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Resident Evil Requiem --- Open Spoilers Discussion ---

Not trying to downplay anyone's criticisms but personally I find it hard to get upset about RE lore after Code Veronica brought Wesker back from the dead as The Flash. The shark was jumped literal decades ago IMO
As much as I love Code Veronica it was most definitely the beginning of the end for any chance of Resident Evil lore making a lick of sense.
 
I dunno I feel like you can easily have a scared Leon through clever use of PTSD like they did with Big Boss in Peacewalker.
It's really funny since you mention it. They ALREADY HAVE a mechanism to make Leon less powerful: he's infected! All they had to do was... follow their own logic.
 
It's really funny since you mention it. They ALREADY HAVE a mechanism to make Leon less powerful: he's infected! All they had to do was... follow their own logic.
Agreed, its incredible what a 50yo dude can do while infected with a lethal vírus for 30 years and how smart this vírus is to just wear down the carrier at the absolute last second... peak logic and writing.
 
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But when he mutates…and does Leon actually call him "Nemesis"? How does that happen? That final boss was a like a D grade version of the final boss of Dead Space 1.
He isn't THE Nemesis. Just a guy who infected himself with a nemesis parasite.

That young Grace in the orphanage section with the doll kids was fucking godawful needless filler.
That wasn't Grace. The entire orphanage section was set in the early 1990s.

Also can someone please answer how the fuck Leon got infected in the first place? Was that in 6? It really wasn't the plagas from right?
All the survivors of Raccoon City are infected. Leon, Sherry, Hunk (presumably also Chris, Jill, Carlos, Barry etc). It was a dormant strain existing in everyone who was in RC at the time of the outbreak.
 
Sherry being infected still makes little sense. They could have done so much more with survivors being infected if they had used the Outbreak cast or their kids as the victims instead of complete nobodies. You could play into Grace being an analyst and trying to figure things out before everything goes sideways. Maybe have George working on a cure or at least drop some exposition about it.
 
Sherry being infected still makes little sense. They could have done so much more with survivors being infected if they had used the Outbreak cast or their kids as the victims instead of complete nobodies. You could play into Grace being an analyst and trying to figure things out before everything goes sideways. Maybe have George working on a cure or at least drop some exposition about it.

Why? She was infected in RE 2. Who's to say the cure was permanent back then?
 
Why? She was infected in RE 2. Who's to say the cure was permanent back then?
c'mon, the "cure" didnt work on a girl with initial symptoms back then, but it worked in a fully muted one ? i know that it a different cure but, c'mon.

thats the kind of thing that makes RE9 one of the wort games in the series, is full of plot whole and retardation even for a RE game.
 
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c'mon, the "cure" didnt work on a girl with initial symptoms back then, but it worked in a fully muted one ? i know that it a different cure but, c'mon.

thats the kind of thing that makes RE9 one of the wort games in the series, is full of plot whole and retardation even for a RE game.

The anger in your posts is quite concerning lol, freaking out about a simple zombie game. Capcom should take notes from you all on how to make it more cereal. Hit the gym or something. Let that anger fuel a good workout, mayne.
 
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So after playing this game numerous times, and getting every challenge complete...I feel confident in saying that this game...isn't that great sadly.

To give an idea of where I'm coming from, I've loved the RE series since I first saw Resident Evil 2 being played at a friends house during a gaming party, and I became a huge fan ever since. Yes, you can say the "the story doesn't matter" all you want, but I feel like for the most part...they at least made sense.

Even the so called "worst" main RE game, Resident Evil 6, after having played that again recently, the story in that game at least makes more sense then this one.

A lot of the ideas in this game really felt pulled out of no where, like the t-virus infection of Leon and Sherry's. As it is, Sherry is supposed to be super girl who can heal from a wound like Wolverine. She shouldn't have been part of that plot point. Also kinda feel like it's lame to shove her behind a desk in this game when I was just kicking ass as her in RE6 before.

I don't know if a lot of the plot points in this game are meant to be...addressed in a sequel or DLC, but most RE games at least feel like complete narratives with not many loose ends. This game's story feels full of loose ends. I am still fucking confused as hell what the little girls flash back has to do with anything! And why the fuck Zeno thought that Grace was the "original" whatever when she wasn't even born before 1990, and he showed her footage from a clone girl in 1990. Why that part needed to be playable also is so damn confusing to me, because every replay I did, I hated going through that section.

