotic or custom hardware?
 
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