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Nvidia at Live GTC : DLSS 5

people not excited about this know that a purely screenspace based AI filter will be trash no matter how good you adjust or train it.

absolute and pure AI slop.
Nah

Those demos were made by Nvidia, afaik. Let developers use it how they want to match their artistic vision and it will look dope.

They could use only for enviroments, or lighting, geometry etc.

If they are able to keep it consistent, then possibilities are endless.
 
People being afraid of "artistic integrity" need to understand that DLSS isn't just something a developer implements and it works. Graphics need to be designed around specific functions otherwise they don't work or break a game. The "AI enhancements" on their faces aren't just generated out of nowhere with a prompt. It wouldn't be consistent this way.

You can say that the artistic vision of the developers is that transformed look.

The issue here is that it's uncanny. It needs animations to match the look.

The problem isnt that its uncanny. The problem is it looks fake and looks like shit.
 
People not excited about this are stupid or aren't dreaming big enough

This is amazing. Devs will be able to fine tune this, so they could make it work only with environments, or change character models to look good while using this tech etc.

This is like any other use of AI: can be good when used properly.

Two 5090s tho is scary tho. They have to optimize A LOT to make it usable.
You want games to be even less unique in their look? This is going to lead to very samey looking titles what between the Nvidia LLM on top of next UE engine.
 
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Its so good there is zero pushback on this and DF are glazing it like absolute morons

God this really pisses me off.

Is this what you AI bros want???

realmario.jpg
As an option this would be fun to play around with TBH lol
 
Two 5090s tho is scary tho. They have to optimize A LOT to make it usable.

I don't even think they can without compromising results. Generative AI (which seems to be this) is extremely resource hungry.

I would just play with this off. Imagining using 1200W just to make a game uglier
 
By providing developers with detailed controls such as intensity and color grading. Artists can use these controls to adjust blending, contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain the game's unique aesthetic. Developers can also mask specific objects or areas to be excluded from enhancement.
Cant you do exactly this as a user with Reshade at near zero gpu cost? (minus the last part)

IDK, this just seems like Nvidia creating something that wastes GPU power just to sell the solution, endlessly. Completely unnecessary, this will in theory always be worse than if the devs just do a good job.
 
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It's clearly not "just lighting"; nVidia themselves also included "materials" in that statement.

DF did say in the video it is the exact same textures and meshes. None of that changed. It's the lighting that is enhanced. But I do agree that some of the faces are definitely changing in some way. Graces eyes look completely different when dlss 5 is toggled on/off.
 
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So you have zero respect for the original art and authors, got it
Don't turn that into a social media school of virtue type of debate.
It has no more impact on the "original art" than playing on at low res texture on a 3050 vs high res on a 5090.
At least be true to yourself and assume that the only thing driving your argument is your fundamental hate for Ai.
 
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Looks like generic AI stuff? Some impressive results, some are crap. Grace does not even seem to be the same person. I hope this is something that can be turned off (I didn't watch all the videos yet)
 
is this some sort of post processing replacement polishing affect? I mean why cant developers just make a realistic face or humans to begin with? Is it offsetting limitations of native hardware?
 
Don't turn that into a social media school of virtue type of of debate.
It has no more impact on the "original art" than playing on at low res texture on a 3050 vs high res on a 5090.
At least be true to yourself and assume that the only thing driving your argument is your fundamental hate for Ai.

I dont have a 'fundamental hate' for ai so yeah..
 
DF did say in the video it is the exact same textures and meshes. None of that changed. It's the lighting that is enhanced. But I do agree that some of the faces are definitely changing in some way. Graces eyes look completely different when dlss 5 is toggled on/off.
Sure it's in their blog actually:


DLSS 5 Infuses Pixels With Photoreal Lighting and Materials to Bridge the Gap Between Rendering and Reality

It is keeping the geometry in tact, I think some are over-reacting on the "kills the artist intent." It feels like when a woman wears makeup basically, which can make their face even look a different shape.
 
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At the moment it loses some artistic style for me so I prefer DLAA PT Framegenx2. I would only use this if it consumes less vram cause right now max out Pathtracing DLAA with frame gen already goes close to my 5070tis 16gb limit on 1440p with RE requiem so I don't think I can keep Pathtracing dlaa frame gen x2 on GTA VI, Witcher 4, Elder Scrolls VI etc.

I'll be forced to go back down to DLSS quality without framegen on future more demanding titles in order to both keep high fps and within my vram. If this can somehow do these better than I'll move towards it.
 
Game developers will ALWAYS use a new tech cranked to 200% before they find the balance.
DOOM3's plastic look anyone?
And they will also (understandably) take the easy way out. So if Nvidia local LLMs can clean up textures but have that plastic AI look, they will certainly do that.
 
Just because it says that, doesnt mean that it doesnt look like absolute shit compared to the original art????

You can clearly see a difference right.

Geometry and textures are the same as originally designed. The only thing that changes is the lighting.

Cant you do exactly this as a user with Reshade at near zero gpu cost? (minus the last part)

IDK, this just seems like Nvidia creating something that wastes GPU power just to sell the solution endlessly.

Yes, it's basically a reshade done by AI.
 
You want games to be even less unique in their look? This is going to lead to very samey looking titles what between the Nvidia LLM on top of next UE engine.
Again: you guys aren't dreaming big enough

Nvidia was trying to make all of the demos to look photorealistic in order to impress with realistic graphics. They don't need to be. Devs can be creative with art styles and still use it in creative ways. As I said before, it can be used only for lighting and geometry, for example.
 
That's how grace should have looked instead of the mannequin we had.
Yep.

-Devs do face scans to try to make the character the most realistic possible... looks like mannequin in the end.
-Some players: Looks incredible!!!
-This tries to make it literally photo realistic.
-Same players: looks like garbage/AI slop.
 
Non dlss5 uggos will be something in those future upcoming western devstudio games.
Hell i think with dlss5 i will even be able to play fable since protag will likely look like victoria secret model :pie_thinking:
 
artistic intent? Do you think the soulless faces in Starfield are artistic intent?
That's because Starfield was going for "realistic" as their artistic intent, but with an engine that was really limited for rendering NPCs.

Something more stylized would be a better way to test this out to see if artistic intent is modified that much.

I think the RE faces kind of show that, the girl goes from looking a bit like an anime character to just looking like a generic pretty lady.
 
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Again: you guys aren't dreaming big enough

Nvidia was trying to make all of the demos to look photorealistic in order to impress with realistic graphics. They don't need to be. Devs can be creative with art styles and still use it in creative ways. As I said before, it can be used only for lighting and geometry, for example.
90% of devs will take the easy way out. It's almost guaranteed.
 
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