I don't hate Grace as a character, but her inception just seems ill thought out. Like...okay, I'm fine having a girl lead character whose a complete chicken shit, and is terrified of all the things happening around her....but why make her an FBI agent? that plot point makes her behavior so much harder to swallow. They could have just had her be kidnapped, and she could've been...just some girl that works at Starbucks or something. who cares. Instead, the game constantly makes me wonder...how this girl passed FBI training or enlisting in any way with her meekness, and her inability to even speak properly.

The villains also are just....so forgettable. They're going after something they think is a big bioweapon, and spend decades trying to get it, but don't even know what it really is. Also...who the fuck is Zeno? Where did he come from? Why does he look and sound like Wesker? Why does he seem like he has resources? It's just all so flimsy. Victor could've been more interesting, but he feels wasted too, and at the end, he's just a raving monster man. It's just so stupid.

I wanna repeat, I don't care for the excuses that "resident evil stories have always been stupid"....because after playing the games for decades, I feel they haven't been THIS stupid, or poorly thought out. Even if the motivations of the villains were just to spread chaos and end the world shit...or even the stupid motivation for Miranda in RE village...I at least understood what they were going for. I don't know what they thought they were going to get from Elpis, why they thought Grace was the key, and even if she was who they were looking for, it seems like all they thought she was good for was knowing a password, which I don't know how or why she would know that before she saw the video of Spencer. Don't even get me started on retconning Spencer also. Having to do retcons like that always just seems so lazy to me. We're not stupid. we saw that he was still mad with power up until his death in RE5....but instead they had to twist the narrative to fit what they wanted so they could bring Umbrella back into it. Screams lazy to me.

Beyond the story missteps though, the more I think about the gameplay...the more it just feels lame to me. The encounters in this game just weren't that fun or exciting to me. There is a severe lack of interesting bosses. There's also a severe lack of enemy variety in general. Grace's sections are actually more fun then Leon's because you have to manage resources a little better I guess...When you do get to play as Leon more though, they don't even try to balance how powerful he is with more challenging enemies, especially once you get to Raccoon City. The section where you get the detonator parts just felt like a drag every single time I played it, because the enemies were not that exciting to fight against.

Some other recent RE games have sections like this too, but I am not a fan of parts in these campaigns which are meant to be action heavy, but are so heavily scripted that it's the same thing every playthrough. Like the motorcycle part....it's basically a turret section, but one that feels impossible to fail. So every time I play it, it's like...here we go again, hold R and just aim. Even on Insanity, this section isn't a challenge. No variation in how it plays out, not even allowed to try and drive and shoot so maybe there's a way to fail.

The final boss feels like such a nothing burger to me also. I felt no excitement, or challenge on my first playthrough, or my last playthrough. It's so mediocre. Shoot the bright spots, and it dies. Super easy to avoid attacks. and then it's over.

Sorry, I know I"m all over the place with this post, but I've had a lot of time to think about this game, and I have a hard time sorting my thoughts. This post is for me to let out some of my grievances more then anything. After playing this though, I really just wanna play a better RE game now, like the original RE4, RE5, or Revelations 2.
 
The anger in your posts is quite concerning lol, freaking out about a simple zombie game. Capcom should take notes from you all on how to make it more cereal. Hit the gym or something. Let that anger fuel a good workout, mayne.
yeah, yeah, imagine criticizing a product that i've buying with my money for the last 30 years, what is wrong with me right ?

just consume and be happy

Nerd Ok GIF by Froggy Friends
 
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And gave her regenerative powers. She shouldn't be suffering from it the same way as everyone else if at all.
and she doesn't, the spread is contained to her hand, her regen is clearly working overtime to curb the spread, whereas in the ~14 hours the game take place leon's spread rapidly and practically killed him.
 
He isn't THE Nemesis. Just a guy who infected himself with a nemesis parasite.


That wasn't Grace. The entire orphanage section was set in the early 1990s.


All the survivors of Raccoon City are infected. Leon, Sherry, Hunk (presumably also Chris, Jill, Carlos, Barry etc). It was a dormant strain existing in everyone who was in RC at the time of the outbreak.

Thanks for the answers! Appreciated!
 
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He isn't THE Nemesis. Just a guy who infected himself with a nemesis parasite.


That wasn't Grace. The entire orphanage section was set in the early 1990s.


All the survivors of Raccoon City are infected. Leon, Sherry, Hunk (presumably also Chris, Jill, Carlos, Barry etc). It was a dormant strain existing in everyone who was in RC at the time of the outbreak.

Ok last question, where is it covered that all the main characters got infected?
 
I wanna repeat, I don't care for the excuses that "resident evil stories have always been stupid"....because after playing the games for decades, I feel they haven't been THIS stupid, or poorly thought out. Even if the motivations of the villains were just to spread chaos and end the world shit...or even the stupid motivation for Miranda in RE village...I at least understood what they were going for. I don't know what they thought they were going to get from Elpis, why they thought Grace was the key, and even if she was who they were looking for, it seems like all they thought she was good for was knowing a password, which I don't know how or why she would know that before she saw the video of Spencer. Don't even get me started on retconning Spencer also. Having to do retcons like that always just seems so lazy to me. We're not stupid. we saw that he was still mad with power up until his death in RE5....but instead they had to twist the narrative to fit what they wanted so they could bring Umbrella back into it. Screams lazy to me...
so: resident evil requiem has for you (& it'd appear others) to've crossed some kind of personal red line as far as acceptable/unacceptable stupidity? in other words, you've been comfortable with a certain amount of resident evil stupid up till now, but this level of stupid just took it all a bit too far? with the result of making the game that much less enjoyable for you? well, i'm sorry to hear that this's so. myself, my own resident evil personal red line extends far beyond what occurred in requiem. truth to tell, i'm not so sure capcom's even capable of crossing it...
 
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Watching this again, it's almost compatible with 9's Spencer. Spencer spoke somewhat ambiguously in the past tense, but something as important as the Wesker Project wouldn't have been conducted anywhere but Ark so it wouldn't have been lost with RC. The main thing you can say is Spencer was misleading Wesker after seeing him as a failure and/or because of his now revealed secret regret. Alyssa's notes do say he spoke like a scientist, and in this scene him talking about Wesker's creation holding great significance is still allowed to be true.

I think the truth of it is that they plan for 5R to change that scene, but they're so far out of sequence that it's going to be about a decade before it happens. Given Capcom's release cadence, the next releases will be CVR, 10, 5R.

But even if you reconcile that, Spencer granted Alyssa an interview in the hope that him mentioning "hope" multiple times on camera would somehow make its way to Grace who would somehow be in a position to get into the centre of Ark and see the constant mentioning of one common word would be enough for her to infer that to be the password and successfully retrieve Elpis and get it out to the world. Were Capcom hoping that uncertain mentions of Spencer being a bit senile in his old age would serve as lampshading? Because it's a hell of a gambit to rest all that on a newborn that needs to successfully grow up into a person that is capable of all that.

Or, if we're being honest, Capcom don't care enough to make it all work under a microscope. Japanese audiences aren't as fussed about this stuff as the west, so they make games for that first experience and sod the rest. That's why we get scripted sequences that are fine the first time but you don't get to skip them - that's an afterthought they don't have. Capcom made a great survival horror experience crafted around normal difficulty and the first time through that is great, mission successful.
 
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I wanna repeat, I don't care for the excuses that "resident evil stories have always been stupid"....because after playing the games for decades, I feel they haven't been THIS stupid, or poorly thought out.
The plot of RE4 involves the president sending one single guy to rescue his daughter. The motivation of the villain involves taking over the US government by infecting the presidents daughter with his virus, and he explains all of this to Leon for no reason, instead of just letting him escape with an infected Ashley...meaning he would've won by doing literally nothing.

Yes, they stories have always been this stupid.
 
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Watching this again, it's almost compatible with 9's Spencer. Spencer spoke somewhat ambiguously in the past tense, but something as important as the Wesker Project wouldn't have been conducted anywhere but Ark so it wouldn't have been lost with RC. The main thing you can say is Spencer was misleading Wesker after seeing him as a failure and/or because of his now revealed secret regret. Alyssa's notes do say he spoke like a scientist, and in this scene him talking about Wesker's creation holding great significance is still allowed to be true.

I think the truth of it is that they plan for 5R to change that scene, but they're so far out of sequence that it's going to be about a decade before it happens. Given Capcom's release cadence, the next releases will be CVR, 10, 5R.

But even if you reconcile that, Spencer granted Alyssa an interview in the hope that him mentioning "hope" multiple times on camera would somehow make its way to Grace who would somehow be in a position to get into the centre of Ark and see the constant mentioning of one common word would be enough for her to infer that to be the password and successfully retrieve Elpis and get it out to the world. Were Capcom hoping that uncertain mentions of Spencer being a bit senile in his old age would serve as lampshading? Because it's a hell of a gambit to rest all that on a newborn that needs to successfully grow up into a person that is capable of all that.

Or, if we're being honest, Capcom don't care enough to make it all work under a microscope. Japanese audiences aren't as fussed about this stuff as the west, so they make games for that first experience and sod the rest. That's why we get scripted sequences that are fine the first time but you don't get to skip them - that's an afterthought they don't have. Capcom made a great survival horror experience crafted around normal difficulty and the first time through that is great, mission successful.

RE 1-6 isn't canon anymore. Anything made from RE7 onward falls under the new Canon.

Not saying I like it but it is what it is.
 
I beat insanity (no unlocks or rewards used), and man it was rough going at times. Way tougher than the hardcore difficulty we usually get. Some of those bosses are no joke.

The game didn't need to have a scared Leon, but to be scary for the player.

Yeah I really wish they'd ditch the idea that the character you're playing as has to be freaking out constantly for the game to be scary. Chris, Jill, Leon and Claire kept their shit together just fine in those old games but they still managed to be creepy.

Also since we're ranking

1. Resident Evil (1996)/(2002)
2. Resident Evil 4 (2005)/(2023)
3. Resident Evil 2 (1998)
4. Resident Evil Code Veronica
5. Resident Evil 6
6. Resident Evil Requiem
7. Resident Evil Village
8. Resident Evil 2 (2019)
9. Resident Evil 5
10. Resident Evil 3 (1999)
11. Resident Evil Revelations 2
12. Resident Evil 3 (2020)
13. Resident Evil 0
14. Resident Evil Revelations
15. Resident Evil VII
 
RE 1-6 isn't canon anymore. Anything made from RE7 onward falls under the new Canon.

Not saying I like it but it is what it is.
I agree to a point.

Capcom are clearly separating remake canon from OG canon, that much is true. But to use Requiem as an example, the story begins with Spencer and Alyssa. Spencer was mentioned at the end of 8, but they're still using most of his story from the previous games. Alyssa is a returning character from an old canon side game, whose character traits are red jacket, reporter, and lockpicks. Post-RE1 Wesker (with his powers) hasn't shown up outside of Mercenaries, something not shown in this canon yet, but everything points to Zeno being a Wesker clone or at the very least a copycat. So right now all we have is OG games until they're remade and things change.
 
The plot, as per usual, is straight retardation to the point I just gave up and don't even pay attention. But the actual issue is that I just can't fathom the critical reception of this game. To each their own and all but it feels like such aimless and dull drivel in the second half that it's been taking me a week to force myself mostly through it while I couldn't tear myself away from Grace's part. The sequences are so boring and rote that I keep turning it off after short bursts. I powered through the Tyrant boss fight only to sit through a whole lot of walking through miles of DMC5 style shit of level design. It's like they don't even know what to do other than scatter ammo around for the levels. I fought, what, six or so...plants? It all feels so empty and bored, like the devs themselves were bored and pulled some old Revelations extra mode off the shelf and updated it slightly. Even the art takes an insane nosedive and the areas consist of ultra-basic geometry, Temu TLoU-isms and no momentum.

Now I'm at the elite guard fight in the lab and even the music is straight 2010 7-11 DVD rack to match the design. It's like they're trolling me at this point. Sorry but as far as dumb Action RE goes, this is way below RE6 even for me. Fucking crazy nosedive in quality not to mention all the missed opportunities to have Leon and Grace have meaningful gameplay interactions like in Revelations 2 or really...anything...that isn't just a five to ten minute Leon fanservice segment in the hospital.

It's been a while since I've had such a massive disconnect between reviews and even player opinions on here where I feel like this dude

dave chappelle tyrone biggums GIF
 
Yeah I really wish they'd ditch the idea that the character you're playing as has to be freaking out constantly for the game to be scary. Chris, Jill, Leon and Claire kept their shit together just fine in those old games but they still managed to be creepy.
Yeah, of course, but that's how it is now with Leon, Chris; they are established badass characters that fans not only don't want them frightened, but I have a feeling they don't want to see them in horror scary situations.

And it's been that way since RE4 and I don't think that's going to change pretty soon. The fandom is split between the more horror RE and action RE and Capcom wants to see them all pleased.
So I think we're pretty much gonna have this style of games, at least until all the Remakes are done.
 
I agree to a point.

Capcom are clearly separating remake canon from OG canon, that much is true. But to use Requiem as an example, the story begins with Spencer and Alyssa. Spencer was mentioned at the end of 8, but they're still using most of his story from the previous games. Alyssa is a returning character from an old canon side game, whose character traits are red jacket, reporter, and lockpicks. Post-RE1 Wesker (with his powers) hasn't shown up outside of Mercenaries, something not shown in this canon yet, but everything points to Zeno being a Wesker clone or at the very least a copycat. So right now all we have is OG games until they're remade and things change.
They are still using prior events from the old games but they are altering them as fast as they can with every remake as you know. I'm looking forward to RE5 being remade simply for the retcon of killing Wesker.

The series losing an overarching villain after the series threw out all momentum of taking down Umbrella with RE4 has done damage beyond repair to the series. Every game introducing a new antagonist and them getting stomped in the same one is MCU shit.
 
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RE2, RE3, RE4 have been retconned in various ways. It's only natural that Veronica, RE5, RE6 will be retconned as well. Given their hatred for RE2 and RE3 they may as well not exist anymore. Please look forward to it.
 
The plot, as per usual, is straight retardation to the point I just gave up and don't even pay attention. But the actual issue is that I just can't fathom the critical reception of this game. To each their own and all but it feels like such aimless and dull drivel in the second half that it's been taking me a week to force myself mostly through it while I couldn't tear myself away from Grace's part. The sequences are so boring and rote that I keep turning it off after short bursts. I powered through the Tyrant boss fight only to sit through a whole lot of walking through miles of DMC5 style shit of level design. It's like they don't even know what to do other than scatter ammo around for the levels. I fought, what, six or so...plants? It all feels so empty and bored, like the devs themselves were bored and pulled some old Revelations extra mode off the shelf and updated it slightly. Even the art takes an insane nosedive and the areas consist of ultra-basic geometry, Temu TLoU-isms and no momentum.

Now I'm at the elite guard fight in the lab and even the music is straight 2010 7-11 DVD rack to match the design. It's like they're trolling me at this point. Sorry but as far as dumb Action RE goes, this is way below RE6 even for me. Fucking crazy nosedive in quality not to mention all the missed opportunities to have Leon and Grace have meaningful gameplay interactions like in Revelations 2 or really...anything...that isn't just a five to ten minute Leon fanservice segment in the hospital.

It's been a while since I've had such a massive disconnect between reviews and even player opinions on here where I feel like this dude

dave chappelle tyrone biggums GIF

You know what's even worse ?
That another very good survival horror game, Cronos the new dawn, almost went unnoticed last year...

A game with A) a better and more cohesive art direction (there's no raccoon City PS3 late gen levels of awfulness/untextured brown and grey stuff in it like in this multi-million dollar production), B) better, more consistent game/level flow, C) better atmosphere and D) a story which is actually interesting and lends itself to actual discussion unlike this horrible retconned Bmovie porn levels of shit that people are putting way more thought into it than they should.

Don't get me wrong, I enjoyed RE9 very much but... It feels so disjointed at some points, so ugly (Raccoon City) and so slow mainly due to the unskippable walking sections (hotel/orphanage) that I just don't have neither the will nor the courage to do another playthrough compared to Cronos where I played it three times back to back.
90€ NOT well spent (got the deluxe edition unfortunately).

It just goes to show that brand recognition can really get you this far - and I say this as a big resident evil fan...
 
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You know what's even worse ?
That another very good survival horror game, Cronos the new dawn, almost went unnoticed last year...

A game with A) a better and more cohesive art direction (there's no raccoon City PS3 late gen levels of awfulness/untextured brown and grey stuff in it like in this multi-million dollar production), B) better, more consistent game/level flow, C) better atmosphere and D) a story which is actually interesting and lends itself to actual discussion unlike this horrible retconned Bmovie porn levels of shit that people are putting way more thought into it than they should.

Don't get me wrong, I enjoyed RE9 very much but... It feels so disjointed at some points, so ugly (Raccoon City) and so slow mainly due to the unskippable walking sections (hotel/orphanage) that I just don't have neither the will nor the courage to do another playthrough compared to Cronos where I played it three times back to back.
90€ NOT well spent (got the deluxe edition unfortunately).

It just goes to show that brand recognition can really get you this far - and I say this as a big resident evil fan...
Well, you probably remember how I feel about Cronos but I didn't even wanna go there lol. Needless to say we know which game I vastly prefer and that I feel is brimming with enthusiasm and love for the material and medium. I was also consistently awed by the art direction and level design, even in the most basic areas like an apartment building, despite the game having a fraction of the budget this has and compare that opening level to RC lol. I hope it gets its time in the sun in the future and I REALLY pray for a sequel.

But again, to clarify, I think the hospital was great. It just feels like a scrapped C-tier Revelations DLC from like 2014 was bolted onto it.

Edit: I also played through Cronos three times. Steelworks alone is a god-tier Horror gaming level.
 
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Well, you probably remember how I feel about Cronos but I didn't even wanna go there lol. Needless to say we know which game I vastly prefer and that I feel is brimming with enthusiasm and love for the material and medium. I was also consistently awed by the art direction and level design, even in the most basic areas like an apartment building, despite the game having a fraction of the budget this has and compare that opening level to RC lol. I hope it gets its time in the sun in the future and I REALLY pray for a sequel.

But again, to clarify, I think the hospital was great. It just feels like a scrapped C-tier Revelations DLC from like 2014 was bolted onto it.

Edit: I also played through Cronos three times. Steelworks alone is a god-tier Horror gaming level.
I don't know anything about this Cronos, but keeps popping up I'm going to have to check it out for sure.
 
I decided to give Cronos a try. It's definitely a better horror experience then RE9 with just the first hour. Atmosphere and surrealism is great and it has the same kind of intrigue the likes of Signalis has. The intrigue of the setting is drawing me in.

And I'm finding it just has enough resources on the Normal difficulty to raise the tension of whether I want ammunition or HP restoring items. And that the choice at least initially so far might determine whether you make it or break it.

I think the thing that might impress me the most is that Cronos looks very good and is only 22 GB...compared to RE9's massive 76 GB.

It definitely has a similar feel to Bloober's previous game Silent Hill 2 Remake and to be honest I am preferring both over RE9.

I'll have to see if anything reaches the Horror experience of Toluca Prison. Because that was a place I just wanted to escape from since it was a horrifying place to be in with the lighting, loud sounds and palpable dread. Perfectly executed level.

Should not have slept on it and dismissed it as just another Walking Sim. Crow administered.

Giallo Corsa Giallo Corsa While not your intention thank you for indirectly convincing me to try it out. Worth.
 
I decided to give Cronos a try. It's definitely a better horror experience then RE9 with just the first hour. Atmosphere and surrealism is great and it has the same kind of intrigue the likes of Signalis has. The intrigue of the setting is drawing me in.

And I'm finding it just has enough resources on the Normal difficulty to raise the tension of whether I want ammunition or HP restoring items. And that the choice at least initially so far might determine whether you make it or break it.

I think the thing that might impress me the most is that Cronos looks very good and is only 22 GB...compared to RE9's massive 76 GB.

It definitely has a similar feel to Bloober's previous game Silent Hill 2 Remake and to be honest I am preferring both over RE9.

I'll have to see if anything reaches the Horror experience of Toluca Prison. Because that was a place I just wanted to escape from since it was a horrifying place to be in with the lighting, loud sounds and palpable dread. Perfectly executed level.

Should not have slept on it and dismissed it as just another Walking Sim. Crow administered.

Giallo Corsa Giallo Corsa While not your intention thank you for indirectly convincing me to try it out. Worth.
now i ll have to give this game a try, ll wait for a sale and get it.
 
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